#include #include #include #include "demo_view.h" /* * 直接在DC上绘图以实现动画效果 * * 动画是依赖于定时器驱动的,会上下翻滚显示文字 * "飞线乱飞" */ static rt_int8_t dx = 1, dy = 1; static rtgui_rect_t text_rect; static rtgui_timer_t *timer; static struct rtgui_dc *dc_buffer; static void timeout(struct rtgui_timer* timer, void* parameter) { struct rtgui_dc* dc; rtgui_rect_t rect; rtgui_widget_t *widget; /* 控件(view)通过parameter参数传递给定时器 */ widget = (rtgui_widget_t*)parameter; /* 获得控件所属的DC */ dc = rtgui_dc_begin_drawing(widget); if (dc == RT_NULL) /* 如果不能正常获得DC,返回(如果控件或父控件是隐藏状态,DC是获取不成功的) */ return ; /* 获得demo view允许绘图的区域,主要用于判断边界 */ demo_view_get_rect(RTGUI_VIEW(widget), &rect); rect.y2 -= 5; /* 判断是否是第一次绘图 */ if ((text_rect.x1 == 0) && (text_rect.y1 == 0)) { rtgui_rect_moveto(&text_rect, rect.x1, rect.y1); } /* 设置dx和dy */ if (text_rect.x2 >= rect.x2) dx = -1; if (text_rect.x1 < rect.x1) dx = 1; if (text_rect.y2 >= rect.y2) dy = -1; if (text_rect.y1 < rect.y1) dy = 1; /* 移动文本框的位置 */ text_rect.x1 += dx; text_rect.x2 += dx; text_rect.y1 += dy; text_rect.y2 += dy; /* 绘图 */ rect = text_rect; rect.x2 += 2; rect.y2 += 2; rtgui_dc_blit(dc_buffer, NULL, dc, &rect); /* 绘图完成 */ rtgui_dc_end_drawing(dc); } static rt_bool_t animation_event_handler(rtgui_widget_t* widget, rtgui_event_t *event) { if (event->type == RTGUI_EVENT_PAINT) { struct rtgui_dc* dc; rtgui_rect_t rect; /* 因为用的是demo view,上面本身有一部分控件,所以在绘图时先要让demo view先绘图 */ rtgui_view_event_handler(widget, event); /* 获得控件所属的DC */ dc = rtgui_dc_begin_drawing(widget); if (dc == RT_NULL) /* 如果不能正常获得DC,返回(如果控件或父控件是隐藏状态,DC是获取不成功的) */ return RT_FALSE; /* 获得demo view允许绘图的区域 */ demo_view_get_rect(RTGUI_VIEW(widget), &rect); /* 绘图 */ rect = text_rect; rtgui_rect_inflate(&rect, +1); rtgui_dc_blit(dc_buffer, NULL, dc, &rect); /* 绘图完成 */ rtgui_dc_end_drawing(dc); } else { /* 调用默认的事件处理函数 */ return rtgui_view_event_handler(widget, event); } return RT_FALSE; } rtgui_view_t *demo_view_buffer_animation(rtgui_workbench_t* workbench) { rtgui_view_t *view; view = demo_view(workbench, "DC 缓冲区动画"); if (view != RT_NULL) rtgui_widget_set_event_handler(RTGUI_WIDGET(view), animation_event_handler); rtgui_font_get_metrics(RTGUI_WIDGET_FONT(RTGUI_WIDGET(view)), "缓冲动画", &text_rect); if (dc_buffer == RT_NULL) { rtgui_rect_t rect; rect.x1 = 0; rect.x2 = rtgui_rect_width(text_rect) + 2; rect.y1 = 0; rect.y2 = rtgui_rect_height(text_rect) + 2; /* 创建 DC Buffer,长 50,宽 50 */ dc_buffer = rtgui_dc_buffer_create(rtgui_rect_width(rect), rtgui_rect_height(rect)); RTGUI_DC_FC(dc_buffer) = RTGUI_WIDGET_BACKGROUND(RTGUI_WIDGET(view)); rtgui_dc_fill_rect(dc_buffer, &rect); RTGUI_DC_FC(dc_buffer) = black; rect.x1 = 1; rect.y1 = 1; rtgui_dc_draw_text(dc_buffer, "缓冲动画", &rect); } /* 启动定时器以触发动画 */ timer = rtgui_timer_create(2, RT_TIMER_FLAG_PERIODIC, timeout, (void*)view); rtgui_timer_start(timer); return view; }