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Memory Management
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In a computing system, there are usually two types of memory space: internal memory space and external memory space. The internal memory is quick to access and can be accessed randomly according to the variable address. It is what we usually call RAM (Random-Access Memory) and can be understood as the computer's memory. In the external memory, the content stored is relatively fixed, and the data will not be lost even after the power is turned off. It is what we usually call ROM (Read Only Memory) and can be understood as the hard disk of the computer.
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In a computing system, there are usually two types of memory space: internal memory space and external memory space. Internal memory can be quickly accessed, its contents can be read to and changed and only an address is required. The contents of internal memory are deleted after each power off. It is what would usually be called RAM (Random Access Memory) and is analogous to the RAM in a desktop computer. On the other hand, external memory has relatively fixed contents, retains data even after power off. It is usually called ROM (Read-Only Memory) and is analogous to the hard disk in a desktop computer.
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In a computer system, variables and intermediate data are generally stored in RAM, and they are only transferred from RAM to CPU for calculation when actually used. The memory size required by some data needs to be determined according to the actual situation during the running of the program, which requires the system to have the ability to dynamically manage the memory space. User applies to the system when he needs a block of memory space, then the system selects a suitable memory space to allocate to the user. After the user finishes using it, the memory space is released back to the system which enables the system to recycle the memory space.
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In a computer system, variables and intermediate data are generally stored in RAM, and they are only transferred from RAM to CPU for calculation when actually used. The memory size required by some data needs to be determined according to the actual situation during the running of the program, which requires the system to have the ability to dynamically manage the memory space.The user applies to the system when he needs a block of memory space, then the system selects a suitable memory space to allocate to the user. After the user finishes using it, the memory space is released back to the system which enables the system to recycle the memory space.
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This chapter introduces two kinds of memory management methods in RT-Thread, namely dynamic memory heap management and static memory pool management. After learning this chapter, readers will understand the memory management principle and usage of RT-Thread.
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This chapter introduces two kinds of memory management methods in RT-Thread, namely dynamic memory heap management and static memory pool management. After studying this chapter, readers will understand the memory management principle and usage of RT-Thread.
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Memory Management Functional Features
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------------------
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Because time requirements are very strict in real-time systems, memory management is often much more demanding than in general-purpose operating systems:
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1) Time for allocating memory must be deterministic. The general memory management algorithm is to find a free memory block that is compatible with the data according to the length of the data to be stored, and then store the data therein. The time it takes to find such a free block of memory is uncertain, but for real-time systems, this is unacceptable. Because real-time system requires that the allocation process of the memory block is completed within a predictable certain time, otherwise the response of the real-time task to the external event will become undeterminable.
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1) Time for allocating memory must be deterministic. The general memory management algorithm needs to find a free memory block that is compatible with the data according to the length of the data to be stored, and then store the data therein. The time it takes to find such a free block of memory is uncertain, but for real-time systems, this is unacceptable. Real-time systems require that the allocation process of the memory block is completed within a predictable certain time, otherwise the response of a real-time task to an external event will become indeterminable.
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2) As memory is constantly being allocated and released, the entire memory area will produce more and more fragments (while using memory, some memory is applied, some of which are released, resulting in some small memory blocks in the memory space, these small memory blocks have inconsecutive addresses and cannot be allocated as a whole large block of memory.) There is enough free memory in the system, but because their addresses are inconsecutive, they cannot form a continuous block of complete memory, which will make the program unable to apply for large memory. For general-purpose systems, this inappropriate memory allocation algorithm can be solved by rebooting the system (once every month or once a few months). But it is unacceptable for embedded systems that need to work continuously in the field work all the year round.
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2) As memory is constantly being allocated and released, the entire memory area will fragment. This means that instead of one large continuous block, the memory area will have small memory blocks taken up inbetween, limiting the largest possible contiguous block which the code can ask for. For general-purpose systems, this issue can be solved by rebooting the system (once every month or once per few months). However, this solution is unacceptable for embedded systems that need to work continuously in the field work all the year round.
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3) The resource environment of embedded system is also different. Some systems have relatively tight resources, only tens of kilobytes of memory are available for allocation, while some systems have several megabytes of memory. This makes choosing efficient memory allocation algorithm for these different systems more complicated.
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3) The resource environment of embedded system is also different. Some systems have relatively tight resources, only tens of kilobytes of memory are available for allocation, while some systems have several megabytes of memory. This makes choosing an efficient memory allocation algorithm for these different systems more complicated.
