rt-thread-official/bsp/simulator/snake/snake.c

268 lines
5.8 KiB
C

#include <string.h>
#include <stdlib.h>
#include <rtthread.h>
#include "snake.h"
#define ASSERT_RET(x, ret) \
do{ \
if (x) \
return ret; \
}while(0)
rt_list_t snake_head;
SNAKE_DIR prevdir;
static SNAKE_DIR dir_adjust(SNAKE_DIR dir)
{
if ( (SNAKE_DIR_UP == prevdir && SNAKE_DIR_DOWN != dir)
|| (SNAKE_DIR_DOWN == prevdir && SNAKE_DIR_UP != dir)
|| (SNAKE_DIR_LEFT == prevdir && SNAKE_DIR_RIGHT != dir)
|| (SNAKE_DIR_RIGHT == prevdir && SNAKE_DIR_LEFT != dir)
)
{
prevdir = dir;
}
else
{
rt_kprintf("dirction change error\n\r");
}
return prevdir;
}
static void across_XY(point_t *node, const map_t *map)
{
RT_ASSERT(node != RT_NULL && map != RT_NULL);
// 如果长度超出当前边框则可以穿越墙到对面
node->x = (node->x + map->width) % map->width;
node->y = (node->y + map->height) % map->height;
}
static SYS_STE node_update(snake_t *tail, const point_t *node, map_t *map)
{
SYS_STE ret;
point_t *pos;
RT_ASSERT(tail != RT_NULL && node != RT_NULL && map != RT_NULL);
pos = map->snake_flush;
pos[0].x = pos[0].y = -1;
pos[1].x = pos[1].y = -1;
ret = (SYS_STE)map->range[node->y * map->width + node->x];
if (FOOD == map->range[node->y * map->width + node->x])
{
// 吃一个食物增加一个节点
snake_t *new = (snake_t*)rt_malloc(sizeof(snake_t));
if (!new)
return NORMAL;
pos[0] = *node;
new->body = *node;
rt_list_insert_after(&snake_head, &new->list);
}
else if (NORMAL == map->range[node->y * map->width + node->x])
{
// 将尾巴修改后拿到头部,其他不变
rt_list_remove(&tail->list);
map->range[tail->body.y * map->width + tail->body.x] = NORMAL;
pos[0] = *node;
pos[1] = tail->body;
tail->body = *node;
rt_list_insert_after(&snake_head, &tail->list);
}
map->range[node->y * map->width + node->x] = OVER;
return ret;
}
map_t* map_init(rt_uint32_t width, rt_uint32_t heigth)
{
map_t *map = rt_malloc(sizeof(map_t));
if (map != RT_NULL)
{
map->range = rt_malloc(heigth * width);
if (!map->range)
{
rt_free(map);
map = RT_NULL;
}
else
{
map->width = width;
map->height = heigth;
memset(map->range, NORMAL, heigth * width);
}
}
return map;
}
// 构造一条指定长度的蛇在指定点
rt_bool_t snake_init(const point_t *start, const int length, const SNAKE_DIR dir, map_t *map)
{
rt_int32_t i;
rt_int32_t inc_x, inc_y;
point_t old = *start;
ASSERT_RET(!map || !start, RT_FALSE);
rt_list_init(&snake_head);
if (dir == SNAKE_DIR_UP || dir == SNAKE_DIR_DOWN)
{
if (map->height <= length)
return RT_FALSE;
inc_x = 0;
inc_y = dir == SNAKE_DIR_DOWN ? 1 : -1; // 反向延长身子,头部在指定位置
old.y -= inc_y;
}
else
{
if (map->width <= length)
return RT_FALSE;
inc_y = 0;
inc_x = dir == SNAKE_DIR_RIGHT ? -1 : 1;
old.x -= inc_x;
}
for (i=0; i<length; i++)
{
snake_t *new = (snake_t*)rt_malloc(sizeof(snake_t));
if (!new)
return RT_FALSE;
new->body.y = inc_y + old.y;
new->body.x = inc_x + old.x;
// 如果长度超出当前边框则可以穿越墙到对面
across_XY(&new->body, map);
map->range[new->body.y * map->width + new->body.x] = OVER;
old = new->body;
rt_list_insert_before(&snake_head, &new->list);
}
prevdir = dir;
return RT_TRUE;
}
// 构造出食物
rt_bool_t food_init(map_t *map, rt_uint32_t max_num)
{
point_t food;
#ifndef FOOD_TIMEOUT
#define FOOD_TIMEOUT 10
#endif
rt_uint32_t timeout, num;
ASSERT_RET(!map, RT_FALSE);
num = 0;
timeout = rt_tick_get();
srand(rand());
map->food_flush[0].x = map->food_flush[0].y = -1;
do
{
food.x = rand() % map->width;
food.y = rand() % map->height;
if (map->range[food.y * map->width + food.x] == NORMAL)
{
map->food_flush[0] = food;
map->range[food.y * map->width + food.x] = FOOD;
num++;
}
}
while (num < max_num && rt_tick_get() - timeout < FOOD_TIMEOUT);
return num;
}
void map_deinit(map_t *map)
{
if (map)
{
if (map->range)
{
rt_free(map->range);
map->range = RT_NULL;
}
rt_free(map);
}
}
void snake_deinit(void)
{
snake_t *node;
while (!rt_list_isempty(&snake_head))
{
node = rt_list_entry(snake_head.prev, snake_t, list);
rt_list_remove(&node->list);
rt_free(node);
}
}
void food_deinit(void)
{
}
SYS_STE snake_step(SNAKE_DIR dir, map_t *map)
{
snake_t *tail, *head;
point_t node;
ASSERT_RET(!map, RT_FALSE);
dir = dir_adjust(dir);
// 取出头尾两个节点,其他节点不需要改变
tail = rt_list_entry(snake_head.prev, snake_t, list);
head = rt_list_entry(snake_head.next, snake_t, list);
node = head->body;
// 构造一个新的蛇头坐标
switch (dir)
{
case SNAKE_DIR_UP:
case SNAKE_DIR_DOWN:
node.y = head->body.y + (dir == SNAKE_DIR_DOWN ? -1 : 1);
break;
case SNAKE_DIR_LEFT:
case SNAKE_DIR_RIGHT:
node.x = head->body.x + (dir == SNAKE_DIR_RIGHT ? 1 : -1);
break;
}
across_XY(&node, map);
return node_update(tail, &node, map);
}
rt_bool_t snake_restart(const point_t *start, const int length, const SNAKE_DIR dir, map_t *map)
{
ASSERT_RET(!map || !start, RT_FALSE);
snake_deinit();
memset(map->range, NORMAL, map->width * map->height);
return snake_init(start, length, dir, map);
}