add SDL library to simulator

git-svn-id: https://rt-thread.googlecode.com/svn/trunk@2414 bbd45198-f89e-11dd-88c7-29a3b14d5316
This commit is contained in:
goprife@gmail.com 2012-11-15 15:56:46 +00:00
parent d5eb16dda2
commit 518f29e55b
52 changed files with 15076 additions and 0 deletions

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bsp/simulator/SDL/BUGS Normal file
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Bugs are now managed in the SDL bug tracker, here:
http://bugzilla.libsdl.org/
You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.
You may also find help at the SDL mailing list. Subscription information:
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.

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Simple DirectMedia Layer
(SDL)
Version 1.2
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
http://www.libsdl.org/cgi/docwiki.cgi
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
http://www.libsdl.org/faq.php
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)

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Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
designed to make it easy to write multi-media software, such as games and
emulators.
The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/
This library is distributed under the terms of the GNU LGPL license:
http://www.gnu.org/copyleft/lesser.html

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<HTML>
<HEAD>
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
</HEAD>
<BODY>
<H1>
Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
</H1>
<H3>
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
James Turk</A>
</H3>
<p>
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
the SDL Download web site </A>, or you can build SDL yourself.
</p>
<H3>
Building SDL
</H3>
<P>
Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this
file (<CODE>VisualC.html</CODE>).
</P>
<P>
Be certain that you unzip the zip file for your compiler into <strong>this</strong>
directory and not any other directory. If you are using WinZip, be careful to
make sure that it extracts to <strong>this</strong> folder, because it's
convenient feature of unzipping to a folder with the name of the file currently
being unzipped will get you in trouble if you use it right now. And that's all
I have to say about that.
</P>
<P>
Now that it's unzipped, go into the VisualC
directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
</P>
<P>
You may be prompted at this point to upgrade the workspace, should you be using
a more recent version of Visual C++. If so, allow the workspace to be upgraded.
</P>
<P>
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
</P>
<P>
This is done by right clicking on each project in turn (Projects are listed in
the Workspace panel in the FileView tab), and selecting "Build".
</P>
<P>
If you get an error about SDL_config.h being missing, you should
copy include/SDL_config.h.default to include/SDL_config.h and try again.
</P>
<P>
You may get a few warnings, but you should not get any errors. You do have to
have at least the DirectX 5 SDK installed, however. The latest
version of DirectX can be downloaded or purchased on a cheap CD (my
recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
</P>
<P>
Later, we will refer to the following .lib and .dll files that have just been
generated:
</P>
<ul>
<li> SDL.dll</li>
<li> SDL.lib</li>
<li> SDLmain.lib</li>
</ul>
<P>
Search for these using the Windows Find (Windows-F) utility, if you don't
already know where they should be. For those of you with a clue, look inside
the Debug or Release directories of the subdirectories of the Project folder.
(It might be easier to just use Windows Find if this sounds confusing. And
don't worry about needing a clue; we all need visits from the clue fairy
frequently.)
</P>
<H3>
Creating a Project with SDL
</H3>
<P>
Create a project as a Win32 Application.
</P>
<P>
Create a C++ file for your project.
</P>
<P>
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
tab|Code Generation|Runtime Library </CODE>.
</P>
<P>
Add the SDL <CODE>include</CODE> directory to your list of includes in the
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
.
<br>
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
add the include and library directories to the list that VC7 keeps. Do this by
selecting Tools|Options|Projects|VC++ Directories and under the "Show
Directories For:" dropbox select "Include Files", and click the "New Directory
Icon" and add the [SDLROOT]\include directory (ex. If you installed to
c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
</P>
<P>
The "include directory" I am referring to is the <CODE>include</CODE> folder
within the main SDL directory (the one that this HTML file located within).
</P>
<P>
Now we're going to use the files that we had created earlier in the Build SDL
step.
</P>
<P>
Copy the following files into your Project directory:
</P>
<ul>
<li> SDL.dll</li>
</ul>
<P>
Add the following files to your project (It is not necessary to copy them to
your project directory):
</P>
<ul>
<li> SDL.lib </li>
<li> SDLmain.lib</li>
</ul>
<P>
(To add them to your project, right click on your project, and select "Add
files to project")
</P>
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
desireable to add them to the linker options: Project|Properties|Linker|Command
Line and type the names of the libraries to link with in the "Additional
Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
configuration (eg. Release,Debug).</FONT></STRONG></P>
<H3>
SDL 101, First Day of Class
</H3>
<P>
Now create the basic body of your project. The body of your program should take
the following form: <CODE>
<PRE>
#include "SDL.h"
int main( int argc, char* argv[] )
{
// Body of the program goes here.
return 0;
}
</PRE>
</CODE>
<P></P>
<H3>
That's it!
</H3>
<P>
I hope that this document has helped you get through the most difficult part of
using the SDL: installing it. Suggestions for improvements to this document
should be sent to the writers of this document.
</P>
<P>
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
</P>
<P>
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
Sam Lantinga</A>.
</P>
<P>
Later, it was converted to HTML and expanded into the document that you see
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
</P>
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
</P>
</BODY>
</HTML>

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This is a list of API changes in SDL's version history.
Version 1.0:
1.2.14:
Added cast macros for correct usage with C++:
SDL_reinterpret_cast(type, expression)
SDL_static_cast(type, expression)
Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
SDL_VIDEO_FULLSCREEN_HEAD on X11.
Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
up/down events for Caps-Lock and Num-Lock keys.
1.2.13:
Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants.
1.2.12:
Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
of the screensaver on Mac OS X and X11.
1.2.10:
If SDL_OpenAudio() is passed zero for the desired format
fields, the following environment variables will be used
to fill them in:
SDL_AUDIO_FREQUENCY
SDL_AUDIO_FORMAT
SDL_AUDIO_CHANNELS
SDL_AUDIO_SAMPLES
If an environment variable is not specified, it will be set
to a reasonable default value.
Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
variable, currently supported on X11 Xinerama configurations.
Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
Added current_w and current_h to the SDL_VideoInfo structure,
which is set to the desktop resolution during video intialization,
and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use
the current video mode (or the desktop mode if no mode has been set.)
Added SDL_GetKeyRepeat()
Added SDL_config.h, with defaults for various build environments.
1.2.7:
Added CPU feature detection functions to SDL_cpuinfo.h:
SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
SDL_HasAltiVec()
Added function to create RWops from const memory: SDL_RWFromConstMem()
1.2.6:
Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
1.2.5:
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
1.2.0:
Added SDL_VIDEOEXPOSE event to signal that the screen needs to
be redrawn. This is currently only delivered to OpenGL windows
on X11, though it may be delivered in the future when the video
memory is lost under DirectX.
1.1.8:
You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
that has no title bar or frame decoration. Fullscreen video
modes automatically have this flag set.
Added a function to query the clipping rectangle for a surface:
void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
Added a function to query the current event filter:
SDL_EventFilter SDL_GetEventFilter(void)
If you pass -1 to SDL_ShowCursor(), it won't change the current
cursor visibility state, but will still return it.
SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
you can nest them as deep as you want, as long as each lock call
has a matching unlock call. The surface remains locked until the
last matching unlock call.
Note that you may not blit to or from a locked surface.
1.1.7:
The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
arrays of Uint16 values instead of Uint8 values. For the most part,
you can just take your old values and shift them up 8 bits to get
new correct values for your gamma ramps.
You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
and SDL will try to RLE accelerate colorkey and alpha blits in the
resulting surface.
1.1.6:
Added a function to return the thread ID of a specific thread:
Uint32 SDL_GetThreadID(SDL_Thread *thread)
If 'thread' is NULL, this function returns the id for this thread.
1.1.5:
The YUV overlay structure has been changed to use an array of
pitches and pixels representing the planes of a YUV image, to
better enable hardware acceleration. The YV12 and IYUV formats
each have three planes, corresponding to the Y, U, and V portions
of the image, while packed pixel YUV formats just have one plane.
For palettized mode (8bpp), the screen colormap is now split in
a physical and a logical palette. The physical palette determines
what colours the screen pixels will get when displayed, and the
logical palette controls the mapping from blits to/from the screen.
A new function, SDL_SetPalette() has been added to change
logical and physical palettes separately. SDL_SetColors() works
just as before, and is equivalent to calling SDL_SetPalette() with
a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
SDL_BlitSurface() no longer modifies the source rectangle, only the
destination rectangle. The width/height members of the destination
rectangle are ignored, only the position is used.
The old source clipping function SDL_SetClipping() has been replaced
with a more useful function to set the destination clipping rectangle:
SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
Added a function to see what subsystems have been initialized:
Uint32 SDL_WasInit(Uint32 flags)
The Big Alpha Flip: SDL now treats alpha as opacity like everybody
else, and not as transparency:
A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
Values between 0 and 255 vary from fully transparent to fully opaque.
New functions:
SDL_DisplayFormatAlpha()
Returns a surface converted to a format with alpha-channel
that can be blit efficiently to the screen. (In other words,
like SDL_DisplayFormat() but the resulting surface has
an alpha channel.) This is useful for surfaces with alpha.
SDL_MapRGBA()
Works as SDL_MapRGB() but takes an additional alpha parameter.
SDL_GetRGBA()
Works as SDL_GetRGB() but also returns the alpha value
(SDL_ALPHA_OPAQUE for formats without an alpha channel)
Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
the [0..255] interval. Previously, SDL_GetRGB() would return
(0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
(N.B.: This is broken for bit fields < 3 bits.)
SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
SDL_SetAlpha() can now be used for both setting the per-surface
alpha, using the new way of thinking of alpha, and also to enable
and disable per-pixel alpha blending for surfaces with an alpha
channel:
To disable alpha blending:
SDL_SetAlpha(surface, 0, 0);
To re-enable alpha blending:
SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
Surfaces with an alpha channel have blending enabled by default.
SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
RLE acceleration of blits, just as like with SDL_SetColorKey().
This flag can be set for both surfaces with an alpha channel
and surfaces with an alpha value set by SDL_SetAlpha().
As always, RLE surfaces must be locked before pixel access is
allowed, and unlocked before any other SDL operations are done
on it.
The blit semantics for surfaces with and without alpha and colorkey
have now been defined:
RGBA->RGB:
SDL_SRCALPHA set:
alpha-blend (using alpha-channel).
SDL_SRCCOLORKEY ignored.
SDL_SRCALPHA not set:
copy RGB.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source colour key, ignoring alpha in the
comparison.
RGB->RGBA:
SDL_SRCALPHA set:
alpha-blend (using the source per-surface alpha value);
set destination alpha to opaque.
SDL_SRCALPHA not set:
copy RGB, set destination alpha to opaque.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source colour key.
RGBA->RGBA:
SDL_SRCALPHA set:
alpha-blend (using the source alpha channel) the RGB values;
leave destination alpha untouched. [Note: is this correct?]
SDL_SRCCOLORKEY ignored.
SDL_SRCALPHA not set:
copy all of RGBA to the destination.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source colour key, ignoring alpha in the
comparison.
RGB->RGB:
SDL_SRCALPHA set:
alpha-blend (using the source per-surface alpha value).
SDL_SRCALPHA not set:
copy RGB.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source colour key.
As a special case, blits from surfaces with per-surface alpha
value of 128 (50% transparency) are optimised and much faster
than other alpha values. This does not apply to surfaces with
alpha channels (per-pixel alpha).
New functions for manipulating the gamma of the display have
been added:
int SDL_SetGamma(float red, float green, float blue);
int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
Gamma ramps are tables with 256 entries which map the screen color
components into actually displayed colors. For an example of
implementing gamma correction and gamma fades, see test/testgamma.c
Gamma control is not supported on all hardware.
1.1.4:
The size of the SDL_CDtrack structure changed from 8 to 12 bytes
as the size of the length member was extended to 32 bits.
You can now use SDL for 2D blitting with a GL mode by passing the
SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
32 bpp, and the data in the framebuffer is put into the GL scene
when you call SDL_UpdateRects(), and the scene will be visible
when you call SDL_GL_SwapBuffers().
Run the "testgl" test program with the -logo command line option
to see an example of this blending of 2D and 3D in SDL.
1.1.3:
Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
Added resizable window support - just add SDL_RESIZABLE to the
SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
See SDL_events.h for details on the new SDL_ResizeEvent structure.
Added condition variable support, based on mutexes and semaphores.
SDL_CreateCond()
SDL_DestroyCond()
SDL_CondSignal()
SDL_CondBroadcast()
SDL_CondWait()
SDL_CondTimedWait()
The new function prototypes are in SDL_mutex.h
Added counting semaphore support, based on the mutex primitive.
SDL_CreateSemaphore()
SDL_DestroySemaphore()
SDL_SemWait()
SDL_SemTryWait()
SDL_SemWaitTimeout()
SDL_SemPost()
SDL_SemValue()
The new function prototypes are in SDL_mutex.h
Added support for asynchronous blitting. To take advantage of this,
you must set the SDL_ASYNCBLIT flag when setting the video mode and
creating surfaces that you want accelerated in this way. You must
lock surfaces that have this flag set, and the lock will block until
any queued blits have completed.
Added YUV video overlay support.
The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
This function creates an overlay surface:
SDL_CreateYUVOverlay()
You must lock and unlock the overlay to get access to the data:
SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
You can then display the overlay:
SDL_DisplayYUVOverlay()
You must free the overlay when you are done using it:
SDL_FreeYUVOverlay()
See SDL_video.h for the full function prototypes.
The joystick hat position constants have been changed:
Old constant New constant
------------ ------------
0 SDL_HAT_CENTERED
1 SDL_HAT_UP
2 SDL_HAT_RIGHTUP
3 SDL_HAT_RIGHT
4 SDL_HAT_RIGHTDOWN
5 SDL_HAT_DOWN
6 SDL_HAT_LEFTDOWN
7 SDL_HAT_LEFT
8 SDL_HAT_LEFTUP
The new constants are bitmasks, so you can check for the
individual axes like this:
if ( hat_position & SDL_HAT_UP ) {
}
and you'll catch left-up, up, and right-up.
1.1.2:
Added multiple timer support:
SDL_AddTimer() and SDL_RemoveTimer()
SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
1.1.0:
Added initial OpenGL support.
First set GL attributes (such as RGB depth, alpha depth, etc.)
SDL_GL_SetAttribute()
Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
Perform all of your normal GL drawing.
Finally swap the buffers with the new SDL function:
SDL_GL_SwapBuffers()
See the new 'testgl' test program for an example of using GL with SDL.
You can load GL extension functions by using the function:
SDL_GL_LoadProcAddress()
Added functions to initialize and cleanup specific SDL subsystems:
SDL_InitSubSystem() and SDL_QuitSubSystem()
Added user-defined event type:
typedef struct {
Uint8 type;
int code;
void *data1;
void *data2;
} SDL_UserEvent;
This structure is in the "user" member of an SDL_Event.
Added a function to push events into the event queue:
SDL_PushEvent()
Example of using the new SDL user-defined events:
{
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = my_event_code;
event.user.data1 = significant_data;
event.user.data2 = 0;
SDL_PushEvent(&event);
}
Added a function to get mouse deltas since last query:
SDL_GetRelativeMouseState()
Added a boolean datatype to SDL_types.h:
SDL_bool = { SDL_TRUE, SDL_FALSE }
Added a function to get the current audio status:
SDL_GetAudioState();
It returns one of:
SDL_AUDIO_STOPPED,
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
Added an AAlib driver (ASCII Art) - by Stephane Peter.
1.0.6:
The input grab state is reset after each call to SDL_SetVideoMode().
The input is grabbed by default in fullscreen mode, and ungrabbed in
windowed mode. If you want to set input grab to a particular value,
you should set it after each call to SDL_SetVideoMode().
1.0.5:
Exposed SDL_AudioInit(), SDL_VideoInit()
Added SDL_AudioDriverName() and SDL_VideoDriverName()
Added new window manager function:
SDL_WM_ToggleFullScreen()
This is currently implemented only on Linux
The ALT-ENTER code has been removed - it's not appropriate for a
lib to bind keys when they aren't even emergency escape sequences.
ALT-ENTER functionality can be implemented with the following code:
int Handle_AltEnter(const SDL_Event *event)
{
if ( event->type == SDL_KEYDOWN ) {
if ( (event->key.keysym.sym == SDLK_RETURN) &&
(event->key.keysym.mod & KMOD_ALT) ) {
SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
return(0);
}
}
return(1);
}
SDL_SetEventFilter(Handle_AltEnter);
1.0.3:
Under X11, if you grab the input and hide the mouse cursor,
the mouse will go into a "relative motion" mode where you
will always get relative motion events no matter how far in
each direction you move the mouse - relative motion is not
bounded by the edges of the window (though the absolute values
of the mouse positions are clamped by the size of the window).
The SVGAlib, framebuffer console, and DirectInput drivers all
have this behavior naturally, and the GDI and BWindow drivers
never go into "relative motion" mode.
1.0.2:
Added a function to enable keyboard repeat:
SDL_EnableKeyRepeat()
Added a function to grab the mouse and keyboard input
SDL_WM_GrabInput()
Added a function to iconify the window.
SDL_WM_IconifyWindow()
If this function succeeds, the application will receive an event
signaling SDL_APPACTIVE event
1.0.1:
Added constants to SDL_audio.h for 16-bit native byte ordering:
AUDIO_U16SYS, AUDIO_S16SYS
1.0.0:
New public release
Version 0.11:
0.11.5:
A new function SDL_GetVideoSurface() has been added, and returns
a pointer to the current display surface.
SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
a new function SDL_CreateRGBSurfaceFrom() has been added to allow
creating an SDL surface from an existing pixel data buffer.
Added SDL_GetRGB() to the headers and documentation.
0.11.4:
SDL_SetLibraryPath() is no longer meaningful, and has been removed.
0.11.3:
A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
installing fatal signal handlers on operating systems that support
them.
Version 0.9:
0.9.15:
SDL_CreateColorCursor() has been removed. Color cursors should
be implemented as sprites, blitted by the application when the
cursor moves. To get smooth color cursor updates when the app
is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
allows you to handle the mouse motion in another thread from an
event filter function, but is currently only supported by Linux
and BeOS. Note that you'll have to protect the display surface
from multi-threaded access by using mutexes if you do this.
Thread-safe surface support has been removed from SDL.
This makes blitting somewhat faster, by removing SDL_MiddleBlit().
Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
You can make your surfaces thread-safe by allocating your own
mutex and making lock/unlock calls around accesses to your surface.
