[simulator] add utf-8
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@ -44,6 +44,7 @@
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;Packet.lib;wpcap.lib;%(AdditionalDependencies)</AdditionalDependencies>
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