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RT-Thread operating system provides different memory allocation management algorithms for memory management according to different upper layer applications and system resources. Generally, it can be divided into two categories: memory heap management and memory pool management. Memory heap management is divided into three cases according to specific memory devices:
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The RT-Thread operating system provides different memory allocation management algorithms for memory management according to different upper layer applications and system resources. Generally, it can be divided into two categories: memory heap management and memory pool management. Memory heap management is divided into three cases according to specific memory devices:
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The first is allocation management for small memory blocks (small memory management algorithm);
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![RT-Thread Memory Distribution](figures/08Memory_distribution.png)
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If current resource allows, memory heap can allocate memory blocks of any size according to the needs of users. When user does not need to use these memory blocks, they can be released back to the heap for other applications to allocate and use. In order to meet different needs, RT-Thread system provides different memory management algorithms, namely small memory management algorithm, slab management algorithm and memheap management algorithm.
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If current resources allow it, the memory heap can allocate memory blocks of any size according to the needs of the user. When the user does not need to use these memory blocks, they can be released back to the heap for other applications to allocate and use. In order to meet different needs, the RT-Thread system provides different memory management algorithms, namely small memory management algorithm, slab management algorithm and memheap management algorithm.
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The small memory management algorithm is mainly for system with less resources and with less than 2MB of memory. The slab memory management algorithm mainly provides a fast algorithm similar to multiple memory pool management algorithms when the system resources are rich. In addition to the above, RT-Thread also has a management algorithm for multi-memory heap, namely the memheap management algorithm. The memheap management algorithm is suitable for where there are multiple memory heaps in the system. It can “paste” multiple memories together to form a large memory heap, which is very easy to use for users.
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The small memory management algorithm is mainly for system with less resources and with less than 2MB of memory. The slab memory management algorithm mainly provides a fast algorithm similar to multiple memory pool management algorithms when the system resources are rich. In addition to the above, RT-Thread also has a management algorithm for a multi-memory heap, namely the memheap management algorithm. The memheap management algorithm is suitable for where there are multiple memory heaps in the system. It can “paste” multiple memories together to form a large memory heap, which is very easy to use for users.
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Either one or none of these memory heap management algorithms can be chosen when the system is running. These memory heap management algorithms provide the same API interface to the application.
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Any or none of these memory heap management algorithms can be chosen when the system is running and all algorithms provide the same API interface to the application.
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>Because the memory heap manager needs to meet the security allocation in multi-threaded conditions, which means mutual exclusion between multiple threads needs to be taken into consideration, so please do not allocate or release dynamic memory blocks in interrupt service routine, which may result in the current context being suspended.
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>Because the memory heap manager needs to meet the security allocation in multi-threaded conditions, which means mutual exclusion between multiple threads needs to be taken into consideration, please do not allocate or release dynamic memory blocks in interrupt service routines, as that may result in the current context being suspended.
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### Small Memory Management Algorithm
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The performance of memory management is mainly reflected in the allocation and release of memory. The small memory management algorithm can be embodied by the following examples.
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As shown in the following figure, the free list pointer lfree initially points to a 32-byte block of memory. When the user thread wants to allocate a 64-byte memory block, since the memory block pointed to by this lfree pointer is only 32 bytes and does not meet the requirements, the memory manager will continue to search for the next memory block. When the next memory block with 128 bytes is found, it meets the requirements of the allocation. Because this memory block is large, the allocator will split the memory block, and the remaining memory block(52 bytes) will remain in the lfree linked list, as shown in the following table which is after 64 bytes is allocated.
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As shown in the following figure, the free list pointer lfree initially points to a 32-byte block of memory. When the user thread wants to allocate a 64-byte memory block, since the memory block pointed to by this lfree pointer is only 32 bytes and does not meet the requirements, the memory manager will continue to search for the next memory block. When the next memory block with 128 bytes is found, it meets the requirements of the allocation. Because this memory block is large, the allocator will split the memory block, and the remaining memory block (52 bytes) will remain in the lfree linked list, as shown in the following table which is after 64 bytes is allocated.
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![Small Memory Management Algorithm Linked List Structure Diagram 1](figures/08smem_work2.png)
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![Small Memory Management Algorithm Linked List Structure Diagram 2](figures/08smem_work3.png)
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In addition, a 12-byte data head is reserved for `magic, used` information, and linked list nodes before each memory block is allocated. The address returned to the application is actually the address after 12 bytes of this memory block. The 12-byte data head is the part that the user should never use. (Note: The length of the 12-byte data head will be different as it aligns with the system).