0.9.14:
SDL_GetMouseState() now takes pointers to int rather than Uint16.
If you set the SDL_WINDOWID environment variable under UNIX X11,
SDL will use that as the main window instead of creating it's own.
This is an unsupported extension to SDL, and not portable at all.
0.9.13:
Added a function SDL_SetLibraryPath() which can be used to specify
the directory containing the SDL dynamic libraries. This is useful
for commercial applications which ship with particular versions
of the libraries, and for security on multi-user systems.
If this function is not used, the default system directories are
searched using the native dynamic object loading mechanism.
In order to support C linkage under Visual C++, you must declare
main() without any return type:
main(int argc, char *argv[]) {
/* Do the program... */
return(0);
}
C++ programs should also return a value if compiled under VC++.
The blit_endian member of the SDL_VideoInfo struct has been removed.
SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
is now no longer any function to translate a keysym to a character.
The SDL_keysym structure has been extended with a 'scancode' and
'unicode' member. The 'scancode' is a hardware specific scancode
for the key that was pressed, and may be 0. The 'unicode' member
is a 16-bit UNICODE translation of the key that was pressed along
with any modifiers or compose keys that have been pressed.
If no UNICODE translation exists for the key, 'unicode' will be 0.
Added a function SDL_EnableUNICODE() to enable/disable UNICODE
translation of character keypresses. Translation defaults off.
To convert existing code to use the new API, change code which
uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
and change code which uses it to get the ASCII value of a sym to
use the 'unicode' member of the event keysym.
0.9.12:
There is partial support for 64-bit datatypes. I don't recommend
you use this if you have a choice, because 64-bit datatypes are not
supported on many platforms. On platforms for which it is supported,
the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
you can use the Uint64 and Sint64 datatypes.
Added functions to SDL_endian.h to support 64-bit datatypes:
SDL_SwapLE64(), SDL_SwapBE64(),
SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
A new member "len_ratio" has been added to the SDL_AudioCVT structure,
and allows you to determine either the original buffer length or the
converted buffer length, given the other.
A new function SDL_FreeWAV() has been added to the API to free data
allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
the gcc compiled DLL uses a different heap than VC++ compiled apps.
SDL now has initial support for international keyboards using the
Latin character set.
If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
compile-time variable, or you can set the environment variable
"SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
The valid values for these variables can be found in SDL_keyboard.c
Full support for German and French keyboards under X11 is implemented.
0.9.11:
The THREADED_EVENTS compile-time define has been replaced with the
SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
SDL will create a separate thread to perform input event handling.
If this flag is passed to SDL_Init(), and the OS doesn't support
event handling in a separate thread, SDL_Init() will fail.
Be sure to add calls to SDL_Delay() in your main thread to allow
the OS to schedule your event thread, or it may starve, leading
to slow event delivery and/or dropped events.
Currently MacOS and Win32 do not support this flag, while BeOS
and Linux do support it. I recommend that your application only
use this flag if absolutely necessary.
The SDL thread function passed to SDL_CreateThread() now returns a
status. This status can be retrieved by passing a non-NULL pointer
as the 'status' argument to SDL_WaitThread().
The volume parameter to SDL_MixAudio() has been increased in range
from (0-8) to (0-128)
SDL now has a data source abstraction which can encompass a file,
an area of memory, or any custom object you can envision. It uses
these abstractions, SDL_RWops, in the endian read/write functions,
and the built-in WAV and BMP file loaders. This means you can load
WAV chunks from memory mapped files, compressed archives, network
pipes, or anything else that has a data read abstraction.
There are three built-in data source abstractions:
SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
along with a generic data source allocation function:
SDL_AllocRW()
These data sources can be used like stdio file pointers with the
following convenience functions:
SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
These functions are defined in the new header file "SDL_rwops.h"
The endian swapping functions have been turned into macros for speed
and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
the endianness of the host system.
The endian read/write functions now take an SDL_RWops pointer
instead of a stdio FILE pointer, to support the new data source
abstraction.
The SDL_*LoadWAV() functions have been replaced with a single
SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
first parameter, and a flag whether or not to automatically
free it as the second parameter. SDL_LoadWAV() is a macro for
backward compatibility and convenience:
SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
with a single function that takes a SDL_RWops pointer as it's
first parameter, and a flag whether or not to automatically
free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
are macros for backward compatibility and convenience:
SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
Note that these functions use SDL_RWseek() extensively, and should
not be used on pipes or other non-seekable data sources.
0.9.10:
The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
extended to support multiple types of display drivers, as well as
safe access to the X11 display when THREADED_EVENTS is enabled.
The new structures are documented in the SDL_syswm.h header file.
Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
should now work properly, as well as the "Windows" keys on US
keyboards.
The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
instead of trying to open each block device on the system.
The CD must be listed in /etc/fstab as using the iso9660 filesystem.
On Linux, if you define THREADED_EVENTS at compile time, a separate
thread will be spawned to gather X events asynchronously from the
graphics updates. This hasn't been extensively tested, but it does
provide a means of handling keyboard and mouse input in a separate
thread from the graphics thread. (This is now enabled by default.)
A special access function SDL_PeepEvents() allows you to manipulate
the event queue in a thread-safe manner, including peeking at events,
removing events of a specified type, and adding new events of arbitrary
type to the queue (use the new 'user' member of the SDL_Event type).
If you use SDL_PeepEvents() to gather events, then the main graphics
thread needs to call SDL_PumpEvents() periodically to drive the event
loop and generate input events. This is not necessary if SDL has been
compiled with THREADED_EVENTS defined, but doesn't hurt.
A new function SDL_ThreadID() returns the identifier associated with
the current thread.
0.9.9:
The AUDIO_STEREO format flag has been replaced with a new 'channels'
member of the SDL_AudioSpec structure. The channels are 1 for mono
audio, and 2 for stereo audio. In the future more channels may be
supported for 3D surround sound.
The SDL_MixAudio() function now takes an additional volume parameter,
which should be set to SDL_MIX_MAXVOLUME for compatibility with the
original function.
The CD-ROM functions which take a 'cdrom' parameter can now be
passed NULL, and will act on the last successfully opened CD-ROM.
0.9.8:
No changes, bugfixes only.
0.9.7:
No changes, bugfixes only.
0.9.6:
Added a fast rectangle fill function: SDL_FillRect()
Addition of a useful function for getting info on the video hardware:
const SDL_VideoInfo *SDL_GetVideoInfo(void)
This function replaces SDL_GetDisplayFormat().
Initial support for double-buffering:
Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
Update the screen with a new function: SDL_Flip()
SDL_AllocSurface() takes two new flags:
SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
and if the hardware supports hardware acceleration of colorkey blits
between two surfaces in video memory, to place the surface in video
memory if possible, otherwise it will be placed in system memory.
SDL_SRCALPHA means that the surface will be used for alpha blits and
if the hardware supports hardware acceleration of alpha blits between
two surfaces in video memory, to place the surface in video memory
if possible, otherwise it will be placed in system memory.
SDL_HWSURFACE now means that the surface will be created with the
same format as the display surface, since having surfaces in video
memory is only useful for fast blitting to the screen, and you can't
blit surfaces with different surface formats in video memory.
0.9.5:
You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
that the icon consists of the entire image.
SDL_LowerBlit() is back -- but don't use it on the display surface.
It is exactly the same as SDL_MiddleBlit(), but doesn't check for
thread safety.
Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
a FILE pointer instead of a file name.
Added CD-ROM audio control API:
SDL_CDNumDrives()
SDL_CDName()
SDL_CDOpen()
SDL_CDStatus()
SDL_CDPlayTracks()
SDL_CDPlay()
SDL_CDPause()
SDL_CDResume()
SDL_CDStop()
SDL_CDEject()
SDL_CDClose()
0.9.4:
No changes, bugfixes only.
0.9.3:
Mouse motion event now includes relative motion information:
Sint16 event->motion.xrel, Sint16 event->motion.yrel
X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
(Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
0.9.2:
No changes, bugfixes only.
0.9.1:
Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
automatically mapped on blit.
0.8.0:
SDL stable release

629
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<HTML>
<HEAD><TITLE>SDL Stable Release</TITLE></HEAD>
<BODY BGCOLOR="#FFEBCD" TEXT="#000000">
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
<P>
This source is stable, and is fully tested on all supported platforms.<br>
Please send bug reports or questions to the SDL mailing list:<br>
<a href="http://www.libsdl.org/mailing-list.php"
>http://www.libsdl.org/mailing-list.php</a><br>
The latest stable release may be found on the
<a href="http://www.libsdl.org/">SDL website</A>.
</P>
<H2> <A HREF="docs/index.html">API Documentation</A> </H2>
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
<H2> SDL 1.2.14 Release Notes </H2>
<P>
SDL 1.2.14 is a significant bug fix release and a recommended update.
</P>
<H3> General Notes </H3>
<BLOCKQUOTE>
<P>
Fixed flicker when resizing the SDL window
</P>
<P>
Fixed crash in SDL_SetGammaRamp()
</P>
<P>
Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
</P>
<P>
Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys.
</P>
<P>
Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
</P>
<P>
Fixed a threading crash when a few threads are rapidly created and complete.
</P>
<P>
Increased accuracy of alpha blending routines.
</P>
<P>
Fixed crash loading BMP files saved with the scanlines inverted.
</P>
<P>
Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event.
</P>
<P>
Added doxygen documentation for the SDL API headers.
</P>
</BLOCKQUOTE>
<H3> Unix Notes </H3>
<BLOCKQUOTE>
<P>
Fixed potential memory corruption due to assembly bug with SDL_revcpy()
</P>
<P>
Fixed crashes trying to detect SSE features on x86_64 architecture.
</P>
<P>
Fixed assembly for GCC optimized 50% alpha blending blits.
</P>
<P>
Added configure option --enable-screensaver, to allow enabling the screensaver by default.
</P>
<P>
Use XResetScreenSaver() instead of disabling screensaver entirely.
</P>
<P>
Removed the maximum window size limitation on X11.
</P>
<P>
Fixed SDL_GL_SWAP_CONTROL on X11.
</P>
<P>
Fixed setting the X11 window input hint.
</P>
<P>
Fixed distorted X11 window icon for some visuals.
</P>
<P>
Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
</P>
<P>
SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
</P>
<P>
Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.
</P>
<P>
The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
</P>
<P>
Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
<BR>
Valid values are:
<UL>
<LI>not set - Not rotating, no shadow.
<LI>"NONE" - Not rotating, but still using shadow.
<LI>"CW" - Rotating screen clockwise.
<LI>"UD" - Rotating screen upside down.
<LI>"CCW" - Rotating screen counter clockwise.
</UL>
</P>
<P>
Fixed DirectFB detection on some Linux distributions.
</P>
<P>
Added code to use the PS3 SPE processors for YUV conversion on Linux.
</P>
<P>
Updated ALSA support to the latest stable API
</P>
<P>
ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.)
</P>
<P>
Improved support for PulseAudio
</P>
<P>
The Network Audio System support is now dynamically loaded at runtime.
</P>
<P>
Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
</P>
<P>
Fixed crash in SDL_Quit() when a joystick has been unplugged.
</P>
</BLOCKQUOTE>
<H3> Windows Notes </H3>
<BLOCKQUOTE>
<P>
Verified 100% compatibility with Windows 7.
</P>
<P>
Prevent loss of OpenGL context when setting the video mode in response to a window resize event.
</P>
<P>
Fixed video initialization with SDL_WINDOWID on Windows XP.
</P>
<P>
Improved mouse input responsiveness for first-person-shooter games.
</P>
<P>
IME messages are now generated for localized input.
</P>
<P>
SDL_RWFromFile() takes a UTF-8 filename when opening a file.
</P>
<P>
The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.
</P>
<P>
Fixed dynamic object loading on Windows CE.
</P>
</BLOCKQUOTE>
<H3> Mac OS X Notes </H3>
<BLOCKQUOTE>
<P>
SDL now builds on Mac OS X 10.6 (Snow Leopard).
<BR>
Eric Wing posted a good rundown on the numerous changes here: <A HREF="http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html">http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html</A>
</P>
<P>
The X11 video driver is built by default.
</P>
<P>
Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
</P>
<P>
Fixed setting the starting working directory in release builds.
</P>
</BLOCKQUOTE>
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
<H2> SDL 1.2.13 Release Notes </H2>
<P>
SDL 1.2.13 is a minor bug fix release.
</P>
<H3> General Notes </H3>
<BLOCKQUOTE>
<P>
Fixed link error when building with Intel Compiler 10.
</P>
<P>
Removed stray C++ comment from public headers.
</P>
</BLOCKQUOTE>
<H3> Unix Notes </H3>
<BLOCKQUOTE>
<P>
Fixed crash in SDL_SoftStretch() on secure operating systems.
</P>
<P>
Fixed undefined symbol on X11 implementations without UTF-8 support.
</P>
<P>
Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver.
</P>
<P>
Scan for all joysticks on Linux instead of stopping at one that was removed.
</P>
<P>
Fixed use of sdl-config arguments in sdl.m4
</P>
</BLOCKQUOTE>
<H3> Windows Notes </H3>
<BLOCKQUOTE>
<P>
Fixed crash when a video driver reports higher than 32 bpp video modes.
</P>
<P>
Fixed restoring the desktop after setting a 24-bit OpenGL video mode.
</P>
<P>
Fixed window titles on Windows 95/98/ME.
</P>
<P>
Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants for extended mouse buttons.
</P>
<P>
Added support for quoted command line arguments.
</P>
</BLOCKQUOTE>
<H3> Mac OS X Notes </H3>
<BLOCKQUOTE>
<P>
SDL now builds on Mac OS X 10.5 (Leopard).
</P>
<P>
Fixed high frequency crash involving text input.
</P>
<P>
Fixed beeping when the escape key is pressed and UNICODE translation is enabled.
</P>
<P>
Improved trackpad scrolling support.
</P>
<P>
Fixed joystick hat reporting for certain joysticks.
</P>
</BLOCKQUOTE>
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
<H2> SDL 1.2.12 Release Notes </H2>
<P>
SDL 1.2.12 is a minor bug fix release.
</P>
<H3> General Notes </H3>
<BLOCKQUOTE>
<P>
Added support for the PulseAudio sound server: http://www.pulseaudio.org/
</P>
<P>
Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11.
</P>
<P>
Fixed buffer overrun crash when resampling audio rates.
</P>
<P>
Fixed audio bug where converting to mono was doubling the volume.
</P>
<P>
Fixed off-by-one error in the C implementation of SDL_revcpy()
</P>
<P>
Fixed compiling with Sun Studio.
</P>
<P>
Support for AmigaOS has been removed from the main SDL code.
</P>
<P>
Support for Nokia 9210 "EPOC" driver has been removed from the main SDL code.
</P>
<P>
Unofficial support for the S60/SymbianOS platform has been added.
</P>
<P>
Unofficial support for the Nintendo DS platform has been added.
</P>
<P>
Reenabled MMX assembly for YUV overlay processing (GNU C Compiler only).
</P>
</BLOCKQUOTE>
<H3> Unix Notes </H3>
<BLOCKQUOTE>
<P>
Fixed detection of X11 DGA mouse support.
</P>
<P>
Improved XIM support for asian character sets.
</P>
<P>
The GFX_Display has been added to the X11 window information in SDL_syswm.h.
</P>
<P>
Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels.
</P>
<P>
Fixed hang or crash at startup if aRts can't access the hardware.
</P>
<P>
Fixed relative mouse mode when the cursor starts outside the X11 window.
</P>
<P>
Fixed accidental free of stack memory in X11 mouse acceleration code.
</P>
<P>
Closed minor memory leak in XME code.
</P>
<P>
Fixed TEXTRELs in the library to resolve some PIC issues.
</P>
</BLOCKQUOTE>
<H3> Windows Notes </H3>
<BLOCKQUOTE>
<P>
The GDI video driver makes better use of the palette in 8-bit modes.
</P>
<P>
The windib driver now supports more mouse buttons with WM_XBUTTON events.
</P>
<P>
On Windows, SDL_SetVideoMode() will re-create the window instead of failing if the multisample settings are changed.
</P>
<P>
Added support for UTF-8 window titles on Windows.
</P>
<P>
Fixed joystick detection on Windows.
</P>
<P>
Improved performance with Win32 file I/O.
</P>
<P>
Fixed HBITMAP leak in GAPI driver.
</P>
</BLOCKQUOTE>
<H3> Mac OS X Notes </H3>
<BLOCKQUOTE>
<P>
Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X.
</P>
<P>
Fixed YUV overlay crash inside Quicktime on Intel Mac OS X.
</P>
<P>
Fixed blitting alignment in Altivec alpha blit functions.
</P>
<P>
Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X.
</P>
<P>
Fixed joystick calibration code on Mac OS X.
</P>
<P>
Fixed mouse jitter when multiple motion events are queued up in Mac OS X.
</P>
<P>
Fixed changing the cursor in fullscreen mode on Mac OS X.
</P>
</BLOCKQUOTE>
<H3> Mac OS Classic Notes </H3>
<BLOCKQUOTE>
<P>
Added support for gamma ramps to both toolbox and DrawSprocket video drivers.
</P>
</BLOCKQUOTE>
<H3> BeOS Notes </H3>
<BLOCKQUOTE>
<P>
Implemented mouse grabbing and mouse relative mode on BeOS.
</P>
</BLOCKQUOTE>
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
<H2> SDL 1.2.11 Release Notes </H2>
<P>
SDL 1.2.11 is a minor bug fix release.
</P>
<H3> Unix Notes </H3>
<BLOCKQUOTE>
<P>
Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
</P>
<P>
Fixed building SDL with Xinerama disabled.
</P>
<P>
Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
</P>
<P>
Added pkgconfig configuration support.
</P>
</BLOCKQUOTE>
<H3> Windows Notes </H3>
<BLOCKQUOTE>
<P>
Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.
</P>
<P>
The Win32 window positioning code works properly for windows with menus.
</P>
<P>
DirectSound audio quality has been improved on certain sound cards.
</P>
<P>
Fixed 5.1 audio channel ordering on Windows and Mac OS X.
</P>
<P>
Plugged a couple of minor memory leaks in the windib video driver.
</P>
<P>
Fixed type collision with stdint.h when building with gcc on Win32.
</P>
<P>
Fixed building with the Digital Mars Compiler on Win32.
</P>
</BLOCKQUOTE>
<H3> Mac OS X Notes </H3>
<BLOCKQUOTE>
<P>
The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.
</P>
</BLOCKQUOTE>
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
<H2> SDL 1.2.10 Release Notes </H2>
<P>
SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.
