bsp/stm32f10x/touch: return early when lost the position

Check whether finger is still on the screen. If not, we couldn't determine where the user has touched. It's better to return early rather than give garbage values.

A more sensitive solution might be caculate the position once the interrupt occured. But it's not anti-shake friendly.

git-svn-id: https://rt-thread.googlecode.com/svn/trunk@1789 bbd45198-f89e-11dd-88c7-29a3b14d5316
This commit is contained in:
chaos.proton@gmail.com 2011-11-08 07:52:20 +00:00
parent 44b91706e2
commit 93104fb4fc
1 changed files with 4 additions and 0 deletions

View File

@ -196,6 +196,10 @@ void touch_timeout(void* parameter)
rt_uint32_t y;
} touch_previous;
/* touch time is too short and we lost the position already. */
if ((!touch_down) && GPIO_ReadInputDataBit(GPIOB, GPIO_Pin_0) != 0)
return;
if (GPIO_ReadInputDataBit(GPIOB,GPIO_Pin_1) != 0)
{
int tmer = RT_TICK_PER_SECOND/8 ;