rt-thread/bsp/imxrt/imxrt1170-nxp-evk/m7/video/display/fbdev/fsl_fbdev.c

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/*
* Copyright 2019-2021, 2023 NXP
* All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#include "fsl_fbdev.h"
/*******************************************************************************
* Definitions
******************************************************************************/
/*******************************************************************************
* Prototypes
******************************************************************************/
static void FBDEV_BufferSwitchOffCallback(void *param, void *switchOffBuffer);
/*******************************************************************************
* Variables
******************************************************************************/
/*******************************************************************************
* Code
******************************************************************************/
status_t FBDEV_Open(fbdev_t *fbdev, const dc_fb_t *dc, uint8_t layer)
{
status_t status;
assert(NULL != fbdev);
(void)memset(fbdev, 0, sizeof(fbdev_t));
fbdev->dc = dc;
(void)VIDEO_STACK_Init(&fbdev->fbManager, fbdev->buffers, FBDEV_MAX_FRAME_BUFFER);
/* Initialize the display controller. */
status = dc->ops->init(dc);
if (kStatus_Success != status)
{
return status;
}
fbdev->layer = layer;
/* Initializes the dc_fb_info_t to the display controller default setting. */
status = dc->ops->getLayerDefaultConfig(dc, layer, &fbdev->fbInfo.bufInfo);
if (kStatus_Success != status)
{
return status;
}
fbdev->semaFramePending = rt_sem_create("fsfp", 0, RT_IPC_FLAG_PRIO);
if (NULL == fbdev->semaFramePending)
{
return kStatus_Fail;
}
/* No frame pending. */
(void)rt_sem_release(fbdev->semaFramePending);
dc->ops->setCallback(dc, layer, FBDEV_BufferSwitchOffCallback, (void *)fbdev);
return kStatus_Success;
}
status_t FBDEV_Close(fbdev_t *fbdev)
{
const dc_fb_t *dc = fbdev->dc;
(void)dc->ops->deinit(dc);
if (NULL != fbdev->semaFbManager)
{
rt_sem_delete(fbdev->semaFbManager);
fbdev->semaFbManager = NULL;
}
if (NULL != fbdev->semaFramePending)
{
rt_sem_delete(fbdev->semaFramePending);
fbdev->semaFramePending = NULL;
}
return kStatus_Success;
}
status_t FBDEV_Enable(fbdev_t *fbdev)
{
status_t status = kStatus_Success;
const dc_fb_t *dc = fbdev->dc;
if (!fbdev->enabled)
{
/* Wait for frame buffer sent to display controller video memory. */
if ((dc->ops->getProperty(dc) & (uint32_t)kDC_FB_ReserveFrameBuffer) == 0U)
{
if (RT_EOK != rt_sem_take(fbdev->semaFramePending, RT_WAITING_FOREVER))
{
status = kStatus_Fail;
}
}
if (kStatus_Success == status)
{
/* No frame is pending. */
(void)rt_sem_release(fbdev->semaFramePending);
status = dc->ops->enableLayer(dc, fbdev->layer);
if (kStatus_Success == status)
{
fbdev->enabled = true;
}
}
}
return status;
}
status_t FBDEV_Disable(fbdev_t *fbdev)
{
status_t status = kStatus_Success;
const dc_fb_t *dc = fbdev->dc;
if (!fbdev->enabled)
{
/* Wait until no frame pending. */
if (RT_EOK != rt_sem_take(fbdev->semaFramePending, RT_WAITING_FOREVER))
{
status = kStatus_Fail;
}
if (kStatus_Success == status)
{
(void)rt_sem_release(fbdev->semaFramePending);
(void)dc->ops->disableLayer(dc, fbdev->layer);
fbdev->enabled = false;
}
}
return status;
}
void FBDEV_GetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info)
{
*info = fbdev->fbInfo;
}
status_t FBDEV_SetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info)
{
status_t status;
const dc_fb_t *dc = fbdev->dc;
/* Should only change the frame buffer setting before enabling the fbdev. */
if (fbdev->enabled)
{
return kStatus_Fail;
}
fbdev->fbInfo = *info;
status = dc->ops->setLayerConfig(dc, fbdev->layer, &fbdev->fbInfo.bufInfo);
if (kStatus_Success != status)
{
return status;
}
fbdev->semaFbManager = rt_sem_create("fsfm", 0, RT_IPC_FLAG_PRIO);
if (NULL == fbdev->semaFbManager)
{
return kStatus_Fail;
}
for (uint8_t i = 0; i < info->bufferCount; i++)
{
/* Don't need to disable interrupt for the FB stack operation, because
the fbdev is not working, this is the only function to access FB stack.
*/
(void)VIDEO_STACK_Push(&fbdev->fbManager, info->buffers[i]);
(void)rt_sem_release(fbdev->semaFbManager);
}
return kStatus_Success;
}
void *FBDEV_GetFrameBuffer(fbdev_t *fbdev, uint32_t flags)
{
rt_uint32_t tick;
void *fb;
tick = ((flags & (uint32_t)kFBDEV_NoWait) != 0U) ? 0U : RT_WAITING_FOREVER;
if (RT_EOK == rt_sem_take(fbdev->semaFbManager, tick))
{
/* Disable interrupt to protect the FB stack. */
rt_enter_critical();
(void)VIDEO_STACK_Pop(&fbdev->fbManager, &fb);
rt_exit_critical();
}
else
{
fb = NULL;
}
return fb;
}
status_t FBDEV_SetFrameBuffer(fbdev_t *fbdev, void *frameBuffer, uint32_t flags)
{
rt_uint32_t tick;
const dc_fb_t *dc = fbdev->dc;
tick = ((flags & (uint32_t)kFBDEV_NoWait) != 0U) ? 0U : RT_WAITING_FOREVER;
if (RT_EOK == rt_sem_take(fbdev->semaFramePending, tick))
{
return dc->ops->setFrameBuffer(dc, fbdev->layer, frameBuffer);
}
else
{
return kStatus_Fail;
}
}
static void FBDEV_BufferSwitchOffCallback(void *param, void *switchOffBuffer)
{
fbdev_t *fbdev = (fbdev_t *)param;
/* This function should only be called in ISR, so don't need to protect the FB stack */
(void)VIDEO_STACK_Push(&fbdev->fbManager, switchOffBuffer);
rt_sem_release(fbdev->semaFbManager);
rt_sem_release(fbdev->semaFramePending);
}