</P>
<H3> API enhancements </H3>
<UL>
<LI>
If SDL_OpenAudio() is passed zero for the desired format
fields, the following environment variables will be used
to fill them in:
<pre><code>
SDL_AUDIO_FREQUENCY
SDL_AUDIO_FORMAT
SDL_AUDIO_CHANNELS
SDL_AUDIO_SAMPLES
</code></pre>
If an environment variable is not specified, it will be set
to a reasonable default value.
<LI>
SDL_SetVideoMode() now accepts 0 for width or height and will use
the current video mode (or the desktop mode if no mode has been set.)
<LI>
Added current_w and current_h to the SDL_VideoInfo structure,
which is set to the desktop resolution during video intialization,
and then set to the current resolution when a video mode is set.
<LI>
SDL_GL_LoadLibrary() will load the system default OpenGL library
if it is passed NULL as a parameter.
<LI>
Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
<LI>
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
<LI>
SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
<LI>
Added SDL_GetKeyRepeat() to query the key repeat settings.
<LI>
Added the "dummy" audio driver, which can be used to emulate audio
output without a sound card.
<LI>
Added SDL_config.h, with defaults for various build environments.
</UL>
<H3> General Notes </H3>
<BLOCKQUOTE>
<P>
The SDL website now has an <A HREF="http://www.libsdl.org/rss/rss.xml">RSS feed</A>!
<P>
The SDL development source code is now managed with <A HREF="http://www.libsdl.org/svn.php">Subversion</A>.
<P>
SDL now uses the Bugzilla <A HREF="http://bugzilla.libsdl.org/">bug tracking system</A>, hosted by icculus.org.
<P>
SDL is licensed under version 2.1 of the GNU Lesser General Public License.
<P>
The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment. See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.
<P>
SDL_opengl.h has been updated with the latest glext.h from <A HREF="http://oss.sgi.com/projects/ogl-sample/registry/">http://oss.sgi.com/projects/ogl-sample/registry/</A>
<P>
Alex Volkov contributed highly optimized RGB <-> RGBA blitters.
</BLOCKQUOTE>
<H3> Unix Notes </H3>
<BLOCKQUOTE>
<P>
The X11 libraries are dynamically loaded at runtime by default. This allows the distributed version of SDL to run on systems without X11 libraries installed.
<P>
The XiG XME extension code is now included in the X11 video driver by default.
<P>
XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers. You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.
<P>
Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes. Note that changing the video modes only works on screen 0.
<P>
XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.
<P>
SDL windows are no longer transparent in X11 compositing systems like XGL.
<P>
The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
<P>
The X11 input driver now uses XIM to handle international input.
<P>
The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers. This behavior will be formalized and selectable in SDL 1.3.
<P>
Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.
<P>
The DGA video driver now waits for pending blits involving surfaces before they are freed. This prevents display oddities when using SDL_DisplayFormat() to convert many images.
<P>
The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.
<P>
The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.
<P>
The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.
<P>
The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice. It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
<P>
The SVGAlib video driver now has support for banked (non-linear) video modes.
<P>
A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg. See the file README.wscons in the SDL source distribution for details.
<P>
Many patches have been incorporated from *BSD ports.
</BLOCKQUOTE>
<H3> Windows Notes </H3>
<BLOCKQUOTE>
<P>
The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".
<P>
SDL has been ported to 64-bit Windows.
<P>
Dmitry Yakimov contributed a GAPI video driver for Windows CE.
<P>
The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions. A full API for querying and selecting refresh rates is planned for SDL 1.3.
<P>
Dialog boxes are now shown when SDL is in windowed OpenGL mode.
<P>
The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
<P>
An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
<P>
Window positions are retained when switching between fullscreen and windowed modes.
<P>
ToUnicode() is used, when available, for improved handling of international keyboard input.
<P>
The PrtScrn is now treated normally with both key down and key up events.
<P>
Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.
<P>
Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.
<P>
An MCI error when playing the last track on a CD-ROM has been fixed.
<P>
OpenWatcom projects for building SDL have been provided by Marc Peter.
</BLOCKQUOTE>
<H3> Mac OS X Notes </H3>
<BLOCKQUOTE>
<P>
SDL now supports building Universal binaries, both through Xcode projects and when using configure/make. See README.MacOSX in the SDL source archive for details.
<P>
The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.
<P>
Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.
<P>
Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.
</BLOCKQUOTE>
<H3> OS/2 Notes </H3>
<BLOCKQUOTE>
<P>
Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle. See the file README.OS2 in the SDL source distribution for details.
</BLOCKQUOTE>
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
</BODY>
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL.h
* Main include header for the SDL library
*/
#ifndef _SDL_H
#define _SDL_H
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_loadso.h"
#include "SDL_mutex.h"
#include "SDL_rwops.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** @file SDL.h
* @note As of version 0.5, SDL is loaded dynamically into the application
*/
/** @name SDL_INIT Flags
* These are the flags which may be passed to SDL_Init() -- you should
* specify the subsystems which you will be using in your application.
*/
/*@{*/
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
/*@}*/
/** This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/** This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/** This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/** This function returns mask of the specified subsystems which have
* been initialized.
* If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/** This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_H */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file SDL_active.h
* Include file for SDL application focus event handling
*/
#ifndef _SDL_active_h
#define _SDL_active_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** @name The available application states */
/*@{*/
#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */
#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */
#define SDL_APPACTIVE 0x04 /**< The application is active */
/*@}*/
/* Function prototypes */
/**
* This function returns the current state of the application, which is a
* bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
* see your application, otherwise it has been iconified or disabled.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_active_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file SDL_audio.h
* Access to the raw audio mixing buffer for the SDL library
*/
#ifndef _SDL_audio_h
#define _SDL_audio_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* When filling in the desired audio spec structure,
* - 'desired->freq' should be the desired audio frequency in samples-per-second.
* - 'desired->format' should be the desired audio format.
* - 'desired->samples' is the desired size of the audio buffer, in samples.
* This number should be a power of two, and may be adjusted by the audio
* driver to a value more suitable for the hardware. Good values seem to
* range between 512 and 8096 inclusive, depending on the application and
* CPU speed. Smaller values yield faster response time, but can lead
* to underflow if the application is doing heavy processing and cannot
* fill the audio buffer in time. A stereo sample consists of both right
* and left channels in LR ordering.
* Note that the number of samples is directly related to time by the
* following formula: ms = (samples*1000)/freq
* - 'desired->size' is the size in bytes of the audio buffer, and is
* calculated by SDL_OpenAudio().
* - 'desired->silence' is the value used to set the buffer to silence,
* and is calculated by SDL_OpenAudio().
* - 'desired->callback' should be set to a function that will be called
* when the audio device is ready for more data. It is passed a pointer
* to the audio buffer, and the length in bytes of the audio buffer.
* This function usually runs in a separate thread, and so you should
* protect data structures that it accesses by calling SDL_LockAudio()
* and SDL_UnlockAudio() in your code.
* - 'desired->userdata' is passed as the first parameter to your callback
* function.
*
* @note The calculated values in this structure are calculated by SDL_OpenAudio()
*
*/
typedef struct SDL_AudioSpec {
int freq; /**< DSP frequency -- samples per second */
Uint16 format; /**< Audio data format */
Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
Uint8 silence; /**< Audio buffer silence value (calculated) */
Uint16 samples; /**< Audio buffer size in samples (power of 2) */
Uint16 padding; /**< Necessary for some compile environments */
Uint32 size; /**< Audio buffer size in bytes (calculated) */
/**
* This function is called when the audio device needs more data.
*
* @param[out] stream A pointer to the audio data buffer
* @param[in] len The length of the audio buffer in bytes.
*
* Once the callback returns, the buffer will no longer be valid.
* Stereo samples are stored in a LRLRLR ordering.
*/
void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
void *userdata;
} SDL_AudioSpec;
/**
* @name Audio format flags
* defaults to LSB byte order
*/
/*@{*/
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
/**
* @name Native audio byte ordering
*/
/*@{*/
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
#else
#define AUDIO_U16SYS AUDIO_U16MSB
#define AUDIO_S16SYS AUDIO_S16MSB
#endif
/*@}*/
/*@}*/
/** A structure to hold a set of audio conversion filters and buffers */
typedef struct SDL_AudioCVT {
int needed; /**< Set to 1 if conversion possible */
Uint16 src_format; /**< Source audio format */
Uint16 dst_format; /**< Target audio format */
double rate_incr; /**< Rate conversion increment */
Uint8 *buf; /**< Buffer to hold entire audio data */
int len; /**< Length of original audio buffer */
int len_cvt; /**< Length of converted audio buffer */
int len_mult; /**< buffer must be len*len_mult big */
double len_ratio; /**< Given len, final size is len*len_ratio */
void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
int filter_index; /**< Current audio conversion function */
} SDL_AudioCVT;
/* Function prototypes */
/**
* @name Audio Init and Quit
* These functions are used internally, and should not be used unless you
* have a specific need to specify the audio driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/*@{*/
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
/*@}*/
/**
* This function fills the given character buffer with the name of the
* current audio driver, and returns a pointer to it if the audio driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
/**
* This function opens the audio device with the desired parameters, and
* returns 0 if successful, placing the actual hardware parameters in the
* structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
* data passed to the callback function will be guaranteed to be in the
* requested format, and will be automatically converted to the hardware
* audio format if necessary. This function returns -1 if it failed
* to open the audio device, or couldn't set up the audio thread.
*
* The audio device starts out playing silence when it's opened, and should
* be enabled for playing by calling SDL_PauseAudio(0) when you are ready
* for your audio callback function to be called. Since the audio driver
* may modify the requested size of the audio buffer, you should allocate
* any local mixing buffers after you open the audio device.
*
* @sa SDL_AudioSpec
*/
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
typedef enum {
SDL_AUDIO_STOPPED = 0,
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
} SDL_audiostatus;
/** Get the current audio state */
extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
/**
* This function pauses and unpauses the audio callback processing.
* It should be called with a parameter of 0 after opening the audio
* device to start playing sound. This is so you can safely initialize
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
/**
* This function loads a WAVE from the data source, automatically freeing
* that source if 'freesrc' is non-zero. For example, to load a WAVE file,
* you could do:
* @code SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); @endcode
*
* If this function succeeds, it returns the given SDL_AudioSpec,
* filled with the audio data format of the wave data, and sets
* 'audio_buf' to a malloc()'d buffer containing the audio data,
* and sets 'audio_len' to the length of that audio buffer, in bytes.
* You need to free the audio buffer with SDL_FreeWAV() when you are
* done with it.
*
* This function returns NULL and sets the SDL error message if the
* wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/
extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
/** Compatibility convenience function -- loads a WAV from a file */
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
/**
* This function frees data previously allocated with SDL_LoadWAV_RW()
*/
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
/**
* This function takes a source format and rate and a destination format
* and rate, and initializes the 'cvt' structure with information needed
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
* to the other.
*
* @return This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
Uint16 src_format, Uint8 src_channels, int src_rate,
Uint16 dst_format, Uint8 dst_channels, int dst_rate);
/**
* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
* created an audio buffer cvt->buf, and filled it with cvt->len bytes of
* audio data in the source format, this function will convert it in-place
* to the desired format.
* The data conversion may expand the size of the audio data, so the buffer
* cvt->buf should be allocated after the cvt structure is initialized by
* SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
*/
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
#define SDL_MIX_MAXVOLUME 128
/**
* This takes two audio buffers of the playing audio format and mixes
* them, performing addition, volume adjustment, and overflow clipping.
* The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume. Note this does not change hardware volume.
* This is provided for convenience -- you can mix your own audio data.
*/
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/**
* @name Audio Locks
* The lock manipulated by these functions protects the callback function.
* During a LockAudio/UnlockAudio pair, you can be guaranteed that the
* callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
/*@{*/
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
/*@}*/
/**
* This function shuts down audio processing and closes the audio device.
*/
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_audio_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file SDL_byteorder.h
* @deprecated Use SDL_endian.h instead
*/
/* DEPRECATED */
#include "SDL_endian.h"

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file SDL_cdrom.h
* This is the CD-audio control API for Simple DirectMedia Layer
*/
#ifndef _SDL_cdrom_h
#define _SDL_cdrom_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file SDL_cdrom.h
* In order to use these functions, SDL_Init() must have been called
* with the SDL_INIT_CDROM flag. This causes SDL to scan the system
* for CD-ROM drives, and load appropriate drivers.
*/
/** The maximum number of CD-ROM tracks on a disk */
#define SDL_MAX_TRACKS 99
/** @name Track Types
* The types of CD-ROM track possible
*/
/*@{*/
#define SDL_AUDIO_TRACK 0x00
#define SDL_DATA_TRACK 0x04
/*@}*/
/** The possible states which a CD-ROM drive can be in. */
typedef enum {
CD_TRAYEMPTY,
CD_STOPPED,
CD_PLAYING,
CD_PAUSED,
CD_ERROR = -1
} CDstatus;
/** Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status) ((int)(status) > 0)
typedef struct SDL_CDtrack {
Uint8 id; /**< Track number */
Uint8 type; /**< Data or audio track */
Uint16 unused;
Uint32 length; /**< Length, in frames, of this track */
Uint32 offset; /**< Offset, in frames, from start of disk */
} SDL_CDtrack;
/** This structure is only current as of the last call to SDL_CDStatus() */
typedef struct SDL_CD {
int id; /**< Private drive identifier */
CDstatus status; /**< Current drive status */
/** The rest of this structure is only valid if there's a CD in drive */
/*@{*/
int numtracks; /**< Number of tracks on disk */
int cur_track; /**< Current track position */
int cur_frame; /**< Current frame offset within current track */
SDL_CDtrack track[SDL_MAX_TRACKS+1];
/*@}*/
} SDL_CD;
/** @name Frames / MSF Conversion Functions
* Conversion functions from frames to Minute/Second/Frames and vice versa
*/
/*@{*/
#define CD_FPS 75
#define FRAMES_TO_MSF(f, M,S,F) { \
int value = f; \
*(F) = value%CD_FPS; \
value /= CD_FPS; \
*(S) = value%60; \
value /= 60; \
*(M) = value; \
}
#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/*@}*/
/* CD-audio API functions: */
/**
* Returns the number of CD-ROM drives on the system, or -1 if
* SDL_Init() has not been called with the SDL_INIT_CDROM flag.
*/
extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
/**
* Returns a human-readable, system-dependent identifier for the CD-ROM.
* Example:
* - "/dev/cdrom"
* - "E:"
* - "/dev/disk/ide/1/master"
*/
extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
/**
* Opens a CD-ROM drive for access. It returns a drive handle on success,
* or NULL if the drive was invalid or busy. This newly opened CD-ROM
* becomes the default CD used when other CD functions are passed a NULL
* CD-ROM handle.
* Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
*/
extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
/**
* This function returns the current status of the given drive.
* If the drive has a CD in it, the table of contents of the CD and current
* play position of the CD will be stored in the SDL_CD structure.
*/
extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
/**
* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
* tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
* until the end of the CD. This function will skip data tracks.
* This function should only be called after calling SDL_CDStatus() to
* get track information about the CD.
* For example:
* @code
* // Play entire CD:
* if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
* SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
* // Play last track:
* if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
* SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
* }
* // Play first and second track and 10 seconds of third track:
* if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
* SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
* @endcode
*
* @return This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
int start_track, int start_frame, int ntracks, int nframes);
/**
* Play the given CD starting at 'start' frame for 'length' frames.
