/**************************************************************************** * * The MIT License (MIT) * * Copyright 2012 - 2020 Vivante Corporation, Santa Clara, California. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * 'Software'), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject * to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * *****************************************************************************/ #include #include #include "vg_lite.h" void vg_lite_identity(vg_lite_matrix_t * matrix) { /* Set identify matrix. */ matrix->m[0][0] = 1.0f; matrix->m[0][1] = 0.0f; matrix->m[0][2] = 0.0f; matrix->m[1][0] = 0.0f; matrix->m[1][1] = 1.0f; matrix->m[1][2] = 0.0f; matrix->m[2][0] = 0.0f; matrix->m[2][1] = 0.0f; matrix->m[2][2] = 1.0f; } static void multiply(vg_lite_matrix_t * matrix, vg_lite_matrix_t * mult) { vg_lite_matrix_t temp; int row, column; /* Process all rows. */ for (row = 0; row < 3; row++) { /* Process all columns. */ for (column = 0; column < 3; column++) { /* Compute matrix entry. */ temp.m[row][column] = (matrix->m[row][0] * mult->m[0][column]) + (matrix->m[row][1] * mult->m[1][column]) + (matrix->m[row][2] * mult->m[2][column]); } } /* Copy temporary matrix into result. */ memcpy(matrix, &temp, sizeof(temp)); } void vg_lite_translate(vg_lite_float_t x, vg_lite_float_t y, vg_lite_matrix_t * matrix) { /* Set translation matrix. */ vg_lite_matrix_t t = { { {1.0f, 0.0f, x}, {0.0f, 1.0f, y}, {0.0f, 0.0f, 1.0f} } }; /* Multiply with current matrix. */ multiply(matrix, &t); } void vg_lite_scale(vg_lite_float_t scale_x, vg_lite_float_t scale_y, vg_lite_matrix_t * matrix) { /* Set scale matrix. */ vg_lite_matrix_t s = { { {scale_x, 0.0f, 0.0f}, {0.0f, scale_y, 0.0f}, {0.0f, 0.0f, 1.0f} } }; /* Multiply with current matrix. */ multiply(matrix, &s); } void vg_lite_rotate(vg_lite_float_t degrees, vg_lite_matrix_t * matrix) { #ifndef M_PI #define M_PI 3.1415926f #endif /* Convert degrees into radians. */ vg_lite_float_t angle = degrees / 180.0f * M_PI; /* Compuet cosine and sine values. */ vg_lite_float_t cos_angle = cosf(angle); vg_lite_float_t sin_angle = sinf(angle); /* Set rotation matrix. */ vg_lite_matrix_t r = { { {cos_angle, -sin_angle, 0.0f}, {sin_angle, cos_angle, 0.0f}, {0.0f, 0.0f, 1.0f} } }; /* Multiply with current matrix. */ multiply(matrix, &r); }