rt-thread-official/bsp/msp432e401y-LaunchPad/libraries/msp432e4/driverlib/udma.c

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//*****************************************************************************
//
// udma.c - Driver for the micro-DMA controller.
//
// Copyright (c) 2007-2017 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the
// distribution.
//
// Neither the name of Texas Instruments Incorporated nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//*****************************************************************************
//*****************************************************************************
//
//! \addtogroup udma_api
//! @{
//
//*****************************************************************************
#include "types.h"
#include <stdbool.h>
#include <stdint.h>
#include "inc/hw_sysctl.h"
#include "inc/hw_udma.h"
#include "debug.h"
#include "interrupt.h"
#include "udma.h"
//*****************************************************************************
//
//! Initializes the uDMA for use.
//!
//! This function assigns a default peripheral mapping for uDMA channels 20-25.
//! This function must be called in order to prevent multiple channels from
//! being assigned to the same peripheral by moving these channels to an encoding
//! where they are in reserved status.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAInit(void)
{
uDMAChannelAssign(UDMA_CH20_RESERVED7);
uDMAChannelAssign(UDMA_CH21_RESERVED7);
uDMAChannelAssign(UDMA_CH22_RESERVED7);
uDMAChannelAssign(UDMA_CH23_RESERVED7);
uDMAChannelAssign(UDMA_CH24_RESERVED7);
uDMAChannelAssign(UDMA_CH25_RESERVED7);
}
//*****************************************************************************
//
//! Enables the uDMA controller for use.
//!
//! This function enables the uDMA controller. The uDMA controller must be
//! enabled before it can be configured and used.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAEnable(void)
{
//
// Set the master enable bit in the config register.
//
HWREG(UDMA_CFG) = UDMA_CFG_MASTEN;
}
//*****************************************************************************
//
//! Disables the uDMA controller for use.
//!
//! This function disables the uDMA controller. Once disabled, the uDMA
//! controller cannot operate until re-enabled with uDMAEnable().
//!
//! \return None.
//
//*****************************************************************************
void
uDMADisable(void)
{
//
// Clear the master enable bit in the config register.
//
HWREG(UDMA_CFG) = 0;
}
//*****************************************************************************
//
//! Gets the uDMA error status.
//!
//! This function returns the uDMA error status. It should be called from
//! within the uDMA error interrupt handler to determine if a uDMA error
//! occurred.
//!
//! \return Returns non-zero if a uDMA error is pending.
//
//*****************************************************************************
uint32_t
uDMAErrorStatusGet(void)
{
//
// Return the uDMA error status.
//
return (HWREG(UDMA_ERRCLR));
}
//*****************************************************************************
//
//! Clears the uDMA error interrupt.
//!
//! This function clears a pending uDMA error interrupt. This function should
//! be called from within the uDMA error interrupt handler to clear the
//! interrupt.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAErrorStatusClear(void)
{
//
// Clear the uDMA error interrupt.
//
HWREG(UDMA_ERRCLR) = 1;
}
//*****************************************************************************
//
//! Enables a uDMA channel for operation.
//!
//! \param ui32ChannelNum is the channel number to enable.
//!
//! This function enables a specific uDMA channel for use. This function must
//! be used to enable a channel before it can be used to perform a uDMA
//! transfer.
//!
//! When a uDMA transfer is completed, the channel is automatically disabled by
//! the uDMA controller. Therefore, this function should be called prior to
//! starting up any new transfer.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelEnable(uint32_t ui32ChannelNum)
{
//
// Check the arguments.
//
ASSERT((ui32ChannelNum & 0xffff) < 32);
//
// Set the bit for this channel in the enable set register.
//
HWREG(UDMA_ENASET) = 1 << (ui32ChannelNum & 0x1f);
}
//*****************************************************************************
//
//! Disables a uDMA channel for operation.
//!
//! \param ui32ChannelNum is the channel number to disable.
//!
//! This function disables a specific uDMA channel. Once disabled, a channel
//! cannot respond to uDMA transfer requests until re-enabled via
//! uDMAChannelEnable().
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelDisable(uint32_t ui32ChannelNum)
{
//
// Check the arguments.
//
ASSERT((ui32ChannelNum & 0xffff) < 32);
//
// Set the bit for this channel in the enable clear register.
//
HWREG(UDMA_ENACLR) = 1 << (ui32ChannelNum & 0x1f);
}
//*****************************************************************************
//
//! Checks if a uDMA channel is enabled for operation.
//!
//! \param ui32ChannelNum is the channel number to check.
//!
//! This function checks to see if a specific uDMA channel is enabled. This
//! function can be used to check the status of a transfer, as the channel is
//! automatically disabled at the end of a transfer.
//!
//! \return Returns \b true if the channel is enabled, \b false if disabled.
