rt-thread/examples/module/tetris/tetris_modal.c

731 lines
15 KiB
C
Raw Normal View History

/*
* File : tetris_modal.c
* This file is part of RTGUI in RT-Thread RTOS
* COPYRIGHT (C) 2010, RT-Thread Development Team
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rt-thread.org/license/LICENSE
*
* Change Logs:
* Date Author Notes
* 2010-08-14 Yi.Qiu first version
*/
#include <rtthread.h>
#include <stdlib.h>
#include "tetris.h"
struct rt_tetris
{
rt_uint32_t width; /* the width of the tetris */
rt_uint32_t height; /* the height of the tetris */
rt_uint16_t* panel; /* the panel of the tetris */
rt_uint32_t* brick; /* the current brick of the tetris */
rt_uint32_t* next_brick; /* the next brick of the tetris */
rt_tetris_view_t* view; /* the view on which the tetris show */
rt_uint32_t level; /* game level */
rt_uint32_t lines; /* released lines count */
rt_uint32_t score; /* total scores statistic */
rt_bool_t status; /* game status, pause or runing */
};
static const rt_uint32_t g_brick[][4] =
{
{23,7,8,22},
{23,7,8,24},
{24,7,8,25},
{8,7,9,23},
{8,7,9,24},
{8,7,9,25},
{7,6,8,9},
};
static rt_err_t rt_tetris_append_brick(rt_tetris_t* thiz, rt_uint32_t brick[]);
static rt_err_t rt_tetris_delete_brick(rt_tetris_t* thiz, rt_uint32_t brick[]);
static rt_err_t rt_tetris_release_lines(rt_tetris_t* thiz, rt_uint32_t brick[]);
static rt_err_t rt_tetris_is_reach_top(rt_tetris_t* thiz, rt_uint32_t brick[]);
static rt_err_t rt_tetris_update_brick(rt_tetris_t* thiz);
/**
* this function create a tetris instance
*
* @param width the width of tetris.
* @param height the height of tetris.
*
* @return the tetris instance
*/
rt_tetris_t* rt_tetris_create(rt_uint32_t width, rt_uint32_t height)
{
int index;
rt_tetris_t* thiz = (rt_tetris_t*)rt_malloc(sizeof(rt_tetris_t));
RT_ASSERT(thiz != RT_NULL);
thiz->height = height;
thiz->width = width;
thiz->panel = rt_malloc(thiz->height * sizeof(rt_uint32_t));
rt_memset(thiz->panel, 0, thiz->height * sizeof(rt_uint32_t));
thiz->brick = (rt_uint32_t*)rt_malloc(4 * sizeof(rt_uint32_t));
index = (int)(7.0 * rand()/(RAND_MAX + 1.0));
rt_memcpy(thiz->brick, g_brick[index], 4 * sizeof(rt_uint32_t));
thiz->next_brick= (rt_uint32_t*)rt_malloc(4 * sizeof(rt_uint32_t));
index = (int)(7.0 * rand()/(RAND_MAX + 1.0));
rt_memcpy(thiz->next_brick, g_brick[index], 4 * sizeof(rt_uint32_t));
thiz->view = RT_NULL;
thiz->level = 0;
thiz->lines = 0;
thiz->score = 0;
thiz->status = RT_FALSE;
return thiz;
}
/**
* this function destory a tetris instance
*
* @param thiz the tetris instance.
*
* @return RT_EOK
*/
rt_err_t rt_tetris_destory(rt_tetris_t* thiz)
{
RT_ASSERT(thiz->panel && thiz->brick && thiz->next_brick);
rt_free(thiz->panel);
rt_free(thiz->brick);
rt_free(thiz->next_brick);
rt_free(thiz);
return RT_EOK;
}
/**
* this function start tetris game
*
* @param thiz the tetris instance.
*
* @return RT_EOK
*/
rt_err_t rt_tetris_start(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
/* update next brick on view */
thiz->view->update_next_brick(thiz->view, thiz);
/* update level */
thiz->view->update_level(thiz->view, thiz);
/* update lines and score */
thiz->view->update_score_and_lines(thiz->view, thiz);
thiz->status = RT_TRUE;
return RT_EOK;
}
/**
* this function pause tetris game
*
* @param thiz the tetris instance.