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In addition, a 12-byte data head is reserved for `magic, used` information, and linked list nodes before each memory block are allocated. The address returned to the application is actually the address after 12 bytes of this memory block. The 12-byte data head is the part that the user should never use. (Note: The length of the 12-byte data head will be different depending on the alignment of the system).
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As for releasing, it is the reversed process, but the allocator will check if the adjacent memory blocks are free, and if they are free, the allocator will merge them into one large free memory block.
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As for releasing, it is the reverse process, but the allocator will check if the adjacent memory blocks are free, and if they are free, the allocator will merge them into one large free memory block.
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### Slab Management Algorithm
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**(1) Memory Allocation**
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Assuming a 32-byte memory is allocated, the slab memory allocator first finds the corresponding zone linked list from the linked list head of zone array in accordance with the 32-byte value. If the linked list is empty, assign a new zone to the page allocator and return the first free block of memory from the zone. If the linked list is not empty, a free block must exist in the first zone node in the zone linked list, (otherwise it would not have been placed in the linked list), then take the corresponding free block. If all free memory blocks in the zone are used after the allocation, the allocator needs to remove this zone node from the linked list.
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Assuming a 32-byte memory is allocated, the slab memory allocator first finds the corresponding zone linked list from the linked list head of zone array in accordance with the 32-byte value. If the linked list is empty, assign a new zone to the page allocator and return the first free block of memory from the zone. If the linked list is not empty, a free block must exist in the first zone node in the zone linked list (otherwise it would not have been placed in the linked list), so then take the corresponding free block. If all free memory blocks in the zone are used after the allocation, the allocator needs to remove this zone node from the linked list.
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**(2)Memory Release**
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### memheap Management Algorithm
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memheap management algorithm is suitable for systems with multiple memory heaps that are not contiguous. Using memheap memory management can simplify the use of multiple memory heaps in the system: when there are multiple memory heaps in the system, the user only needs to initialize multiple needed memheaps during system initialization and turn on the memheap function to glue multiple memheaps (addresses can be discontinuous) for the system's heap allocation.
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The memheap management algorithm is suitable for systems with multiple memory heaps that are not contiguous. Using memheap memory management can simplify the use of multiple memory heaps in the system: when there are multiple memory heaps in the system, the user only needs to initialize multiple needed memheaps during system initialization and turn on the memheap function to attach multiple memheaps (addresses can be discontinuous) for the system's heap allocation.
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>The original heap function will be turned off after memheap is turned on. Both can only be selected by turning RT_USING_MEMHEAP_AS_HEAP on or off.
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Working mechanism of memheap is shown in the figure below. First, add multiple blocks of memory to the memheap_item linked list to glue. The allocation of a memory block starts with allocating memory from default memory heap. When it can not be allocated, memheap_item linked list is looked up, and an attempt is made to allocate a memory block from another memory heap. The application doesn't care which memory heap the currently allocated memory block is on, as if it were operating a memory heap.
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The working mechanism of memheap is shown in the figure below. First, add multiple blocks of memory to the memheap_item linked list to attach. The allocation of a memory block starts with allocating memory from default memory heap. When it can not be allocated, memheap_item linked list is looked up, and an attempt is made to allocate a memory block from another memory heap. This process is opaque to the user, who only sees one memory heap.
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![memheap Handling Multiple Memory Heaps](figures/08memheap.png)
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void *rt_malloc(rt_size_t nbytes);
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```
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rt_malloc function finds a memory block of the appropriate size from the system heap space and returns the available address of the memory block to the user. The following table describes the input parameters and return values for this function:
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The rt_malloc function finds a memory block of the appropriate size from the system heap space and returns the available address of the memory block to the user. The following table describes the input parameters and return values for this function:
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Input parameters and return values of rt_malloc()
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Memory Pool
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------
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The memory heap manager can allocate blocks of any size, which is very flexible and convenient. But it also has obvious shortcomings. Firstly, the allocation efficiency is not high because free memory block needs to be looked up for each allocation. Secondly, it is easy to generate memory fragmentation. In order to improve the memory allocation efficiency and avoid memory fragmentation, RT-Thread provides another method of memory management: Memory Pool.