//
//*****************************************************************************
bool
uDMAChannelIsEnabled(uint32_t ui32ChannelNum)
{
//
// Check the arguments.
//
ASSERT((ui32ChannelNum & 0xffff) < 32);
//
// AND the specified channel bit with the enable register and return the
// result.
//
return ((HWREG(UDMA_ENASET) & (1 << (ui32ChannelNum & 0x1f))) ? true :
false);
}
//*****************************************************************************
//
//! Sets the base address for the channel control table.
//!
//! \param psControlTable is a pointer to the 1024-byte-aligned base address
//! of the uDMA channel control table.
//!
//! This function configures the base address of the channel control table.
//! This table resides in system memory and holds control information for each
//! uDMA channel. The table must be aligned on a 1024-byte boundary. The base
//! address must be configured before any of the channel functions can be used.
//!
//! The size of the channel control table depends on the number of uDMA
//! channels and the transfer modes that are used. Refer to the technical
//! reference manual and the data sheet for more information about the channel
//! control table.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAControlBaseSet(void *psControlTable)
{
//
// Check the arguments.
//
ASSERT(((uint32_t)psControlTable & ~0x3FF) ==
(uint32_t)psControlTable);
ASSERT((uint32_t)psControlTable >= 0x20000000);
//
// Program the base address into the register.
//
HWREG(UDMA_CTLBASE) = (uint32_t)psControlTable;
}
//*****************************************************************************
//
//! Gets the base address for the channel control table.
//!
//! This function gets the base address of the channel control table. This
//! table resides in system memory and holds control information for each uDMA
//! channel.
//!
//! \return Returns a pointer to the base address of the channel control table.
//
//*****************************************************************************
void *
uDMAControlBaseGet(void)
{
//
// Read the current value of the control base register and return it to
// the caller.
//
return ((void *)HWREG(UDMA_CTLBASE));
}
//*****************************************************************************
//
//! Gets the base address for the channel control table alternate structures.
//!
//! This function gets the base address of the second half of the channel
//! control table that holds the alternate control structures for each channel.
//!
//! \return Returns a pointer to the base address of the second half of the
//! channel control table.
//
//*****************************************************************************
void *
uDMAControlAlternateBaseGet(void)
{
//
// Read the current value of the control base register and return it to
// the caller.
//
return ((void *)HWREG(UDMA_ALTBASE));
}
//*****************************************************************************
//
//! Requests a uDMA channel to start a transfer.
//!
//! \param ui32ChannelNum is the channel number on which to request a uDMA
//! transfer.
//!
//! This function allows software to request a uDMA channel to begin a
//! transfer. This function could be used for performing a memory-to-memory
//! transfer, or if for some reason a transfer needs to be initiated by
//! software instead of the peripheral associated with that channel.
//!
//! \note If the channel is \b UDMA_CHANNEL_SW and interrupts are used, then
//! the completion is signaled on the uDMA dedicated interrupt. If a
//! peripheral channel is used, then the completion is signaled on the
//! peripheral's interrupt.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelRequest(uint32_t ui32ChannelNum)
{
//
// Check the arguments.
//
ASSERT((ui32ChannelNum & 0xffff) < 32);
//
// Set the bit for this channel in the software uDMA request register.
//
HWREG(UDMA_SWREQ) = 1 << (ui32ChannelNum & 0x1f);
}
//*****************************************************************************
//
//! Enables attributes of a uDMA channel.
//!
//! \param ui32ChannelNum is the channel to configure.
//! \param ui32Attr is a combination of attributes for the channel.
//!
//! This function is used to enable attributes of a uDMA channel.
//!
//! The \e ui32Attr parameter is the logical OR of any of the following:
//!
//! - \b UDMA_ATTR_USEBURST is used to restrict transfers to use only burst
//! mode.
//! - \b UDMA_ATTR_ALTSELECT is used to select the alternate control structure
//! for this channel (it is very unlikely that this flag should be used).
//! - \b UDMA_ATTR_HIGH_PRIORITY is used to set this channel to high priority.
//! - \b UDMA_ATTR_REQMASK is used to mask the hardware request signal from the
//! peripheral for this channel.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelAttributeEnable(uint32_t ui32ChannelNum, uint32_t ui32Attr)
{
//
// Check the arguments.
//
ASSERT((ui32ChannelNum & 0xffff) < 32);
ASSERT((ui32Attr & ~(UDMA_ATTR_USEBURST | UDMA_ATTR_ALTSELECT |
UDMA_ATTR_HIGH_PRIORITY | UDMA_ATTR_REQMASK)) == 0);
//
// In case a channel selector macro (like UDMA_CH0_USB0EP1RX) was
// passed as the ui32ChannelNum parameter, extract just the channel number
// from this parameter.
