#include #include #include #include extern struct rt_thread *rt_current_thread; void rt_wqueue_add(rt_wqueue_t *queue, struct rt_wqueue_node *node) { rt_base_t level; level = rt_hw_interrupt_disable(); rt_list_insert_before(queue, &(node->list)); rt_hw_interrupt_enable(level); } void rt_wqueue_remove(struct rt_wqueue_node *node) { rt_base_t level; level = rt_hw_interrupt_disable(); rt_list_remove(&(node->list)); rt_hw_interrupt_enable(level); } int __wqueue_default_wake(struct rt_wqueue_node *wait, void *key) { return 0; } void rt_wqueue_wakeup(rt_wqueue_t *queue, void *key) { rt_base_t level; register int need_schedule = 0; struct rt_list_node *node; struct rt_wqueue_node *entry; if (rt_list_isempty(queue)) return; level = rt_hw_interrupt_disable(); for (node = queue->next; node != queue; node = node->next) { entry = rt_list_entry(node, struct rt_wqueue_node, list); if (entry->wakeup(entry, key) == 0) { rt_thread_resume(entry->polling_thread); need_schedule = 1; rt_wqueue_remove(entry); break; } } rt_hw_interrupt_enable(level); if (need_schedule) rt_schedule(); } int rt_wqueue_wait(rt_wqueue_t *queue, int condition, int msec) { int tick; rt_thread_t tid = rt_current_thread; rt_timer_t tmr = &(tid->thread_timer); struct rt_wqueue_node __wait; tick = rt_tick_from_millisecond(msec); if ((condition) || (tick == 0)) return 0; __wait.polling_thread = rt_thread_self(); __wait.key = 0; __wait.wakeup = __wqueue_default_wake; rt_list_init(&__wait.list); rt_wqueue_add(queue, &__wait); /* current context checking */ RT_DEBUG_NOT_IN_INTERRUPT; rt_thread_suspend(tid); /* start timer */ if (tick != RT_WAITING_FOREVER) { rt_timer_control(tmr, RT_TIMER_CTRL_SET_TIME, &tick); rt_timer_start(tmr); } rt_schedule(); rt_wqueue_remove(&__wait); return 0; }