[simulator] 优化vs模拟器的LVGL结构

This commit is contained in:
Meco Man 2022-05-10 23:22:25 -04:00 committed by guo
parent 9ff61b4cb3
commit 4448869394
8 changed files with 54 additions and 113 deletions

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@ -32,10 +32,14 @@ config RT_USING_DFS_WINSHAREDIR
config BSP_USING_LVGL
bool "Enable LVGL for LCD"
select PKG_USING_LVGL
select PKG_USING_LV_MUSIC_DEMO
default n
if BSP_USING_LVGL
config BSP_USING_LVGL_DEMO
bool "Enable LVGL demo"
select PKG_USING_LV_MUSIC_DEMO
default n
config BSP_LCD_WIDTH
int "LCD width"
default 800

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@ -0,0 +1,17 @@
from building import *
import os
cwd = GetCurrentDir()
group = []
src = Glob('*.c')
CPPPATH = [cwd]
list = os.listdir(cwd)
for d in list:
path = os.path.join(cwd, d)
if os.path.isfile(os.path.join(path, 'SConscript')):
group = group + SConscript(os.path.join(d, 'SConscript'))
group = group + DefineGroup('LVGL-demo', src, depend = ['BSP_USING_LVGL', 'BSP_USING_LVGL_DEMO'], CPPPATH = CPPPATH)
Return('group')

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@ -0,0 +1,17 @@
/*
* Copyright (c) 2006-2021, RT-Thread Development Team
*
* SPDX-License-Identifier: Apache-2.0
*
* Change Logs:
* Date Author Notes
* 2021-10-17 Meco Man First version
* 2022-05-10 Meco Man improve rt-thread initialization process
*/
void lv_user_gui_init(void)
{
/* display demo; you may replace with your LVGL application at here */
extern void lv_demo_music(void);
lv_demo_music();
}

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@ -1,62 +0,0 @@
/*
* Copyright (c) 2006-2021, RT-Thread Development Team
*
* SPDX-License-Identifier: Apache-2.0
*
* Change Logs:
* Date Author Notes
* 2021-10-17 Meco Man First version
*/
#include <rtthread.h>
#define DBG_TAG "LVGL.demo"
#define DBG_LVL DBG_INFO
#include <rtdbg.h>
#include <lvgl.h>
#include <win32drv.h>
#ifndef LV_THREAD_STACK_SIZE
#define LV_THREAD_STACK_SIZE 4096
#endif
#ifndef LV_THREAD_PRIO
#define LV_THREAD_PRIO (RT_THREAD_PRIORITY_MAX*2/3)
#endif
static void lvgl_thread(void *parameter)
{
/* initialize win32 driver; don't put this in lv_port_disp() */
if (!lv_win32_init(GetModuleHandleW(NULL), SW_SHOW, BSP_LCD_WIDTH, BSP_LCD_HEIGHT, NULL))
{
LOG_E("lv_win32_init is failure!");
return;
}
lv_win32_add_all_input_devices_to_group(NULL);
/* display demo; you may replace with your LVGL application at here */
extern void lv_demo_music(void);
lv_demo_music();
/* handle the tasks of LVGL */
while (!lv_win32_quit_signal)
{
lv_task_handler();
rt_thread_mdelay(1);
}
LOG_W("LVGL simulator window is closed!");
}
static int lvgl_demo_init(void)
{
rt_thread_t tid;
tid = rt_thread_create("LVGL", lvgl_thread, RT_NULL, LV_THREAD_STACK_SIZE, LV_THREAD_PRIO, 10);
if(tid == RT_NULL)
{
LOG_E("Fail to create 'LVGL' thread");
}
rt_thread_startup(tid);
return 0;
}
INIT_APP_EXPORT(lvgl_demo_init);

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@ -7,8 +7,20 @@
* Date Author Notes
* 2021-10-18 Meco Man The first version
*/
#include <lvgl.h>
#include <win32drv.h>
#define DBG_TAG "LVGL.port"
#define DBG_LVL DBG_INFO
#include <rtdbg.h>
void lv_port_disp_init(void)
{
/* do nothing*/
/* initialize win32 driver */
if (!lv_win32_init(GetModuleHandleW(NULL), SW_SHOW, BSP_LCD_WIDTH, BSP_LCD_HEIGHT, NULL))
{
LOG_E("lv_win32_init is failure!");
return;
}
lv_win32_add_all_input_devices_to_group(NULL);
}

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@ -1,23 +0,0 @@
/*
* Copyright (c) 2006-2021, RT-Thread Development Team
*
* SPDX-License-Identifier: Apache-2.0
*
* Change Logs:
* Date Author Notes
* 2021-10-18 Meco Man The first version
*/
#ifndef LV_PORT_DISP_H
#define LV_PORT_DISP_H
#ifdef __cplusplus
extern "C" {
#endif
void lv_port_disp_init(void);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif

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@ -1,23 +0,0 @@
/*
* Copyright (c) 2006-2021, RT-Thread Development Team
*
* SPDX-License-Identifier: Apache-2.0
*
* Change Logs:
* Date Author Notes
* 2021-10-18 Meco Man The first version
*/
#ifndef LV_PORT_INDEV_H
#define LV_PORT_INDEV_H
#ifdef __cplusplus
extern "C" {
#endif
void lv_port_indev_init(void);
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif

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@ -10,10 +10,9 @@
*/
#include <lvgl.h>
extern void lv_demo_calendar(void);
void lv_user_gui_init(void)
{
/* display demo */
/* display demo; you may replace with your LVGL application at here */
extern void lv_demo_calendar(void);
lv_demo_calendar();
}