//
ui32ChannelNum &= 0x1f;
//
// Set the useburst bit for this channel if set in ui32Config.
//
if (ui32Attr & UDMA_ATTR_USEBURST)
{
HWREG(UDMA_USEBURSTSET) = 1 << ui32ChannelNum;
}
//
// Set the alternate control select bit for this channel,
// if set in ui32Config.
//
if (ui32Attr & UDMA_ATTR_ALTSELECT)
{
HWREG(UDMA_ALTSET) = 1 << ui32ChannelNum;
}
//
// Set the high priority bit for this channel, if set in ui32Config.
//
if (ui32Attr & UDMA_ATTR_HIGH_PRIORITY)
{
HWREG(UDMA_PRIOSET) = 1 << ui32ChannelNum;
}
//
// Set the request mask bit for this channel, if set in ui32Config.
//
if (ui32Attr & UDMA_ATTR_REQMASK)
{
HWREG(UDMA_REQMASKSET) = 1 << ui32ChannelNum;
}
}
//*****************************************************************************
//
//! Disables attributes of a uDMA channel.
//!
//! \param ui32ChannelNum is the channel to configure.
//! \param ui32Attr is a combination of attributes for the channel.
//!
//! This function is used to disable attributes of a uDMA channel.
//!
//! The \e ui32Attr parameter is the logical OR of any of the following:
//!
//! - \b UDMA_ATTR_USEBURST is used to restrict transfers to use only burst
//! mode.
//! - \b UDMA_ATTR_ALTSELECT is used to select the alternate control structure
//! for this channel.
//! - \b UDMA_ATTR_HIGH_PRIORITY is used to set this channel to high priority.
//! - \b UDMA_ATTR_REQMASK is used to mask the hardware request signal from the
//! peripheral for this channel.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelAttributeDisable(uint32_t ui32ChannelNum, uint32_t ui32Attr)
{
//
// Check the arguments.
//
ASSERT((ui32ChannelNum & 0xffff) < 32);
ASSERT((ui32Attr & ~(UDMA_ATTR_USEBURST | UDMA_ATTR_ALTSELECT |
UDMA_ATTR_HIGH_PRIORITY | UDMA_ATTR_REQMASK)) == 0);
//
// In case a channel selector macro (like UDMA_CH0_USB0EP1RX) was
// passed as the ui32ChannelNum parameter, extract just the channel number
// from this parameter.
//
ui32ChannelNum &= 0x1f;
//
// Clear the useburst bit for this channel if set in ui32Config.
//
if (ui32Attr & UDMA_ATTR_USEBURST)
{
HWREG(UDMA_USEBURSTCLR) = 1 << ui32ChannelNum;
}
//
// Clear the alternate control select bit for this channel, if set in
// ui32Config.
//
if (ui32Attr & UDMA_ATTR_ALTSELECT)
{
HWREG(UDMA_ALTCLR) = 1 << ui32ChannelNum;
}
//
// Clear the high priority bit for this channel, if set in ui32Config.
//
if (ui32Attr & UDMA_ATTR_HIGH_PRIORITY)
{
HWREG(UDMA_PRIOCLR) = 1 << ui32ChannelNum;
}
//
// Clear the request mask bit for this channel, if set in ui32Config.
//
if (ui32Attr & UDMA_ATTR_REQMASK)
{
HWREG(UDMA_REQMASKCLR) = 1 << ui32ChannelNum;
}
}
//*****************************************************************************
//
//! Gets the enabled attributes of a uDMA channel.
//!
//! \param ui32ChannelNum is the channel to configure.
//!
//! This function returns a combination of flags representing the attributes of
//! the uDMA channel.
//!
//! \return Returns the logical OR of the attributes of the uDMA channel, which
//! can be any of the following:
//! - \b UDMA_ATTR_USEBURST is used to restrict transfers to use only burst
//! mode.
//! - \b UDMA_ATTR_ALTSELECT is used to select the alternate control structure
//! for this channel.
//! - \b UDMA_ATTR_HIGH_PRIORITY is used to set this channel to high priority.
//! - \b UDMA_ATTR_REQMASK is used to mask the hardware request signal from the
//! peripheral for this channel.
//
//*****************************************************************************
uint32_t
uDMAChannelAttributeGet(uint32_t ui32ChannelNum)
{
uint32_t ui32Attr = 0;
//
// Check the arguments.
//
ASSERT((ui32ChannelNum & 0xffff) < 32);
//
// In case a channel selector macro (like UDMA_CH0_USB0EP1RX) was
// passed as the ui32ChannelNum parameter, extract just the channel number
// from this parameter.
//
ui32ChannelNum &= 0x1f;
//
// Check to see if useburst bit is set for this channel.
