rt-thread/bsp/imxrt/libraries/drivers/vglite/font/vg_lite_text.c

360 lines
12 KiB
C

/****************************************************************************
*
* The MIT License (MIT)
*
* Copyright 2020 NXP
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* 'Software'), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject
* to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*****************************************************************************/
/** Include Files */
#include "vg_lite.h"
#include "vg_lite_text.h"
#include <stdio.h>
#include <string.h>
#include <mcufont.h>
#include "vft_draw.h"
/** Macros */
/** Data structures */
typedef struct {
/* Font related parameters */
vg_lite_font_attributes_t *attributes;
vg_lite_buffer_t buffer;
uint16_t width;
uint16_t height;
uint16_t y;
const struct mf_font_s *rcd_font;
} text_context_t;
/** Internal or external API prototypes */
struct mf_font_s *_vg_lite_get_raster_font(vg_lite_font_t font_idx);
int vg_lite_is_font_valid(vg_lite_font_t font);
/** Globals */
vg_lite_font_attributes_t g_font_attribs;
vg_lite_font_t g_last_font = VG_LITE_INVALID_FONT;
int g_last_font_attrib_idx;
/** Externs if any */
/* Capture unique values of alpha */
static unsigned int g_index_table[257];
/* text_color is in ARGB8888 format */
int init_256pallet_color_table(unsigned int bg_color, unsigned int fg_color)
{
int i;
g_index_table[0] = 0; /* Background color */
int fg_r = ((fg_color>>0)&0xff);
int fg_g = ((fg_color>>8)&0xff);
int fg_b = ((fg_color>>16)&0xff);
int bg_r = ((bg_color>>0)&0xff);
int bg_g = ((bg_color>>8)&0xff);
int bg_b = ((bg_color>>16)&0xff);
for (i=1; i<256; i++) {
int r, g, b;
int a = 0xff;
register int mult, mult2;
mult = ((i*1024)/256);
mult2 = (((256-i)*1024)/256);
/* Blend with white bg */
r = ( ((bg_r * mult2)>>10) +((fg_r * mult)>>10) );
g = ( ((bg_g * mult2)>>10) +((fg_g * mult)>>10) );
b = ( ((bg_b * mult2)>>10) +((fg_b * mult)>>10) );
g_index_table[i] = ((a) + (r<<8) + (g<<16)+(b<<24));
}
return 0;
}
/* Callback to write to a memory buffer. */
static void pixel_callback(int16_t x, int16_t y, uint8_t count, uint8_t alpha,
void *state)
{
text_context_t *s = (text_context_t*)state;
uint32_t pos;
uint32_t value;
uint32_t *raw_pixel_buffer = (uint32_t *)s->buffer.memory;
int stride = s->buffer.stride;
if (y < 0 || y >= s->height) return;
if (x < 0 || x + count >= s->width) return;
while (count--)
{
pos = (uint32_t)stride * y + x;
value = g_index_table[alpha];
raw_pixel_buffer[pos] = value;
x++;
}
}
/* Callback to render characters. */
static uint8_t character_callback(int16_t x, int16_t y, mf_char character,
void *state)
{
text_context_t *s = (text_context_t*)state;
return mf_render_character(s->rcd_font, x, y, character, pixel_callback, state);
}
/* Callback to render lines. */
static bool line_callback(const char *line, uint16_t count, void *state)
{
text_context_t *s = (text_context_t*)state;
if (s->attributes->justify)
{
mf_render_justified(s->rcd_font, s->attributes->anchor, s->y,
s->width - s->attributes->margin * 2,
line, count, character_callback, state);
}
else
{
mf_render_aligned(s->rcd_font, s->attributes->anchor, s->y,
(enum mf_align_t)s->attributes->alignment, line, count,
character_callback, state);
}
s->y += s->rcd_font->line_height;
return true;
}
/* Callback to just count the lines.