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The memory heap manager can allocate blocks of any size, which is very flexible and convenient. However, it also has obvious shortcomings. Firstly, the allocation efficiency is not high because free memory blocks need to be looked up for each allocation. Secondly, it is easy to generate memory fragmentation. In order to improve the memory allocation efficiency and avoid memory fragmentation, RT-Thread provides another method of memory management: Memory Pool.
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Memory pool is a memory allocation method for allocating a large number of small memory blocks of the same size. It can greatly speed up memory allocation and release, and can avoid memory fragmentation as much as possible. In addition, RT-Thread's memory pool allows thread suspend function. When there is no free memory block in the memory pool, the application thread will be suspended until there is a new available memory block in the memory pool, and then the suspended application thread will be awakened.
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As shown in the figure above, when the player thread needs to decode the data, it will request the memory block from the memory pool. If there is no memory block available, the thread will be suspended, otherwise it will obtain the memory block to place the decoded data.
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The player thread then writes the memory block containing the decoded data to the sound card abstraction device (the thread will return immediately and continue to decode more data);
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The player thread then writes the memory block containing the decoded data to the sound card abstraction device (the thread will return immediately and continue to decode more data).
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After the sound card device is written, the callback function set by the player thread is called to release the written memory block. If the player thread is suspended because there is no memory block in the memory pool available, then it will be awakened to continue to decode.
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#### Memory Pool Control Block
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The memory pool control block is a data structure used by the operating system to manage the memory pool. It stores some information about the memory pool, such as the start address of the data area in memory pool, memory block size and memory block list. It also includes memory blocks, linked list structure used for the connection between memory blocks, event set of the thread suspended due to the memory block being unavailable, and so on.
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The memory pool control block is a data structure used by the operating system to manage the memory pool. It stores some information about the memory pool, such as the start address of the data area in the memory pool, the memory block size and the memory block list. It also includes memory blocks, a linked list structure used for the connection between memory blocks, event set of the thread suspended due to the memory block being unavailable, and so on.
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In the RT-Thread real-time operating system, the memory pool control block is represented by the structure `struct rt_mempool`. Another C expression, `rt_mp_t`, represents the memory block handle. The implementation in C language is a pointer pointing to the memory pool control block. For details, see the following code:
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#### Memory Block Allocation Mechanism
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When the memory pool is created, it first applies a large amount of memory from the system. Then it divides the memory into multiple small memory blocks of the same size. The small memory blocks are directly connected by a linked list (this linked list is also called a free linked list). At each allocation, the first memory block is taken from the head of the free linked list and provided to the applicant. As you can see from the figure below, there are multiple memory pools of different sizes allowed in physical memory. Each memory pool is composed of multiple free memory blocks, which are used by the kernel for memory management. When a memory pool object is created, the memory pool object is assigned to a memory pool control block. The parameters of the memory control block include the memory pool name, memory buffer, memory block size, number of blocks, and a queue of threads waiting.
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When the memory pool is created, it first asks for a large amount of memory from the system. Then it divides the memory into multiple small memory blocks of the same size. The small memory blocks are directly connected by a linked list (this linked list is also called a free linked list). At each allocation, the first memory block is taken from the head of the free linked list and provided to the applicant. As you can see from the figure below, there are multiple memory pools of different sizes allowed in physical memory. Each memory pool is composed of multiple free memory blocks, which are used by the kernel for memory management. When a memory pool object is created, the memory pool object is assigned to a memory pool control block. The parameters of the memory control block include the memory pool name, memory buffer, memory block size, number of blocks, and a queue of threads waiting.
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![Memory Pool Working Mechanism Diagram](figures/08mempool_work.png)
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The kernel is responsible for allocating memory pool control blocks to the memory pool. It also receives the application for allocation of memory blocks from the user thread. When these information are obtained, the kernel can allocate memory for the memory pool from the memory pool. Once the memory pool is initialized, the size of the memory blocks inside will no longer be available for adjustment.
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The kernel is responsible for allocating memory pool control blocks to the memory pool. It also receives the request for allocation of memory blocks from the user thread. When this information is obtained, the kernel can allocate memory for the memory pool from available memory. Once the memory pool is initialized, the size of the memory blocks inside will no longer be available for adjustment.
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Each memory pool object consists of the above structure, where suspend_thread forms a list for thread waiting for memory blocks, that is, when there is no memory block available in the memory pool, and the request thread allows waiting, the thread applying for the memory block will suspend on the suspend_thread linked list.
