60 lines
2.4 KiB
C
60 lines
2.4 KiB
C
/*
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(C) Copyright 2001,2006,
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International Business Machines Corporation,
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Sony Computer Entertainment, Incorporated,
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Toshiba Corporation,
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the names of the copyright holders nor the names of their
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _RINT_H_
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#define _RINT_H_ 1
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#include <spu_intrinsics.h>
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#include "headers/vec_literal.h"
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/* Round the input to the nearest integer according to the current
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* rounding mode.
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*/
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static __inline double _rint(double x)
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{
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vec_ullong2 sign = VEC_SPLAT_U64(0x8000000000000000ULL);
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vec_double2 in, out, addend;
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in = spu_promote(x, 0);
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/* Add 2^53 and then subtract 2^53 to affect a round to be performed by the
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* hardware. Also preserve the input sign so that negative inputs that
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* round to zero generate a -0.0.
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*/
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addend = spu_sel((vec_double2)(VEC_SPLAT_U64(0x4330000000000000ULL)),
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in, sign);
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out = spu_sel(spu_sub(spu_add(in, addend), addend), in, sign);
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return (spu_extract(out, 0));
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}
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#endif /* _RINT_H_ */
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