add cached hz font feature.

git-svn-id: https://rt-thread.googlecode.com/svn/trunk@163 bbd45198-f89e-11dd-88c7-29a3b14d5316
This commit is contained in:
bernard.xiong 2009-11-10 23:49:33 +00:00
parent 0d9a579a81
commit d5f1ad1b4a
5 changed files with 30068 additions and 0 deletions

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#include <rtgui/dc.h>
#include <rtgui/font.h>
static void rtgui_hz_bitmap_font_draw_text(struct rtgui_font* font, struct rtgui_dc* dc, const rt_uint8_t* text, rt_ubase_t len, struct rtgui_rect* rect);
static void rtgui_hz_bitmap_font_get_metrics(struct rtgui_font* font, const rt_uint8_t* text, rtgui_rect_t* rect);
struct rtgui_font_engine hz_bmp_font_engine =
{
RT_NULL,
RT_NULL,
rtgui_hz_bitmap_font_draw_text,
rtgui_hz_bitmap_font_get_metrics
};
static void rtgui_hz_bitmap_font_draw_text(struct rtgui_font* font, struct rtgui_dc* dc, const rt_uint8_t* text, rt_ubase_t len, struct rtgui_rect* rect)
{
rt_base_t h;
rt_uint8_t* str;
struct rtgui_font_bitmap* bmp_font = (struct rtgui_font_bitmap*)(font->data);
RT_ASSERT(bmp_font != RT_NULL);
/* drawing height */
h = (bmp_font->height + rect->y1 > rect->y2)? rect->y2 - rect->y1 : bmp_font->height;
str = (rt_uint8_t*)text;
while (len > 0 && rect->x1 < rect->x2)
{
const rt_uint8_t* font_ptr;
rt_ubase_t sect, index;
register rt_base_t i, j, k;
/* calculate section and index */
sect = *str - 0xA0;
index = *(str+1) - 0xA0;
/* get font pixel data */
font_ptr = bmp_font->bmp + ( 94*(sect-1) + (index-1) )*(bmp_font->width + bmp_font->height);
/* draw word */
for (i=0; i < h; i ++)
{
for (j=0; j < 2; j++)
for (k=0; k < 8; k++)
{
if ( ((font_ptr[i*2 + j] >> (7-k)) & 0x01) != 0 &&
(rect->x1 + 8 * j + k < rect->x2))
{
rtgui_dc_draw_point(dc, rect->x1 + 8*j + k, rect->y1 + i);
}
}
}
/* move x to next character */
rect->x1 += bmp_font->width;
str += 2;
len -= 2;
}
}
static void rtgui_hz_bitmap_font_get_metrics(struct rtgui_font* font, const rt_uint8_t* text, rtgui_rect_t* rect)
{
struct rtgui_font_bitmap* bmp_font = (struct rtgui_font_bitmap*)(font->data);
RT_ASSERT(bmp_font != RT_NULL);
/* set metrics rect */
rect->x1 = rect->y1 = 0;
rect->x2 = (rt_int16_t)(bmp_font->width * rt_strlen((const char*)text));
rect->y2 = bmp_font->height;
}

165
rtgui/common/font_hz_file.c Normal file
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/*
* Cached HZ font engine
*/
#include <rtgui/dc.h>
#include <rtgui/font.h>
#include <rtgui/tree.h>
#include <rtgui/rtgui_system.h>
#include <dfs_posix.h>
#define HZ_DATA_SIZE (2 * 16)
#define HZ_CACHE_MAX 64
SPLAY_HEAD(cache_tree, hz_cache);
struct hz_cache
{
SPLAY_ENTRY(hz_cache) hz_node;
rt_uint16_t hz_id;
};
struct rtgui_hz_file_font
{
struct cache_tree cache_root;
rt_uint16_t cache_size;
/* font size */