* @return It returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
/** Pause play
* @return returns 0, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
/** Resume play
* @return returns 0, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
/** Stop play
* @return returns 0, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
/** Eject CD-ROM
* @return returns 0, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
/** Closes the handle for the CD-ROM drive */
extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_video_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_h
#define _SDL_config_h
#include "SDL_platform.h"
/* Add any platform that doesn't build using the configure system */
#if defined(__DREAMCAST__)
#include "SDL_config_dreamcast.h"
#elif defined(__MACOS__)
#include "SDL_config_macos.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__SYMBIAN32__)
#include "SDL_config_symbian.h" /* must be before win32! */
#elif defined(__WIN32__)
#include "SDL_config_win32.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#else
#include "SDL_config_minimal.h"
#endif /* platform config */
#endif /* _SDL_config_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_amiga_h
#define _SDL_config_amiga_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_AHI 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#define SDL_CDROM_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_AMIGA 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DUMMY 1
/* Enable various threading systems */
#define SDL_THREAD_AMIGA 1
/* Enable various timer systems */
#define SDL_TIMER_AMIGA 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_CYBERGRAPHICS 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
#endif /* _SDL_config_amiga_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_dreamcast_h
#define _SDL_config_dreamcast_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRDUP 1
#define HAVE_INDEX 1
#define HAVE_RINDEX 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRICMP 1
#define HAVE_STRCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_DC 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#define SDL_CDROM_DC 1
/* Enable various input drivers */
#define SDL_JOYSTICK_DC 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DUMMY 1
/* Enable various threading systems */
#define SDL_THREAD_DC 1
/* Enable various timer systems */
#define SDL_TIMER_DC 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DC 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif /* _SDL_config_dreamcast_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_macos_h
#define _SDL_config_macos_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#include <MacTypes.h>
typedef SInt8 int8_t;
typedef UInt8 uint8_t;
typedef SInt16 int16_t;
typedef UInt16 uint16_t;
typedef SInt32 int32_t;
typedef UInt32 uint32_t;
typedef SInt64 int64_t;
typedef UInt64 uint64_t;
typedef unsigned long uintptr_t;
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_SSCANF 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_SNDMGR 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#if TARGET_API_MAC_CARBON
#define SDL_CDROM_DUMMY 1
#else
#define SDL_CDROM_MACOS 1
#endif
/* Enable various input drivers */
#if TARGET_API_MAC_CARBON
#define SDL_JOYSTICK_DUMMY 1
#else
#define SDL_JOYSTICK_MACOS 1
#endif
/* Enable various shared object loading systems */
#define SDL_LOADSO_MACOS 1
/* Enable various threading systems */
#define SDL_THREADS_DISABLED 1
/* Enable various timer systems */
#define SDL_TIMER_MACOS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1
#define SDL_VIDEO_DRIVER_TOOLBOX 1
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
#endif /* _SDL_config_macos_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_macosx_h
#define _SDL_config_macosx_h
#include "SDL_platform.h"
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>
/* This is a set of defines to configure the SDL features */
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
#define HAVE_ALLOCA_H 1
#endif
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#define SDL_CDROM_MACOSX 1
/* Enable various input drivers */
#define SDL_JOYSTICK_IOKIT 1
/* Enable various shared object loading systems */
#ifdef __ppc__
/* For Mac OS X 10.2 compatibility */
#define SDL_LOADSO_DLCOMPAT 1
#else
#define SDL_LOADSO_DLOPEN 1
#endif
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON))
#define SDL_VIDEO_DRIVER_TOOLBOX 1
#else
#define SDL_VIDEO_DRIVER_QUARTZ 1
#endif
#define SDL_VIDEO_DRIVER_DGA 1
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_X11_DGAMOUSE 1
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER "/usr/X11R6/lib/libXrender.1.dylib"
#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#define SDL_VIDEO_DRIVER_X11_XME 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XV 1
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_GLX 1
/* Disable screensaver */
#define SDL_VIDEO_DISABLE_SCREENSAVER 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS 1
#endif
#endif /* _SDL_config_macosx_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_minimal_h
#define _SDL_config_minimal_h
#include "SDL_platform.h"
/* This is the minimal configuration that can be used to build SDL */
#include <stdarg.h>
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned int size_t;
typedef unsigned long uintptr_t;
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DISABLED 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
/* Enable the stub timer support (src/timer/dummy/\*.c) */
#define SDL_TIMERS_DISABLED 1
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif /* _SDL_config_minimal_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_nds_h
#define _SDL_config_nds_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C datatypes */
#define SDL_HAS_64BIT_TYPE 1
/* Endianness */
#define SDL_BYTEORDER 1234
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SETJMP 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_NDS 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DISABLED 1
/* Enable various input drivers */
#define SDL_JOYSTICK_NDS 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
/* Enable various timer systems */
#define SDL_TIMER_NDS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_NDS 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif /* _SDL_config_nds_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_os2_h
#define _SDL_config_os2_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned int size_t;
typedef unsigned long uintptr_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#define SDL_HAS_64BIT_TYPE 1
/* Use Watcom's LIBC */
#define HAVE_LIBC 1
/* Useful headers */
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_INDEX 1
#define HAVE_RINDEX 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__UITOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE__I64TOA 1
#define HAVE__UI64TOA 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRICMP 1
#define HAVE_STRCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SETJMP 1
#define HAVE_CLOCK_GETTIME 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_DART 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#define SDL_CDROM_OS2 1
/* Enable various input drivers */
#define SDL_JOYSTICK_OS2 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_OS2 1
/* Enable various threading systems */
#define SDL_THREAD_OS2 1
/* Enable various timer systems */
#define SDL_TIMER_OS2 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OS2FS 1
/* Enable OpenGL support */
/* Nothing here yet for OS/2... :( */
/* Enable assembly routines where available */
#define SDL_ASSEMBLY_ROUTINES 1
#endif /* _SDL_config_os2_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/*
Symbian version Markus Mertama
*/
#ifndef _SDL_CONFIG_SYMBIAN_H
#define _SDL_CONFIG_SYMBIAN_H
#include "SDL_platform.h"
/* This is the minimal configuration that can be used to build SDL */
#include <stdarg.h>
#include <stddef.h>
#ifdef __GCCE__
#define SYMBIAN32_GCCE
#endif
#ifndef _SIZE_T_DEFINED
typedef unsigned int size_t;
#endif
#ifndef _INTPTR_T_DECLARED
typedef unsigned int uintptr_t;
#endif
#ifndef _INT8_T_DECLARED
typedef signed char int8_t;
#endif
#ifndef _UINT8_T_DECLARED
typedef unsigned char uint8_t;
#endif
#ifndef _INT16_T_DECLARED
typedef signed short int16_t;
#endif
#ifndef _UINT16_T_DECLARED
typedef unsigned short uint16_t;
#endif
#ifndef _INT32_T_DECLARED
typedef signed int int32_t;
#endif
#ifndef _UINT32_T_DECLARED
typedef unsigned int uint32_t;
#endif
#ifndef _INT64_T_DECLARED
typedef signed long long int64_t;
#endif
#ifndef _UINT64_T_DECLARED
typedef unsigned long long uint64_t;
#endif
#define SDL_AUDIO_DRIVER_EPOCAUDIO 1
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DISABLED 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
#define SDL_THREAD_SYMBIAN 1
#define SDL_VIDEO_DRIVER_EPOC 1
#define SDL_VIDEO_OPENGL 0
#define SDL_HAS_64BIT_TYPE 1
#define HAVE_LIBC 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
/*#define HAVE_ALLOCA 1*/
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRUPR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/*#define HAVE__STRICMP 1*/
#define HAVE__STRNICMP 1
#define HAVE_SSCANF 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif /* _SDL_CONFIG_SYMBIAN_H */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_win32_h
#define _SDL_config_win32_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if defined(__GNUC__) || defined(__DMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#define SDL_HAS_64BIT_TYPE 1
/* Enabled for SDL 1.2 (binary compatibility) */
#define HAVE_LIBC 1
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#ifndef _WIN32_WCE
#define HAVE_SIGNAL_H 1
#endif
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_SSCANF 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
/* Enable various audio drivers */
#ifndef _WIN32_WCE
#define SDL_AUDIO_DRIVER_DSOUND 1
#endif
#define SDL_AUDIO_DRIVER_WAVEOUT 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#ifdef _WIN32_WCE
#define SDL_CDROM_DISABLED 1
#else
#define SDL_CDROM_WIN32 1
#endif
/* Enable various input drivers */
#ifdef _WIN32_WCE
#define SDL_JOYSTICK_DISABLED 1
#else
#define SDL_JOYSTICK_WINMM 1
#endif
/* Enable various shared object loading systems */
#define SDL_LOADSO_WIN32 1
/* Enable various threading systems */
#define SDL_THREAD_WIN32 1
/* Enable various timer systems */
#ifdef _WIN32_WCE
#define SDL_TIMER_WINCE 1
#else
#define SDL_TIMER_WIN32 1
#endif
/* Enable various video drivers */
#ifdef _WIN32_WCE
#define SDL_VIDEO_DRIVER_GAPI 1
#endif
#ifndef _WIN32_WCE
#define SDL_VIDEO_DRIVER_DDRAW 1
#endif
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDIB 1
/* Enable OpenGL support */
#ifndef _WIN32_WCE
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#endif
/* Disable screensaver */
#define SDL_VIDEO_DISABLE_SCREENSAVER 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* _SDL_config_win32_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file SDL_cpuinfo.h
* CPU feature detection for SDL
*/
#ifndef _SDL_cpuinfo_h
#define _SDL_cpuinfo_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** This function returns true if the CPU has the RDTSC instruction */
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
/** This function returns true if the CPU has MMX features */
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
/** This function returns true if the CPU has MMX Ext. features */
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
/** This function returns true if the CPU has 3DNow features */
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
/** This function returns true if the CPU has 3DNow! Ext. features */
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
/** This function returns true if the CPU has SSE features */
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
/** This function returns true if the CPU has SSE2 features */
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
/** This function returns true if the CPU has AltiVec features */
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_cpuinfo_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file SDL_endian.h
* Functions for reading and writing endian-specific values
*/
#ifndef _SDL_endian_h
#define _SDL_endian_h
#include "SDL_stdinc.h"
/** @name SDL_ENDIANs
* The two types of endianness
*/
/*@{*/
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/*@}*/
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MISPEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* !SDL_BYTEORDER */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* @name SDL_Swap Functions
* Use inline functions for compilers that support them, and static
* functions for those that do not. Because these functions become
* static for compilers that do not support inline functions, this
* header should only be included in files that actually use them.
*/
/*@{*/
#if defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
Uint16 result;
__asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc");
return x;
}
#else
static __inline__ Uint16 SDL_Swap16(Uint16 x) {
return((x<<8)|(x>>8));
}
#endif
#if defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
__asm__("bswap %0" : "=r" (x) : "0" (x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0" : "=r" (x) : "0" (x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
Uint32 result;
__asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x));
__asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x));
__asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x));
return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc");
return x;
}
#else
static __inline__ Uint32 SDL_Swap32(Uint32 x) {
return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24));
}
#endif
#ifdef SDL_HAS_64BIT_TYPE
#if defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
union {
struct { Uint32 a,b; } s;
Uint64 u;
} v;
v.u = x;
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
: "=r" (v.s.a), "=r" (v.s.b)
: "0" (v.s.a), "1" (v.s.b));
return v.u;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0" : "=r" (x) : "0" (x));
return x;
}
#else
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x >>= 32;
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x = SDL_Swap32(lo);
x <<= 32;
x |= SDL_Swap32(hi);
return(x);
}
#endif
#else
/* This is mainly to keep compilers from complaining in SDL code.
* If there is no real 64-bit datatype, then compilers will complain about
* the fake 64-bit datatype that SDL provides when it compiles user code.
*/
#define SDL_Swap64(X) (X)
#endif /* SDL_HAS_64BIT_TYPE */
/*@}*/
/**
* @name SDL_SwapLE and SDL_SwapBE Functions
* Byteswap item from the specified endianness to the native endianness
*/
/*@{*/
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#endif
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_endian_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file SDL_error.h
* Simple error message routines for SDL
*/
#ifndef _SDL_error_h
#define _SDL_error_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* @name Public functions
*/
/*@{*/
extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
extern DECLSPEC char * SDLCALL SDL_GetError(void);
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/*@}*/
/**
* @name Private functions
* @internal Private error message function - used internally
*/
/*@{*/
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
typedef enum {
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_UNSUPPORTED,
SDL_LASTERROR
} SDL_errorcode;
extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_error_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file SDL_events.h
* Include file for SDL event handling
*/
#ifndef _SDL_events_h
#define _SDL_events_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_active.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_quit.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** @name General keyboard/mouse state definitions */
/*@{*/
#define SDL_RELEASED 0
#define SDL_PRESSED 1
/*@}*/
/** Event enumerations */
typedef enum {
SDL_NOEVENT = 0, /**< Unused (do not remove) */
SDL_ACTIVEEVENT, /**< Application loses/gains visibility */
SDL_KEYDOWN, /**< Keys pressed */
SDL_KEYUP, /**< Keys released */
SDL_MOUSEMOTION, /**< Mouse moved */
SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
SDL_MOUSEBUTTONUP, /**< Mouse button released */
SDL_JOYAXISMOTION, /**< Joystick axis motion */
SDL_JOYBALLMOTION, /**< Joystick trackball motion */
SDL_JOYHATMOTION, /**< Joystick hat position change */
SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
SDL_JOYBUTTONUP, /**< Joystick button released */
SDL_QUIT, /**< User-requested quit */
SDL_SYSWMEVENT, /**< System specific event */
SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */
SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */
SDL_VIDEORESIZE, /**< User resized video mode */
SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */
SDL_EVENT_RESERVED2, /**< Reserved for future use.. */
SDL_EVENT_RESERVED3, /**< Reserved for future use.. */
SDL_EVENT_RESERVED4, /**< Reserved for future use.. */
SDL_EVENT_RESERVED5, /**< Reserved for future use.. */
SDL_EVENT_RESERVED6, /**< Reserved for future use.. */
SDL_EVENT_RESERVED7, /**< Reserved for future use.. */
/** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
SDL_USEREVENT = 24,
/** This last event is only for bounding internal arrays
* It is the number of bits in the event mask datatype -- Uint32
*/
SDL_NUMEVENTS = 32
} SDL_EventType;
/** @name Predefined event masks */
/*@{*/
#define SDL_EVENTMASK(X) (1<<(X))
typedef enum {
SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
SDL_EVENTMASK(SDL_KEYUP),
SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
SDL_EVENTMASK(SDL_JOYBALLMOTION)|
SDL_EVENTMASK(SDL_JOYHATMOTION)|
SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
} SDL_EventMask ;
#define SDL_ALLEVENTS 0xFFFFFFFF
/*@}*/
/** Application visibility event structure */
typedef struct SDL_ActiveEvent {
Uint8 type; /**< SDL_ACTIVEEVENT */
Uint8 gain; /**< Whether given states were gained or lost (1/0) */
Uint8 state; /**< A mask of the focus states */
} SDL_ActiveEvent;
/** Keyboard event structure */
typedef struct SDL_KeyboardEvent {
Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
Uint8 which; /**< The keyboard device index */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
SDL_keysym keysym;
} SDL_KeyboardEvent;
/** Mouse motion event structure */
typedef struct SDL_MouseMotionEvent {
Uint8 type; /**< SDL_MOUSEMOTION */
Uint8 which; /**< The mouse device index */
Uint8 state; /**< The current button state */
Uint16 x, y; /**< The X/Y coordinates of the mouse */
Sint16 xrel; /**< The relative motion in the X direction */
Sint16 yrel; /**< The relative motion in the Y direction */
} SDL_MouseMotionEvent;
/** Mouse button event structure */
typedef struct SDL_MouseButtonEvent {
Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
Uint8 which; /**< The mouse device index */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */
} SDL_MouseButtonEvent;
/** Joystick axis motion event structure */
typedef struct SDL_JoyAxisEvent {
Uint8 type; /**< SDL_JOYAXISMOTION */
Uint8 which; /**< The joystick device index */
Uint8 axis; /**< The joystick axis index */
Sint16 value; /**< The axis value (range: -32768 to 32767) */
} SDL_JoyAxisEvent;
/** Joystick trackball motion event structure */
typedef struct SDL_JoyBallEvent {
Uint8 type; /**< SDL_JOYBALLMOTION */
Uint8 which; /**< The joystick device index */
Uint8 ball; /**< The joystick trackball index */
Sint16 xrel; /**< The relative motion in the X direction */
Sint16 yrel; /**< The relative motion in the Y direction */
} SDL_JoyBallEvent;
/** Joystick hat position change event structure */
typedef struct SDL_JoyHatEvent {
Uint8 type; /**< SDL_JOYHATMOTION */
Uint8 which; /**< The joystick device index */
Uint8 hat; /**< The joystick hat index */
Uint8 value; /**< The hat position value:
* SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
* SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
* SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
* Note that zero means the POV is centered.
*/
} SDL_JoyHatEvent;
/** Joystick button event structure */
typedef struct SDL_JoyButtonEvent {
Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
Uint8 which; /**< The joystick device index */
Uint8 button; /**< The joystick button index */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
} SDL_JoyButtonEvent;
/** The "window resized" event
* When you get this event, you are responsible for setting a new video
* mode with the new width and height.
*/
typedef struct SDL_ResizeEvent {
Uint8 type; /**< SDL_VIDEORESIZE */
int w; /**< New width */
int h; /**< New height */
} SDL_ResizeEvent;
/** The "screen redraw" event */
typedef struct SDL_ExposeEvent {
Uint8 type; /**< SDL_VIDEOEXPOSE */
} SDL_ExposeEvent;
/** The "quit requested" event */
typedef struct SDL_QuitEvent {
Uint8 type; /**< SDL_QUIT */
} SDL_QuitEvent;
/** A user-defined event type */
typedef struct SDL_UserEvent {
Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
int code; /**< User defined event code */
void *data1; /**< User defined data pointer */
void *data2; /**< User defined data pointer */
} SDL_UserEvent;
/** If you want to use this event, you should include SDL_syswm.h */
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct SDL_SysWMEvent {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
/** General event structure */
typedef union SDL_Event {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
} SDL_Event;
/* Function prototypes */
/** Pumps the event loop, gathering events from the input devices.
* This function updates the event queue and internal input device state.
* This should only be run in the thread that sets the video mode.
*/
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
typedef enum {
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
} SDL_eventaction;
/**
* Checks the event queue for messages and optionally returns them.
*
* If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
* the back of the event queue.
* If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
* of the event queue, matching 'mask', will be returned and will not
* be removed from the queue.
* If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
* of the event queue, matching 'mask', will be returned and will be
* removed from the queue.
*
* @return
* This function returns the number of events actually stored, or -1
* if there was an error.
*
* This function is thread-safe.
*/
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
SDL_eventaction action, Uint32 mask);
/** Polls for currently pending events, and returns 1 if there are any pending
* events, or 0 if there are none available. If 'event' is not NULL, the next
* event is removed from the queue and stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
/** Waits indefinitely for the next available event, returning 1, or 0 if there
* was an error while waiting for events. If 'event' is not NULL, the next
* event is removed from the queue and stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
/** Add an event to the event queue.
* This function returns 0 on success, or -1 if the event queue was full
* or there was some other error.
*/
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
/** @name Event Filtering */
/*@{*/
typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
/**
* This function sets up a filter to process all events before they
* change internal state and are posted to the internal event queue.
*
* The filter is protypted as:
* @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
*
* If the filter returns 1, then the event will be added to the internal queue.
* If it returns 0, then the event will be dropped from the queue, but the
* internal state will still be updated. This allows selective filtering of
* dynamically arriving events.
*
* @warning Be very careful of what you do in the event filter function, as
* it may run in a different thread!
*
* There is one caveat when dealing with the SDL_QUITEVENT event type. The
* event filter is only called when the window manager desires to close the
* application window. If the event filter returns 1, then the window will
* be closed, otherwise the window will remain open if possible.
* If the quit event is generated by an interrupt signal, it will bypass the
* internal queue and be delivered to the application at the next event poll.
*/
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
/**
* Return the current event filter - can be used to "chain" filters.
* If there is no event filter set, this function returns NULL.
*/
extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
/*@}*/
/** @name Event State */
/*@{*/
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
/*@}*/
/**
* This function allows you to set the state of processing certain events.
* If 'state' is set to SDL_IGNORE, that event will be automatically dropped
* from the event queue and will not event be filtered.
* If 'state' is set to SDL_ENABLE, that event will be processed normally.
* If 'state' is set to SDL_QUERY, SDL_EventState() will return the
* current processing state of the specified event.
*/
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_events_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_getenv.h
* @deprecated Use SDL_stdinc.h instead
*/
/* DEPRECATED */
#include "SDL_stdinc.h"

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_joystick.h
* Include file for SDL joystick event handling
*/
#ifndef _SDL_joystick_h
#define _SDL_joystick_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** @file SDL_joystick.h
* @note In order to use these functions, SDL_Init() must have been called
* with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*/
/** The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* Function prototypes */
/**
* Count the number of joysticks attached to the system
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/**
* Get the implementation dependent name of a joystick.
*
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
/**
* Open a joystick for use.
*
* @param[in] device_index
* The index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* @return This function returns a joystick identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
/**
* Returns 1 if the joystick has been opened, or 0 if it has not.
