#ifndef _SNAKE_H_ #define _SNAKE_H_ #include #define snake_length_max 20 //最大蛇长 #define snake_length_init 3 //初始化蛇长 #define snake_room_size_hight 8 //房子高 0-255 建议>8 #define snake_room_size_widht 8 //房子宽 0-255 建议>8 #define snake_init_pointx 1 #define snake_init_pointy 2 typedef struct { rt_int32_t x, y; }point_t; typedef struct { rt_int32_t width; // max x rt_int32_t height; // max y rt_uint8_t *range; // map, map->range[y * map->width + x] point_t snake_flush[2]; point_t food_flush[1]; }map_t; typedef enum { SNAKE_DIR_UP, SNAKE_DIR_DOWN, SNAKE_DIR_LEFT, SNAKE_DIR_RIGHT }SNAKE_DIR; typedef enum { FOOD, // 吃到水果 OVER, // 咬到自身 NORMAL // 正常行动 }SYS_STE; typedef struct { point_t body; rt_list_t list; }snake_t; // 构造一个地图 map_t* map_init(rt_uint32_t width, rt_uint32_t heigth); // 构造一条指定长度的蛇在指定点 rt_bool_t snake_init(const point_t *start, const int length, const SNAKE_DIR dir, map_t *map); // 构造出食物 rt_bool_t food_init(map_t *map, rt_uint32_t max_num); void map_deinit(map_t *map); void snake_deinit(void); void food_deinit(void); SYS_STE snake_step(SNAKE_DIR dir, map_t *map); rt_bool_t snake_restart(const point_t *start, const int length, const SNAKE_DIR dir, map_t *map); #endif