//
if (HWREG(UDMA_USEBURSTSET) & (1 << ui32ChannelNum))
{
ui32Attr |= UDMA_ATTR_USEBURST;
}
//
// Check to see if the alternate control bit is set for this channel.
//
if (HWREG(UDMA_ALTSET) & (1 << ui32ChannelNum))
{
ui32Attr |= UDMA_ATTR_ALTSELECT;
}
//
// Check to see if the high priority bit is set for this channel.
//
if (HWREG(UDMA_PRIOSET) & (1 << ui32ChannelNum))
{
ui32Attr |= UDMA_ATTR_HIGH_PRIORITY;
}
//
// Check to see if the request mask bit is set for this channel.
//
if (HWREG(UDMA_REQMASKSET) & (1 << ui32ChannelNum))
{
ui32Attr |= UDMA_ATTR_REQMASK;
}
//
// Return the configuration flags.
//
return (ui32Attr);
}
//*****************************************************************************
//
//! Sets the control parameters for a uDMA channel control structure.
//!
//! \param ui32ChannelStructIndex is the logical OR of the uDMA channel number
//! with \b UDMA_PRI_SELECT or \b UDMA_ALT_SELECT.
//! \param ui32Control is logical OR of several control values to set the
//! control parameters for the channel.
//!
//! This function is used to set control parameters for a uDMA transfer. These
//! parameters are typically not changed often.
//!
//! The \e ui32ChannelStructIndex parameter should be the logical OR of the
//! channel number with one of \b UDMA_PRI_SELECT or \b UDMA_ALT_SELECT to
//! choose whether the primary or alternate data structure is used.
//!
//! The \e ui32Control parameter is the logical OR of five values: the data
//! size, the source address increment, the destination address increment, the
//! arbitration size, and the use burst flag. The choices available for each
//! of these values is described below.
//!
//! Choose the data size from one of \b UDMA_SIZE_8, \b UDMA_SIZE_16, or
//! \b UDMA_SIZE_32 to select a data size of 8, 16, or 32 bits.
//!
//! Choose the source address increment from one of \b UDMA_SRC_INC_8,
//! \b UDMA_SRC_INC_16, \b UDMA_SRC_INC_32, or \b UDMA_SRC_INC_NONE to select
//! an address increment of 8-bit bytes, 16-bit half-words, 32-bit words, or
//! to select non-incrementing.
//!
//! Choose the destination address increment from one of \b UDMA_DST_INC_8,
//! \b UDMA_DST_INC_16, \b UDMA_DST_INC_32, or \b UDMA_DST_INC_NONE to select
//! an address increment of 8-bit bytes, 16-bit half-words, 32-bit words, or
//! to select non-incrementing.
//!
//! The arbitration size determines how many items are transferred before
//! the uDMA controller re-arbitrates for the bus. Choose the arbitration size
//! from one of \b UDMA_ARB_1, \b UDMA_ARB_2, \b UDMA_ARB_4, \b UDMA_ARB_8,
//! through \b UDMA_ARB_1024 to select the arbitration size from 1 to 1024
//! items, in powers of 2.
//!
//! The value \b UDMA_NEXT_USEBURST is used to force the channel to only
//! respond to burst requests at the tail end of a scatter-gather transfer.
//!
//! \note The address increment cannot be smaller than the data size.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelControlSet(uint32_t ui32ChannelStructIndex, uint32_t ui32Control)
{
tDMAControlTable *psCtl;
//
// Check the arguments.
//
ASSERT((ui32ChannelStructIndex & 0xffff) < 64);
ASSERT(HWREG(UDMA_CTLBASE) != 0);
//
// In case a channel selector macro (like UDMA_CH0_USB0EP1RX) was
// passed as the ui32ChannelStructIndex parameter, extract just the channel
// index from this parameter.
//
ui32ChannelStructIndex &= 0x3f;
//
// Get the base address of the control table.
//
psCtl = (tDMAControlTable *)HWREG(UDMA_CTLBASE);
//
// Get the current control word value and mask off the fields to be
// changed, then OR in the new settings.
//
psCtl[ui32ChannelStructIndex].ui32Control =
((psCtl[ui32ChannelStructIndex].ui32Control &
~(UDMA_CHCTL_DSTINC_M |
UDMA_CHCTL_DSTSIZE_M |
UDMA_CHCTL_SRCINC_M |
UDMA_CHCTL_SRCSIZE_M |
UDMA_CHCTL_ARBSIZE_M |
UDMA_CHCTL_NXTUSEBURST)) |
ui32Control);
}
//*****************************************************************************
//
//! Sets the transfer parameters for a uDMA channel control structure.
//!
//! \param ui32ChannelStructIndex is the logical OR of the uDMA channel number
//! with either \b UDMA_PRI_SELECT or \b UDMA_ALT_SELECT.
//! \param ui32Mode is the type of uDMA transfer.