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### Memory Pool Management
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Memory pool control block is a structure that contains important parameters related to the memory pool and acts as a link between various states of the memory pool. The related interfaces of the memory pool are as shown in the following figure. The operation of the memory pool includes: create/initialize memory pool, apply for memory block, release memory block, delete/detach memory pool. It needs to noted hat nut not all memory pools will be deleted. The deletion is related to the needs of the designer, but the used memory blocks should be released.
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The memory pool control block is a structure that contains important parameters related to the memory pool and acts as a link between various states of the memory pool. The related interfaces of the memory pool are as shown in the following figure. The operation of the memory pool includes: creating/initializing the memory pool, appling for memory blocks, releasing memory blocks and deleting/detaching memory pools. It needs to noted that not all memory pools will be deleted. The deletion is relegated to the user, but the used memory blocks should be released.
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![Related Interfaces of Memory Pool](figures/08mempool_ops.png)
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#### Create and Delete Memory Pool
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To create a memory pool, a memory pool object is created first and then a memory heap is allocated from the heap. Creating a memory pool is a prerequisite for allocating and releasing memory blocks from the corresponding memory pool. After the memory pool is created, thread then can perform operations like application, release and so on. To creating a memory pool, use the following function interface. This function returns a memory pool object that has been created.
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To create a memory pool, a memory pool object is created first and then a memory heap is allocated from the heap. Creating a memory pool is a prerequisite for allocating and releasing memory blocks from the corresponding memory pool. After the memory pool is created, a thread can perform operations like application, release and so on. To create a memory pool, use the following function interface. This function returns a created memory pool object.
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```c
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rt_mp_t rt_mp_create(const char* name,
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rt_size_t block_size);
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```
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Using this function interface can create a memory pool that matches the size and number of memory blocks required. The creation will be successful if system resources allow it (most importantly memory heap memory resources). When you create a memory pool, you need to give the memory pool a name. The kernel then applies for a memory pool object from the system. Next, a memory buffer calculated from the number and sizes of blocks will be allocated from the memory heap. Then memory pool object is initialized. Afterwards, the successfully applied memory block buffer is organized into idle linked list used for allocation. The following table describes the input parameters and return values for this function:
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Using this function interface can create a memory pool that matches the size and number of memory blocks required. The creation will be successful if system resources allow it (most importantly memory heap resources). When you create a memory pool, you need to give the memory pool a name. The kernel then requests a memory pool object from the system. Next, a memory buffer calculated from the number and sizes of blocks will be allocated from the memory heap. Then the memory pool object is initialized. Afterwards, the successfully applied memory block buffer is organized into the idle linked list used for allocation. The following table describes the input parameters and return values for this function:
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Input parameters and return values for rt_mp_create()
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| Handle of memory pool | Creation of memory pool object successful |
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| RT_NULL | Creation of memory pool failed |
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Deleting memory pool will delete the memory pool object and release the applied memory. Use the following function interface:
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Deleting the memory pool will delete the memory pool object and release the applied memory. Use the following function interface:
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```c
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rt_err_t rt_mp_delete(rt_mp_t mp);
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```
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When a memory pool is deleted, all threads waiting on the memory pool object will be awakened(return -RT_ERROR ). Then the memory pool data storage area allocated from the memory heap is released, and the memory pool object is deleted. The following table describes the input parameters and return values for this function:
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When a memory pool is deleted, all threads waiting on the memory pool object will be awakened (return -RT_ERROR). Then the memory pool data storage area allocated from the memory heap is released, and the memory pool object is deleted. The following table describes the input parameters and return values for this function:
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Input parameters and return values of rt_mp_delete()
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#### Initialize and Detach Memory Pool
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Memory pool Initialization is similar to memory pool creation, except that the memory pool initialization is for static memory management mode, and the memory pool control block is derived from static objects that the user applies in the system. In addition, unlike memory pool creation, the memory space used by the memory pool object here is a buffer space specified by user. User passes the pointer of the buffer to the memory pool control block, the rest of the initialization is the same as the creation of the memory pool. The function interface is as follows:
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Memory pool initialization is similar to memory pool creation, except that the memory pool initialization is used for static memory management, and the memory pool control block is derived from static objects that the user applies in the system. In addition, unlike memory pool creation, the memory space used by the memory pool object here is a buffer space specified by user. The user passes the pointer of the buffer to the memory pool control block, the rest of the initialization is the same as the creation of the memory pool. The function interface is as follows:
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```c
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rt_err_t rt_mp_init(rt_mp_t mp,
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rt_size_t block size);
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```
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When initializing the memory pool, pass the memory pool object that needs to be initialized to the kernel, and also pass the memory space used by the memory pool, the number and sizes of memory blocks managed by the memory pool and assign a name to the memory pool. This way, the kernel can initialize the memory pool and organize the memory space used by the memory pool into a free block linked list for allocation. The following table describes the input parameters and return values for this function:
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When initializing the memory pool, the following arguments need to be passed: the memory pool object that needs to be initialized, the memory space used by the memory pool, the number and sizes of memory blocks managed by the memory pool and a name to the memory pool. This way, the kernel can initialize the memory pool and organize the memory space used by the memory pool into a free block linked list for allocation. The following table describes the input parameters and return values for this function:
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Input parameters and return values of rt_mp_init()
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The number of memory pool blocks = size / (block_size + 4-byte, linked list pointer size), the calculation result needs to be rounded (an integer).