*
* @return RT_EOK
*/
rt_err_t rt_tetris_pause(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
thiz->status = RT_FALSE;
return RT_EOK;
}
/**
* this function get width of a tetris instance
*
* @param thiz the tetris instance.
*
* @return the width of the tetris instance
*/
rt_uint32_t rt_tetris_width(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
return thiz->width;
}
/**
* this function get next brick of a tetris instance
*
* @param thiz the tetris instance.
*
* @return the next brick of the tetris instance
*/
rt_uint32_t* rt_tetris_next_brick(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
return thiz->next_brick;
}
/**
* this function get level of the tetris instance
*
* @param thiz the tetris instance.
*
* @return the level of the tetris instance
*/
rt_uint32_t rt_tetris_level(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
return thiz->level;
}
/**
* this function get released lines of the tetris instance
*
* @param thiz the tetris instance.
*
* @return the released lines of the tetris instance
*/
rt_uint32_t rt_tetris_lines(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
return thiz->lines;
}
/**
* this function get score of the tetris instance
*
* @param thiz the tetris instance.
*
* @return the score of the tetris instance
*/
rt_uint32_t rt_tetris_score(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
return thiz->score;
}
/**
* this function get height of a tetris instance
*
* @param thiz the tetris instance.
*
* @return the height of the tetris instance
*/
rt_uint32_t rt_tetris_height(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
return thiz->height;
}
/**
* this function get status of a tetris instance
*
* @param thiz the tetris instance.
*
* @return the status of the tetris instance
*/
rt_bool_t rt_tetris_status(rt_tetris_t* thiz)
{
RT_ASSERT(thiz != RT_NULL);
return thiz->status;
}
/**
* this function makes current brick move down
*
* @param thiz the tetris instance.
*
* @return RT_EOK on success, -RT_ERROR on fail
*/
rt_err_t rt_tetris_down(rt_tetris_t* thiz)
{
int i;
RT_ASSERT(thiz != RT_NULL);
if(thiz->status == RT_FALSE) return -RT_ERROR;
/* delete the brick from tetris panel */
rt_tetris_delete_brick(thiz, thiz->brick);
for(i=0; i<4; i++)
{
/* check collision and bottom*/
if((thiz->brick[i] >= thiz->width * (thiz->height - 1))
|| rt_tetris_check_collision(thiz, thiz->brick[i] + thiz->width) == RT_EOK)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
if(rt_tetris_is_reach_top(thiz, thiz->brick) == RT_EOK)
{
rt_memset(thiz->panel, 0xff, thiz->height * sizeof(rt_uint32_t));
/* update view */
thiz->view->update(thiz->view, thiz);
/* game over */
return -RT_ETIMEOUT;
}
if(rt_tetris_release_lines(thiz, thiz->brick) == RT_EOK)
{
/* update view */
thiz->view->update(thiz->view, thiz);
}
rt_tetris_update_brick(thiz);
return -RT_ERROR;
}
}
for(i=0; i<4; i++)
{
/* increase one line */
thiz->brick[i] += thiz->width;
}
/* append the brick to tetris panel */
rt_tetris_append_brick(thiz, thiz->brick);
/* update view */
thiz->view->update(thiz->view, thiz);
return RT_EOK;
}
/**
* this function makes current brick move left
*
* @param thiz the tetris instance.
*
* @return RT_EOK on success, -RT_ERROR on fail
*/
rt_err_t rt_tetris_left(rt_tetris_t* thiz)
{
int i;
RT_ASSERT(thiz != RT_NULL);
if(thiz->status == RT_FALSE) return -RT_ERROR;
/* delete the brick from tetris panel */
rt_tetris_delete_brick(thiz, thiz->brick);
for(i=0; i<4; i++)
{
/* check left board */
if((thiz->brick[i] % thiz->width) == 0)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
if(rt_tetris_check_collision(thiz, thiz->brick[i] - 1) == RT_EOK)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
}
for(i=0; i<4; i++)
{
/* move one step to left */
thiz->brick[i] --;;
}
/* append the brick to tetris panel */
rt_tetris_append_brick(thiz, thiz->brick);
/* update view */
thiz->view->update(thiz->view, thiz);
return RT_EOK;
}
/**
* this function makes current brick move right
*
* @param thiz the tetris instance.