*/
extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
/**
* Get the device index of an opened joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
/**
* Get the number of general axis controls on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
* Get the number of trackballs on a joystick
*
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
* Get the number of POV hats on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
* Get the number of buttons on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
*
* @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
/**
* Get the current state of an axis control on a joystick
*
* @param[in] axis The axis indices start at index 0.
*
* @return The state is a value ranging from -32768 to 32767.
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
/**
* @name Hat Positions
* The return value of SDL_JoystickGetHat() is one of the following positions:
*/
/*@{*/
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*@}*/
/**
* Get the current state of a POV hat on a joystick
*
* @param[in] hat The hat indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/**
* Get the ball axis change since the last poll
*
* @param[in] ball The ball indices start at index 0.
*
* @return This returns 0, or -1 if you passed it invalid parameters.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
/**
* Get the current state of a button on a joystick
*
* @param[in] button The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
/**
* Close a joystick previously opened with SDL_JoystickOpen()
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_joystick_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_keyboard.h
* Include file for SDL keyboard event handling
*/
#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keysym.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** Keysym structure
*
* - The scancode is hardware dependent, and should not be used by general
* applications. If no hardware scancode is available, it will be 0.
*
* - The 'unicode' translated character is only available when character
* translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
* this is a UNICODE character corresponding to the keypress. If the
* high 9 bits of the character are 0, then this maps to the equivalent
* ASCII character:
* @code
* char ch;
* if ( (keysym.unicode & 0xFF80) == 0 ) {
* ch = keysym.unicode & 0x7F;
* } else {
* An international character..
* }
* @endcode
*/
typedef struct SDL_keysym {
Uint8 scancode; /**< hardware specific scancode */
SDLKey sym; /**< SDL virtual keysym */
SDLMod mod; /**< current key modifiers */
Uint16 unicode; /**< translated character */
} SDL_keysym;
/** This is the mask which refers to all hotkey bindings */
#define SDL_ALL_HOTKEYS 0xFFFFFFFF
/* Function prototypes */
/**
* Enable/Disable UNICODE translation of keyboard input.
*
* This translation has some overhead, so translation defaults off.
*
* @param[in] enable
* If 'enable' is 1, translation is enabled.
* If 'enable' is 0, translation is disabled.
* If 'enable' is -1, the translation state is not changed.
*
* @return It returns the previous state of keyboard translation.
*/
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
/**
* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
*
* @param[in] delay
* 'delay' is the initial delay in ms between the time when a key is
* pressed, and keyboard repeat begins.
*
* @param[in] interval
* 'interval' is the time in ms between keyboard repeat events.
*
* If 'delay' is set to 0, keyboard repeat is disabled.
*/
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
/**
* Get a snapshot of the current state of the keyboard.
* Returns an array of keystates, indexed by the SDLK_* syms.
* Usage:
* @code
* Uint8 *keystate = SDL_GetKeyState(NULL);
* if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
* @endcode
*/
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/**
* Get the current key modifier state
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
/**
* Set the current key modifier state.
* This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
/**
* Get the name of an SDL virtual keysym
*/
extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_keyboard_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_keysym_h
#define _SDL_keysym_h
/** What we really want is a mapping of every raw key on the keyboard.
* To support international keyboards, we use the range 0xA1 - 0xFF
* as international virtual keycodes. We'll follow in the footsteps of X11...
* @brief The names of the keys
*/
typedef enum {
/** @name ASCII mapped keysyms
* The keyboard syms have been cleverly chosen to map to ASCII
*/
/*@{*/
SDLK_UNKNOWN = 0,
SDLK_FIRST = 0,
SDLK_BACKSPACE = 8,
SDLK_TAB = 9,
SDLK_CLEAR = 12,
SDLK_RETURN = 13,
SDLK_PAUSE = 19,
SDLK_ESCAPE = 27,
SDLK_SPACE = 32,
SDLK_EXCLAIM = 33,
SDLK_QUOTEDBL = 34,
SDLK_HASH = 35,
SDLK_DOLLAR = 36,
SDLK_AMPERSAND = 38,
SDLK_QUOTE = 39,
SDLK_LEFTPAREN = 40,
SDLK_RIGHTPAREN = 41,
SDLK_ASTERISK = 42,
SDLK_PLUS = 43,
SDLK_COMMA = 44,
SDLK_MINUS = 45,
SDLK_PERIOD = 46,
SDLK_SLASH = 47,
SDLK_0 = 48,
SDLK_1 = 49,
SDLK_2 = 50,
SDLK_3 = 51,
SDLK_4 = 52,
SDLK_5 = 53,
SDLK_6 = 54,
SDLK_7 = 55,
SDLK_8 = 56,
SDLK_9 = 57,
SDLK_COLON = 58,
SDLK_SEMICOLON = 59,
SDLK_LESS = 60,
SDLK_EQUALS = 61,
SDLK_GREATER = 62,
SDLK_QUESTION = 63,
SDLK_AT = 64,
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = 91,
SDLK_BACKSLASH = 92,
SDLK_RIGHTBRACKET = 93,
SDLK_CARET = 94,
SDLK_UNDERSCORE = 95,
SDLK_BACKQUOTE = 96,
SDLK_a = 97,
SDLK_b = 98,
SDLK_c = 99,
SDLK_d = 100,
SDLK_e = 101,
SDLK_f = 102,
SDLK_g = 103,
SDLK_h = 104,
SDLK_i = 105,
SDLK_j = 106,
SDLK_k = 107,
SDLK_l = 108,
SDLK_m = 109,
SDLK_n = 110,
SDLK_o = 111,
SDLK_p = 112,
SDLK_q = 113,
SDLK_r = 114,
SDLK_s = 115,
SDLK_t = 116,
SDLK_u = 117,
SDLK_v = 118,
SDLK_w = 119,
SDLK_x = 120,
SDLK_y = 121,
SDLK_z = 122,
SDLK_DELETE = 127,
/* End of ASCII mapped keysyms */
/*@}*/
/** @name International keyboard syms */
/*@{*/
SDLK_WORLD_0 = 160, /* 0xA0 */
SDLK_WORLD_1 = 161,
SDLK_WORLD_2 = 162,
SDLK_WORLD_3 = 163,
SDLK_WORLD_4 = 164,
SDLK_WORLD_5 = 165,
SDLK_WORLD_6 = 166,
SDLK_WORLD_7 = 167,
SDLK_WORLD_8 = 168,
SDLK_WORLD_9 = 169,
SDLK_WORLD_10 = 170,
SDLK_WORLD_11 = 171,
SDLK_WORLD_12 = 172,
SDLK_WORLD_13 = 173,
SDLK_WORLD_14 = 174,
SDLK_WORLD_15 = 175,
SDLK_WORLD_16 = 176,
SDLK_WORLD_17 = 177,
SDLK_WORLD_18 = 178,
SDLK_WORLD_19 = 179,
SDLK_WORLD_20 = 180,
SDLK_WORLD_21 = 181,
SDLK_WORLD_22 = 182,
SDLK_WORLD_23 = 183,
SDLK_WORLD_24 = 184,
SDLK_WORLD_25 = 185,
SDLK_WORLD_26 = 186,
SDLK_WORLD_27 = 187,
SDLK_WORLD_28 = 188,
SDLK_WORLD_29 = 189,
SDLK_WORLD_30 = 190,
SDLK_WORLD_31 = 191,
SDLK_WORLD_32 = 192,
SDLK_WORLD_33 = 193,
SDLK_WORLD_34 = 194,
SDLK_WORLD_35 = 195,
SDLK_WORLD_36 = 196,
SDLK_WORLD_37 = 197,
SDLK_WORLD_38 = 198,
SDLK_WORLD_39 = 199,
SDLK_WORLD_40 = 200,
SDLK_WORLD_41 = 201,
SDLK_WORLD_42 = 202,
SDLK_WORLD_43 = 203,
SDLK_WORLD_44 = 204,
SDLK_WORLD_45 = 205,
SDLK_WORLD_46 = 206,
SDLK_WORLD_47 = 207,
SDLK_WORLD_48 = 208,
SDLK_WORLD_49 = 209,
SDLK_WORLD_50 = 210,
SDLK_WORLD_51 = 211,
SDLK_WORLD_52 = 212,
SDLK_WORLD_53 = 213,
SDLK_WORLD_54 = 214,
SDLK_WORLD_55 = 215,
SDLK_WORLD_56 = 216,
SDLK_WORLD_57 = 217,
SDLK_WORLD_58 = 218,
SDLK_WORLD_59 = 219,
SDLK_WORLD_60 = 220,
SDLK_WORLD_61 = 221,
SDLK_WORLD_62 = 222,
SDLK_WORLD_63 = 223,
SDLK_WORLD_64 = 224,
SDLK_WORLD_65 = 225,
SDLK_WORLD_66 = 226,
SDLK_WORLD_67 = 227,
SDLK_WORLD_68 = 228,
SDLK_WORLD_69 = 229,
SDLK_WORLD_70 = 230,
SDLK_WORLD_71 = 231,
SDLK_WORLD_72 = 232,
SDLK_WORLD_73 = 233,
SDLK_WORLD_74 = 234,
SDLK_WORLD_75 = 235,
SDLK_WORLD_76 = 236,
SDLK_WORLD_77 = 237,
SDLK_WORLD_78 = 238,
SDLK_WORLD_79 = 239,
SDLK_WORLD_80 = 240,
SDLK_WORLD_81 = 241,
SDLK_WORLD_82 = 242,
SDLK_WORLD_83 = 243,
SDLK_WORLD_84 = 244,
SDLK_WORLD_85 = 245,
SDLK_WORLD_86 = 246,
SDLK_WORLD_87 = 247,
SDLK_WORLD_88 = 248,
SDLK_WORLD_89 = 249,
SDLK_WORLD_90 = 250,
SDLK_WORLD_91 = 251,
SDLK_WORLD_92 = 252,
SDLK_WORLD_93 = 253,
SDLK_WORLD_94 = 254,
SDLK_WORLD_95 = 255, /* 0xFF */
/*@}*/
/** @name Numeric keypad */
/*@{*/
SDLK_KP0 = 256,
SDLK_KP1 = 257,
SDLK_KP2 = 258,
SDLK_KP3 = 259,
SDLK_KP4 = 260,
SDLK_KP5 = 261,
SDLK_KP6 = 262,
SDLK_KP7 = 263,
SDLK_KP8 = 264,
SDLK_KP9 = 265,
SDLK_KP_PERIOD = 266,
SDLK_KP_DIVIDE = 267,
SDLK_KP_MULTIPLY = 268,
SDLK_KP_MINUS = 269,
SDLK_KP_PLUS = 270,
SDLK_KP_ENTER = 271,
SDLK_KP_EQUALS = 272,
/*@}*/
/** @name Arrows + Home/End pad */
/*@{*/
SDLK_UP = 273,
SDLK_DOWN = 274,
SDLK_RIGHT = 275,
SDLK_LEFT = 276,
SDLK_INSERT = 277,
SDLK_HOME = 278,
SDLK_END = 279,
SDLK_PAGEUP = 280,
SDLK_PAGEDOWN = 281,
/*@}*/
/** @name Function keys */
/*@{*/
SDLK_F1 = 282,
SDLK_F2 = 283,
SDLK_F3 = 284,
SDLK_F4 = 285,
SDLK_F5 = 286,
SDLK_F6 = 287,
SDLK_F7 = 288,
SDLK_F8 = 289,
SDLK_F9 = 290,
SDLK_F10 = 291,
SDLK_F11 = 292,
SDLK_F12 = 293,
SDLK_F13 = 294,
SDLK_F14 = 295,
SDLK_F15 = 296,
/*@}*/
/** @name Key state modifier keys */
/*@{*/
SDLK_NUMLOCK = 300,
SDLK_CAPSLOCK = 301,
SDLK_SCROLLOCK = 302,
SDLK_RSHIFT = 303,
SDLK_LSHIFT = 304,
SDLK_RCTRL = 305,
SDLK_LCTRL = 306,
SDLK_RALT = 307,
SDLK_LALT = 308,
SDLK_RMETA = 309,
SDLK_LMETA = 310,
SDLK_LSUPER = 311, /**< Left "Windows" key */
SDLK_RSUPER = 312, /**< Right "Windows" key */
SDLK_MODE = 313, /**< "Alt Gr" key */
SDLK_COMPOSE = 314, /**< Multi-key compose key */
/*@}*/
/** @name Miscellaneous function keys */
/*@{*/
SDLK_HELP = 315,
SDLK_PRINT = 316,
SDLK_SYSREQ = 317,
SDLK_BREAK = 318,
SDLK_MENU = 319,
SDLK_POWER = 320, /**< Power Macintosh power key */
SDLK_EURO = 321, /**< Some european keyboards */
SDLK_UNDO = 322, /**< Atari keyboard has Undo */
/*@}*/
/* Add any other keys here */
SDLK_LAST
} SDLKey;
/** Enumeration of valid key mods (possibly OR'd together) */
typedef enum {
KMOD_NONE = 0x0000,
KMOD_LSHIFT= 0x0001,
KMOD_RSHIFT= 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LMETA = 0x0400,
KMOD_RMETA = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
#endif /* _SDL_keysym_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_loadso.h
* System dependent library loading routines
*/
/** @file SDL_loadso.h
* Some things to keep in mind:
* - These functions only work on C function names. Other languages may
* have name mangling and intrinsic language support that varies from
* compiler to compiler.
* - Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
* - Avoid namespace collisions. If you load a symbol from the library,
* it is not defined whether or not it goes into the global symbol
* namespace for the application. If it does and it conflicts with
* symbols in your code or other shared libraries, you will not get
* the results you expect. :)
*/
#ifndef _SDL_loadso_h
#define _SDL_loadso_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* This function dynamically loads a shared object and returns a pointer
* to the object handle (or NULL if there was an error).
* The 'sofile' parameter is a system dependent name of the object file.
*/
extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
/**
* Given an object handle, this function looks up the address of the
* named function in the shared object and returns it. This address
* is no longer valid after calling SDL_UnloadObject().
*/
extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
/** Unload a shared object from memory */
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_loadso_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_main_h
#define _SDL_main_h
#include "SDL_stdinc.h"
/** @file SDL_main.h
* Redefine main() on Win32 and MacOS so that it is called by winmain.c
*/
#if defined(__WIN32__) || \
(defined(__MWERKS__) && !defined(__BEOS__)) || \
defined(__MACOS__) || defined(__MACOSX__) || \
defined(__SYMBIAN32__) || defined(QWS)
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
/** The application's main() function must be called with C linkage,
* and should be declared like this:
* @code
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* @endcode
*/
#define main SDL_main
/** The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
/** @name From the SDL library code -- needed for registering the app on Win32 */
/*@{*/
#ifdef __WIN32__
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/** This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/** This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/*@}*/
/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
/*@{*/
#if defined(__MACOS__)
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
/** This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/*@}*/
#endif /* Need to redefine main()? */
#endif /* _SDL_main_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_mouse.h
* Include file for SDL mouse event handling
*/
#ifndef _SDL_mouse_h
#define _SDL_mouse_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef struct WMcursor WMcursor; /**< Implementation dependent */
typedef struct SDL_Cursor {
SDL_Rect area; /**< The area of the mouse cursor */
Sint16 hot_x, hot_y; /**< The "tip" of the cursor */
Uint8 *data; /**< B/W cursor data */
Uint8 *mask; /**< B/W cursor mask */
Uint8 *save[2]; /**< Place to save cursor area */
WMcursor *wm_cursor; /**< Window-manager cursor */
} SDL_Cursor;
/* Function prototypes */
/**
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* current mouse cursor position. You can pass NULL for either x or y.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
/**
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/**
* Set the position of the mouse cursor (generates a mouse motion event)
*/
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
/**
* Create a cursor using the specified data and mask (in MSB format).
* The cursor width must be a multiple of 8 bits.
*
* The cursor is created in black and white according to the following:
* data mask resulting pixel on screen
* 0 1 White
* 1 1 Black
* 0 0 Transparent
* 1 0 Inverted color if possible, black if not.
*
* Cursors created with this function must be freed with SDL_FreeCursor().
*/
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
/**
* Set the currently active cursor to the specified one.
* If the cursor is currently visible, the change will be immediately
* represented on the display.
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
/**
* Returns the currently active cursor.
*/
extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
/**
* Deallocates a cursor created with SDL_CreateCursor().
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
/**
* Toggle whether or not the cursor is shown on the screen.
* The cursor start off displayed, but can be turned off.
* SDL_ShowCursor() returns 1 if the cursor was being displayed
* before the call, or 0 if it was not. You can query the current
* state by passing a 'toggle' value of -1.
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/*@{*/
/** Used as a mask when testing buttons in buttonstate
* Button 1: Left mouse button
* Button 2: Middle mouse button
* Button 3: Right mouse button
* Button 4: Mouse wheel up (may also be a real button)
* Button 5: Mouse wheel down (may also be a real button)
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_WHEELUP 4
#define SDL_BUTTON_WHEELDOWN 5
#define SDL_BUTTON_X1 6
#define SDL_BUTTON_X2 7
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_mouse_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_mutex_h
#define _SDL_mutex_h
/** @file SDL_mutex.h
* Functions to provide thread synchronization primitives
*
* @note These are independent of the other SDL routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** Synchronization functions which can time out return this value
* if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
/** This is the timeout value which corresponds to never time out */
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** @name Mutex functions */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** The SDL mutex structure, defined in SDL_mutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
/** Create a mutex, initialized unlocked */
extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
#define SDL_LockMutex(m) SDL_mutexP(m)
/** Lock the mutex
* @return 0, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
#define SDL_UnlockMutex(m) SDL_mutexV(m)
/** Unlock the mutex
* @return 0, or -1 on error
*
* It is an error to unlock a mutex that has not been locked by
* the current thread, and doing so results in undefined behavior.
*/
extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
/** Destroy a mutex */
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
/*@}*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** @name Semaphore functions */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** The SDL semaphore structure, defined in SDL_sem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
/** Create a semaphore, initialized with value, returns NULL on failure. */
extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
/** Destroy a semaphore */
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
/**
* This function suspends the calling thread until the semaphore pointed
* to by sem has a positive count. It then atomically decreases the semaphore
* count.
*/
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
/** Non-blocking variant of SDL_SemWait().
* @return 0 if the wait succeeds,
* SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
/** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
* the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
* the allotted time, and -1 on error.
