165 lines
5.1 KiB
C
165 lines
5.1 KiB
C
/* Header for single-precision sin/cos/sincos functions.
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Copyright (c) 2018 Arm Ltd. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. The name of the company may not be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY ARM LTD ``AS IS AND ANY EXPRESS OR IMPLIED
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WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL ARM LTD BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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#include <stdint.h>
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#include <math.h>
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#include "math_config.h"
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/* PI * 2^-64. */
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static const double pi64 = 0x1.921FB54442D18p-62;
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/* PI / 4. */
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static const double pio4 = 0x1.921FB54442D18p-1;
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typedef struct
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{
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double sign[4];
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double hpi_inv, hpi, c0, c1, c2, c3, c4, s1, s2, s3;
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} sincos_t;
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extern const sincos_t __sincosf_table[2] HIDDEN;
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extern const uint32_t __inv_pio4[] HIDDEN;
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/* Top 12 bits of the float representation with the sign bit cleared. */
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static inline uint32_t
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abstop12 (float x)
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{
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return (asuint (x) >> 20) & 0x7ff;
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}
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/* Compute the sine and cosine of inputs X and X2 (X squared), using the
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polynomial P and store the results in SINP and COSP. N is the quadrant,
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if odd the cosine and sine polynomials are swapped. */
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static inline void
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sincosf_poly (double x, double x2, const sincos_t *p, int n, float *sinp,
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float *cosp)
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{
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double x3, x4, x5, x6, s, c, c1, c2, s1;
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x4 = x2 * x2;
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x3 = x2 * x;
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c2 = p->c3 + x2 * p->c4;
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s1 = p->s2 + x2 * p->s3;
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/* Swap sin/cos result based on quadrant. */
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float *tmp = (n & 1 ? cosp : sinp);
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cosp = (n & 1 ? sinp : cosp);
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sinp = tmp;
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c1 = p->c0 + x2 * p->c1;
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x5 = x3 * x2;
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x6 = x4 * x2;
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s = x + x3 * p->s1;
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c = c1 + x4 * p->c2;
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*sinp = s + x5 * s1;
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*cosp = c + x6 * c2;
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}
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/* Return the sine of inputs X and X2 (X squared) using the polynomial P.
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N is the quadrant, and if odd the cosine polynomial is used. */
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static inline float
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sinf_poly (double x, double x2, const sincos_t *p, int n)
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{
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double x3, x4, x6, x7, s, c, c1, c2, s1;
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if ((n & 1) == 0)
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{
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x3 = x * x2;
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s1 = p->s2 + x2 * p->s3;
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x7 = x3 * x2;
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s = x + x3 * p->s1;
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return s + x7 * s1;
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}
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else
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{
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x4 = x2 * x2;
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c2 = p->c3 + x2 * p->c4;
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c1 = p->c0 + x2 * p->c1;
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x6 = x4 * x2;
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c = c1 + x4 * p->c2;
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return c + x6 * c2;
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}
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}
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/* Fast range reduction using single multiply-subtract. Return the modulo of
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X as a value between -PI/4 and PI/4 and store the quadrant in NP.
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The values for PI/2 and 2/PI are accessed via P. Since PI/2 as a double
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is accurate to 55 bits and the worst-case cancellation happens at 6 * PI/4,
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only 2 multiplies are required and the result is accurate for |X| <= 120.0.
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Use round/lround if inlined, otherwise convert to int. To avoid inaccuracies
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introduced by truncating negative values, compute the quadrant * 2^24. */
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static inline double
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reduce_fast (double x, const sincos_t *p, int *np)
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{
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double r;
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#if TOINT_INTRINSICS
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r = x * p->hpi_inv;
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*np = converttoint (r);
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return x - roundtoint (r) * p->hpi;
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#else
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r = x * p->hpi_inv;
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int n = ((int32_t)r + 0x800000) >> 24;
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*np = n;
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return x - n * p->hpi;
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#endif
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}
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/* Reduce the range of XI to a multiple of PI/4 using fast integer arithmetic.
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XI is a reinterpreted float and must be >= 2.0f (the sign bit is ignored).
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Return the modulo between -PI/4 and PI/4 and store the quadrant in NP.
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Reduction uses a table of 4/PI with 192 bits of precision. A 32x96->128 bit
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multiply computes the exact 2.62-bit fixed-point modulo. Since the result
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can have at most 29 leading zeros after the binary point, the double
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precision result is accurate to 33 bits. */
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static inline double
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reduce_large (uint32_t xi, int *np)
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{
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const uint32_t *arr = &__inv_pio4[(xi >> 26) & 15];
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int shift = (xi >> 23) & 7;
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uint64_t n, res0, res1, res2;
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xi = (xi & 0xffffff) | 0x800000;
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xi <<= shift;
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res0 = xi * arr[0];
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res1 = (uint64_t)xi * arr[4];
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res2 = (uint64_t)xi * arr[8];
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res0 = (res2 >> 32) | (res0 << 32);
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res0 += res1;
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n = (res0 + (1ULL << 61)) >> 62;
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res0 -= n << 62;
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double x = (int64_t)res0;
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*np = n;
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return x * pi64;
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}
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