228 lines
6.4 KiB
C
228 lines
6.4 KiB
C
/*
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* Copyright 2019-2021, 2023 NXP
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* All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#ifndef _FSL_FBDEV_H_
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#define _FSL_FBDEV_H_
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#include "fsl_video_common.h"
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#include "fsl_dc_fb.h"
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#include "rtthread.h"
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/*
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* Change Log:
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*
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* 1.0.3:
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* - Bug Fixes:
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* - Fixed the issue that frame buffer content changed when saved
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* to free frame buffer list.
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*
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* 1.0.2:
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* - Bug Fixes:
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* - Fixed MISRA 2012 issues.
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*
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* 1.0.1:
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* - Bug Fixes:
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* - Fixed coverity warnings that return values unchedked.
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*
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* 1.0.0:
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* - Initial version.
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*/
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/*!
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* @addtogroup fbdev
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* @{
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*
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* To use the fbdev, follow the workflow:
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*
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@code
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uint8_t layer = 0;
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fbdev_t fbdev;
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fbdev_fb_info_t fbInfo;
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extern const dc_fb_t dc;
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FBDEV_Open(&fbdev, &dc, layer);
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fbInfo.bufInfo.pixelFormat = DEMO_BUFFER_PIXEL_FORMAT;
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fbInfo.bufInfo.width = DEMO_BUFFER_WIDTH;
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fbInfo.bufInfo.height = DEMO_BUFFER_HEIGHT;
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fbInfo.bufInfo.strideBytes = DEMO_BUFFER_STRIDE_BYTE;
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fbInfo.buffers[0] = DEMO_BUFFER0_ADDR;
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fbInfo.buffers[1] = DEMO_BUFFER1_ADDR;
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FBDEV_SetFrameBufferInfo(&fbdev, &fbInfo);
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buffer = FBDEV_GetFrameBuffer(&fbdev, 0);
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fill the buffer here.
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FBDEV_SetFrameBuffer(&fbdev, buffer, 0);
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FBDEV_Enable(&fbdev);
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buffer = FBDEV_GetFrameBuffer(&fbdev, 0);
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fill the buffer here.
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FBDEV_SetFrameBuffer(&fbdev, buffer, 0);
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...
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@endcode
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*
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*/
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/*******************************************************************************
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* Definitions
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******************************************************************************/
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/*! @brief How many frame buffers used in each fbdev. */
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#ifndef FBDEV_MAX_FRAME_BUFFER
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#define FBDEV_MAX_FRAME_BUFFER 3
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#endif
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#define FBDEV_DEFAULT_FRAME_BUFFER 2
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/*! @brief Frame buffer information. */
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typedef struct _fbdev_fb_info
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{
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uint8_t bufferCount; /*!< How many frame buffers used. */
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void *buffers[FBDEV_MAX_FRAME_BUFFER]; /*!< Address of the frame buffers */
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dc_fb_info_t bufInfo; /*!< Frame buffers information */
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} fbdev_fb_info_t;
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/*! @brief FBDEV handle, user should not touch the members directly. */
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typedef struct _fbdev
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{
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fbdev_fb_info_t fbInfo; /*!< Frame buffer information. */
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video_stack_t fbManager; /*!< Manage the framebuffers used by this device. */
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void *buffers[FBDEV_MAX_FRAME_BUFFER]; /*!< Memory used by @ref fbManager, to save the free frame buffers. */
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const dc_fb_t *dc; /*!< Display controller handle. */
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uint8_t layer; /*!< Layer in the display controller. */
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bool enabled; /*!< The fbdev is enabled or not by @ref FBDEV_Enable. */
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rt_sem_t semaFbManager; /*!< Semaphore for the @ref fbManager. */
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rt_sem_t semaFramePending; /*!< Semaphore for the @ref framePending. */
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} fbdev_t;
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/*! @brief Flags used for FBDEV operations. */
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enum _fbdev_flag
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{
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kFBDEV_NoWait = (1 << 0), /*!< Don't wait until available, but return directly. */
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};
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/*******************************************************************************
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* API
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******************************************************************************/
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#if defined(__cplusplus)
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extern "C" {
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#endif
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/*!