*
* On some platforms this function is implemented by looping with a delay
* of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
/** Atomically increases the semaphore's count (not blocking).
* @return 0, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
/** Returns the current count of the semaphore */
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
/*@}*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** @name Condition_variable_functions */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*@{*/
/** The SDL condition variable structure, defined in SDL_cond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
/*@}*/
/** Create a condition variable */
extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
/** Destroy a condition variable */
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
/** Restart one of the threads that are waiting on the condition variable,
* @return 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
/** Restart all threads that are waiting on the condition variable,
* @return 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
/** Wait on the condition variable, unlocking the provided mutex.
* The mutex must be locked before entering this function!
* The mutex is re-locked once the condition variable is signaled.
* @return 0 when it is signaled, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
/** Waits for at most 'ms' milliseconds, and returns 0 if the condition
* variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
* signaled in the allotted time, and -1 on error.
* On some platforms this function is implemented by looping with a delay
* of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_mutex_h */

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#ifndef _SDLname_h_
#define _SDLname_h_
#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif
#define SDL_NAME(X) SDL_##X
#endif /* _SDLname_h_ */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_platform.h
* Try to get a standard set of platform defines
*/
#ifndef _SDL_platform_h
#define _SDL_platform_h
#if defined(_AIX)
#undef __AIX__
#define __AIX__ 1
#endif
#if defined(__BEOS__)
#undef __BEOS__
#define __BEOS__ 1
#endif
#if defined(__HAIKU__)
#undef __HAIKU__
#define __HAIKU__ 1
#endif
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
#undef __BSDI__
#define __BSDI__ 1
#endif
#if defined(_arch_dreamcast)
#undef __DREAMCAST__
#define __DREAMCAST__ 1
#endif
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
#undef __FREEBSD__
#define __FREEBSD__ 1
#endif
#if defined(__HAIKU__)
#undef __HAIKU__
#define __HAIKU__ 1
#endif
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
#undef __HPUX__
#define __HPUX__ 1
#endif
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
#undef __IRIX__
#define __IRIX__ 1
#endif
#if defined(linux) || defined(__linux) || defined(__linux__)
#undef __LINUX__
#define __LINUX__ 1
#endif
#if defined(__APPLE__)
#undef __MACOSX__
#define __MACOSX__ 1
#elif defined(macintosh)
#undef __MACOS__
#define __MACOS__ 1
#endif
#if defined(__NetBSD__)
#undef __NETBSD__
#define __NETBSD__ 1
#endif
#if defined(__OpenBSD__)
#undef __OPENBSD__
#define __OPENBSD__ 1
#endif
#if defined(__OS2__)
#undef __OS2__
#define __OS2__ 1
#endif
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
#undef __OSF__
#define __OSF__ 1
#endif
#if defined(__QNXNTO__)
#undef __QNXNTO__
#define __QNXNTO__ 1
#endif
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
#undef __RISCOS__
#define __RISCOS__ 1
#endif
#if defined(__SVR4)
#undef __SOLARIS__
#define __SOLARIS__ 1
#endif
#if defined(WIN32) || defined(_WIN32)
#undef __WIN32__
#define __WIN32__ 1
#endif
#endif /* _SDL_platform_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_quit.h
* Include file for SDL quit event handling
*/
#ifndef _SDL_quit_h
#define _SDL_quit_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
/** @file SDL_quit.h
* An SDL_QUITEVENT is generated when the user tries to close the application
* window. If it is ignored or filtered out, the window will remain open.
* If it is not ignored or filtered, it is queued normally and the window
* is allowed to close. When the window is closed, screen updates will
* complete, but have no effect.
*
* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
* and SIGTERM (system termination request), if handlers do not already
* exist, that generate SDL_QUITEVENT events as well. There is no way
* to determine the cause of an SDL_QUITEVENT, but setting a signal
* handler in your application will override the default generation of
* quit events for that signal.
*/
/** @file SDL_quit.h
* There are no functions directly affecting the quit event
*/
#define SDL_QuitRequested() \
(SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
#endif /* _SDL_quit_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_rwops.h
* This file provides a general interface for SDL to read and write
* data sources. It can easily be extended to files, memory, etc.
*/
#ifndef _SDL_rwops_h
#define _SDL_rwops_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** This is the read/write operation structure -- very basic */
typedef struct SDL_RWops {
/** Seek to 'offset' relative to whence, one of stdio's whence values:
* SEEK_SET, SEEK_CUR, SEEK_END
* Returns the final offset in the data source.
*/
int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence);
/** Read up to 'maxnum' objects each of size 'size' from the data
* source to the area pointed at by 'ptr'.
* Returns the number of objects read, or -1 if the read failed.
*/
int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
/** Write exactly 'num' objects each of size 'objsize' from the area
* pointed at by 'ptr' to data source.
* Returns 'num', or -1 if the write failed.
*/
int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num);
/** Close and free an allocated SDL_FSops structure */
int (SDLCALL *close)(struct SDL_RWops *context);
Uint32 type;
union {
#if defined(__WIN32__) && !defined(__SYMBIAN32__)
struct {
int append;
void *h;
struct {
void *data;
int size;
int left;
} buffer;
} win32io;
#endif
#ifdef HAVE_STDIO_H
struct {
int autoclose;
FILE *fp;
} stdio;
#endif
struct {
Uint8 *base;
Uint8 *here;
Uint8 *stop;
} mem;
struct {
void *data1;
} unknown;
} hidden;
} SDL_RWops;
/** @name Functions to create SDL_RWops structures from various data sources */
/*@{*/
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
#ifdef HAVE_STDIO_H
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
#endif
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size);
extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
/*@}*/
/** @name Seek Reference Points */
/*@{*/
#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
#define RW_SEEK_CUR 1 /**< Seek relative to current read point */
#define RW_SEEK_END 2 /**< Seek relative to the end of data */
/*@}*/
/** @name Macros to easily read and write from an SDL_RWops structure */
/*@{*/
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
/*@}*/
/** @name Read an item of the specified endianness and return in native format */
/*@{*/
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
/*@}*/
/** @name Write an item of native format to the specified endianness */
/*@{*/
extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_rwops_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_stdinc.h
* This is a general header that includes C language support
*/
#ifndef _SDL_stdinc_h
#define _SDL_stdinc_h
#include "SDL_config.h"
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_STDIO_H
#include <stdio.h>
#endif
#if defined(STDC_HEADERS)
# include <stdlib.h>
# include <stddef.h>
# include <stdarg.h>
#else
# if defined(HAVE_STDLIB_H)
# include <stdlib.h>
# elif defined(HAVE_MALLOC_H)
# include <malloc.h>
# endif
# if defined(HAVE_STDDEF_H)
# include <stddef.h>
# endif
# if defined(HAVE_STDARG_H)
# include <stdarg.h>
# endif
#endif
#ifdef HAVE_STRING_H
# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
# include <memory.h>
# endif
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#if defined(HAVE_INTTYPES_H)
# include <inttypes.h>
#elif defined(HAVE_STDINT_H)
# include <stdint.h>
#endif
#ifdef HAVE_CTYPE_H
# include <ctype.h>
#endif
#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
# include <iconv.h>
#endif
/** The number of elements in an array */
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
#define SDL_TABLESIZE(table) SDL_arraysize(table)
/* Use proper C++ casts when compiled as C++ to be compatible with the option
-Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above. */
#ifdef __cplusplus
#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
#define SDL_static_cast(type, expression) static_cast<type>(expression)
#else
#define SDL_reinterpret_cast(type, expression) ((type)(expression))
#define SDL_static_cast(type, expression) ((type)(expression))
#endif
/** @name Basic data types */
/*@{*/
typedef enum {
SDL_FALSE = 0,
SDL_TRUE = 1
} SDL_bool;
typedef int8_t Sint8;
typedef uint8_t Uint8;
typedef int16_t Sint16;
typedef uint16_t Uint16;
typedef int32_t Sint32;
typedef uint32_t Uint32;
#ifdef SDL_HAS_64BIT_TYPE
typedef int64_t Sint64;
#ifndef SYMBIAN32_GCCE
typedef uint64_t Uint64;
#endif
#else
/* This is really just a hack to prevent the compiler from complaining */
typedef struct {
Uint32 hi;
Uint32 lo;
} Uint64, Sint64;
#endif
/*@}*/
/** @name Make sure the types really have the right sizes */
/*@{*/
#define SDL_COMPILE_TIME_ASSERT(name, x) \
typedef int SDL_dummy_ ## name[(x) * 2 - 1]
SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
/*@}*/
/** @name Enum Size Check
* Check to make sure enums are the size of ints, for structure packing.
* For both Watcom C/C++ and Borland C/C++ the compiler option that makes
* enums having the size of an int must be enabled.
* This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
*/
/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
#ifdef __MWERKS__
#pragma enumsalwaysint on
#endif
typedef enum {
DUMMY_ENUM_VALUE
} SDL_DUMMY_ENUM;
#ifndef __NDS__
SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#endif
/*@}*/
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifdef HAVE_MALLOC
#define SDL_malloc malloc
#else
extern DECLSPEC void * SDLCALL SDL_malloc(size_t size);
#endif
#ifdef HAVE_CALLOC
#define SDL_calloc calloc
#else
extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size);
#endif
#ifdef HAVE_REALLOC
#define SDL_realloc realloc
#else
extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size);
#endif
#ifdef HAVE_FREE
#define SDL_free free
#else
extern DECLSPEC void SDLCALL SDL_free(void *mem);
#endif
#if defined(HAVE_ALLOCA) && !defined(alloca)
# if defined(HAVE_ALLOCA_H)
# include <alloca.h>
# elif defined(__GNUC__)
# define alloca __builtin_alloca
# elif defined(_MSC_VER)
# include <malloc.h>
# define alloca _alloca
# elif defined(__WATCOMC__)
# include <malloc.h>
# elif defined(__BORLANDC__)
# include <malloc.h>
# elif defined(__DMC__)
# include <stdlib.h>
# elif defined(__AIX__)
#pragma alloca
# elif defined(__MRC__)
void *alloca (unsigned);
# else
char *alloca ();
# endif
#endif
#ifdef HAVE_ALLOCA
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
#define SDL_stack_free(data)
#else
#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
#define SDL_stack_free(data) SDL_free(data)
#endif
#ifdef HAVE_GETENV
#define SDL_getenv getenv
#else
extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
#endif
#ifdef HAVE_PUTENV
#define SDL_putenv putenv
#else
extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
#endif
#ifdef HAVE_QSORT
#define SDL_qsort qsort
#else
extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
int (*compare)(const void *, const void *));
#endif
#ifdef HAVE_ABS
#define SDL_abs abs
#else
#define SDL_abs(X) ((X) < 0 ? -(X) : (X))
#endif
#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
#ifdef HAVE_CTYPE_H
#define SDL_isdigit(X) isdigit(X)
#define SDL_isspace(X) isspace(X)
#define SDL_toupper(X) toupper(X)
#define SDL_tolower(X) tolower(X)
#else
#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9'))
#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
#endif
#ifdef HAVE_MEMSET
#define SDL_memset memset
#else
extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len);
#endif
#if defined(__GNUC__) && defined(i386)
#define SDL_memset4(dst, val, len) \
do { \
int u0, u1, u2; \
__asm__ __volatile__ ( \
"cld\n\t" \
"rep ; stosl\n\t" \
: "=&D" (u0), "=&a" (u1), "=&c" (u2) \
: "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \
: "memory" ); \
} while(0)
#endif
#ifndef SDL_memset4
#define SDL_memset4(dst, val, len) \
do { \
unsigned _count = (len); \
unsigned _n = (_count + 3) / 4; \
Uint32 *_p = SDL_static_cast(Uint32 *, dst); \
Uint32 _val = (val); \
if (len == 0) break; \
switch (_count % 4) { \
case 0: do { *_p++ = _val; \
case 3: *_p++ = _val; \
case 2: *_p++ = _val; \
case 1: *_p++ = _val; \
} while ( --_n ); \
} \
} while(0)
#endif
/* We can count on memcpy existing on Mac OS X and being well-tuned. */
#if defined(__MACH__) && defined(__APPLE__)
#define SDL_memcpy(dst, src, len) memcpy(dst, src, len)
#elif defined(__GNUC__) && defined(i386)
#define SDL_memcpy(dst, src, len) \
do { \
int u0, u1, u2; \
__asm__ __volatile__ ( \
"cld\n\t" \
"rep ; movsl\n\t" \
"testb $2,%b4\n\t" \
"je 1f\n\t" \
"movsw\n" \
"1:\ttestb $1,%b4\n\t" \
"je 2f\n\t" \
"movsb\n" \
"2:" \
: "=&c" (u0), "=&D" (u1), "=&S" (u2) \
: "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \
: "memory" ); \
} while(0)
#endif
#ifndef SDL_memcpy
#ifdef HAVE_MEMCPY
#define SDL_memcpy memcpy
#elif defined(HAVE_BCOPY)
#define SDL_memcpy(d, s, n) bcopy((s), (d), (n))
#else
extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
#endif
#endif
/* We can count on memcpy existing on Mac OS X and being well-tuned. */
#if defined(__MACH__) && defined(__APPLE__)
#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4)
#elif defined(__GNUC__) && defined(i386)
#define SDL_memcpy4(dst, src, len) \
do { \
int ecx, edi, esi; \
__asm__ __volatile__ ( \
"cld\n\t" \
"rep ; movsl" \
: "=&c" (ecx), "=&D" (edi), "=&S" (esi) \
: "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \
: "memory" ); \
} while(0)
#endif
#ifndef SDL_memcpy4
#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2)
#endif
#if defined(__GNUC__) && defined(i386)
#define SDL_revcpy(dst, src, len) \
do { \
int u0, u1, u2; \
char *dstp = SDL_static_cast(char *, dst); \
char *srcp = SDL_static_cast(char *, src); \
int n = (len); \
if ( n >= 4 ) { \
__asm__ __volatile__ ( \
"std\n\t" \
"rep ; movsl\n\t" \
"cld\n\t" \
: "=&c" (u0), "=&D" (u1), "=&S" (u2) \
: "0" (n >> 2), \
"1" (dstp+(n-4)), "2" (srcp+(n-4)) \
: "memory" ); \
} \
switch (n & 3) { \
case 3: dstp[2] = srcp[2]; \
case 2: dstp[1] = srcp[1]; \
case 1: dstp[0] = srcp[0]; \
break; \
default: \
break; \
} \
} while(0)
#endif
#ifndef SDL_revcpy
extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len);
#endif
#ifdef HAVE_MEMMOVE
#define SDL_memmove memmove
#elif defined(HAVE_BCOPY)
#define SDL_memmove(d, s, n) bcopy((s), (d), (n))
#else
#define SDL_memmove(dst, src, len) \
do { \
if ( dst < src ) { \
SDL_memcpy(dst, src, len); \
} else { \
SDL_revcpy(dst, src, len); \
} \
} while(0)
#endif
#ifdef HAVE_MEMCMP
#define SDL_memcmp memcmp
#else
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
#endif
#ifdef HAVE_STRLEN
#define SDL_strlen strlen
#else
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
#endif
#ifdef HAVE_STRLCPY
#define SDL_strlcpy strlcpy
#else
extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
#endif
#ifdef HAVE_STRLCAT
#define SDL_strlcat strlcat
#else
extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
#endif
#ifdef HAVE_STRDUP
#define SDL_strdup strdup
#else
extern DECLSPEC char * SDLCALL SDL_strdup(const char *string);
#endif
#ifdef HAVE__STRREV
#define SDL_strrev _strrev
#else
extern DECLSPEC char * SDLCALL SDL_strrev(char *string);
#endif
#ifdef HAVE__STRUPR
#define SDL_strupr _strupr
#else
extern DECLSPEC char * SDLCALL SDL_strupr(char *string);
#endif
#ifdef HAVE__STRLWR
#define SDL_strlwr _strlwr
#else
extern DECLSPEC char * SDLCALL SDL_strlwr(char *string);
#endif
#ifdef HAVE_STRCHR
#define SDL_strchr strchr
#elif defined(HAVE_INDEX)
#define SDL_strchr index
#else
extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c);
#endif
#ifdef HAVE_STRRCHR
#define SDL_strrchr strrchr
#elif defined(HAVE_RINDEX)
#define SDL_strrchr rindex
#else
extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c);
#endif
#ifdef HAVE_STRSTR
#define SDL_strstr strstr
#else
extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle);
#endif
#ifdef HAVE_ITOA
#define SDL_itoa itoa
#else
#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
#endif
#ifdef HAVE__LTOA
#define SDL_ltoa _ltoa
#else
extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix);
#endif
#ifdef HAVE__UITOA
#define SDL_uitoa _uitoa
#else
#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix)
#endif
#ifdef HAVE__ULTOA
#define SDL_ultoa _ultoa
#else
extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix);
#endif
#ifdef HAVE_STRTOL
#define SDL_strtol strtol
#else
extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base);
#endif
#ifdef HAVE_STRTOUL
#define SDL_strtoul strtoul
#else
extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base);
#endif
#ifdef SDL_HAS_64BIT_TYPE
#ifdef HAVE__I64TOA
#define SDL_lltoa _i64toa
#else
extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix);
#endif
#ifdef HAVE__UI64TOA
#define SDL_ulltoa _ui64toa
#else
extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix);
#endif
#ifdef HAVE_STRTOLL
#define SDL_strtoll strtoll
#else
extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base);
#endif
#ifdef HAVE_STRTOULL
#define SDL_strtoull strtoull
#else
extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base);
#endif
#endif /* SDL_HAS_64BIT_TYPE */
#ifdef HAVE_STRTOD
#define SDL_strtod strtod
#else
extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
#endif
#ifdef HAVE_ATOI
#define SDL_atoi atoi
#else
#define SDL_atoi(X) SDL_strtol(X, NULL, 0)
#endif
#ifdef HAVE_ATOF
#define SDL_atof atof
#else
#define SDL_atof(X) SDL_strtod(X, NULL)
#endif
#ifdef HAVE_STRCMP
#define SDL_strcmp strcmp
#else
extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
#endif
#ifdef HAVE_STRNCMP
#define SDL_strncmp strncmp
#else
extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
#endif
#ifdef HAVE_STRCASECMP
#define SDL_strcasecmp strcasecmp
#elif defined(HAVE__STRICMP)
#define SDL_strcasecmp _stricmp
#else
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
#endif
#ifdef HAVE_STRNCASECMP
#define SDL_strncasecmp strncasecmp
#elif defined(HAVE__STRNICMP)
#define SDL_strncasecmp _strnicmp
#else
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
#endif
#ifdef HAVE_SSCANF
#define SDL_sscanf sscanf
#else
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
#endif
#ifdef HAVE_SNPRINTF
#define SDL_snprintf snprintf
#else
extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
#endif
#ifdef HAVE_VSNPRINTF
#define SDL_vsnprintf vsnprintf
#else
extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
#endif
/** @name SDL_ICONV Error Codes
* The SDL implementation of iconv() returns these error codes
*/
/*@{*/
#define SDL_ICONV_ERROR (size_t)-1
#define SDL_ICONV_E2BIG (size_t)-2
#define SDL_ICONV_EILSEQ (size_t)-3
#define SDL_ICONV_EINVAL (size_t)-4
/*@}*/
#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
#define SDL_iconv_t iconv_t
#define SDL_iconv_open iconv_open
#define SDL_iconv_close iconv_close
#else
typedef struct _SDL_iconv_t *SDL_iconv_t;
extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode);
extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
#endif
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft);
/** This function converts a string between encodings in one pass, returning a
* string that must be freed with SDL_free() or NULL on error.