//! \param pvSrcAddr is the source address for the transfer.
//! \param pvDstAddr is the destination address for the transfer.
//! \param ui32TransferSize is the number of data items to transfer.
//!
//! This function is used to configure the parameters for a uDMA transfer.
//! These parameters are not typically changed often. The function
//! uDMAChannelControlSet() MUST be called at least once for this channel prior
//! to calling this function.
//!
//! The \e ui32ChannelStructIndex parameter should be the logical OR of the
//! channel number with one of \b UDMA_PRI_SELECT or \b UDMA_ALT_SELECT to
//! choose whether the primary or alternate data structure is used.
//!
//! The \e ui32Mode parameter should be one of the following values:
//!
//! - \b UDMA_MODE_STOP stops the uDMA transfer. The controller sets the mode
//! to this value at the end of a transfer.
//! - \b UDMA_MODE_BASIC to perform a basic transfer based on request.
//! - \b UDMA_MODE_AUTO to perform a transfer that always completes once
//! started even if the request is removed.
//! - \b UDMA_MODE_PINGPONG to set up a transfer that switches between the
//! primary and alternate control structures for the channel. This mode
//! allows use of ping-pong buffering for uDMA transfers.
//! - \b UDMA_MODE_MEM_SCATTER_GATHER to set up a memory scatter-gather
//! transfer.
//! - \b UDMA_MODE_PER_SCATTER_GATHER to set up a peripheral scatter-gather
//! transfer.
//!
//! The \e pvSrcAddr and \e pvDstAddr parameters are pointers to the first
//! location of the data to be transferred. These addresses should be aligned
//! according to the item size. The compiler takes care of this alignment if
//! the pointers are pointing to storage of the appropriate data type.
//!
//! The \e ui32TransferSize parameter is the number of data items, not the
//! number of bytes.
//!
//! The two scatter-gather modes, memory and peripheral, are actually different
//! depending on whether the primary or alternate control structure is
//! selected. This function looks for the \b UDMA_PRI_SELECT and
//! \b UDMA_ALT_SELECT flag along with the channel number and sets the
//! scatter-gather mode as appropriate for the primary or alternate control
//! structure.
//!
//! The channel must also be enabled using uDMAChannelEnable() after calling
//! this function. The transfer does not begin until the channel has been
//! configured and enabled. Note that the channel is automatically disabled
//! after the transfer is completed, meaning that uDMAChannelEnable() must be
//! called again after setting up the next transfer.
//!
//! \note Great care must be taken to not modify a channel control structure
//! that is in use or else the results are unpredictable, including the
//! possibility of undesired data transfers to or from memory or peripherals.
//! For BASIC and AUTO modes, it is safe to make changes when the channel is
//! disabled, or the uDMAChannelModeGet() returns \b UDMA_MODE_STOP. For
//! PINGPONG or one of the SCATTER_GATHER modes, it is safe to modify the
//! primary or alternate control structure only when the other is being used.
//! The uDMAChannelModeGet() function returns \b UDMA_MODE_STOP when a
//! channel control structure is inactive and safe to modify.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelTransferSet(uint32_t ui32ChannelStructIndex, uint32_t ui32Mode,
void *pvSrcAddr, void *pvDstAddr,
uint32_t ui32TransferSize)
{
tDMAControlTable *psControlTable;
uint32_t ui32Control;
uint32_t ui32Inc;
uint32_t ui32BufferBytes;
//
// Check the arguments.
//
ASSERT((ui32ChannelStructIndex & 0xffff) < 64);
ASSERT(HWREG(UDMA_CTLBASE) != 0);
ASSERT(ui32Mode <= UDMA_MODE_PER_SCATTER_GATHER);
ASSERT((uint32_t)pvSrcAddr >= 0x20000000);
ASSERT((uint32_t)pvDstAddr >= 0x20000000);
ASSERT((ui32TransferSize != 0) && (ui32TransferSize <= 1024));
//
// In case a channel selector macro (like UDMA_CH0_USB0EP1RX) was
// passed as the ui32ChannelStructIndex parameter, extract just the channel
// index from this parameter.
//
ui32ChannelStructIndex &= 0x3f;
//
// Get the base address of the control table.
//
psControlTable = (tDMAControlTable *)HWREG(UDMA_CTLBASE);
//
// Get the current control word value and mask off the mode and size
// fields.
//
ui32Control = (psControlTable[ui32ChannelStructIndex].ui32Control &
~(UDMA_CHCTL_XFERSIZE_M | UDMA_CHCTL_XFERMODE_M));
//
// Adjust the mode if the alt control structure is selected.
