166 lines
4.7 KiB
C
166 lines
4.7 KiB
C
/**
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* Copyright (c) 2016 - 2017, Nordic Semiconductor ASA
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form, except as embedded into a Nordic
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* Semiconductor ASA integrated circuit in a product or a software update for
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* such product, must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* 3. Neither the name of Nordic Semiconductor ASA nor the names of its
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* contributors may be used to endorse or promote products derived from this
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* software without specific prior written permission.
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*
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* 4. This software, with or without modification, must only be used with a
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* Nordic Semiconductor ASA integrated circuit.
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*
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* 5. Any software provided in binary form under this license must not be reverse
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* engineered, decompiled, modified and/or disassembled.
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*
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* THIS SOFTWARE IS PROVIDED BY NORDIC SEMICONDUCTOR ASA "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL NORDIC SEMICONDUCTOR ASA OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include "boards.h"
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#include <stdint.h>
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#include <stdbool.h>
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#if LEDS_NUMBER > 0
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static const uint8_t m_board_led_list[LEDS_NUMBER] = LEDS_LIST;
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#endif
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#if BUTTONS_NUMBER > 0
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static const uint8_t m_board_btn_list[BUTTONS_NUMBER] = BUTTONS_LIST;
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#endif
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#if LEDS_NUMBER > 0
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bool bsp_board_led_state_get(uint32_t led_idx)
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{
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ASSERT(led_idx < LEDS_NUMBER);
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bool pin_set = nrf_gpio_pin_out_read(m_board_led_list[led_idx]) ? true : false;
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return (pin_set == (LEDS_ACTIVE_STATE ? true : false));
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}
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void bsp_board_led_on(uint32_t led_idx)
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{
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ASSERT(led_idx < LEDS_NUMBER);
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nrf_gpio_pin_write(m_board_led_list[led_idx], LEDS_ACTIVE_STATE ? 1 : 0);
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}
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void bsp_board_led_off(uint32_t led_idx)
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{
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ASSERT(led_idx < LEDS_NUMBER);
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nrf_gpio_pin_write(m_board_led_list[led_idx], LEDS_ACTIVE_STATE ? 0 : 1);
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}
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void bsp_board_leds_off(void)
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{
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uint32_t i;
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for(i = 0; i < LEDS_NUMBER; ++i)
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{
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bsp_board_led_off(i);
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}
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}
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void bsp_board_leds_on(void)
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{
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uint32_t i;
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for(i = 0; i < LEDS_NUMBER; ++i)
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{
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bsp_board_led_on(i);
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}
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}
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void bsp_board_led_invert(uint32_t led_idx)
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{
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ASSERT(led_idx < LEDS_NUMBER);
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nrf_gpio_pin_toggle(m_board_led_list[led_idx]);
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}
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void bsp_board_leds_init(void)
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{
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uint32_t i;
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for(i = 0; i < LEDS_NUMBER; ++i)
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{
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nrf_gpio_cfg_output(m_board_led_list[i]);
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}
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bsp_board_leds_off();
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}
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uint32_t bsp_board_led_idx_to_pin(uint32_t led_idx)
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{
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ASSERT(led_idx < LEDS_NUMBER);
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return m_board_led_list[led_idx];
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}
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uint32_t bsp_board_pin_to_led_idx(uint32_t pin_number)
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{
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uint32_t ret = 0xFFFFFFFF;
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uint32_t i;
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for(i = 0; i < LEDS_NUMBER; ++i)
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{
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if (m_board_led_list[i] == pin_number)
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{
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ret = i;
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break;
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}
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}
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return ret;
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}
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#endif //LEDS_NUMBER > 0
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#if BUTTONS_NUMBER > 0
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bool bsp_board_button_state_get(uint32_t button_idx)
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{
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ASSERT(button_idx < BUTTONS_NUMBER);
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bool pin_set = nrf_gpio_pin_read(m_board_btn_list[button_idx]) ? true : false;
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return (pin_set == (BUTTONS_ACTIVE_STATE ? true : false));
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}
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void bsp_board_buttons_init(void)
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{
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uint32_t i;
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for(i = 0; i < BUTTONS_NUMBER; ++i)
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{
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nrf_gpio_cfg_input(m_board_btn_list[i], BUTTON_PULL);
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}
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}
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uint32_t bsp_board_pin_to_button_idx(uint32_t pin_number)
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{
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uint32_t i;
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uint32_t ret = 0xFFFFFFFF;
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for(i = 0; i < BUTTONS_NUMBER; ++i)
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{
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if (m_board_btn_list[i] == pin_number)
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{
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ret = i;
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break;
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}
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}
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return ret;
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}
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uint32_t bsp_board_button_idx_to_pin(uint32_t button_idx)
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{
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ASSERT(button_idx < BUTTONS_NUMBER);
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return m_board_btn_list[button_idx];
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}
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#endif //BUTTONS_NUMBER > 0
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