rt_uint16_t font_size;
/* file descriptor */
int fd;
/* font file name */
const char* font_fn;
};
static int _font_cache_compare(struct hz_cache* node1, struct hz_cache* node2);
static void rtgui_hz_file_font_load(struct rtgui_font* font);
static void rtgui_hz_file_font_draw_text(struct rtgui_font* font, struct rtgui_dc* dc, const rt_uint8_t* text, rt_ubase_t len, struct rtgui_rect* rect);
static void rtgui_hz_file_font_get_metrics(struct rtgui_font* font, const rt_uint8_t* text, rtgui_rect_t* rect);
struct rtgui_font_engine rtgui_hz_file_font_engine =
{
RT_NULL,
rtgui_hz_file_font_load,
rtgui_hz_file_font_draw_text,
rtgui_hz_file_font_get_metrics
};
SPLAY_PROTOTYPE(cache_tree, hz_cache, hz_node, _font_cache_compare);
SPLAY_GENERATE (cache_tree, hz_cache, hz_node, _font_cache_compare);
static int _font_cache_compare(struct hz_cache* cache_1, struct hz_cache* cache_2)
{
if (cache_1->hz_id > cache_2->hz_id) return 1;
if (cache_1->hz_id < cache_2->hz_id) return -1;
return 0;
}
static rt_uint8_t* _font_cache_get(struct rtgui_hz_file_font* font, rt_uint16_t hz_id)
{
rt_uint32_t seek;
struct hz_cache *cache, search;
search.hz_id = hz_id;
cache = SPLAY_FIND(cache_tree, &(font->cache_root), &search);
if (cache != RT_NULL)
{
/* find it */
return (rt_uint8_t*)(cache + 1);
}
/* can not find it, load to cache */
cache = (struct hz_cache*) rtgui_malloc(sizeof(struct hz_cache) + HZ_DATA_SIZE);
if (cache == RT_NULL) return RT_NULL; /* no memory yet */
cache->hz_id = hz_id;
seek = 94 * ((hz_id & 0xff - 0xA0) - 1) + ((hz_id >> 8) - 0xA0);
seek = seek * HZ_DATA_SIZE;
/* read hz font data */
if ((lseek(font->fd, seek, SEEK_SET) < 0) ||
read(font->fd, (char*)(cache + 1), HZ_DATA_SIZE) !=
HZ_DATA_SIZE)
{
rtgui_free(cache);
return RT_NULL;
}
/* insert to cache */
SPLAY_INSERT(cache_tree, &(font->cache_root), cache);
if (font->cache_size > HZ_CACHE_MAX)
{
/* remove a cache */
struct hz_cache* left;
left = SPLAY_LEFT(font->cache_root.sph_root, hz_node);
while (SPLAY_LEFT(left, hz_node) != RT_NULL) left = SPLAY_LEFT(left, hz_node);
/* remove the left node */
SPLAY_REMOVE(cache_tree, &(font->cache_root), left);
}
return (rt_uint8_t*)(cache + 1);
}
static void rtgui_hz_file_font_load(struct rtgui_font* font)
{
struct rtgui_hz_file_font* hz_file_font = (struct rtgui_hz_file_font*)font;
RT_ASSERT(hz_file_font != RT_NULL);
hz_file_font->fd = open(hz_file_font->font_fn, O_RDONLY, 0);
}
static void rtgui_hz_file_font_draw_text(struct rtgui_font* font, struct rtgui_dc* dc, const rt_uint8_t* text, rt_ubase_t len, struct rtgui_rect* rect)
{
rt_base_t h;
rt_uint8_t* str;
struct rtgui_hz_file_font* hz_file_font = (struct rtgui_hz_file_font*)font;
RT_ASSERT(hz_file_font != RT_NULL);
/* drawing height */
h = (hz_file_font->font_size + rect->y1 > rect->y2)?