*/
extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft);
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_stdinc_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_syswm.h
* Include file for SDL custom system window manager hooks
*/
#ifndef _SDL_syswm_h
#define _SDL_syswm_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** @file SDL_syswm.h
* Your application has access to a special type of event 'SDL_SYSWMEVENT',
* which contains window-manager specific information and arrives whenever
* an unhandled window event occurs. This event is ignored by default, but
* you can enable it with SDL_EventState()
*/
#ifdef SDL_PROTOTYPES_ONLY
struct SDL_SysWMinfo;
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
#else
/* This is the structure for custom window manager events */
#if defined(SDL_VIDEO_DRIVER_X11)
#if defined(__APPLE__) && defined(__MACH__)
/* conflicts with Quickdraw.h */
#define Cursor X11Cursor
#endif
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#if defined(__APPLE__) && defined(__MACH__)
/* matches the re-define above */
#undef Cursor
#endif
/** These are the various supported subsystems under UNIX */
typedef enum {
SDL_SYSWM_X11
} SDL_SYSWM_TYPE;
/** The UNIX custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
XEvent xevent;
} event;
};
/** The UNIX custom window manager information structure.
* When this structure is returned, it holds information about which
* low level system it is using, and will be one of SDL_SYSWM_TYPE.
*/
typedef struct SDL_SysWMinfo {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
struct {
Display *display; /**< The X11 display */
Window window; /**< The X11 display window */
/** These locking functions should be called around
* any X11 functions using the display variable,
* but not the gfxdisplay variable.
* They lock the event thread, so should not be
* called around event functions or from event filters.
*/
/*@{*/
void (*lock_func)(void);
void (*unlock_func)(void);
/*@}*/
/** @name Introduced in SDL 1.0.2 */
/*@{*/
Window fswindow; /**< The X11 fullscreen window */
Window wmwindow; /**< The X11 managed input window */
/*@}*/
/** @name Introduced in SDL 1.2.12 */
/*@{*/
Display *gfxdisplay; /**< The X11 display to which rendering is done */
/*@}*/
} x11;
} info;
} SDL_SysWMinfo;
#elif defined(SDL_VIDEO_DRIVER_NANOX)
#include <microwin/nano-X.h>
/** The generic custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
/** The windows custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version ;
GR_WINDOW_ID window ; /* The display window */
} SDL_SysWMinfo;
#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/** The windows custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
HWND hwnd; /**< The window for the message */
UINT msg; /**< The type of message */
WPARAM wParam; /**< WORD message parameter */
LPARAM lParam; /**< LONG message parameter */
};
/** The windows custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version;
HWND window; /**< The Win32 display window */
HGLRC hglrc; /**< The OpenGL context, if any */
} SDL_SysWMinfo;
#elif defined(SDL_VIDEO_DRIVER_RISCOS)
/** RISC OS custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int eventCode; /**< The window for the message */
int pollBlock[64];
};
/** The RISC OS custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version;
int wimpVersion; /**< Wimp version running under */
int taskHandle; /**< The RISC OS task handle */
int window; /**< The RISC OS display window */
} SDL_SysWMinfo;
#elif defined(SDL_VIDEO_DRIVER_PHOTON)
#include <sys/neutrino.h>
#include <Ph.h>
/** The QNX custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
/** The QNX custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version;
int data;
} SDL_SysWMinfo;
#else
/** The generic custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
/** The generic custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version;
int data;
} SDL_SysWMinfo;
#endif /* video driver type */
#endif /* SDL_PROTOTYPES_ONLY */
/* Function prototypes */
/**
* This function gives you custom hooks into the window manager information.
* It fills the structure pointed to by 'info' with custom information and
* returns 1 if the function is implemented. If it's not implemented, or
* the version member of the 'info' structure is invalid, it returns 0.
*
* You typically use this function like this:
* @code
* SDL_SysWMInfo info;
* SDL_VERSION(&info.version);
* if ( SDL_GetWMInfo(&info) ) { ... }
* @endcode
*/
extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_syswm_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_thread_h
#define _SDL_thread_h
/** @file SDL_thread.h
* Header for the SDL thread management routines
*
* @note These are independent of the other SDL routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
/* Thread synchronization primitives */
#include "SDL_mutex.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
/** Create a thread */
#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__)
/**
* We compile SDL into a DLL on OS/2. This means, that it's the DLL which
* creates a new thread for the calling process with the SDL_CreateThread()
* API. There is a problem with this, that only the RTL of the SDL.DLL will
* be initialized for those threads, and not the RTL of the calling application!
* To solve this, we make a little hack here.
* We'll always use the caller's _beginthread() and _endthread() APIs to
* start a new thread. This way, if it's the SDL.DLL which uses this API,
* then the RTL of SDL.DLL will be used to create the new thread, and if it's
* the application, then the RTL of the application will be used.
* So, in short:
* Always use the _beginthread() and _endthread() of the calling runtime library!
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
#ifndef _WIN32_WCE
#include <process.h> /* This has _beginthread() and _endthread() defined! */
#endif
#ifdef __OS2__
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
typedef void (*pfnSDL_CurrentEndThread)(void);
#elif __GNUC__
typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *func)(void *), void *arg,
unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#else
typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *func)(void *), void *arg,
unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#endif
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
#ifdef __OS2__
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
#elif defined(_WIN32_WCE)
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
#else
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
#endif
#else
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
#endif
/** Get the 32-bit thread identifier for the current thread */
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
/** Get the 32-bit thread identifier for the specified thread,
* equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
/** Wait for a thread to finish.
* The return code for the thread function is placed in the area
* pointed to by 'status', if 'status' is not NULL.
*/
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
/** Forcefully kill a thread without worrying about its state */
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_thread_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_timer_h
#define _SDL_timer_h
/** @file SDL_timer.h
* Header for the SDL time management routines
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** This is the OS scheduler timeslice, in milliseconds */
#define SDL_TIMESLICE 10
/** This is the maximum resolution of the SDL timer on all platforms */
#define TIMER_RESOLUTION 10 /**< Experimentally determined */
/**
* Get the number of milliseconds since the SDL library initialization.
* Note that this value wraps if the program runs for more than ~49 days.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/** Wait a specified number of milliseconds before returning */
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
/** Function prototype for the timer callback function */
typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
/**
* Set a callback to run after the specified number of milliseconds has
* elapsed. The callback function is passed the current timer interval
* and returns the next timer interval. If the returned value is the
* same as the one passed in, the periodic alarm continues, otherwise a
* new alarm is scheduled. If the callback returns 0, the periodic alarm
* is cancelled.
*
* To cancel a currently running timer, call SDL_SetTimer(0, NULL);
*
* The timer callback function may run in a different thread than your
* main code, and so shouldn't call any functions from within itself.
*
* The maximum resolution of this timer is 10 ms, which means that if
* you request a 16 ms timer, your callback will run approximately 20 ms
* later on an unloaded system. If you wanted to set a flag signaling
* a frame update at 30 frames per second (every 33 ms), you might set a
* timer for 30 ms:
* @code SDL_SetTimer((33/10)*10, flag_update); @endcode
*
* If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
*
* Under UNIX, you should not use raise or use SIGALRM and this function
* in the same program, as it is implemented using setitimer(). You also
* should not use this function in multi-threaded applications as signals
* to multi-threaded apps have undefined behavior in some implementations.
*
* This function returns 0 if successful, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
/** @name New timer API
* New timer API, supports multiple timers
* Written by Stephane Peter <megastep@lokigames.com>
*/
/*@{*/
/**
* Function prototype for the new timer callback function.
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
*/
typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
/** Definition of the timer ID type */
typedef struct _SDL_TimerID *SDL_TimerID;
/** Add a new timer to the pool of timers already running.
* Returns a timer ID, or NULL when an error occurs.
*/
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
/**
* Remove one of the multiple timers knowing its ID.
* Returns a boolean value indicating success.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_timer_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_types.h
* @deprecated Use SDL_stdinc.h instead.
*/
/* DEPRECATED */
#include "SDL_stdinc.h"

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_version.h
* This header defines the current SDL version
*/
#ifndef _SDL_version_h
#define _SDL_version_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** @name Version Number
* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
/*@{*/
#define SDL_MAJOR_VERSION 1
#define SDL_MINOR_VERSION 2
#define SDL_PATCHLEVEL 14
/*@}*/
typedef struct SDL_version {
Uint8 major;
Uint8 minor;
Uint8 patch;
} SDL_version;
/**
* This macro can be used to fill a version structure with the compile-time
* version of the SDL library.
*/
#define SDL_VERSION(X) \
{ \
(X)->major = SDL_MAJOR_VERSION; \
(X)->minor = SDL_MINOR_VERSION; \
(X)->patch = SDL_PATCHLEVEL; \
}
/** This macro turns the version numbers into a numeric value:
* (1,2,3) -> (1203)
* This assumes that there will never be more than 100 patchlevels
*/
#define SDL_VERSIONNUM(X, Y, Z) \
((X)*1000 + (Y)*100 + (Z))
/** This is the version number macro for the current SDL version */
#define SDL_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
/** This macro will evaluate to true if compiled with SDL at least X.Y.Z */
#define SDL_VERSION_ATLEAST(X, Y, Z) \
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
/** This function gets the version of the dynamically linked SDL library.
* it should NOT be used to fill a version structure, instead you should
* use the SDL_Version() macro.
*/
extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_version_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/** @file SDL_video.h
* Header file for access to the SDL raw framebuffer window
*/
#ifndef _SDL_video_h
#define _SDL_video_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** @name Transparency definitions
* These define alpha as the opacity of a surface
*/
/*@{*/
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
/*@}*/
/** @name Useful data types */
/*@{*/
typedef struct SDL_Rect {
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
typedef struct SDL_Color {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 unused;
} SDL_Color;
#define SDL_Colour SDL_Color
typedef struct SDL_Palette {
int ncolors;
SDL_Color *colors;
} SDL_Palette;
/*@}*/
/** Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
/** RGB color key information */
Uint32 colorkey;
/** Alpha value information (per-surface alpha) */
Uint8 alpha;
} SDL_PixelFormat;
/** This structure should be treated as read-only, except for 'pixels',
* which, if not NULL, contains the raw pixel data for the surface.
*/
typedef struct SDL_Surface {
Uint32 flags; /**< Read-only */
SDL_PixelFormat *format; /**< Read-only */
int w, h; /**< Read-only */
Uint16 pitch; /**< Read-only */
void *pixels; /**< Read-write */
int offset; /**< Private */
/** Hardware-specific surface info */
struct private_hwdata *hwdata;
/** clipping information */
SDL_Rect clip_rect; /**< Read-only */
Uint32 unused1; /**< for binary compatibility */
/** Allow recursive locks */
Uint32 locked; /**< Private */
/** info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /**< Private */
/** format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /**< Private */
/** Reference count -- used when freeing surface */
int refcount; /**< Read-mostly */
} SDL_Surface;
/** @name SDL_Surface Flags
* These are the currently supported flags for the SDL_surface
*/
/*@{*/
/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
/*@{*/
#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */
#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */
#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */
/*@}*/
/** Available for SDL_SetVideoMode() */
/*@{*/
#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */
#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */
#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */
#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */
#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */
#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */
#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */
/*@}*/
/** Used internally (read-only) */
/*@{*/
#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */
#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */
#define SDL_RLEACCELOK 0x00002000 /**< Private flag */
#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */
#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */
#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */
/*@}*/
/*@}*/
/** Evaluates to true if the surface needs to be locked before access */
#define SDL_MUSTLOCK(surface) \
(surface->offset || \
((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
/** typedef for private surface blitting functions */
typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
struct SDL_Surface *dst, SDL_Rect *dstrect);
/** Useful for determining the video hardware capabilities */
typedef struct SDL_VideoInfo {
Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */
Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */
Uint32 UnusedBits1 :6;
Uint32 UnusedBits2 :1;
Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */
Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */
Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */
Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */
Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */
Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */
Uint32 blit_fill :1; /**< Flag: Accelerated color fill */
Uint32 UnusedBits3 :16;
Uint32 video_mem; /**< The total amount of video memory (in K) */
SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */
int current_w; /**< Value: The current video mode width */
int current_h; /**< Value: The current video mode height */
} SDL_VideoInfo;
/** @name Overlay Formats
* The most common video overlay formats.
* For an explanation of these pixel formats, see:
* http://www.webartz.com/fourcc/indexyuv.htm
*
* For information on the relationship between color spaces, see:
* http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
*/
/*@{*/
#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */
#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */
#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
/*@}*/
/** The YUV hardware video overlay */
typedef struct SDL_Overlay {
Uint32 format; /**< Read-only */
int w, h; /**< Read-only */
int planes; /**< Read-only */
Uint16 *pitches; /**< Read-only */
Uint8 **pixels; /**< Read-write */
/** @name Hardware-specific surface info */
/*@{*/
struct private_yuvhwfuncs *hwfuncs;
struct private_yuvhwdata *hwdata;
/*@{*/
/** @name Special flags */
/*@{*/
Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */
Uint32 UnusedBits :31;
/*@}*/
} SDL_Overlay;
/** Public enumeration for setting the OpenGL window attributes. */
typedef enum {
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_SWAP_CONTROL
} SDL_GLattr;
/** @name flags for SDL_SetPalette() */
/*@{*/
#define SDL_LOGPAL 0x01
#define SDL_PHYSPAL 0x02
/*@}*/
/* Function prototypes */
/**
* @name Video Init and Quit
* These functions are used internally, and should not be used unless you
* have a specific need to specify the video driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/*@{*/
/**
* Initializes the video subsystem. Sets up a connection
* to the window manager, etc, and determines the current video mode and
* pixel format, but does not initialize a window or graphics mode.
* Note that event handling is activated by this routine.
*
* If you use both sound and video in your application, you need to call
* SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
* you won't be able to set full-screen display modes.
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
/*@}*/
/**
* This function fills the given character buffer with the name of the
* video driver, and returns a pointer to it if the video driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
/**
* This function returns a pointer to the current display surface.
* If SDL is doing format conversion on the display surface, this
* function returns the publicly visible surface, not the real video
* surface.
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
/**
* This function returns a read-only pointer to information about the
* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
* member of the returned structure will contain the pixel format of the
* "best" video mode.
*/
extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
/**
* Check to see if a particular video mode is supported.
* It returns 0 if the requested mode is not supported under any bit depth,
* or returns the bits-per-pixel of the closest available mode with the
* given width and height. If this bits-per-pixel is different from the
* one used when setting the video mode, SDL_SetVideoMode() will succeed,
* but will emulate the requested bits-per-pixel with a shadow surface.
*
* The arguments to SDL_VideoModeOK() are the same ones you would pass to
* SDL_SetVideoMode()
*/
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
/**
* Return a pointer to an array of available screen dimensions for the
* given format and video flags, sorted largest to smallest. Returns
* NULL if there are no dimensions available for a particular format,
* or (SDL_Rect **)-1 if any dimension is okay for the given format.
*
* If 'format' is NULL, the mode list will be for the format given
* by SDL_GetVideoInfo()->vfmt
*/
extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
/**
* Set up a video mode with the specified width, height and bits-per-pixel.
*
* If 'bpp' is 0, it is treated as the current display bits per pixel.
*
* If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
* requested bits-per-pixel, but will return whatever video pixel format is
* available. The default is to emulate the requested pixel format if it
* is not natively available.
*
* If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
* video memory, if possible, and you may have to call SDL_LockSurface()
* in order to access the raw framebuffer. Otherwise, the video surface
* will be created in system memory.
*
* If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
* updates asynchronously, but you must always lock before accessing pixels.
* SDL will wait for updates to complete before returning from the lock.
*
* If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
* that the colors set by SDL_SetColors() will be the colors you get.
* Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
* of the colors exactly the way they are requested, and you should look
* at the video surface structure to determine the actual palette.
* If SDL cannot guarantee that the colors you request can be set,
* i.e. if the colormap is shared, then the video surface may be created
* under emulation in system memory, overriding the SDL_HWSURFACE flag.
*
* If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
* a fullscreen video mode. The default is to create a windowed mode
* if the current graphics system has a window manager.
* If the SDL library is able to set a fullscreen video mode, this flag
* will be set in the surface that is returned.
*
* If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
* two surfaces in video memory and swap between them when you call
* SDL_Flip(). This is usually slower than the normal single-buffering
* scheme, but prevents "tearing" artifacts caused by modifying video
* memory while the monitor is refreshing. It should only be used by
* applications that redraw the entire screen on every update.
*
* If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
* window manager, if any, to resize the window at runtime. When this
* occurs, SDL will send a SDL_VIDEORESIZE event to you application,
* and you must respond to the event by re-calling SDL_SetVideoMode()
* with the requested size (or another size that suits the application).
*
* If SDL_NOFRAME is set in 'flags', the SDL library will create a window
* without any title bar or frame decoration. Fullscreen video modes have
* this flag set automatically.
*
* This function returns the video framebuffer surface, or NULL if it fails.
*
* If you rely on functionality provided by certain video flags, check the
* flags of the returned surface to make sure that functionality is available.
* SDL will fall back to reduced functionality if the exact flags you wanted
* are not available.
