/* * File : window.h * This file is part of RTGUI in RT-Thread RTOS * COPYRIGHT (C) 2006 - 2009, RT-Thread Development Team * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rt-thread.org/license/LICENSE * * Change Logs: * Date Author Notes * 2009-10-04 Bernard first version * 2010-05-03 Bernard add win close function */ #ifndef __RTGUI_WINDOW_H__ #define __RTGUI_WINDOW_H__ #ifdef __cplusplus extern "C" { #endif #include #include #include #include #include DECLARE_CLASS_TYPE(win); /** Gets the type of a win */ #define RTGUI_WIN_TYPE (RTGUI_TYPE(win)) /** Casts the object to an rtgui_win */ #define RTGUI_WIN(obj) (RTGUI_OBJECT_CAST((obj), RTGUI_WIN_TYPE, rtgui_win_t)) /** Checks if the object is an rtgui_win */ #define RTGUI_IS_WIN(obj) (RTGUI_OBJECT_CHECK_TYPE((obj), RTGUI_WIN_TYPE)) #define RTGUI_WIN_STYLE_NO_FOCUS 0x0001 /* non-focused window */ #define RTGUI_WIN_STYLE_NO_TITLE 0x0002 /* no title window */ #define RTGUI_WIN_STYLE_NO_BORDER 0x0004 /* no border window */ #define RTGUI_WIN_STYLE_CLOSEBOX 0x0008 /* window has the close button */ #define RTGUI_WIN_STYLE_MINIBOX 0x0010 /* window has the mini button */ #define RTGUI_WIN_STYLE_DESTROY_ON_CLOSE 0x0020 /* window is destroyed when closed */ #define RTGUI_WIN_STYLE_ONTOP 0x0040 /* window is in the top layer */ #define RTGUI_WIN_STYLE_ONBTM 0x0080 /* window is in the bottom layer */ #define RTGUI_WIN_STYLE_MAINWIN 0x0106 /* window is a main window */ #define RTGUI_WIN_STYLE_DEFAULT (RTGUI_WIN_STYLE_CLOSEBOX | RTGUI_WIN_STYLE_MINIBOX) #define WINTITLE_HEIGHT 20 #define WINTITLE_CB_WIDTH 16 #define WINTITLE_CB_HEIGHT 16 #define WINTITLE_BORDER_SIZE 2 enum rtgui_win_flag { RTGUI_WIN_FLAG_INIT = 0x00, /* init state */ RTGUI_WIN_FLAG_MODAL = 0x01, /* modal mode window */ RTGUI_WIN_FLAG_CLOSED = 0x02, /* window is closed */ RTGUI_WIN_FLAG_ACTIVATE = 0x04, /* window is activated */ RTGUI_WIN_FLAG_UNDER_MODAL = 0x08, /* window is under modal show(modaled by other) */ RTGUI_WIN_FLAG_CONNECTED = 0x10, /* connected to server */ /* window is event_key dispatcher(dispatch it to the focused widget in * current window) _and_ a key handler(it should be able to handle keys * such as ESC). Both of dispatching and handling are in the same * function(rtgui_win_event_handler). So we have to distinguish between the * two modes. * * If this flag is set, we are in key-handling mode. */ RTGUI_WIN_FLAG_HANDLE_KEY = 0x20, RTGUI_WIN_FLAG_CB_PRESSED = 0x40, }; struct rtgui_win { /* inherit from container */ rtgui_container_t parent; /* drawing count */ rt_base_t drawing; /* parent window. RT_NULL if the window is a top level window */ struct rtgui_win *parent_window; struct rtgui_region outer_clip; struct rtgui_rect outer_extent; /* the widget that will grab the focus in current window */ struct rtgui_widget *focused_widget; /* which app I belong */ struct rtgui_app *app; /* window style */ rt_uint16_t style; /* window state flag */ enum rtgui_win_flag flag; rtgui_modal_code_t modal_code; /* last mouse event handled widget */ rtgui_widget_t *last_mevent_widget; /* window title */ char *title; struct rtgui_wintitle *_title_wgt; /* call back */ rt_bool_t (*on_activate)(struct rtgui_object *widget, struct rtgui_event *event); rt_bool_t (*on_deactivate)(struct rtgui_object *widget, struct rtgui_event *event); rt_bool_t (*on_close)(struct rtgui_object *widget, struct rtgui_event *event); /* the key is sent to the focused widget by default. If the focused widget * and all of it's parents didn't handle the key event, it will be handled * by @func on_key * * If you want to handle key event on your own, it's better to overload * this function other than handle EVENT_KBD in event_handler. */ rt_bool_t (*on_key)(struct rtgui_object *widget, struct rtgui_event *event); /* reserved user data */ void *user_data; /* Private data. */ rt_base_t (*_do_show)(struct rtgui_win *win); }; rtgui_win_t *rtgui_win_create(struct rtgui_win *parent_window, const char *title, rtgui_rect_t *rect, rt_uint16_t style); rtgui_win_t *rtgui_mainwin_create(struct rtgui_win *parent_window, const char *title, rt_uint16_t style); void rtgui_win_destroy(rtgui_win_t *win); int rtgui_win_init(struct rtgui_win *win, struct rtgui_win *parent_window, const char *title, rtgui_rect_t *rect, rt_uint16_t style); int rtgui_win_fini(struct rtgui_win* win); /** Close window. * * @param win the window you want to close * * @return RT_TRUE if the window is closed. RT_FALSE if not. If the onclose * callback returns RT_FALSE, the window won't be closed. * * \sa rtgui_win_set_onclose . */ rt_bool_t rtgui_win_close(struct rtgui_win *win); rt_base_t rtgui_win_show(struct rtgui_win *win, rt_bool_t is_modal); rt_base_t rtgui_win_do_show(struct rtgui_win *win); rt_base_t rtgui_win_enter_modal(struct rtgui_win *win); void rtgui_win_hide(rtgui_win_t *win); void rtgui_win_end_modal(rtgui_win_t *win, rtgui_modal_code_t modal_code); rt_err_t rtgui_win_activate(struct rtgui_win *win); rt_bool_t rtgui_win_is_activated(struct rtgui_win *win); void rtgui_win_move(struct rtgui_win *win, int x, int y); /* reset extent of window */ void rtgui_win_set_rect(rtgui_win_t *win, rtgui_rect_t *rect); void rtgui_win_update_clip(struct rtgui_win *win); void rtgui_win_set_onactivate(rtgui_win_t *win, rtgui_event_handler_ptr handler); void rtgui_win_set_ondeactivate(rtgui_win_t *win, rtgui_event_handler_ptr handler); void rtgui_win_set_onclose(rtgui_win_t *win, rtgui_event_handler_ptr handler); void rtgui_win_set_onkey(rtgui_win_t *win, rtgui_event_handler_ptr handler); rt_bool_t rtgui_win_event_handler(struct rtgui_object *win, struct rtgui_event *event); void rtgui_win_event_loop(rtgui_win_t *wnd); void rtgui_win_set_title(rtgui_win_t *win, const char *title); char *rtgui_win_get_title(rtgui_win_t *win); struct rtgui_dc *rtgui_win_get_drawing(rtgui_win_t * win); struct rtgui_win* rtgui_win_get_topmost_shown(void); struct rtgui_win* rtgui_win_get_next_shown(void); #ifdef __cplusplus } #endif #endif