rect->y2 - rect->y1 : hz_file_font->font_size;
str = (rt_uint8_t*)text;
while (len > 0 && rect->x1 < rect->x2)
{
const rt_uint8_t* font_ptr;
register rt_base_t i, j, k;
/* get font pixel data */
font_ptr = _font_cache_get(hz_file_font, *(rt_uint16_t*)str);
/* draw word */
for (i=0; i < h; i ++)
{
for (j=0; j < 2; j++)
for (k=0; k < 8; k++)
{
if ( ((font_ptr[i*2 + j] >> (7-k)) & 0x01) != 0 &&
(rect->x1 + 8 * j + k < rect->x2))
{
rtgui_dc_draw_point(dc, rect->x1 + 8*j + k, rect->y1 + i);
}
}
}
/* move x to next character */
rect->x1 += hz_file_font->font_size;
str += 2;
len -= 2;
}
}
static void rtgui_hz_file_font_get_metrics(struct rtgui_font* font, const rt_uint8_t* text, rtgui_rect_t* rect)
{
struct rtgui_hz_file_font* hz_file_font = (struct rtgui_hz_file_font*)font;
RT_ASSERT(hz_file_font != RT_NULL);
/* set metrics rect */
rect->x1 = rect->y1 = 0;
rect->x2 = (rt_int16_t)(hz_file_font->font_size/2 * rt_strlen((const char*)text));
rect->y2 = hz_file_font->font_size;
}

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rtgui/common/hz12font.c Normal file

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rtgui/common/hz16font.c Normal file

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rtgui/include/rtgui/tree.h Normal file
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/* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */
/* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
/* $FreeBSD$ */
/*-
* Copyright 2002 Niels Provos <provos@citi.umich.edu>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SYS_TREE_H_
#define _SYS_TREE_H_
#ifndef NULL
#define NULL RT_NULL
#endif
// #include <sys/cdefs.h>
/*
* This file defines data structures for different types of trees:
* splay trees and red-black trees.
*
* A splay tree is a self-organizing data structure. Every operation
* on the tree causes a splay to happen. The splay moves the requested
* node to the root of the tree and partly rebalances it.
*
* This has the benefit that request locality causes faster lookups as
* the requested nodes move to the top of the tree. On the other hand,
* every lookup causes memory writes.
*
* The Balance Theorem bounds the total access time for m operations
* and n inserts on an initially empty tree as O((m + n)lg n). The
* amortized cost for a sequence of m accesses to a splay tree is O(lg n);
*
* A red-black tree is a binary search tree with the node color as an
* extra attribute. It fulfills a set of conditions:
* - every search path from the root to a leaf consists of the
* same number of black nodes,
* - each red node (except for the root) has a black parent,
* - each leaf node is black.
*
* Every operation on a red-black tree is bounded as O(lg n).
* The maximum height of a red-black tree is 2lg (n+1).
*/
#define SPLAY_HEAD(name, type) \
struct name { \
struct type *sph_root; /* root of the tree */ \
}
#define SPLAY_INITIALIZER(root) \
{ NULL }
#define SPLAY_INIT(root) do { \
(root)->sph_root = NULL; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ENTRY(type) \
struct { \
struct type *spe_left; /* left element */ \
struct type *spe_right; /* right element */ \
}
#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
#define SPLAY_ROOT(head) (head)->sph_root
#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
(head)->sph_root = tmp; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
(head)->sph_root = tmp; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_LINKLEFT(head, tmp, field) do { \
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
tmp = (head)->sph_root; \
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
} while (/*CONSTCOND*/ 0)
#define SPLAY_LINKRIGHT(head, tmp, field) do { \
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
tmp = (head)->sph_root; \
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
} while (/*CONSTCOND*/ 0)
/* Generates prototypes and inline functions */
#define SPLAY_PROTOTYPE(name, type, field, cmp) \
void name##_SPLAY(struct name *, struct type *); \
void name##_SPLAY_MINMAX(struct name *, int); \
struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
\
/* Finds the node with the same key as elm */ \
static __inline struct type * \
name##_SPLAY_FIND(struct name *head, struct type *elm) \
{ \
if (SPLAY_EMPTY(head)) \
return(NULL); \
name##_SPLAY(head, elm); \
if ((cmp)(elm, (head)->sph_root) == 0) \
return (head->sph_root); \
return (NULL); \
} \
\
static __inline struct type * \
name##_SPLAY_NEXT(struct name *head, struct type *elm) \
{ \
name##_SPLAY(head, elm); \
if (SPLAY_RIGHT(elm, field) != NULL) { \
elm = SPLAY_RIGHT(elm, field); \
while (SPLAY_LEFT(elm, field) != NULL) { \
elm = SPLAY_LEFT(elm, field); \
} \
} else \
elm = NULL; \
return (elm); \
} \
\
static __inline struct type * \
name##_SPLAY_MIN_MAX(struct name *head, int val) \
{ \
name##_SPLAY_MINMAX(head, val); \
return (SPLAY_ROOT(head)); \
}
/* Main splay operation.
