//***************************************************************************** // // am_hal_queue.c //! @file //! //! @brief Functions for implementing a queue system. //! //! @addtogroup Miscellaneous2 Software Features (MISC) //! @ingroup apollo2hal //! @{ // //***************************************************************************** //***************************************************************************** // // Copyright (c) 2017, Ambiq Micro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // This is part of revision 1.2.11 of the AmbiqSuite Development Package. // //***************************************************************************** #include #include #include "am_mcu_apollo.h" //***************************************************************************** // //! @brief Initializes a queue. //! //! @param psQueue - Pointer to a queue structure. //! @param pvData - Pointer to a memory location to be used for data storage. //! @param ui32ItemSize - Number of bytes per item in the queue. //! @param ui32ArraySize - Number of bytes in the data array. //! //! This function initializes the members of a queue structure and attaches it //! to an array of memory that it can use for storage. This function should be //! called before the queue is used. //! //! In this example, we are creating a queue that can hold 1024 32-bit //! integers. The integers themselves will be stored in the array named //! pui32WorkingSpace, while information about the queue itself will be stored //! in sDataQueue. //! //! @note The caller should not modify any of the members of am_hal_queue_t //! structures. The queue API will handle these members in a thread-safe way. //! //! @note The queue will remember what size data is in it. Other queue API //! functions will perform transfers in units of "items" where one "item" is //! the number of bytes you specify in the \e ui32ItemSize argument upon //! initialization. //! //! Example usage: //! //! @code //! //! // //! // Declare a queue structure and an array of bytes we can use to store //! // data. //! // //! am_hal_queue_t sDataQueue; //! uint32_t pui32WorkingSpace[1024]; //! //! // //! // Attach the queue structure to the working memory. //! // //! am_hal_queue_init(&sDataQueue, pui8WorkingSpace, sizeof(uint32_t) //! sizeof(pui32WorkingSpace)); //! //! @endcode //! //! The am_hal_queue_from_array macro is a convenient shorthand for this //! operation. The code below does the same thing as the code above. //! //! @code //! //! // //! // Declare a queue structure and an array of bytes we can use to store //! // data. //! // //! am_hal_queue_t sDataQueue; //! uint32_t pui32WorkingSpace[1024]; //! //! // //! // Attach the queue structure to the working memory. //! // //! am_hal_queue_from_array(&sDataQueue, pui8WorkingSpace); //! //! @endcode // //***************************************************************************** void am_hal_queue_init(am_hal_queue_t *psQueue, void *pvData, uint32_t ui32ItemSize, uint32_t ui32ArraySize) { psQueue->ui32WriteIndex = 0; psQueue->ui32ReadIndex = 0; psQueue->ui32Length = 0; psQueue->ui32Capacity = ui32ArraySize; psQueue->ui32ItemSize = ui32ItemSize; psQueue->pui8Data = (uint8_t *) pvData; } //***************************************************************************** // //! @brief Adds an item to the Queue //! //! @param psQueue - Pointer to a queue structure. //! @param pvSource - Pointer to the data to be added. //! @param ui32NumItems - Number of items to be added. //! //! This function will copy the data pointed to by pvSource into the queue. The //! \e ui32NumItems term specifies the number of items to be copied from \e //! pvSource. The size of an "item" depends on how the queue was initialized. //! Please see am_hal_queue_init() for more information on this. //! //! @return true if the add operation was successful, or false if the queue //! didn't have enough space. // //***************************************************************************** bool am_hal_queue_item_add(am_hal_queue_t *psQueue, const void *pvSource, uint32_t ui32NumItems) { uint32_t i; uint8_t *pui8Source; uint32_t ui32Bytes = ui32NumItems * psQueue->ui32ItemSize; bool bSuccess = false; uint32_t ui32Primask; pui8Source = (uint8_t *) pvSource; ui32Primask = am_hal_interrupt_master_disable(); // // Check to make sure that the buffer isn't already full // if ( am_hal_queue_space_left(psQueue) >= ui32Bytes ) { // // Loop over the bytes in the source array. // for ( i = 0; i < ui32Bytes; i++ ) { // // Write the value to the buffer. // psQueue->pui8Data[psQueue->ui32WriteIndex] = pui8Source[i]; // // Advance the write index, making sure to wrap if necessary. // psQueue->ui32WriteIndex = ((psQueue->ui32WriteIndex + 1) % psQueue->ui32Capacity); } // // Update the length value appropriately. // psQueue->ui32Length += ui32Bytes; // // Report a success. // bSuccess = true; } else { // // The buffer can't fit the amount of data requested. Return a // failure. // bSuccess = false; } am_hal_interrupt_master_set(ui32Primask); return bSuccess; } //***************************************************************************** // //! @brief Removes an item from the Queue //! //! @param psQueue - Pointer to a queue structure. //! @param pvDest - Pointer to the data to be added. //! @param ui32NumItems - Number of items to be added. //! //! This function will copy the data from the queue into the memory pointed to //! by pvDest. The \e ui32NumItems term specifies the number of items to be //! copied from the queue. The size of an "item" depends on how the queue was //! initialized. Please see am_hal_queue_init() for more information on this. //! //! @return true if we were able to pull the requested number of items from the //! queue, or false if the queue didn't have that many items to pull. // //***************************************************************************** bool am_hal_queue_item_get(am_hal_queue_t *psQueue, void *pvDest, uint32_t ui32NumItems) { uint32_t i; uint8_t *pui8Dest; uint32_t ui32Bytes = ui32NumItems * psQueue->ui32ItemSize; bool bSuccess = false; uint32_t ui32Primask; pui8Dest = (uint8_t *) pvDest; ui32Primask = am_hal_interrupt_master_disable(); // // Check to make sure that the buffer isn't empty // if ( am_hal_queue_data_left(psQueue) >= ui32Bytes ) { // // Loop over the bytes in the destination array. // for ( i = 0; i < ui32Bytes; i++ ) { // // Grab the next value from the buffer. // pui8Dest[i] = psQueue->pui8Data[psQueue->ui32ReadIndex]; // // Advance the read index, wrapping if needed. // psQueue->ui32ReadIndex = ((psQueue->ui32ReadIndex + 1) % psQueue->ui32Capacity); } // // Adjust the length value to reflect the change. // psQueue->ui32Length -= ui32Bytes; // // Report a success. // bSuccess = true; } else { // // If the buffer didn't have enough data, just return false. // bSuccess = false; } am_hal_interrupt_master_set(ui32Primask); return bSuccess; } //***************************************************************************** // // End Doxygen group. //! @} // //*****************************************************************************