* Used to decide the image height */
bool count_lines(const char *line, uint16_t count, void *state)
{
int *linecount = (int*)state;
(*linecount)++;
return true;
}
vg_lite_error_t alloc_font_buffer(vg_lite_buffer_t *buffer, int width , int height)
{
vg_lite_error_t error;
/* Align width to 16 pixels, heigh to 16 pixels */
width = ((width+15)&(~15));
height = ((height+15)&(~15));
/* Allocate memory from VGLITE space */
buffer->width = width;
buffer->height = height;
buffer->format = VG_LITE_ARGB8888;
buffer->stride = 0;
error = vg_lite_allocate(buffer);
buffer->stride = width;
buffer->tiled = VG_LITE_LINEAR;
return error;
}
static vg_lite_error_t free_font_buffer(vg_lite_buffer_t *buffer)
{
vg_lite_error_t error;
error = vg_lite_free(buffer);
return error;
}
void matrix_multiply(vg_lite_matrix_t * matrix, vg_lite_matrix_t * mult)
{
vg_lite_matrix_t temp;
int row, column;
/* Process all rows. */
for (row = 0; row < 3; row++) {
/* Process all columns. */
for (column = 0; column < 3; column++) {
/* Compute matrix entry. */
temp.m[row][column] = (matrix->m[row][0] * mult->m[0][column])
+ (matrix->m[row][1] * mult->m[1][column])
+ (matrix->m[row][2] * mult->m[2][column]);
}
}
/* Copy temporary matrix into result. */
memcpy(matrix, &temp, sizeof(temp));
}
vg_lite_error_t vg_lite_draw_text(vg_lite_buffer_t *target,
char *text,
vg_lite_font_t font,
int x,
int y,
vg_lite_matrix_t *matrix,
vg_lite_blend_t blend,
vg_lite_font_attributes_t *attributes)
{
vg_lite_error_t error;
int height;
text_context_t ctx_text;
vg_lite_matrix_t m_text;
int text_img_size = 0;
font_face_desc_t* font_face = NULL;
int text_width_in_pixels = 0;
int tmpX;
memset(&ctx_text, 0, sizeof(ctx_text));
ctx_text.attributes = attributes;
if ( vg_lite_is_font_valid(font) != 0 ) {
return VG_LITE_INVALID_ARGUMENT;
}
error = vg_lite_load_font_data(font,
attributes->font_height);
if ( error != 0 ) {
return VG_LITE_INVALID_ARGUMENT;
}
if(attributes->tspan_has_dx_dy != 0)
{
if ( x < 0 )
x = attributes->last_x + attributes->last_dx;
if ( y < 0 )
y = attributes->last_y;
}
// Dynamic decision
if ( attributes->is_vector_font == 0 ) {
init_256pallet_color_table(attributes->bg_color, attributes->text_color);
/* Application specifies actual font by reading proper rcd file */
ctx_text.rcd_font = _vg_lite_get_raster_font(font);
/* Count number of lines to decide font buffer size. */
height = 0;
mf_text_draw_area(ctx_text.rcd_font, attributes->width - 2 * attributes->margin,
text, &height, &text_width_in_pixels);
height *= attributes->font_height;
height += 4;
if( attributes->tspan_has_dx_dy == 0) {
y -= attributes->font_height;
}
tmpX = x;
if(attributes->alignment == eTextAlignCenter) {
tmpX -= text_width_in_pixels/2;
} else if(attributes->alignment == eTextAlignRight) {
tmpX -= text_width_in_pixels;
}
/* Manually calculate X-offset for text-alignemnt; mcufont just
* doesn't render half part(left-part) for center alignment and
* full string skipped for right-alignment, So again set it to
* left-alignment for font-attrib, as offsets are already
* calculated and alignment handled in other way */
attributes->alignment = 0;
/* Allocate and initialize vg_lite_buffer that can hold font text
* Note: ctx_text.width and ctx_text.height get used by internal
* state of MF rendering engine. Based on amount of text to render
* This buffer gets allocated, and buffer width gets aligned to
* 16 pixel boundary
*/
ctx_text.width = attributes->width;
/* Memory optimization */
ctx_text.width = text_width_in_pixels;
/* Align width to 16 pixel boundary */
if (ctx_text.width & 15) {
ctx_text.width += 15;
ctx_text.width &= (~15);
}
ctx_text.height = height;
error = alloc_font_buffer(&ctx_text.buffer, ctx_text.width, ctx_text.height);
if ( error != VG_LITE_SUCCESS) {
printf("WARNING: alloc_font_buffer failed(%d).\r\n",error);
}
ctx_text.y = 2;
/* Initialize vg_lite buffer with transperant color */
/* Due to alignment requirement of vg_lite, font buffer can be larger */
if ( ctx_text.buffer.format == VG_LITE_ARGB8888 )
text_img_size = ctx_text.buffer.width * ctx_text.buffer.height * 4;
else
text_img_size = ctx_text.buffer.width * ctx_text.buffer.height;
memset(ctx_text.buffer.memory, 0,
text_img_size);
/* Render font text into vg_lite_buffer */
mf_wordwrap(ctx_text.rcd_font, attributes->width - 2 * attributes->margin,
text, line_callback, &ctx_text);
/* Draw font bitmap on render target */
vg_lite_identity(&m_text);
matrix_multiply(&m_text, matrix);
vg_lite_translate(x, y, &m_text);
vg_lite_scale(1.0, 1.0, &m_text);
if ( ctx_text.buffer.format == VG_LITE_ARGB8888 )
ctx_text.buffer.stride = ctx_text.width*4;
error = vg_lite_blit(target, &ctx_text.buffer, &m_text, blend,
0, VG_LITE_FILTER_POINT);
if ( error != VG_LITE_SUCCESS) {
printf("WARNING: vg_lite_blit failed(%d).\r\n",error);
}
error = vg_lite_finish();
if ( error != VG_LITE_SUCCESS) {
printf("WARNING: vg_lite_finish failed(%d).\r\n",error);
}
error = free_font_buffer(&ctx_text.buffer);
if ( error != VG_LITE_SUCCESS) {
printf("WARNING: vg_lite_finish failed(%d).\r\n",error);
}
attributes->last_dx = text_width_in_pixels;
} else {
error = (vg_lite_error_t)vg_lite_vtf_draw_text(target,
x, y,
blend,
font,
matrix,
attributes,
text);
/* Note: vg_lite_vtf_draw_text updates attributes->last_dx internally
This assignment is just to keep code similar to rcd code */
attributes->last_dx = attributes->last_dx;
error = vg_lite_finish();
if ( error != VG_LITE_SUCCESS) {
printf("WARNING: vg_lite_finish failed(%d).\r\n",error);
}
vft_unload(font_face);
}
attributes->last_x = x;
attributes->last_y = y;
return error;
}