* Moves node close to the key of elm to top
*/
#define SPLAY_GENERATE(name, type, field, cmp) \
struct type * \
name##_SPLAY_INSERT(struct name *head, struct type *elm) \
{ \
if (SPLAY_EMPTY(head)) { \
SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
} else { \
int __comp; \
name##_SPLAY(head, elm); \
__comp = (cmp)(elm, (head)->sph_root); \
if(__comp < 0) { \
SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
SPLAY_RIGHT(elm, field) = (head)->sph_root; \
SPLAY_LEFT((head)->sph_root, field) = NULL; \
} else if (__comp > 0) { \
SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
SPLAY_LEFT(elm, field) = (head)->sph_root; \
SPLAY_RIGHT((head)->sph_root, field) = NULL; \
} else \
return ((head)->sph_root); \
} \
(head)->sph_root = (elm); \
return (NULL); \
} \
\
struct type * \
name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
{ \
struct type *__tmp; \
if (SPLAY_EMPTY(head)) \
return (NULL); \
name##_SPLAY(head, elm); \
if ((cmp)(elm, (head)->sph_root) == 0) { \
if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
} else { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
name##_SPLAY(head, elm); \
SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
} \
return (elm); \
} \
return (NULL); \
} \
\
void \
name##_SPLAY(struct name *head, struct type *elm) \
{ \
struct type __node, *__left, *__right, *__tmp; \
int __comp; \
\
SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
__left = __right = &__node; \
\
while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \
if (__comp < 0) { \
__tmp = SPLAY_LEFT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if ((cmp)(elm, __tmp) < 0){ \
SPLAY_ROTATE_RIGHT(head, __tmp, field); \
if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKLEFT(head, __right, field); \
} else if (__comp > 0) { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if ((cmp)(elm, __tmp) > 0){ \
SPLAY_ROTATE_LEFT(head, __tmp, field); \
if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKRIGHT(head, __left, field); \
} \
} \
SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
} \
\
/* Splay with either the minimum or the maximum element \
* Used to find minimum or maximum element in tree. \
*/ \
void name##_SPLAY_MINMAX(struct name *head, int __comp) \
{ \
struct type __node, *__left, *__right, *__tmp; \
\
SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
__left = __right = &__node; \
\
while (1) { \
if (__comp < 0) { \
__tmp = SPLAY_LEFT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if (__comp < 0){ \
SPLAY_ROTATE_RIGHT(head, __tmp, field); \
if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKLEFT(head, __right, field); \
} else if (__comp > 0) { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if (__comp > 0) { \
SPLAY_ROTATE_LEFT(head, __tmp, field); \
if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKRIGHT(head, __left, field); \
} \
} \
SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
}
#define SPLAY_NEGINF -1
#define SPLAY_INF 1
#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
#define SPLAY_FOREACH(x, name, head) \
for ((x) = SPLAY_MIN(name, head); \
(x) != NULL; \
(x) = SPLAY_NEXT(name, head, x))
/* Macros that define a red-black tree */
#define RB_HEAD(name, type) \
struct name { \
struct type *rbh_root; /* root of the tree */ \
}
#define RB_INITIALIZER(root) \
{ NULL }
#define RB_INIT(root) do { \
(root)->rbh_root = NULL; \
} while (/*CONSTCOND*/ 0)
#define RB_BLACK 0
#define RB_RED 1
#define RB_ENTRY(type) \
struct { \
struct type *rbe_left; /* left element */ \
struct type *rbe_right; /* right element */ \
struct type *rbe_parent; /* parent element */ \
int rbe_color; /* node color */ \
}
#define RB_LEFT(elm, field) (elm)->field.rbe_left