*
* @return RT_EOK on success, -RT_ERROR on fail
*/
rt_err_t rt_tetris_right(rt_tetris_t* thiz)
{
int i;
RT_ASSERT(thiz != RT_NULL);
if(thiz->status == RT_FALSE) return -RT_ERROR;
/* delete the brick from tetris panel */
rt_tetris_delete_brick(thiz, thiz->brick);
for(i=0; i<4; i++)
{
/* check left board */
if(((thiz->brick[i] + 1) % thiz->width) == 0)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
/* check collision */
if(rt_tetris_check_collision(thiz, thiz->brick[i] + 1) == RT_EOK)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
}
for(i=0; i<4; i++)
{
/* move one step to right */
thiz->brick[i] ++;;
}
/* append the brick to tetris panel */
rt_tetris_append_brick(thiz, thiz->brick);
/* update view */
thiz->view->update(thiz->view, thiz);
return RT_EOK;
}
/**
* this function makes current brick drop quickly
*
* @param thiz the tetris instance.
*
* @return RT_EOK on success, -RT_ERROR on fail
*/
rt_err_t rt_tetris_drop(rt_tetris_t* thiz)
{
rt_err_t ret;
RT_ASSERT(thiz != RT_NULL);
if(thiz->status == RT_FALSE) return -RT_ETIMEOUT;
/* move down until blocked */
while((ret = rt_tetris_down(thiz)) == RT_EOK);
return ret;
}
/**
* this function makes current brick do rotation
*
* @param thiz the tetris instance.
*
* @return RT_EOK on success, -RT_ERROR on fail
*/
rt_err_t rt_tetris_rotate(rt_tetris_t* thiz, rt_bool_t direction)
{
int i;
rt_uint32_t tmp[4];
RT_ASSERT(thiz != RT_NULL);
if(thiz->status == RT_FALSE) return -RT_ERROR;
rt_tetris_delete_brick(thiz, thiz->brick);
tmp[0] = thiz->brick[0];
for(i=1; i<4; i++)
{
int diff = thiz->brick[0] - thiz->brick[i];
if(diff == 1)
{
tmp[i] = thiz->brick[0] - thiz->width;
}
else if(diff == -1)
{
tmp[i] = thiz->brick[0] + thiz->width;
}
else if(diff == 2)
{
tmp[i] = thiz->brick[0] - 2 * thiz->width;
}
else if(diff == -2)
{
tmp[i] = thiz->brick[0] + 2 * thiz->width;
}
else if(diff == thiz->width - 1)
{
tmp[i] = thiz->brick[0] + thiz->width + 1;
}
else if(diff == 1 - thiz->width)
{
tmp[i] = thiz->brick[0] - thiz->width - 1;
}
else if(diff == thiz->width)
{
if((thiz->brick[0] + 1) % thiz->width == 0)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
else tmp[i] = thiz->brick[0] + 1;
}
else if(diff == -1 * (thiz->width))
{
if(thiz->brick[0] % thiz->width == 0)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
else tmp[i] = thiz->brick[0] - 1;
}
else if(diff == thiz->width + 1)
{
tmp[i] = thiz->brick[0] - thiz->width + 1;
}
else if(diff == -1 - thiz->width)
{
tmp[i] = thiz->brick[0] + thiz->width - 1;
}
else if(diff == 2 * thiz->width)
{
if((thiz->brick[0] % thiz->width) >= (thiz->width - 2))
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
else tmp[i] = thiz->brick[0] + 2;
}
else if(diff == -2 * thiz->width)
{
if((thiz->brick[0] % thiz->width) < 2)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
else tmp[i] = thiz->brick[0] - 2;
}
if(tmp[i] > (thiz->height) * thiz->width)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
if(rt_tetris_check_collision(thiz, tmp[i]) == RT_EOK)
{
/* restore the deleted brick */
rt_tetris_append_brick(thiz, thiz->brick);
return -RT_ERROR;
}
}
/* do roration */
for(i=0; i<4; i++)
{
thiz->brick[i] = tmp[i];
}
/* append the brick to tetris panel */
rt_tetris_append_brick(thiz, thiz->brick);
/* update view */
thiz->view->update(thiz->view, thiz);
return RT_EOK;
}
/**
* this function add a view to the tetris
*
* @param thiz the tetris instance.