//
if (ui32ChannelStructIndex & UDMA_ALT_SELECT)
{
if ((ui32Mode == UDMA_MODE_MEM_SCATTER_GATHER) ||
(ui32Mode == UDMA_MODE_PER_SCATTER_GATHER))
{
ui32Mode |= UDMA_MODE_ALT_SELECT;
}
}
//
// Set the transfer size and mode in the control word (but don't write the
// control word yet as it could kick off a transfer).
//
ui32Control |= ui32Mode | ((ui32TransferSize - 1) << 4);
//
// Get the address increment value for the source, from the control word.
//
ui32Inc = (ui32Control & UDMA_CHCTL_SRCINC_M);
//
// Compute the ending source address of the transfer. If the source
// increment is set to none, then the ending address is the same as the
// beginning.
//
if (ui32Inc != UDMA_SRC_INC_NONE)
{
ui32Inc = ui32Inc >> 26;
ui32BufferBytes = ui32TransferSize << ui32Inc;
pvSrcAddr = (void *)((uint32_t)pvSrcAddr + ui32BufferBytes - 1);
}
//
// Load the source ending address into the control block.
//
psControlTable[ui32ChannelStructIndex].pvSrcEndAddr = pvSrcAddr;
//
// Get the address increment value for the destination, from the control
// word.
//
ui32Inc = ui32Control & UDMA_CHCTL_DSTINC_M;
//
// Compute the ending destination address of the transfer. If the
// destination increment is set to none, then the ending address is the
// same as the beginning.
//
if (ui32Inc != UDMA_DST_INC_NONE)
{
//
// There is a special case if this is setting up a scatter-gather
// transfer. The destination pointer must point to the end of
// the alternate structure for this channel instead of calculating
// the end of the buffer in the normal way.
//
if ((ui32Mode == UDMA_MODE_MEM_SCATTER_GATHER) ||
(ui32Mode == UDMA_MODE_PER_SCATTER_GATHER))
{
pvDstAddr =
(void *)&psControlTable[ui32ChannelStructIndex |
UDMA_ALT_SELECT].ui32Spare;
}
//
// Not a scatter-gather transfer, calculate end pointer normally.
//
else
{
ui32Inc = ui32Inc >> 30;
ui32BufferBytes = ui32TransferSize << ui32Inc;
pvDstAddr = (void *)((uint32_t)pvDstAddr + ui32BufferBytes - 1);
}
}
//
// Load the destination ending address into the control block.
//
psControlTable[ui32ChannelStructIndex].pvDstEndAddr = pvDstAddr;
//
// Write the new control word value.
//
psControlTable[ui32ChannelStructIndex].ui32Control = ui32Control;
}
//*****************************************************************************
//
//! Configures a uDMA channel for scatter-gather mode.
//!
//! \param ui32ChannelNum is the uDMA channel number.
//! \param ui32TaskCount is the number of scatter-gather tasks to execute.
//! \param pvTaskList is a pointer to the beginning of the scatter-gather
//! task list.
//! \param ui32IsPeriphSG is a flag to indicate it is a peripheral
//! scatter-gather transfer (else it is memory scatter-gather transfer)
//!
//! This function is used to configure a channel for scatter-gather mode.
//! The caller must have already set up a task list and must pass a pointer to
//! the start of the task list as the \e pvTaskList parameter. The
//! \e ui32TaskCount parameter is the count of tasks in the task list, not the
//! size of the task list. The flag \e bIsPeriphSG should be used to indicate
//! if scatter-gather should be configured for peripheral or memory
//! operation.
//!
//! \sa uDMATaskStructEntry
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelScatterGatherSet(uint32_t ui32ChannelNum, uint32_t ui32TaskCount,
void *pvTaskList, uint32_t ui32IsPeriphSG)
{
tDMAControlTable *psControlTable;
tDMAControlTable *psTaskTable;
//
// Check the parameters
//
ASSERT((ui32ChannelNum & 0xffff) < 32);
ASSERT(HWREG(UDMA_CTLBASE) != 0);
ASSERT(pvTaskList != 0);
ASSERT(ui32TaskCount <= 1024);
ASSERT(ui32TaskCount != 0);
//
// In case a channel selector macro (like UDMA_CH0_USB0EP1RX) was
// passed as the ui32ChannelNum parameter, extract just the channel number
// from this parameter.
//
ui32ChannelNum &= 0x1f;
//
// Get the base address of the control table.
//
psControlTable = (tDMAControlTable *)HWREG(UDMA_CTLBASE);
//
// Get a handy pointer to the task list
//
psTaskTable = (tDMAControlTable *)pvTaskList;
//
// Compute the ending address for the source pointer. This address is the
// last element of the last task in the task table
//
psControlTable[ui32ChannelNum].pvSrcEndAddr =
&psTaskTable[ui32TaskCount - 1].ui32Spare;
//
// Compute the ending address for the destination pointer. This address
// is the end of the alternate structure for this channel.