#define RB_RIGHT(elm, field) (elm)->field.rbe_right
#define RB_PARENT(elm, field) (elm)->field.rbe_parent
#define RB_COLOR(elm, field) (elm)->field.rbe_color
#define RB_ROOT(head) (head)->rbh_root
#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
#define RB_SET(elm, parent, field) do { \
RB_PARENT(elm, field) = parent; \
RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
RB_COLOR(elm, field) = RB_RED; \
} while (/*CONSTCOND*/ 0)
#define RB_SET_BLACKRED(black, red, field) do { \
RB_COLOR(black, field) = RB_BLACK; \
RB_COLOR(red, field) = RB_RED; \
} while (/*CONSTCOND*/ 0)
#ifndef RB_AUGMENT
#define RB_AUGMENT(x) do {} while (0)
#endif
#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
(tmp) = RB_RIGHT(elm, field); \
if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \
RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
} \
RB_AUGMENT(elm); \
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
else \
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
} else \
(head)->rbh_root = (tmp); \
RB_LEFT(tmp, field) = (elm); \
RB_PARENT(elm, field) = (tmp); \
RB_AUGMENT(tmp); \
if ((RB_PARENT(tmp, field))) \
RB_AUGMENT(RB_PARENT(tmp, field)); \
} while (/*CONSTCOND*/ 0)
#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
(tmp) = RB_LEFT(elm, field); \
if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \
RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
} \
RB_AUGMENT(elm); \
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
else \
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
} else \
(head)->rbh_root = (tmp); \
RB_RIGHT(tmp, field) = (elm); \
RB_PARENT(elm, field) = (tmp); \
RB_AUGMENT(tmp); \
if ((RB_PARENT(tmp, field))) \
RB_AUGMENT(RB_PARENT(tmp, field)); \
} while (/*CONSTCOND*/ 0)
/* Generates prototypes and inline functions */
#define RB_PROTOTYPE(name, type, field, cmp) \
RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \
RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \
attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \
attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
attr struct type *name##_RB_REMOVE(struct name *, struct type *); \
attr struct type *name##_RB_INSERT(struct name *, struct type *); \
attr struct type *name##_RB_FIND(struct name *, struct type *); \
attr struct type *name##_RB_NFIND(struct name *, struct type *); \
attr struct type *name##_RB_NEXT(struct type *); \
attr struct type *name##_RB_PREV(struct type *); \
attr struct type *name##_RB_MINMAX(struct name *, int); \
\
/* Main rb operation.
* Moves node close to the key of elm to top
*/
#define RB_GENERATE(name, type, field, cmp) \
RB_GENERATE_INTERNAL(name, type, field, cmp,)
#define RB_GENERATE_STATIC(name, type, field, cmp) \
RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \
attr void \
name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
{ \
struct type *parent, *gparent, *tmp; \
while ((parent = RB_PARENT(elm, field)) != NULL && \
RB_COLOR(parent, field) == RB_RED) { \
gparent = RB_PARENT(parent, field); \
if (parent == RB_LEFT(gparent, field)) { \
tmp = RB_RIGHT(gparent, field); \
if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
RB_COLOR(tmp, field) = RB_BLACK; \
RB_SET_BLACKRED(parent, gparent, field);\
elm = gparent; \
continue; \
} \
if (RB_RIGHT(parent, field) == elm) { \
RB_ROTATE_LEFT(head, parent, tmp, field);\
tmp = parent; \
parent = elm; \
elm = tmp; \
} \
RB_SET_BLACKRED(parent, gparent, field); \
RB_ROTATE_RIGHT(head, gparent, tmp, field); \
} else { \
tmp = RB_LEFT(gparent, field); \
if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
RB_COLOR(tmp, field) = RB_BLACK; \
RB_SET_BLACKRED(parent, gparent, field);\
