244 lines
6.0 KiB
C
244 lines
6.0 KiB
C
/*
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* Copyright 2019-2021, 2023 NXP
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* All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#include "fsl_fbdev.h"
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/*******************************************************************************
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* Definitions
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******************************************************************************/
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/*******************************************************************************
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* Prototypes
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******************************************************************************/
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static void FBDEV_BufferSwitchOffCallback(void *param, void *switchOffBuffer);
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/*******************************************************************************
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* Variables
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******************************************************************************/
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/*******************************************************************************
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* Code
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******************************************************************************/
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status_t FBDEV_Open(fbdev_t *fbdev, const dc_fb_t *dc, uint8_t layer)
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{
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status_t status;
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assert(NULL != fbdev);
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(void)memset(fbdev, 0, sizeof(fbdev_t));
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fbdev->dc = dc;
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(void)VIDEO_STACK_Init(&fbdev->fbManager, fbdev->buffers, FBDEV_MAX_FRAME_BUFFER);
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/* Initialize the display controller. */
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status = dc->ops->init(dc);
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if (kStatus_Success != status)
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{
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return status;
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}
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fbdev->layer = layer;
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/* Initializes the dc_fb_info_t to the display controller default setting. */
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status = dc->ops->getLayerDefaultConfig(dc, layer, &fbdev->fbInfo.bufInfo);
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if (kStatus_Success != status)
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{
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return status;
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}
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fbdev->semaFramePending = rt_sem_create("fsfp", 0, RT_IPC_FLAG_PRIO);
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if (NULL == fbdev->semaFramePending)
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{
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return kStatus_Fail;
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}
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/* No frame pending. */
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(void)rt_sem_release(fbdev->semaFramePending);
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dc->ops->setCallback(dc, layer, FBDEV_BufferSwitchOffCallback, (void *)fbdev);
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return kStatus_Success;
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}
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status_t FBDEV_Close(fbdev_t *fbdev)
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{
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const dc_fb_t *dc = fbdev->dc;
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(void)dc->ops->deinit(dc);
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if (NULL != fbdev->semaFbManager)
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{
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rt_sem_delete(fbdev->semaFbManager);
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fbdev->semaFbManager = NULL;
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}
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if (NULL != fbdev->semaFramePending)
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{
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rt_sem_delete(fbdev->semaFramePending);
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fbdev->semaFramePending = NULL;
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}
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return kStatus_Success;
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}
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status_t FBDEV_Enable(fbdev_t *fbdev)
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{
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status_t status = kStatus_Success;
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const dc_fb_t *dc = fbdev->dc;
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if (!fbdev->enabled)
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{
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/* Wait for frame buffer sent to display controller video memory. */
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if ((dc->ops->getProperty(dc) & (uint32_t)kDC_FB_ReserveFrameBuffer) == 0U)
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{
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if (RT_EOK != rt_sem_take(fbdev->semaFramePending, RT_WAITING_FOREVER))
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{
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status = kStatus_Fail;
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}
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}
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if (kStatus_Success == status)
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{
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/* No frame is pending. */
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(void)rt_sem_release(fbdev->semaFramePending);
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status = dc->ops->enableLayer(dc, fbdev->layer);
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if (kStatus_Success == status)
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{
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fbdev->enabled = true;
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}
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}
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}
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return status;
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}
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status_t FBDEV_Disable(fbdev_t *fbdev)
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{
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status_t status = kStatus_Success;
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const dc_fb_t *dc = fbdev->dc;
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if (!fbdev->enabled)
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{
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/* Wait until no frame pending. */
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if (RT_EOK != rt_sem_take(fbdev->semaFramePending, RT_WAITING_FOREVER))
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{
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status = kStatus_Fail;
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}
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if (kStatus_Success == status)
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{
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(void)rt_sem_release(fbdev->semaFramePending);
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(void)dc->ops->disableLayer(dc, fbdev->layer);
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fbdev->enabled = false;
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}
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}
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return status;
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}
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void FBDEV_GetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info)
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{
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*info = fbdev->fbInfo;
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}
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status_t FBDEV_SetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info)
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{
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status_t status;
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const dc_fb_t *dc = fbdev->dc;
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/* Should only change the frame buffer setting before enabling the fbdev. */
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if (fbdev->enabled)
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{
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return kStatus_Fail;
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}
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fbdev->fbInfo = *info;
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status = dc->ops->setLayerConfig(dc, fbdev->layer, &fbdev->fbInfo.bufInfo);
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if (kStatus_Success != status)
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{
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return status;
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}
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fbdev->semaFbManager = rt_sem_create("fsfm", 0, RT_IPC_FLAG_PRIO);
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if (NULL == fbdev->semaFbManager)
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{
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return kStatus_Fail;
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}
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for (uint8_t i = 0; i < info->bufferCount; i++)
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{
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/* Don't need to disable interrupt for the FB stack operation, because
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the fbdev is not working, this is the only function to access FB stack.
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*/
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(void)VIDEO_STACK_Push(&fbdev->fbManager, info->buffers[i]);
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(void)rt_sem_release(fbdev->semaFbManager);
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}
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return kStatus_Success;
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}
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void *FBDEV_GetFrameBuffer(fbdev_t *fbdev, uint32_t flags)
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{
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rt_uint32_t tick;
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void *fb;
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tick = ((flags & (uint32_t)kFBDEV_NoWait) != 0U) ? 0U : RT_WAITING_FOREVER;
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if (RT_EOK == rt_sem_take(fbdev->semaFbManager, tick))
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{
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/* Disable interrupt to protect the FB stack. */
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rt_enter_critical();
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(void)VIDEO_STACK_Pop(&fbdev->fbManager, &fb);
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rt_exit_critical();
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}
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else
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{
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fb = NULL;
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}
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return fb;
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}
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status_t FBDEV_SetFrameBuffer(fbdev_t *fbdev, void *frameBuffer, uint32_t flags)
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{
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rt_uint32_t tick;
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const dc_fb_t *dc = fbdev->dc;
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tick = ((flags & (uint32_t)kFBDEV_NoWait) != 0U) ? 0U : RT_WAITING_FOREVER;
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if (RT_EOK == rt_sem_take(fbdev->semaFramePending, tick))
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{
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return dc->ops->setFrameBuffer(dc, fbdev->layer, frameBuffer);
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}
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else
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{
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return kStatus_Fail;
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}
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}
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static void FBDEV_BufferSwitchOffCallback(void *param, void *switchOffBuffer)
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{
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fbdev_t *fbdev = (fbdev_t *)param;
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/* This function should only be called in ISR, so don't need to protect the FB stack */
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(void)VIDEO_STACK_Push(&fbdev->fbManager, switchOffBuffer);
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rt_sem_release(fbdev->semaFbManager);
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rt_sem_release(fbdev->semaFramePending);
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}
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