//
psControlTable[ui32ChannelNum].pvDstEndAddr =
&psControlTable[ui32ChannelNum | UDMA_ALT_SELECT].ui32Spare;
//
// Compute the control word. Most configurable items are fixed for
// scatter-gather. Item and increment sizes are all 32-bit and arb
// size must be 4. The count is the number of items in the task list
// times 4 (4 words per task).
//
psControlTable[ui32ChannelNum].ui32Control =
(UDMA_CHCTL_DSTINC_32 | UDMA_CHCTL_DSTSIZE_32 |
UDMA_CHCTL_SRCINC_32 | UDMA_CHCTL_SRCSIZE_32 |
UDMA_CHCTL_ARBSIZE_4 |
(((ui32TaskCount * 4) - 1) << UDMA_CHCTL_XFERSIZE_S) |
(ui32IsPeriphSG ? UDMA_CHCTL_XFERMODE_PER_SG :
UDMA_CHCTL_XFERMODE_MEM_SG));
//
// Scatter-gather operations can leave the alt bit set. So if doing
// back to back scatter-gather transfers, the second attempt may not
// work correctly because the alt bit is set. Therefore, clear the
// alt bit here to ensure that it is always cleared before a new SG
// transfer is started.
//
HWREG(UDMA_ALTCLR) = 1 << ui32ChannelNum;
}
//*****************************************************************************
//
//! Gets the current transfer size for a uDMA channel control structure.
//!
//! \param ui32ChannelStructIndex is the logical OR of the uDMA channel number
//! with either \b UDMA_PRI_SELECT or \b UDMA_ALT_SELECT.
//!
//! This function is used to get the uDMA transfer size for a channel. The
//! transfer size is the number of items to transfer, where the size of an item
//! might be 8, 16, or 32 bits. If a partial transfer has already occurred,
//! then the number of remaining items is returned. If the transfer is
//! complete, then 0 is returned.
//!
//! \return Returns the number of items remaining to transfer.
//
//*****************************************************************************
uint32_t
uDMAChannelSizeGet(uint32_t ui32ChannelStructIndex)
{
tDMAControlTable *psControlTable;
uint32_t ui32Control;
//
// Check the arguments.
//
ASSERT((ui32ChannelStructIndex & 0xffff) < 64);
ASSERT(HWREG(UDMA_CTLBASE) != 0);
//
// In case a channel selector macro (like UDMA_CH0_USB0EP1RX) was
// passed as the ui32ChannelStructIndex parameter, extract just the channel
// index from this parameter.
//
ui32ChannelStructIndex &= 0x3f;
//
// Get the base address of the control table.
//
psControlTable = (tDMAControlTable *)HWREG(UDMA_CTLBASE);
//
// Get the current control word value and mask off all but the size field
// and the mode field.
//
ui32Control = (psControlTable[ui32ChannelStructIndex].ui32Control &
(UDMA_CHCTL_XFERSIZE_M | UDMA_CHCTL_XFERMODE_M));
//
// If the size field and mode field are 0 then the transfer is finished
// and there are no more items to transfer
//
if (ui32Control == 0)
{
return (0);
}
//
// Otherwise, if either the size field or more field is non-zero, then
// not all the items have been transferred.
//
else
{
//
// Shift the size field and add one, then return to user.
//
return ((ui32Control >> 4) + 1);
}
}
//*****************************************************************************
//
//! Gets the transfer mode for a uDMA channel control structure.
//!
//! \param ui32ChannelStructIndex is the logical OR of the uDMA channel number
//! with either \b UDMA_PRI_SELECT or \b UDMA_ALT_SELECT.
//!
//! This function is used to get the transfer mode for the uDMA channel and
//! to query the status of a transfer on a channel. When the transfer is
//! complete the mode is \b UDMA_MODE_STOP.
//!
//! \return Returns the transfer mode of the specified channel and control
//! structure, which is one of the following values: \b UDMA_MODE_STOP,
//! \b UDMA_MODE_BASIC, \b UDMA_MODE_AUTO, \b UDMA_MODE_PINGPONG,
//! \b UDMA_MODE_MEM_SCATTER_GATHER, or \b UDMA_MODE_PER_SCATTER_GATHER.
//
//*****************************************************************************
uint32_t
uDMAChannelModeGet(uint32_t ui32ChannelStructIndex)
{
tDMAControlTable *psControlTable;
uint32_t ui32Control;
//
// Check the arguments.
//
ASSERT((ui32ChannelStructIndex & 0xffff) < 64);
ASSERT(HWREG(UDMA_CTLBASE) != 0);
//
// In case a channel selector macro (like UDMA_CH0_USB0EP1RX) was
// passed as the ui32ChannelStructIndex parameter, extract just the channel
// index from this parameter.
