# Microsoft Developer Studio Project File - Name="mp3dec" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=mp3dec - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mp3dec.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "mp3dec.mak" CFG="mp3dec - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "mp3dec - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "mp3dec - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "mp3dec - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release" # PROP Intermediate_Dir "rel_obj" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\..\..\common\include" /I "..\.." /I "..\..\..\pub" /I "..\..\..\..\..\..\..\common\runtime\pub" /D "NDEBUG" /D "REL_ENABLE_ASSERTS" /D "_WINDOWS" /D "_LIB" /D "WIN32" /D "_MBCS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "mp3dec - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug" # PROP Intermediate_Dir "debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\..\..\common\include" /I "..\.." /I "..\..\..\pub" /I "..\..\..\..\..\..\..\common\runtime\pub" /D "_DEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "_WINDOWS" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "mp3dec - Win32 Release" # Name "mp3dec - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "general" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\mp3dec.c # End Source File # Begin Source File SOURCE=..\..\..\mp3tabs.c # End Source File # End Group # Begin Group "csource" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\bitstream.c # End Source File # Begin Source File SOURCE=..\..\buffers.c # End Source File # Begin Source File SOURCE=..\..\dct32.c # End Source File # Begin Source File SOURCE=..\..\dequant.c # End Source File # Begin Source File SOURCE=..\..\dqchan.c # End Source File # Begin Source File SOURCE=..\..\huffman.c # End Source File # Begin Source File SOURCE=..\..\hufftabs.c # End Source File # Begin Source File SOURCE=..\..\imdct.c # End Source File # Begin Source File SOURCE=..\..\polyphase.c # End Source File # Begin Source File SOURCE=..\..\scalfact.c # End Source File # Begin Source File SOURCE=..\..\stproc.c # End Source File # Begin Source File SOURCE=..\..\subband.c # End Source File # Begin Source File SOURCE=..\..\trigtabs.c # End Source File # End Group # End Group # End Target # End Project