/** * \addtogroup helloworld * @{ */ /** * \file * An example of how to write uIP applications * with protosockets. * \author * Adam Dunkels */ /* * This is a short example of how to write uIP applications using * protosockets. */ /* * We define the application state (struct hello_world_state) in the * hello-world.h file, so we need to include it here. We also include * uip.h (since this cannot be included in hello-world.h) and * , since we use the memcpy() function in the code. */ #include "hello-world.h" #include "uip.h" #include /* * Declaration of the protosocket function that handles the connection * (defined at the end of the code). */ static int handle_connection(struct hello_world_state *s); static int rt_show_info(struct hello_world_state *s); /*---------------------------------------------------------------------------*/ /* * The initialization function. We must explicitly call this function * from the system initialization code, some time after uip_init() is * called. */ void hello_world_init(void) { /* We start to listen for connections on TCP port 1000. */ uip_listen(HTONS(1000)); } /*---------------------------------------------------------------------------*/ /* * In hello-world.h we have defined the UIP_APPCALL macro to * hello_world_appcall so that this funcion is uIP's application * function. This function is called whenever an uIP event occurs * (e.g. when a new connection is established, new data arrives, sent * data is acknowledged, data needs to be retransmitted, etc.). */ void hello_world_appcall(void) { /* * The uip_conn structure has a field called "appstate" that holds * the application state of the connection. We make a pointer to * this to access it easier. */ struct hello_world_state *s = &(uip_conn->appstate); /* * If a new connection was just established, we should initialize * the protosocket in our applications' state structure. */ if(uip_connected()) { PSOCK_INIT(&s->p, s->inputbuffer, sizeof(s->inputbuffer)); rt_show_info(s); } /* * Finally, we run the protosocket function that actually handles * the communication. We pass it a pointer to the application state * of the current connection. */ handle_connection(s); } /*---------------------------------------------------------------------------*/ /* * This is the protosocket function that handles the communication. A * protosocket function must always return an int, but must never * explicitly return - all return statements are hidden in the PSOCK * macros. */ static int rt_show_info(struct hello_world_state *s) { PSOCK_BEGIN(&s->p); PSOCK_SEND_STR(&s->p,"RT-Thread RTOS"); PSOCK_READTO(&s->p, '\n'); PSOCK_END(&s->p); } static int handle_connection(struct hello_world_state *s) { int i; for (i=0;iname[i] = 0; s->inputbuffer[i] = 0; } PSOCK_BEGIN(&s->p); //PSOCK_SEND_STR(&s->p, "Hello. What is your name?\n"); PSOCK_READTO(&s->p, '\n'); strncpy(s->name, s->inputbuffer, sizeof(s->name)); //PSOCK_SEND_STR(&s->p, "Hello "); PSOCK_SEND_STR(&s->p, s->name); //PSOCK_CLOSE(&s->p); PSOCK_END(&s->p); } /*---------------------------------------------------------------------------*/