//
ui32ChannelStructIndex &= 0x3f;
//
// Get the base address of the control table.
//
psControlTable = (tDMAControlTable *)HWREG(UDMA_CTLBASE);
//
// Get the current control word value and mask off all but the mode field.
//
ui32Control = (psControlTable[ui32ChannelStructIndex].ui32Control &
UDMA_CHCTL_XFERMODE_M);
//
// Check if scatter/gather mode, and if so, mask off the alt bit.
//
if (((ui32Control & ~UDMA_MODE_ALT_SELECT) ==
UDMA_MODE_MEM_SCATTER_GATHER) ||
((ui32Control & ~UDMA_MODE_ALT_SELECT) == UDMA_MODE_PER_SCATTER_GATHER))
{
ui32Control &= ~UDMA_MODE_ALT_SELECT;
}
//
// Return the mode to the caller.
//
return (ui32Control);
}
//*****************************************************************************
//
//! Registers an interrupt handler for the uDMA controller.
//!
//! \param ui32IntChannel identifies which uDMA interrupt is to be registered.
//! \param pfnHandler is a pointer to the function to be called when the
//! interrupt is activated.
//!
//! This function registers and enables the handler to be called when the uDMA
//! controller generates an interrupt. The \e ui32IntChannel parameter should
//! be one of the following:
//!
//! - \b INT_UDMA to register an interrupt handler to process interrupts
//! from the uDMA software channel (UDMA_CHANNEL_SW)
//! - \b INT_UDMAERR to register an interrupt handler to process uDMA error
//! interrupts
//!
//! \sa IntRegister() for important information about registering interrupt
//! handlers.
//!
//! \note The interrupt handler for the uDMA is for transfer completion when
//! the channel UDMA_CHANNEL_SW is used and for error interrupts. The
//! interrupts for each peripheral channel are handled through the individual
//! peripheral interrupt handlers.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAIntRegister(uint32_t ui32IntChannel, void (*pfnHandler)(void))
{
//
// Check the arguments.
//
ASSERT(pfnHandler);
//
// Register the interrupt handler.
//
IntRegister(ui32IntChannel, pfnHandler);
//
// Enable the memory management fault.
//
IntEnable(ui32IntChannel);
}
//*****************************************************************************
//
//! Unregisters an interrupt handler for the uDMA controller.
//!
//! \param ui32IntChannel identifies which uDMA interrupt to unregister.
//!
//! This function disables and unregisters the handler to be called for the
//! specified uDMA interrupt. The \e ui32IntChannel parameter should be one of
//! \b INT_UDMA or \b INT_UDMAERR as documented for the function
//! uDMAIntRegister().
//!
//! \sa IntRegister() for important information about registering interrupt
//! handlers.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAIntUnregister(uint32_t ui32IntChannel)
{
//
// Disable the interrupt.
//
IntDisable(ui32IntChannel);
//
// Unregister the interrupt handler.
//
IntUnregister(ui32IntChannel);
}
//*****************************************************************************
//
//! Assigns a peripheral mapping for a uDMA channel.
//!
//! \param ui32Mapping is a macro specifying the peripheral assignment for
//! a channel.
//!
//! This function assigns a peripheral mapping to a uDMA channel. It is
//! used to select which peripheral is used for a uDMA channel. The parameter
//! \e ui32Mapping should be one of the macros named \b UDMA_CHn_tttt from the
//! header file \e udma.h. For example, to assign uDMA channel 0 to the
//! UART2 RX channel, the parameter should be the macro \b UDMA_CH0_UART2RX.
//!
//! Please consult the data sheet for a table showing all the possible
//! peripheral assignments for the uDMA channels.
//!
//! \return None.
//
//*****************************************************************************
void
uDMAChannelAssign(uint32_t ui32Mapping)
{
uint32_t ui32MapReg;
uint_fast8_t ui8MapShift;
uint_fast8_t ui8ChannelNum;
//
// Check the parameters
//
ASSERT((ui32Mapping & 0xffffff00) < 0x00090000);
//
// Extract the channel number and map encoding value from the parameter.
//
ui8ChannelNum = ui32Mapping & 0xff;
ui32Mapping = ui32Mapping >> 16;
//
// Find the uDMA channel mapping register and shift value to use for this
// channel
//
ui32MapReg = UDMA_CHMAP0 + (uint32_t)((ui8ChannelNum / 8) * 4);
ui8MapShift = (ui8ChannelNum % 8) * 4;
//
// Set the channel map encoding for this channel
//
HWREG(ui32MapReg) = (HWREG(ui32MapReg) & ~(0xf << ui8MapShift)) |
ui32Mapping << ui8MapShift;
}
//*****************************************************************************
//
// Close the Doxygen group.
//! @}
//
//*****************************************************************************