360 lines
12 KiB
C
360 lines
12 KiB
C
/****************************************************************************
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*
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* The MIT License (MIT)
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*
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* Copyright 2020 NXP
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* 'Software'), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject
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* to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*****************************************************************************/
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/** Include Files */
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#include "vg_lite.h"
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#include "vg_lite_text.h"
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#include <stdio.h>
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#include <string.h>
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#include <mcufont.h>
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#include "vft_draw.h"
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/** Macros */
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/** Data structures */
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typedef struct {
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/* Font related parameters */
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vg_lite_font_attributes_t *attributes;
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vg_lite_buffer_t buffer;
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uint16_t width;
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uint16_t height;
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uint16_t y;
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const struct mf_font_s *rcd_font;
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} text_context_t;
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/** Internal or external API prototypes */
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struct mf_font_s *_vg_lite_get_raster_font(vg_lite_font_t font_idx);
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int vg_lite_is_font_valid(vg_lite_font_t font);
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/** Globals */
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vg_lite_font_attributes_t g_font_attribs;
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vg_lite_font_t g_last_font = VG_LITE_INVALID_FONT;
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int g_last_font_attrib_idx;
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/** Externs if any */
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/* Capture unique values of alpha */
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static unsigned int g_index_table[257];
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/* text_color is in ARGB8888 format */
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int init_256pallet_color_table(unsigned int bg_color, unsigned int fg_color)
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{
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int i;
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g_index_table[0] = 0; /* Background color */
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int fg_r = ((fg_color>>0)&0xff);
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int fg_g = ((fg_color>>8)&0xff);
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int fg_b = ((fg_color>>16)&0xff);
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int bg_r = ((bg_color>>0)&0xff);
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int bg_g = ((bg_color>>8)&0xff);
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int bg_b = ((bg_color>>16)&0xff);
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for (i=1; i<256; i++) {
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int r, g, b;
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int a = 0xff;
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register int mult, mult2;
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mult = ((i*1024)/256);
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mult2 = (((256-i)*1024)/256);
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/* Blend with white bg */
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r = ( ((bg_r * mult2)>>10) +((fg_r * mult)>>10) );
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g = ( ((bg_g * mult2)>>10) +((fg_g * mult)>>10) );
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b = ( ((bg_b * mult2)>>10) +((fg_b * mult)>>10) );
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g_index_table[i] = ((a) + (r<<8) + (g<<16)+(b<<24));
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}
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return 0;
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}
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/* Callback to write to a memory buffer. */
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static void pixel_callback(int16_t x, int16_t y, uint8_t count, uint8_t alpha,
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void *state)
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{
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text_context_t *s = (text_context_t*)state;
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uint32_t pos;
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uint32_t value;
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uint32_t *raw_pixel_buffer = (uint32_t *)s->buffer.memory;
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int stride = s->buffer.stride;
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if (y < 0 || y >= s->height) return;
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if (x < 0 || x + count >= s->width) return;
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while (count--)
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{
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pos = (uint32_t)stride * y + x;
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value = g_index_table[alpha];
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raw_pixel_buffer[pos] = value;
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x++;
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}
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}
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/* Callback to render characters. */
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static uint8_t character_callback(int16_t x, int16_t y, mf_char character,
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void *state)
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{
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text_context_t *s = (text_context_t*)state;
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return mf_render_character(s->rcd_font, x, y, character, pixel_callback, state);
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}
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/* Callback to render lines. */
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static bool line_callback(const char *line, uint16_t count, void *state)
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{
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text_context_t *s = (text_context_t*)state;
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if (s->attributes->justify)
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{
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mf_render_justified(s->rcd_font, s->attributes->anchor, s->y,
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s->width - s->attributes->margin * 2,
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line, count, character_callback, state);
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}
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else
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{
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mf_render_aligned(s->rcd_font, s->attributes->anchor, s->y,
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(enum mf_align_t)s->attributes->alignment, line, count,
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character_callback, state);
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}
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s->y += s->rcd_font->line_height;
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return true;
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}
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/* Callback to just count the lines.