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* @brief Open the FBDEV.
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*
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* @param fbdev The FBDEV handle.
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* @param dc The display controller used.
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* @param layer The layer in the display controller.
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* @return Returns @ref kStatus_Success if success, otherwise returns
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* error code.
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*/
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status_t FBDEV_Open(fbdev_t *fbdev, const dc_fb_t *dc, uint8_t layer);
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/*!
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* @brief Close the FBDEV.
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*
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* @param fbdev The FBDEV handle.
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* @return Returns @ref kStatus_Success if success, otherwise returns
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* error code.
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*/
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status_t FBDEV_Close(fbdev_t *fbdev);
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/*!
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* @brief Enable the FBDEV.
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*
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* After enabled, the FBDEV will be shown in the panel. This function should be
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* called after @ref FBDEV_SetFrameBufferInfo.
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*
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* @param fbdev The FBDEV handle.
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* @return Returns @ref kStatus_Success if success, otherwise returns
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* error code.
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*/
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status_t FBDEV_Enable(fbdev_t *fbdev);
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/*!
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* @brief Disable the FBDEV.
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*
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* After disabled, the FBDEV will not be shown in the panel. Don't call
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* @ref FBDEV_SetFrameBuffer when the FBDEV is disabled.
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*
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* @param fbdev The FBDEV handle.
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* @return Returns @ref kStatus_Success if success, otherwise returns
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* error code.
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*/
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status_t FBDEV_Disable(fbdev_t *fbdev);
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/*!
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* @brief Get the frame buffer information of the FBDEV.
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*
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* @param fbdev The FBDEV handle.
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* @param info Pointer to the frame buffer information.
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*/
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void FBDEV_GetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info);
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/*!
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* @brief Set the frame buffer information of the FBDEV.
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*
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* This function could be used to configure the FRDEV, including set witdh, height,
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* pixel format, frame buffers, and so on. This function should only be called once
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* after @ref FBDEV_Open and before @ref FBDEV_Enable.
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*
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* @param fbdev The FBDEV handle.
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* @param info Pointer to the frame buffer information.
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* @return Returns @ref kStatus_Success if success, otherwise returns
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* error code.
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*/
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status_t FBDEV_SetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info);
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/*!
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* @brief Get available frame buffer from the FBDEV.
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*
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* Upper layer could call this function to get an available frame buffer from
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* the FBDEV, render send to show.
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*
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* @param fbdev The FBDEV handle.
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* @param flags OR'ed value of @ref _fbdev_flag. If @ref kFBDEV_NoWait is used,
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* the function returns NULL immediately if no available buffer. If @ref kFBDEV_NoWait
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* is not used, this function waits until available.
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*
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* @return Returns the address of the frame buffer. If no available, returns NULL.
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*/
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void *FBDEV_GetFrameBuffer(fbdev_t *fbdev, uint32_t flags);
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/*!
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* @brief Send frame buffer to the FBDEV.
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*
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* Upper layer could call this function to send a frame buffer to the FBDEV. This
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* function should only be used when the FBDEV is enabled.
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*
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* @param fbdev The FBDEV handle.
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* @param flags OR'ed value of @ref _fbdev_flag. If @ref kFBDEV_NoWait is used,
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* the function returns NULL immediately if the previous frame buffer is pending.
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* If @ref kFBDEV_NoWait is not used, this function waits until previous frame
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* buffer not pending.
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*
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* @return Returns @ref kStatus_Success if success, otherwise returns
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* error code.
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*/
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status_t FBDEV_SetFrameBuffer(fbdev_t *fbdev, void *frameBuffer, uint32_t flags);
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#if defined(__cplusplus)
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}
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#endif
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/*! @} */
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#endif /* _FSL_FBDEV_H_ */
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