|
||||
|
||||
For example, the size of the memory pool data area is set to 4096 bytes, and the memory block size block_size is set to 80 bytes; then the number of memory blocks applied is 4096/(80+4)=48.
|
||||
For example, if the size of the memory pool data area is set to 4096 bytes, and the memory block size block_size is set to 80 bytes, then the number of memory blocks applied is 4096/(80+4)=48.
|
||||
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||||
Detaching the memory pool means the memory pool object will be detached from the kernel object manager. Use the following function interface to detach the memory pool:
|
||||
|
||||
|
@ -513,7 +513,7 @@ To allocate a memory block from the specified memory pool, use the following int
|
|||
void *rt_mp_alloc (rt_mp_t mp, rt_int32_t time);
|
||||
```
|
||||
|
||||
The time parameter means the timeout period for applying for allocation of memory blocks. If there is a memory block available in the memory pool, remove a memory block from the free linked list of the memory pool, reduce the number of free blocks and return this memory block; if there is no free memory block in the memory pool, determine the timeout time setting: if the timeout period is set to zero, the empty memory block is immediately returned; if the waiting time is greater than zero, the current thread is suspended on the memory pool object until there is free memory block available in the memory pool, or the waiting time elapses. The following table describes the input parameters and return values for this function:
|
||||
The time parameter means the timeout period for applying for allocation of memory blocks. If there is a memory block available in the memory pool, remove a memory block from the free linked list of the memory pool, reduce the number of free blocks and return this memory block; if there are no free memory blocks in the memory pool, determine the timeout time setting: if the timeout period is set to zero, the empty memory block is immediately returned; if the waiting time is greater than zero, the current thread is suspended on the memory pool object until there is free memory block available in the memory pool, or the waiting time elapses. The following table describes the input parameters and return values for this function:
|
||||
|
||||
Input parameters and return values of rt_mp_alloc()
|
||||
|
||||
|
@ -656,11 +656,11 @@ release block 48
|
|||
release block 49
|
||||
```
|
||||
|
||||
This routine initializes 4096 /(80+4) = 48 memory blocks when initializing the memory pool object.
|
||||
This routine initializes 4096/(80+4) = 48 memory blocks when initializing the memory pool object.
|
||||
|
||||
①After thread 1 applies for 48 memory blocks, the memory block has been used up and needs to be released elsewhere to be applied again; but at this time, thread 1 has applied for another one in the same way, because it cannot be allocated, so thread 1 suspends;
|
||||
1) After thread 1 applies for 48 memory blocks, the memory block has been used up and needs to be released elsewhere to be applied again; but at this time, thread 1 has applied for another one in the same way, because it cannot be allocated, so thread 1 suspends;
|
||||
|
||||
②Thread 2 starts to execute the operation of releasing the memory. When thread 2 releases a memory block, it means there is a memory block that is free. Wake up thread 1 to apply for memory, and then apply again after the application is successful, thread 1 suspends again, and repeats ②;
|
||||
2) Thread 2 starts to execute the operation of releasing the memory. When thread 2 releases a memory block, it means there is a memory block that is free. Wake up thread 1 to apply for memory, and then apply again after the application is successful, thread 1 suspends again, and repeats this process;
|
||||
|
||||
③Thread 2 continues to release the remaining memory blocks, release is complete.
|
||||
3) Thread 2 continues to release the remaining memory blocks, release is complete.
|
||||
|
||||
|
|
Loading…
Reference in New Issue