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* Used to decide the image height */
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bool count_lines(const char *line, uint16_t count, void *state)
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{
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int *linecount = (int*)state;
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(*linecount)++;
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return true;
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}
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vg_lite_error_t alloc_font_buffer(vg_lite_buffer_t *buffer, int width , int height)
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{
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vg_lite_error_t error;
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/* Align width to 16 pixels, heigh to 16 pixels */
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width = ((width+15)&(~15));
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height = ((height+15)&(~15));
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/* Allocate memory from VGLITE space */
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buffer->width = width;
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buffer->height = height;
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buffer->format = VG_LITE_ARGB8888;
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buffer->stride = 0;
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error = vg_lite_allocate(buffer);
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buffer->stride = width;
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buffer->tiled = VG_LITE_LINEAR;
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return error;
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}
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static vg_lite_error_t free_font_buffer(vg_lite_buffer_t *buffer)
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{
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vg_lite_error_t error;
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error = vg_lite_free(buffer);
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return error;
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}
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void matrix_multiply(vg_lite_matrix_t * matrix, vg_lite_matrix_t * mult)
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{
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vg_lite_matrix_t temp;
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int row, column;
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/* Process all rows. */
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for (row = 0; row < 3; row++) {
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/* Process all columns. */
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for (column = 0; column < 3; column++) {
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/* Compute matrix entry. */
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temp.m[row][column] = (matrix->m[row][0] * mult->m[0][column])
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+ (matrix->m[row][1] * mult->m[1][column])
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+ (matrix->m[row][2] * mult->m[2][column]);
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}
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}
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/* Copy temporary matrix into result. */
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memcpy(matrix, &temp, sizeof(temp));
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}
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vg_lite_error_t vg_lite_draw_text(vg_lite_buffer_t *target,
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char *text,
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vg_lite_font_t font,
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int x,
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int y,
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vg_lite_matrix_t *matrix,
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vg_lite_blend_t blend,
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vg_lite_font_attributes_t *attributes)
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{
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vg_lite_error_t error;
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int height;
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text_context_t ctx_text;
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vg_lite_matrix_t m_text;
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int text_img_size = 0;
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font_face_desc_t* font_face = NULL;
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int text_width_in_pixels = 0;
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int tmpX;
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memset(&ctx_text, 0, sizeof(ctx_text));
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ctx_text.attributes = attributes;
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if ( vg_lite_is_font_valid(font) != 0 ) {
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return VG_LITE_INVALID_ARGUMENT;
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}
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error = vg_lite_load_font_data(font,
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attributes->font_height);
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if ( error != 0 ) {
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return VG_LITE_INVALID_ARGUMENT;
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}
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if(attributes->tspan_has_dx_dy != 0)
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{
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if ( x < 0 )
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x = attributes->last_x + attributes->last_dx;
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if ( y < 0 )
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y = attributes->last_y;
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}
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// Dynamic decision
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if ( attributes->is_vector_font == 0 ) {
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init_256pallet_color_table(attributes->bg_color, attributes->text_color);
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/* Application specifies actual font by reading proper rcd file */
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ctx_text.rcd_font = _vg_lite_get_raster_font(font);
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/* Count number of lines to decide font buffer size. */
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height = 0;
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mf_text_draw_area(ctx_text.rcd_font, attributes->width - 2 * attributes->margin,
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text, &height, &text_width_in_pixels);
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height *= attributes->font_height;
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height += 4;
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if( attributes->tspan_has_dx_dy == 0) {
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y -= attributes->font_height;
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}
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tmpX = x;
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if(attributes->alignment == eTextAlignCenter) {
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tmpX -= text_width_in_pixels/2;
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} else if(attributes->alignment == eTextAlignRight) {
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tmpX -= text_width_in_pixels;
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}
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/* Manually calculate X-offset for text-alignemnt; mcufont just
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* doesn't render half part(left-part) for center alignment and
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* full string skipped for right-alignment, So again set it to
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* left-alignment for font-attrib, as offsets are already
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* calculated and alignment handled in other way */
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attributes->alignment = 0;
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/* Allocate and initialize vg_lite_buffer that can hold font text
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* Note: ctx_text.width and ctx_text.height get used by internal
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* state of MF rendering engine. Based on amount of text to render
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* This buffer gets allocated, and buffer width gets aligned to
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* 16 pixel boundary
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*/
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ctx_text.width = attributes->width;
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/* Memory optimization */
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ctx_text.width = text_width_in_pixels;
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/* Align width to 16 pixel boundary */
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if (ctx_text.width & 15) {
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ctx_text.width += 15;
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ctx_text.width &= (~15);
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}
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ctx_text.height = height;
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error = alloc_font_buffer(&ctx_text.buffer, ctx_text.width, ctx_text.height);
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if ( error != VG_LITE_SUCCESS) {
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printf("WARNING: alloc_font_buffer failed(%d).\r\n",error);
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}
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ctx_text.y = 2;
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/* Initialize vg_lite buffer with transperant color */
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/* Due to alignment requirement of vg_lite, font buffer can be larger */
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if ( ctx_text.buffer.format == VG_LITE_ARGB8888 )
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text_img_size = ctx_text.buffer.width * ctx_text.buffer.height * 4;
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else
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text_img_size = ctx_text.buffer.width * ctx_text.buffer.height;
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memset(ctx_text.buffer.memory, 0,
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text_img_size);
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/* Render font text into vg_lite_buffer */
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mf_wordwrap(ctx_text.rcd_font, attributes->width - 2 * attributes->margin,
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text, line_callback, &ctx_text);
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/* Draw font bitmap on render target */
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vg_lite_identity(&m_text);
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matrix_multiply(&m_text, matrix);
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vg_lite_translate(x, y, &m_text);
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vg_lite_scale(1.0, 1.0, &m_text);
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if ( ctx_text.buffer.format == VG_LITE_ARGB8888 )
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ctx_text.buffer.stride = ctx_text.width*4;
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error = vg_lite_blit(target, &ctx_text.buffer, &m_text, blend,
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0, VG_LITE_FILTER_POINT);
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if ( error != VG_LITE_SUCCESS) {
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printf("WARNING: vg_lite_blit failed(%d).\r\n",error);
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}
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error = vg_lite_finish();
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if ( error != VG_LITE_SUCCESS) {
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printf("WARNING: vg_lite_finish failed(%d).\r\n",error);
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}
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error = free_font_buffer(&ctx_text.buffer);
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if ( error != VG_LITE_SUCCESS) {
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printf("WARNING: vg_lite_finish failed(%d).\r\n",error);
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}
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attributes->last_dx = text_width_in_pixels;
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} else {
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error = (vg_lite_error_t)vg_lite_vtf_draw_text(target,
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x, y,
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blend,
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font,
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matrix,
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attributes,
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text);
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/* Note: vg_lite_vtf_draw_text updates attributes->last_dx internally
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This assignment is just to keep code similar to rcd code */
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attributes->last_dx = attributes->last_dx;
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error = vg_lite_finish();
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if ( error != VG_LITE_SUCCESS) {
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printf("WARNING: vg_lite_finish failed(%d).\r\n",error);
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}
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vft_unload(font_face);
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}
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attributes->last_x = x;
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attributes->last_y = y;
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return error;
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}
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