newlib-cygwin/newlib/libm/common/sincosf.h

173 lines
5.3 KiB
C

/* Header for single-precision sin/cos/sincos functions.
Copyright (c) 2018 Arm Ltd. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the company may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY ARM LTD ``AS IS AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL ARM LTD BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
#include <stdint.h>
#include <math.h>
#include "math_config.h"
/* PI * 2^-64. */
static const double pi64 = 0x1.921FB54442D18p-62;
/* PI / 4. */
static const double pio4 = 0x1.921FB54442D18p-1;
typedef const struct
{
double sign[4];
double hpi_inv, hpi, c0, c1, c2, c3, c4, s1, s2, s3;
} sincos_t;
extern sincos_t sincosf_table[2] HIDDEN;
extern const uint32_t inv_pio4[] HIDDEN;
/* abstop12 assumes floating point reinterpret is fast by default.
If floating point comparisons are faster, define PREFER_FLOAT_COMPARISON. */
#if PREFER_FLOAT_COMPARISON
static inline float
abstop12 (float x)
{
return fabsf (x);
}
#else
static inline uint32_t
abstop12 (float x)
{
return (asuint (x) >> 20) & 0x7ff;
}
#endif
/* Compute the sine and cosine of inputs X and X2 (X squared), using the
polynomial P and store the results in SINP and COSP. N is the quadrant,
if odd the cosine and sine polynomials are swapped. */
static inline void
sincosf_poly (double x, double x2, sincos_t *p, int n, float *sinp, float *cosp)
{
double x3, x4, x5, x6, s, c, c1, c2, s1;
x4 = x2 * x2;
x3 = x2 * x;
c2 = p->c3 + x2 * p->c4;
s1 = p->s2 + x2 * p->s3;
/* Swap sin/cos result based on quadrant. */
float *tmp = (n & 1 ? cosp : sinp);
cosp = (n & 1 ? sinp : cosp);
sinp = tmp;
c1 = p->c0 + x2 * p->c1;
x5 = x3 * x2;
x6 = x4 * x2;
s = x + x3 * p->s1;
c = c1 + x4 * p->c2;
*sinp = s + x5 * s1;
*cosp = c + x6 * c2;
}
/* Return the sine of inputs X and X2 (X squared) using the polynomial P.
N is the quadrant, and if odd the cosine polynomial is used. */
static inline float
sinf_poly (double x, double x2, sincos_t *p, int n)
{
double x3, x4, x6, x7, s, c, c1, c2, s1;
if ((n & 1) == 0)
{
x3 = x * x2;
s1 = p->s2 + x2 * p->s3;
x7 = x3 * x2;
s = x + x3 * p->s1;
return s + x7 * s1;
}
else
{
x4 = x2 * x2;
c2 = p->c3 + x2 * p->c4;
c1 = p->c0 + x2 * p->c1;
x6 = x4 * x2;
c = c1 + x4 * p->c2;
return c + x6 * c2;
}
}
/* Fast range reduction using single multiply-subtract. Return the modulo of
X as a value between -PI/4 and PI/4 and store the quadrant in NP.
The values for PI/2 and 2/PI are accessed via P. Since PI/2 as a double
is accurate to 55 bits and the worst-case cancellation happens at 6 * PI/4,
only 2 multiplies are required and the result is accurate for |X| <= 120.0.
Use round/lround if inlined, otherwise convert to int. To avoid inaccuracies
introduced by truncating negative values, compute the quadrant * 2^24. */
static inline double
reduce_fast (double x, sincos_t *p, int *np)
{
double r;
#if TOINT_INTRINSICS
r = x * p->hpi_inv;
*np = converttoint (r);
return x - roundtoint (r) * p->hpi;
#else
r = x * p->hpi_inv;
int n = ((int32_t)r + 0x800000) >> 24;
*np = n;
return x - n * p->hpi;
#endif
}
/* Reduce the range of XI to a multiple of PI/4 using fast integer arithmetic.
XI is a reinterpreted float and must be >= 2.0f (the sign bit is ignored).
Return the modulo between -PI/4 and PI/4 and store the quadrant in NP.
Reduction uses a table of 4/PI with 192 bits of precision. A 32x96->128 bit
multiply computes the exact 2.62-bit fixed-point modulo. Since the result
can have at most 29 leading zeros after the binary point, the double
precision result is accurate to 33 bits. */
static inline double
reduce_large (uint32_t xi, int *np)
{
const uint32_t *arr = &inv_pio4[(xi >> 26) & 15];
int shift = (xi >> 23) & 7;
uint64_t n, res0, res1, res2;
xi = (xi & 0xffffff) | 0x800000;
xi <<= shift;
res0 = xi * arr[0];
res1 = (uint64_t)xi * arr[4];
res2 = (uint64_t)xi * arr[8];
res0 = (res2 >> 32) | (res0 << 32);
res0 += res1;
n = (res0 + (1ULL << 61)) >> 62;
res0 -= n << 62;
double x = (int64_t)res0;
*np = n;
return x * pi64;
}