#ifndef __PLAYER_BG_H__ #define __PLAYER_BG_H__ #include enum PLAYER_REQUEST_TYPE { PLAYER_REQUEST_PLAY_SINGLE_FILE, PLAYER_REQUEST_PLAY_LIST, PLAYER_REQUEST_STOP, PLAYER_REQUEST_FREEZE, }; struct player_request { enum PLAYER_REQUEST_TYPE type; char fn[64]; }; /* get player background status */ rt_bool_t player_is_playing(void); /* player background thread init */ void player_init(void); /* send a stop request to player background thread */ void player_stop_req(void); /* send a play request to player background thread */ void player_play_req(const char* fn); #endif