* @param view the view instance.
*
* @return RT_EOK on success, -RT_ERROR on fail
*/
rt_err_t rt_tetris_add_view(rt_tetris_t* thiz, rt_tetris_view_t* view)
{
RT_ASSERT(thiz != RT_NULL);
/* Only suppurt single view now */
thiz->view = view;
return RT_EOK;
}
/**
* this function delete a view from the tetris
*
* @param thiz the tetris instance.
* @param view the view instance.
*
* @return RT_EOK on success, -RT_ERROR on fail
*/
rt_err_t rt_tetris_delete_view(rt_tetris_t* thiz, rt_tetris_view_t* view)
{
RT_ASSERT(thiz != RT_NULL);
thiz->view = RT_NULL;
return RT_EOK;
}
/**
* this function used to check collision
*
* @param thiz the tetris instance.
* @param block the block to be checked.
*
* @return RT_EOK on collision, -RT_ERROR on not collision
*/
rt_err_t rt_tetris_check_collision(rt_tetris_t* thiz, rt_uint32_t block)
{
RT_ASSERT(thiz != RT_NULL);
RT_ASSERT(block < thiz->height * thiz->width);
if((thiz->panel[block/thiz->width] & (1 << (block % thiz->width)))
== (1 << (block % thiz->width)))
{
return RT_EOK;
}
else
{
return -RT_ERROR;
}
}
static rt_err_t rt_tetris_update_brick(rt_tetris_t* thiz)
{
int index;
RT_ASSERT(thiz != RT_NULL);
index = (int)(7.0 * rand()/(RAND_MAX + 1.0));
rt_memcpy(thiz->brick, thiz->next_brick, 4 * sizeof(rt_uint32_t));
rt_memcpy(thiz->next_brick, g_brick[index], 4 * sizeof(rt_uint32_t));
/* update next brick on view */
thiz->view->update_next_brick(thiz->view, thiz);
return RT_EOK;
}
static rt_err_t rt_tetris_append_brick(rt_tetris_t* thiz, rt_uint32_t brick[])
{
int i;
RT_ASSERT(thiz != RT_NULL);
RT_ASSERT(brick != RT_NULL);
for(i=0; i<4; i++)
{
int y = brick[i]/thiz->width;
int x = brick[i]%thiz->width;
thiz->panel[y] |= (1<<x);
}
return RT_EOK;
}
static rt_err_t rt_tetris_delete_brick(rt_tetris_t* thiz, rt_uint32_t brick[])
{
int i;
RT_ASSERT(thiz != RT_NULL);
RT_ASSERT(brick != RT_NULL);
for(i=0; i<4; i++)
{
int y = brick[i]/thiz->width;
int x = brick[i]%thiz->width;
thiz->panel[y] &= ~(1<<x);
}
return RT_EOK;
}
static rt_err_t rt_tetris_is_reach_top(rt_tetris_t* thiz, rt_uint32_t brick[])
{
int i;
RT_ASSERT(thiz != RT_NULL);
RT_ASSERT(brick != RT_NULL);
for(i=0; i<4; i++)
{
if(brick[i] / thiz->width == 0)
return RT_EOK;
}
return -RT_ERROR;
}
static rt_err_t rt_tetris_release_lines(rt_tetris_t* thiz, rt_uint32_t brick[])
{
int i, j, check_line = 0;
rt_bool_t line_released = -RT_ERROR;
RT_ASSERT(thiz != RT_NULL);
RT_ASSERT(brick != RT_NULL);
for(i=0; i<4; i++)
{
/* choose a line */
check_line = brick[i]/thiz->width;
if((thiz->panel[check_line]) == ((1 << thiz->width) - 1))
{
for(j=check_line; j>0; j--)
{
thiz->panel[j] = thiz->panel[j-1];
}
/* clear the first line */
thiz->panel[0] = 0;
for(j=i+1; j<4; j++)
{
if(brick[j] < brick[i])
{
brick[j] += thiz->width;
}
}
thiz->lines++;
thiz->score += 100;
line_released = RT_EOK;
}
}
if(line_released == RT_EOK)
{
/* update view */
thiz->view->update_score_and_lines(thiz->view, thiz);
return RT_EOK;
}
else
{
return -RT_ERROR;
}
}