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
(int width, int height, int bpp, Uint32 flags);
/** @name SDL_Update Functions
* These functions should not be called while 'screen' is locked.
*/
/*@{*/
/**
* Makes sure the given list of rectangles is updated on the given screen.
*/
extern DECLSPEC void SDLCALL SDL_UpdateRects
(SDL_Surface *screen, int numrects, SDL_Rect *rects);
/**
* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
* screen.
*/
extern DECLSPEC void SDLCALL SDL_UpdateRect
(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
/*@}*/
/**
* On hardware that supports double-buffering, this function sets up a flip
* and returns. The hardware will wait for vertical retrace, and then swap
* video buffers before the next video surface blit or lock will return.
* On hardware that doesn not support double-buffering, this is equivalent
* to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
* The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
* setting the video mode for this function to perform hardware flipping.
* This function returns 0 if successful, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
/**
* Set the gamma correction for each of the color channels.
* The gamma values range (approximately) between 0.1 and 10.0
*
* If this function isn't supported directly by the hardware, it will
* be emulated using gamma ramps, if available. If successful, this
* function returns 0, otherwise it returns -1.
*/
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
/**
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
* You may pass NULL for any of the channels to leave it unchanged.
* If the call succeeds, it will return 0. If the display driver or
* hardware does not support gamma translation, or otherwise fails,
* this function will return -1.
*/
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
/**
* Retrieve the current values of the gamma translation tables.
*
* You must pass in valid pointers to arrays of 256 16-bit quantities.
* Any of the pointers may be NULL to ignore that channel.
* If the call succeeds, it will return 0. If the display driver or
* hardware does not support gamma translation, or otherwise fails,
* this function will return -1.
*/
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
/**
* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
* is not a palettized surface, this function does nothing, returning 0.
* If all of the colors were set as passed to SDL_SetColors(), it will
* return 1. If not all the color entries were set exactly as given,
* it will return 0, and you should look at the surface palette to
* determine the actual color palette.
*
* When 'surface' is the surface associated with the current display, the
* display colormap will be updated with the requested colors. If
* SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
* will always return 1, and the palette is guaranteed to be set the way
* you desire, even if the window colormap has to be warped or run under
* emulation.
*/
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
SDL_Color *colors, int firstcolor, int ncolors);
/**
* Sets a portion of the colormap for a given 8-bit surface.
* 'flags' is one or both of:
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped
* to/from the surface,
* SDL_PHYSPAL -- set physical palette, which controls how pixels look on
* the screen
* Only screens have physical palettes. Separate change of physical/logical
* palettes is only possible if the screen has SDL_HWPALETTE set.
*
* The return value is 1 if all colours could be set as requested, and 0
* otherwise.
*
* SDL_SetColors() is equivalent to calling this function with
* flags = (SDL_LOGPAL|SDL_PHYSPAL).
*/
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
SDL_Color *colors, int firstcolor,
int ncolors);
/**
* Maps an RGB triple to an opaque pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
(const SDL_PixelFormat * const format,
const Uint8 r, const Uint8 g, const Uint8 b);
/**
* Maps an RGBA quadruple to a pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
(const SDL_PixelFormat * const format,
const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
/**
* Maps a pixel value into the RGB components for a given pixel format
*/
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
const SDL_PixelFormat * const fmt,
Uint8 *r, Uint8 *g, Uint8 *b);
/**
* Maps a pixel value into the RGBA components for a given pixel format
*/
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
const SDL_PixelFormat * const fmt,
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
/** @sa SDL_CreateRGBSurface */
#define SDL_AllocSurface SDL_CreateRGBSurface
/**
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
* If the function runs out of memory, it will return NULL.
*
* The 'flags' tell what kind of surface to create.
* SDL_SWSURFACE means that the surface should be created in system memory.
* SDL_HWSURFACE means that the surface should be created in video memory,
* with the same format as the display surface. This is useful for surfaces
* that will not change much, to take advantage of hardware acceleration
* when being blitted to the display surface.
* SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
* this surface, but you must always lock it before accessing the pixels.
* SDL will wait for current blits to finish before returning from the lock.
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
* If the hardware supports acceleration of colorkey blits between
* two surfaces in video memory, SDL will try to place the surface in
* video memory. If this isn't possible or if there is no hardware
* acceleration available, the surface will be placed in system memory.
* SDL_SRCALPHA means that the surface will be used for alpha blits and
* if the hardware supports hardware acceleration of alpha blits between
* two surfaces in video memory, to place the surface in video memory
* if possible, otherwise it will be placed in system memory.
* If the surface is created in video memory, blits will be _much_ faster,
* but the surface format must be identical to the video surface format,
* and the only way to access the pixels member of the surface is to use
* the SDL_LockSurface() and SDL_UnlockSurface() calls.
* If the requested surface actually resides in video memory, SDL_HWSURFACE
* will be set in the flags member of the returned surface. If for some
* reason the surface could not be placed in video memory, it will not have
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
/** @sa SDL_CreateRGBSurface */
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
/**
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
* to and read from 'surface->pixels', using the pixel format stored in
* 'surface->format'. Once you are done accessing the surface, you should
* use SDL_UnlockSurface() to release it.
*
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
* to 0, then you can read and write to the surface at any time, and the
* pixel format of the surface will not change. In particular, if the
* SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
* will not need to lock the display surface before accessing it.
*
* No operating system or library calls should be made between lock/unlock
* pairs, as critical system locks may be held during this time.
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
*/
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
/**
* Load a surface from a seekable SDL data source (memory or file.)
* If 'freesrc' is non-zero, the source will be closed after being read.
* Returns the new surface, or NULL if there was an error.
* The new surface should be freed with SDL_FreeSurface().
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
/** Convenience macro -- load a surface from a file */
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
/**
* Save a surface to a seekable SDL data source (memory or file.)
* If 'freedst' is non-zero, the source will be closed after being written.
* Returns 0 if successful or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
/** Convenience macro -- save a surface to a file */
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
/**
* Sets the color key (transparent pixel) in a blittable surface.
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
* 'key' will be the transparent pixel in the source image of a blit.
* SDL_RLEACCEL requests RLE acceleration for the surface if present,
* and removes RLE acceleration if absent.
* If 'flag' is 0, this function clears any current color key.
* This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SetColorKey
(SDL_Surface *surface, Uint32 flag, Uint32 key);
/**
* This function sets the alpha value for the entire surface, as opposed to
* using the alpha component of each pixel. This value measures the range
* of transparency of the surface, 0 being completely transparent to 255
* being completely opaque. An 'alpha' value of 255 causes blits to be
* opaque, the source pixels copied to the destination (the default). Note
* that per-surface alpha can be combined with colorkey transparency.
*
* If 'flag' is 0, alpha blending is disabled for the surface.
* If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
*
* The 'alpha' parameter is ignored for surfaces that have an alpha channel.
*/
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
/**
* Sets the clipping rectangle for the destination surface in a blit.
*
* If the clip rectangle is NULL, clipping will be disabled.
* If the clip rectangle doesn't intersect the surface, the function will
* return SDL_FALSE and blits will be completely clipped. Otherwise the
* function returns SDL_TRUE and blits to the surface will be clipped to
* the intersection of the surface area and the clipping rectangle.
*
* Note that blits are automatically clipped to the edges of the source
* and destination surfaces.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
/**
* Gets the clipping rectangle for the destination surface in a blit.
* 'rect' must be a pointer to a valid rectangle which will be filled
* with the correct values.
*/
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
/**
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
*
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
* surface.
*
* This function is used internally by SDL_DisplayFormat().
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
/**
* This performs a fast blit from the source surface to the destination
* surface. It assumes that the source and destination rectangles are
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
* surface (src or dst) is copied. The final blit rectangles are saved
* in 'srcrect' and 'dstrect' after all clipping is performed.
* If the blit is successful, it returns 0, otherwise it returns -1.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without alpha and colorkey
* are defined as follows:
*
* RGBA->RGB:
* SDL_SRCALPHA set:
* alpha-blend (using alpha-channel).
* SDL_SRCCOLORKEY ignored.
* SDL_SRCALPHA not set:
* copy RGB.
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* RGB values of the source colour key, ignoring alpha in the
* comparison.
*
* RGB->RGBA:
* SDL_SRCALPHA set:
* alpha-blend (using the source per-surface alpha value);
* set destination alpha to opaque.
* SDL_SRCALPHA not set:
* copy RGB, set destination alpha to source per-surface alpha value.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* source colour key.
*
* RGBA->RGBA:
* SDL_SRCALPHA set:
* alpha-blend (using the source alpha channel) the RGB values;
* leave destination alpha untouched. [Note: is this correct?]
* SDL_SRCCOLORKEY ignored.
* SDL_SRCALPHA not set:
* copy all of RGBA to the destination.
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* RGB values of the source colour key, ignoring alpha in the
* comparison.
*
* RGB->RGB:
* SDL_SRCALPHA set:
* alpha-blend (using the source per-surface alpha value).
* SDL_SRCALPHA not set:
* copy RGB.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* source colour key.
*
* If either of the surfaces were in video memory, and the blit returns -2,
* the video memory was lost, so it should be reloaded with artwork and
* re-blitted:
* @code
* while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
* while ( SDL_LockSurface(image) < 0 )
* Sleep(10);
* -- Write image pixels to image->pixels --
* SDL_UnlockSurface(image);
* }
* @endcode
*
* This happens under DirectX 5.0 when the system switches away from your
* fullscreen application. The lock will also fail until you have access
* to the video memory again.
*
* You should call SDL_BlitSurface() unless you know exactly how SDL
* blitting works internally and how to use the other blit functions.
*/
#define SDL_BlitSurface SDL_UpperBlit
/** This is the public blit function, SDL_BlitSurface(), and it performs
* rectangle validation and clipping before passing it to SDL_LowerBlit()
*/
extern DECLSPEC int SDLCALL SDL_UpperBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/** This is a semi-private blit function and it performs low-level surface
* blitting only.
*/
extern DECLSPEC int SDLCALL SDL_LowerBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/**
* This function performs a fast fill of the given rectangle with 'color'
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillRect
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
/**
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer, suitable for fast
* blitting onto the display surface. It calls SDL_ConvertSurface()
*
* If you want to take advantage of hardware colorkey or alpha blit
* acceleration, you should set the colorkey and alpha value before
* calling this function.
*
* If the conversion fails or runs out of memory, it returns NULL
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
/**
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer (if possible),
* suitable for fast alpha blitting onto the display surface.
* The new surface will always have an alpha channel.
*
* If you want to take advantage of hardware colorkey or alpha blit
* acceleration, you should set the colorkey and alpha value before
* calling this function.
*
* If the conversion fails or runs out of memory, it returns NULL
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** @name YUV video surface overlay functions */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** This function creates a video output overlay
* Calling the returned surface an overlay is something of a misnomer because
* the contents of the display surface underneath the area where the overlay
* is shown is undefined - it may be overwritten with the converted YUV data.
*/
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
Uint32 format, SDL_Surface *display);
/** Lock an overlay for direct access, and unlock it when you are done */
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
/** Blit a video overlay to the display surface.
* The contents of the video surface underneath the blit destination are
* not defined.
* The width and height of the destination rectangle may be different from
* that of the overlay, but currently only 2x scaling is supported.
*/
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
/** Free a video overlay */
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
/*@}*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** @name OpenGL support functions. */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/**
* Dynamically load an OpenGL library, or the default one if path is NULL
*
* If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
/**
* Get the address of a GL function
*/
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
/**
* Set an attribute of the OpenGL subsystem before intialization.
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
/**
* Get an attribute of the OpenGL subsystem from the windowing
* interface, such as glX. This is of course different from getting
* the values from SDL's internal OpenGL subsystem, which only
* stores the values you request before initialization.
*
* Developers should track the values they pass into SDL_GL_SetAttribute
* themselves if they want to retrieve these values.
*/
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
/**
* Swap the OpenGL buffers, if double-buffering is supported.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
/** @name OpenGL Internal Functions
* Internal functions that should not be called unless you have read
* and understood the source code for these functions.
*/
/*@{*/
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
/*@}*/
/*@}*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** @name Window Manager Functions */
/** These functions allow interaction with the window manager, if any. */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/**
* Sets the title and icon text of the display window (UTF-8 encoded)
*/
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
/**
* Gets the title and icon text of the display window (UTF-8 encoded)
*/
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
/**
* Sets the icon for the display window.
* This function must be called before the first call to SDL_SetVideoMode().
* It takes an icon surface, and a mask in MSB format.
* If 'mask' is NULL, the entire icon surface will be used as the icon.
*/
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
/**
* This function iconifies the window, and returns 1 if it succeeded.
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
* This function is a noop and returns 0 in non-windowed environments.
*/
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
/**
* Toggle fullscreen mode without changing the contents of the screen.
* If the display surface does not require locking before accessing
* the pixel information, then the memory pointers will not change.
*
* If this function was able to toggle fullscreen mode (change from
* running in a window to fullscreen, or vice-versa), it will return 1.
* If it is not implemented, or fails, it returns 0.
*
* The next call to SDL_SetVideoMode() will set the mode fullscreen
* attribute based on the flags parameter - if SDL_FULLSCREEN is not
* set, then the display will be windowed by default where supported.
*
* This is currently only implemented in the X11 video driver.
*/
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
typedef enum {
SDL_GRAB_QUERY = -1,
SDL_GRAB_OFF = 0,
SDL_GRAB_ON = 1,
SDL_GRAB_FULLSCREEN /**< Used internally */
} SDL_GrabMode;
/**
* This function allows you to set and query the input grab state of
* the application. It returns the new input grab state.
*
* Grabbing means that the mouse is confined to the application window,
* and nearly all keyboard input is passed directly to the application,
* and not interpreted by a window manager, if any.
*/
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
/*@}*/
/** @internal Not in public API at the moment - do not use! */
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_video_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file begin_code.h
* This file sets things up for C dynamic library function definitions,
* static inlined functions, and structures aligned at 4-byte alignment.
* If you don't like ugly C preprocessor code, don't look at this file. :)
*/
/**
* @file begin_code.h
* This shouldn't be nested -- included it around code only.
*/
#ifdef _begin_code_h
#error Nested inclusion of begin_code.h
#endif
#define _begin_code_h
/**
* @def DECLSPEC
* Some compilers use a special export keyword
*/
#ifndef DECLSPEC
# if defined(__BEOS__) || defined(__HAIKU__)
# if defined(__GNUC__)
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC __declspec(export)
# endif
# elif defined(__WIN32__)
# ifdef __BORLANDC__
# ifdef BUILD_SDL
# define DECLSPEC
# else
# define DECLSPEC __declspec(dllimport)
# endif
# else
# define DECLSPEC __declspec(dllexport)
# endif
# elif defined(__OS2__)
# ifdef __WATCOMC__
# ifdef BUILD_SDL
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
# elif defined (__GNUC__) && __GNUC__ < 4
# /* Added support for GCC-EMX <v4.x */
# /* this is needed for XFree86/OS2 developement */
# /* F. Ambacher(anakor@snafu.de) 05.2008 */
# ifdef BUILD_SDL
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
# else
# define DECLSPEC
# endif
# else
# if defined(__GNUC__) && __GNUC__ >= 4
# define DECLSPEC __attribute__ ((visibility("default")))
# else
# define DECLSPEC
# endif
# endif
#endif
/**
* @def SDLCALL
* By default SDL uses the C calling convention
*/
#ifndef SDLCALL
# if defined(__WIN32__) && !defined(__GNUC__)
# define SDLCALL __cdecl
# elif defined(__OS2__)
# if defined (__GNUC__) && __GNUC__ < 4
# /* Added support for GCC-EMX <v4.x */
# /* this is needed for XFree86/OS2 developement */
# /* F. Ambacher(anakor@snafu.de) 05.2008 */
# define SDLCALL _cdecl
# else
# /* On other compilers on OS/2, we use the _System calling convention */
# /* to be compatible with every compiler */
# define SDLCALL _System
# endif
# else
# define SDLCALL
# endif
#endif /* SDLCALL */
#ifdef __SYMBIAN32__
#ifndef EKA2
#undef DECLSPEC
#define DECLSPEC
#elif !defined(__WINS__)
#undef DECLSPEC
#define DECLSPEC __declspec(dllexport)
#endif /* !EKA2 */
#endif /* __SYMBIAN32__ */
/**
* @file begin_code.h
* Force structure packing at 4 byte alignment.
* This is necessary if the header is included in code which has structure
* packing set to an alternate value, say for loading structures from disk.
* The packing is reset to the previous value in close_code.h
*/
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
#ifdef _MSC_VER
#pragma warning(disable: 4103)
#endif
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#pragma pack(push,4)
#elif (defined(__MWERKS__) && defined(__MACOS__))
#pragma options align=mac68k4byte
#pragma enumsalwaysint on
#endif /* Compiler needs structure packing set */
/**
* @def SDL_INLINE_OKAY
* Set up compiler-specific options for inlining functions
*/
#ifndef SDL_INLINE_OKAY
#ifdef __GNUC__
#define SDL_INLINE_OKAY
#else
/* Add any special compiler-specific cases here */
#if defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
defined(__WATCOMC__) || defined(__LCC__) || \
defined(__DECC) || defined(__EABI__)
#ifndef __inline__
#define __inline__ __inline
#endif
#define SDL_INLINE_OKAY
#else
#if !defined(__MRC__) && !defined(_SGI_SOURCE)
#ifndef __inline__
#define __inline__ inline
#endif
#define SDL_INLINE_OKAY
#endif /* Not a funky compiler */
#endif /* Visual C++ */
#endif /* GNU C */
#endif /* SDL_INLINE_OKAY */
/**
* @def __inline__
* If inlining isn't supported, remove "__inline__", turning static
* inlined functions into static functions (resulting in code bloat
* in all files which include the offending header files)
*/
#ifndef SDL_INLINE_OKAY
#define __inline__
#endif
/**
* @def NULL
* Apparently this is needed by several Windows compilers
*/
#if !defined(__MACH__)
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif /* NULL */
#endif /* ! Mac OS X - breaks precompiled headers */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* @file close_code.h
* This file reverses the effects of begin_code.h and should be included
* after you finish any function and structure declarations in your headers
*/
#undef _begin_code_h
/**
* @file close_code.h
* Reset structure packing at previous byte alignment
*/
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#if (defined(__MWERKS__) && defined(__MACOS__))
#pragma options align=reset
#pragma enumsalwaysint reset
#else
#pragma pack(pop)
#endif
#endif /* Compiler needs structure packing set */

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