/* * File : dc.h * This file is part of RT-Thread RTOS * COPYRIGHT (C) 2006 - 2009, RT-Thread Development Team * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rt-thread.org/license/LICENSE * * Change Logs: * Date Author Notes * 2009-10-16 Bernard first version */ #ifndef __RTGUI_DC_H__ #define __RTGUI_DC_H__ #ifdef __cplusplus extern "C" { #endif #include #include #include #include #define RTGUI_DC(dc) ((struct rtgui_dc*)(dc)) #ifndef M_PI #define M_PI 3.14159265358979323846 #endif enum rtgui_dc_type { RTGUI_DC_HW, RTGUI_DC_CLIENT, RTGUI_DC_BUFFER, }; struct rtgui_dc_engine { /* interface */ void (*draw_point)(struct rtgui_dc *dc, int x, int y); void (*draw_color_point)(struct rtgui_dc *dc, int x, int y, rtgui_color_t color); void (*draw_vline)(struct rtgui_dc *dc, int x, int y1, int y2); void (*draw_hline)(struct rtgui_dc *dc, int x1, int x2, int y); void (*fill_rect)(struct rtgui_dc *dc, rtgui_rect_t *rect); void (*blit_line)(struct rtgui_dc *dc, int x1, int x2, int y, rt_uint8_t *line_data); void (*blit)(struct rtgui_dc *dc, struct rtgui_point *dc_point, struct rtgui_dc *dest, rtgui_rect_t *rect); rt_bool_t (*fini)(struct rtgui_dc *dc); }; /* * The abstract device context * * Normally, a DC is a drawable canvas, user can draw point/line/cycle etc * on the DC. * * There are several kinds of DC: * - Hardware DC; * - Client DC; * - Buffer DC; */ struct rtgui_dc { /* type of device context */ rt_uint32_t type; /* dc engine */ const struct rtgui_dc_engine *engine; }; /* * The hardware device context * * The hardware DC is a context based on hardware device, for examle the * LCD device. The operations on the hardware DC are reflected to the real * hardware. * */ struct rtgui_dc_hw { struct rtgui_dc parent; rtgui_widget_t *owner; const struct rtgui_graphic_driver *hw_driver; }; /** * The buffer dc is a device context with memory buffer. * * All the operations on this device context is reflected to the memory buffer. */ struct rtgui_dc_buffer { struct rtgui_dc parent; /* graphic context */ rtgui_gc_t gc; /* pixel format */ rt_uint8_t pixel_format; rt_uint8_t blend_mode; /* RTGUI_BLENDMODE: None/Blend/Add/Mod */ /* width and height */ rt_uint16_t width, height; /* pitch */ rt_uint16_t pitch; /* pixel data */ rt_uint8_t *pixel; }; #define RTGUI_DC_FC(dc) (rtgui_dc_get_gc(RTGUI_DC(dc))->foreground) #define RTGUI_DC_BC(dc) (rtgui_dc_get_gc(RTGUI_DC(dc))->background) #define RTGUI_DC_FONT(dc) (rtgui_dc_get_gc(RTGUI_DC(dc))->font) #define RTGUI_DC_TEXTALIGN(dc) (rtgui_dc_get_gc(RTGUI_DC(dc))->textalign) /* create a buffer dc */ struct rtgui_dc *rtgui_dc_buffer_create(int width, int height); struct rtgui_dc *rtgui_dc_buffer_create_pixformat(rt_uint8_t pixel_format, int w, int h); struct rtgui_dc *rtgui_dc_buffer_create_from_dc(struct rtgui_dc* dc); /* create a widget dc */ struct rtgui_dc *rtgui_dc_widget_create(struct rtgui_widget * owner); /* begin and end a drawing */ struct rtgui_dc *rtgui_dc_begin_drawing(rtgui_widget_t *owner); void rtgui_dc_end_drawing(struct rtgui_dc *dc); /* destroy a dc */ void rtgui_dc_destory(struct rtgui_dc *dc); rt_uint8_t *rtgui_dc_buffer_get_pixel(struct rtgui_dc *dc); void rtgui_dc_draw_line(struct rtgui_dc *dc, int x1, int y1, int x2, int y2); void rtgui_dc_draw_rect(struct rtgui_dc *dc, struct rtgui_rect *rect); void rtgui_dc_fill_rect_forecolor(struct rtgui_dc *dc, struct rtgui_rect *rect); void rtgui_dc_draw_round_rect(struct rtgui_dc *dc, struct rtgui_rect *rect, int r); void rtgui_dc_fill_round_rect(struct rtgui_dc *dc, struct rtgui_rect *rect, int r); /** Fill a vertical gradient rect from @c1 to @c2 */ void rtgui_dc_fill_gradient_rectv(struct rtgui_dc *dc, rtgui_rect_t *rect, rtgui_color_t c1, rtgui_color_t c2); void rtgui_dc_draw_annulus(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t r1, rt_int16_t r2, rt_int16_t start, rt_int16_t end); void rtgui_dc_draw_pie(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t r, rt_int16_t start, rt_int16_t end); void rtgui_dc_fill_pie(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t r, rt_int16_t start, rt_int16_t end); void rtgui_dc_draw_text(struct rtgui_dc *dc, const char *text, struct rtgui_rect *rect); void rtgui_dc_draw_text_stroke(struct rtgui_dc *dc, const char *text, struct rtgui_rect *rect, rtgui_color_t color_stroke, rtgui_color_t color_core); void rtgui_dc_draw_mono_bmp(struct rtgui_dc *dc, int x, int y, int w, int h, const rt_uint8_t *data); void rtgui_dc_draw_byte(struct rtgui_dc *dc, int x, int y, int h, const rt_uint8_t *data); void rtgui_dc_draw_word(struct rtgui_dc *dc, int x, int y, int h, const rt_uint8_t *data); void rtgui_dc_draw_border(struct rtgui_dc *dc, rtgui_rect_t *rect, int flag); void rtgui_dc_draw_horizontal_line(struct rtgui_dc *dc, int x1, int x2, int y); void rtgui_dc_draw_vertical_line(struct rtgui_dc *dc, int x, int y1, int y2); void rtgui_dc_draw_focus_rect(struct rtgui_dc *dc, rtgui_rect_t *rect); void rtgui_dc_draw_polygon(struct rtgui_dc *dc, const int *vx, const int *vy, int count); void rtgui_dc_fill_polygon(struct rtgui_dc *dc, const int *vx, const int *vy, int count); void rtgui_dc_draw_circle(struct rtgui_dc *dc, int x, int y, int r); void rtgui_dc_fill_circle(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t r); void rtgui_dc_draw_arc(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t r, rt_int16_t start, rt_int16_t end); void rtgui_dc_draw_ellipse(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t rx, rt_int16_t ry); void rtgui_dc_fill_ellipse(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t rx, rt_int16_t ry); /* alpha blending functions */ void rtgui_dc_draw_aa_line(struct rtgui_dc * dst,int x1,int y1,int x2,int y2); void rtgui_dc_draw_aa_lines(struct rtgui_dc * dst,const struct rtgui_point * points,int count); void rtgui_dc_blend_point(struct rtgui_dc * dst,int x,int y,enum RTGUI_BLENDMODE blendMode,rt_uint8_t r,rt_uint8_t g,rt_uint8_t b,rt_uint8_t a); void rtgui_dc_blend_points(struct rtgui_dc * dst,const rtgui_point_t * points,int count,enum RTGUI_BLENDMODE blendMode,rt_uint8_t r,rt_uint8_t g,rt_uint8_t b,rt_uint8_t a); void rtgui_dc_blend_line(struct rtgui_dc * dst,int x1,int y1,int x2,int y2,enum RTGUI_BLENDMODE blendMode,rtgui_color_t color); void rtgui_dc_blend_lines(struct rtgui_dc * dst,const rtgui_point_t * points,int count,enum RTGUI_BLENDMODE blendMode,rtgui_color_t color); void rtgui_dc_blend_fill_rect(struct rtgui_dc * dst,const rtgui_rect_t * rect,enum RTGUI_BLENDMODE blendMode,rtgui_color_t color); void rtgui_dc_blend_fill_rects(struct rtgui_dc * dst,const rtgui_rect_t * rects,int count,enum RTGUI_BLENDMODE blendMode,rtgui_color_t color); void rtgui_dc_draw_aa_circle(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t r); void rtgui_dc_draw_aa_ellipse(struct rtgui_dc *dc, rt_int16_t x, rt_int16_t y, rt_int16_t rx, rt_int16_t ry); int rtgui_dc_draw_thick_line(struct rtgui_dc * dst, rt_int16_t x1, rt_int16_t y1, rt_int16_t x2, rt_int16_t y2, rt_uint8_t width); /* * dc inline function * * Note: * In order to improve drawing speed, put most of common function of dc to inline */ /* * draw a point on dc */ rt_inline void rtgui_dc_draw_point(struct rtgui_dc *dc, int x, int y) { dc->engine->draw_point(dc, x, y); } /* * draw a color point on dc */ rt_inline void rtgui_dc_draw_color_point(struct rtgui_dc *dc, int x, int y, rtgui_color_t color) { dc->engine->draw_color_point(dc, x, y, color); } /* * draw a vertical line on dc */ rt_inline void rtgui_dc_draw_vline(struct rtgui_dc *dc, int x, int y1, int y2) { dc->engine->draw_vline(dc, x, y1, y2); } /* * draw a horizontal line on dc */ rt_inline void rtgui_dc_draw_hline(struct rtgui_dc *dc, int x1, int x2, int y) { dc->engine->draw_hline(dc, x1, x2, y); } /* * fill a rect with background color */ rt_inline void rtgui_dc_fill_rect(struct rtgui_dc *dc, struct rtgui_rect *rect) { dc->engine->fill_rect(dc, rect); } /* * blit a dc (x, y) on another dc(rect) */ rt_inline void rtgui_dc_blit(struct rtgui_dc *dc, struct rtgui_point *dc_point, struct rtgui_dc *dest, rtgui_rect_t *rect) { dc->engine->blit(dc, dc_point, dest, rect); } /* set gc of dc */ void rtgui_dc_set_gc(struct rtgui_dc *dc, rtgui_gc_t *gc); /* get gc of dc */ rtgui_gc_t *rtgui_dc_get_gc(struct rtgui_dc *dc); /* get visible status of dc */ rt_bool_t rtgui_dc_get_visible(struct rtgui_dc *dc); /* get rect of dc */ void rtgui_dc_get_rect(struct rtgui_dc *dc, rtgui_rect_t *rect); /* get pixel format */ rt_uint8_t rtgui_dc_get_pixel_format(struct rtgui_dc *dc); /* coordinate conversion */ void rtgui_dc_logic_to_device(struct rtgui_dc* dc, struct rtgui_point *point); void rtgui_dc_rect_to_device(struct rtgui_dc* dc, struct rtgui_rect* rect); /* dc rotation and zoom operations */ struct rtgui_dc *rtgui_dc_shrink(struct rtgui_dc *dc, int factorx, int factory); struct rtgui_dc *rtgui_dc_zoom(struct rtgui_dc *dc, double zoomx, double zoomy, int smooth); struct rtgui_dc *rtgui_dc_rotozoom(struct rtgui_dc *dc, double angle, double zoomx, double zoomy, int smooth); #ifdef __cplusplus } #endif #endif