elm = gparent; \
continue; \
} \
if (RB_LEFT(parent, field) == elm) { \
RB_ROTATE_RIGHT(head, parent, tmp, field);\
tmp = parent; \
parent = elm; \
elm = tmp; \
} \
RB_SET_BLACKRED(parent, gparent, field); \
RB_ROTATE_LEFT(head, gparent, tmp, field); \
} \
} \
RB_COLOR(head->rbh_root, field) = RB_BLACK; \
} \
\
attr void \
name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
{ \
struct type *tmp; \
while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
elm != RB_ROOT(head)) { \
if (RB_LEFT(parent, field) == elm) { \
tmp = RB_RIGHT(parent, field); \
if (RB_COLOR(tmp, field) == RB_RED) { \
RB_SET_BLACKRED(tmp, parent, field); \
RB_ROTATE_LEFT(head, parent, tmp, field);\
tmp = RB_RIGHT(parent, field); \
} \
if ((RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
(RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
RB_COLOR(tmp, field) = RB_RED; \
elm = parent; \
parent = RB_PARENT(elm, field); \
} else { \
if (RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
struct type *oleft; \
if ((oleft = RB_LEFT(tmp, field)) \
!= NULL) \
RB_COLOR(oleft, field) = RB_BLACK;\
RB_COLOR(tmp, field) = RB_RED; \
RB_ROTATE_RIGHT(head, tmp, oleft, field);\
tmp = RB_RIGHT(parent, field); \
} \
RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
RB_COLOR(parent, field) = RB_BLACK; \
if (RB_RIGHT(tmp, field)) \
RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
RB_ROTATE_LEFT(head, parent, tmp, field);\
elm = RB_ROOT(head); \
break; \
} \
} else { \
tmp = RB_LEFT(parent, field); \
if (RB_COLOR(tmp, field) == RB_RED) { \
RB_SET_BLACKRED(tmp, parent, field); \
RB_ROTATE_RIGHT(head, parent, tmp, field);\
tmp = RB_LEFT(parent, field); \
} \
if ((RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
(RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
RB_COLOR(tmp, field) = RB_RED; \
elm = parent; \
parent = RB_PARENT(elm, field); \
} else { \
if (RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
struct type *oright; \
if ((oright = RB_RIGHT(tmp, field)) \
!= NULL) \
RB_COLOR(oright, field) = RB_BLACK;\
RB_COLOR(tmp, field) = RB_RED; \
RB_ROTATE_LEFT(head, tmp, oright, field);\
tmp = RB_LEFT(parent, field); \
} \
RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
RB_COLOR(parent, field) = RB_BLACK; \
if (RB_LEFT(tmp, field)) \
RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
RB_ROTATE_RIGHT(head, parent, tmp, field);\
elm = RB_ROOT(head); \
break; \
} \
} \
} \
if (elm) \
RB_COLOR(elm, field) = RB_BLACK; \
} \
\
attr struct type * \
name##_RB_REMOVE(struct name *head, struct type *elm) \
{ \
struct type *child, *parent, *old = elm; \
int color; \
if (RB_LEFT(elm, field) == NULL) \
child = RB_RIGHT(elm, field); \
else if (RB_RIGHT(elm, field) == NULL) \
child = RB_LEFT(elm, field); \
else { \
struct type *left; \
elm = RB_RIGHT(elm, field); \
while ((left = RB_LEFT(elm, field)) != NULL) \
elm = left; \
child = RB_RIGHT(elm, field); \
parent = RB_PARENT(elm, field); \
color = RB_COLOR(elm, field); \
if (child) \
RB_PARENT(child, field) = parent; \
if (parent) { \
if (RB_LEFT(parent, field) == elm) \
RB_LEFT(parent, field) = child; \
else \
RB_RIGHT(parent, field) = child; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = child; \
if (RB_PARENT(elm, field) == old) \
parent = elm; \
(elm)->field = (old)->field; \
if (RB_PARENT(old, field)) { \
if (RB_LEFT(RB_PARENT(old, field), field) == old)\
RB_LEFT(RB_PARENT(old, field), field) = elm;\
else \
RB_RIGHT(RB_PARENT(old, field), field) = elm;\
RB_AUGMENT(RB_PARENT(old, field)); \
} else \
RB_ROOT(head) = elm; \
RB_PARENT(RB_LEFT(old, field), field) = elm; \
if (RB_RIGHT(old, field)) \
RB_PARENT(RB_RIGHT(old, field), field) = elm; \
if (parent) { \
left = parent; \
do { \
RB_AUGMENT(left); \
} while ((left = RB_PARENT(left, field)) != NULL); \
} \
goto color; \
} \
parent = RB_PARENT(elm, field); \
color = RB_COLOR(elm, field); \
if (child) \
RB_PARENT(child, field) = parent; \
if (parent) { \
if (RB_LEFT(parent, field) == elm) \
RB_LEFT(parent, field) = child; \
else \
RB_RIGHT(parent, field) = child; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = child; \
color: \
if (color == RB_BLACK) \
name##_RB_REMOVE_COLOR(head, parent, child); \
return (old); \
} \
\
/* Inserts a node into the RB tree */ \
attr struct type * \
name##_RB_INSERT(struct name *head, struct type *elm) \
{ \
struct type *tmp; \
struct type *parent = NULL; \
int comp = 0; \
tmp = RB_ROOT(head); \
while (tmp) { \
parent = tmp; \
comp = (cmp)(elm, parent); \
if (comp < 0) \
tmp = RB_LEFT(tmp, field); \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
RB_SET(elm, parent, field); \
if (parent != NULL) { \
if (comp < 0) \
RB_LEFT(parent, field) = elm; \
else \
RB_RIGHT(parent, field) = elm; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = elm; \
name##_RB_INSERT_COLOR(head, elm); \
return (NULL); \
} \
\
/* Finds the node with the same key as elm */ \
attr struct type * \
name##_RB_FIND(struct name *head, struct type *elm) \
{ \
struct type *tmp = RB_ROOT(head); \
int comp; \
while (tmp) { \
comp = cmp(elm, tmp); \
if (comp < 0) \
tmp = RB_LEFT(tmp, field); \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
return (NULL); \
} \
\
/* Finds the first node greater than or equal to the search key */ \
attr struct type * \
name##_RB_NFIND(struct name *head, struct type *elm) \
{ \
struct type *tmp = RB_ROOT(head); \
struct type *res = NULL; \
int comp; \
while (tmp) { \
comp = cmp(elm, tmp); \
if (comp < 0) { \
res = tmp; \
tmp = RB_LEFT(tmp, field); \
} \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
return (res); \
} \
\
/* ARGSUSED */ \
attr struct type * \
name##_RB_NEXT(struct type *elm) \
{ \
if (RB_RIGHT(elm, field)) { \
elm = RB_RIGHT(elm, field); \
while (RB_LEFT(elm, field)) \
elm = RB_LEFT(elm, field); \
} else { \
if (RB_PARENT(elm, field) && \
(elm == RB_LEFT(RB_PARENT(elm, field), field))) \
elm = RB_PARENT(elm, field); \
else { \
while (RB_PARENT(elm, field) && \
(elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
elm = RB_PARENT(elm, field); \
elm = RB_PARENT(elm, field); \
} \
} \
return (elm); \
} \
\
/* ARGSUSED */ \
attr struct type * \
name##_RB_PREV(struct type *elm) \
{ \
if (RB_LEFT(elm, field)) { \
elm = RB_LEFT(elm, field); \
while (RB_RIGHT(elm, field)) \
elm = RB_RIGHT(elm, field); \
} else { \
if (RB_PARENT(elm, field) && \
(elm == RB_RIGHT(RB_PARENT(elm, field), field))) \
elm = RB_PARENT(elm, field); \
else { \
while (RB_PARENT(elm, field) && \
(elm == RB_LEFT(RB_PARENT(elm, field), field)))\
elm = RB_PARENT(elm, field); \
elm = RB_PARENT(elm, field); \
} \
} \
return (elm); \
} \
\
attr struct type * \
name##_RB_MINMAX(struct name *head, int val) \
{ \
struct type *tmp = RB_ROOT(head); \
struct type *parent = NULL; \
while (tmp) { \
parent = tmp; \
if (val < 0) \
tmp = RB_LEFT(tmp, field); \
else \
tmp = RB_RIGHT(tmp, field); \
} \
return (parent); \
}
#define RB_NEGINF -1
#define RB_INF 1
#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y)
#define RB_NEXT(name, x, y) name##_RB_NEXT(y)
#define RB_PREV(name, x, y) name##_RB_PREV(y)
#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
#define RB_FOREACH(x, name, head) \
for ((x) = RB_MIN(name, head); \
(x) != NULL; \
(x) = name##_RB_NEXT(x))
#define RB_FOREACH_REVERSE(x, name, head) \
for ((x) = RB_MAX(name, head); \
(x) != NULL; \
(x) = name##_RB_PREV(x))
#endif /* _SYS_TREE_H_ */