/* cygthread.cc This software is a copyrighted work licensed under the terms of the Cygwin license. Please consult the file "CYGWIN_LICENSE" for details. */ /*======================================================================== LIST OF CYGTHREADs USED IN CYGWIN Please try to keep up-to-date - pinfo.cc: class pinfo: proc_waiter() Read side of the pipe set up to keep the parent process informed about the progress of a child process, and to receive certain signals from the child end. - pinfo.cc: via talktome(): commune_process() Server side of the "commune" interface to submit /proc process info to a requesting process (`cat /proc/pid/cmdline' etc). - sigproc.cc: via sigproc_init(): wait_sig() Implement signal queue, receiver side. - ldap.cc: class cyg_ldap: ldap_init_thr() ldap_search_thr() ldap_next_page_thr() Implement interruptible LDAP operations, opening the connection, simple search, and paged search. - aio.cc: via aio_init(): aioworker() aiowaiter() Interruptible asynchronous IO. - timerfd.cc: class timerfd_tracker: timerfd_thread() Handles timer message collected via MsgWaitForMultipleObjectsEx and converts them into matching information for a timerfd. - posix_timer.cc: class timer_tracker: timer_thread() Analogue for POSIX timer functions. - flock.cc: class fhandler_disk_file: blocking_lock_thr() Thread implements an interruptible mandatory lock on files. - select.cc: various fhandler classes: thread_pipe() thread_fifo() thread_console() thread_pty_slave() thread_socket() thread_dsp() Interuptible threads to implement select() using badly designed Windows functionality. - fhandler/console.cc: class fhandler_console: cons_master_thread() Handle Windows console message. - fhandler/fifo.cc: fhandler_fifo: fifo_reader_thread() Handle interruptible FIFO reads. - fhandler/netdrive.cc: class fhandler_netdrive: thread_netdrive_wsd() thread_netdrive_wnet() Threads used to collect network server and share lists via WNet functions. - fhandler/pty.cc: class fhandler_pty_master: pty_master_thread() pty_master_fwd_thread() Handle the pty master control pipe. Handle forwarding pty output from non-cygwin processes. - window.cc: class wininfo: winthread() Implement /dev/windows to interface with Windows message loop. ========================================================================*/ #include "winsup.h" #include "miscfuncs.h" #include #include "sigproc.h" #include "cygtls.h" #include "ntdll.h" #undef CloseHandle static cygthread NO_COPY threads[64]; #define NTHREADS (sizeof (threads) / sizeof (threads[0])) DWORD NO_COPY cygthread::main_thread_id; bool NO_COPY cygthread::exiting; void cygthread::callfunc (bool issimplestub) { void *pass_arg; if (arg == cygself) pass_arg = this; else if (!arglen) pass_arg = arg; else { if (issimplestub) ev = CreateEvent (&sec_none_nih, TRUE, FALSE, NULL); pass_arg = alloca (arglen); memcpy (pass_arg, arg, arglen); SetEvent (ev); } if (issimplestub) { /* Wait for main thread to assign 'h' */ while (!h) yield (); if (ev) CloseHandle (ev); ev = h; } /* Cygwin threads should not call ExitThread directly */ func (pass_arg); /* ...so the above should always return */ } /* Initial stub called by cygthread constructor. Performs initial per-thread initialization and loops waiting for another thread function to execute. */ DWORD cygthread::stub (VOID *arg) { cygthread *info = (cygthread *) arg; _my_tls._ctinfo = info; if (info->arg == cygself) { if (info->ev) { CloseHandle (info->ev); CloseHandle (info->thread_sync); } info->ev = info->thread_sync = info->stack_ptr = NULL; } else { info->stack_ptr = &arg; debug_printf ("thread '%s', id %y, stack_ptr %p", info->name (), info->id, info->stack_ptr); if (!info->ev) { info->ev = CreateEvent (&sec_none_nih, TRUE, FALSE, NULL); info->thread_sync = CreateEvent (&sec_none_nih, FALSE, FALSE, NULL); } } while (1) { if (!info->__name) #ifdef DEBUGGING system_printf ("erroneous thread activation, name is NULL prev thread name = '%s'", info->__oldname); #else system_printf ("erroneous thread activation, name is NULL"); #endif else { SetThreadName (info->id, info->__name); info->callfunc (false); HANDLE notify = info->notify_detached; /* If func is NULL, the above function has set that to indicate that it doesn't want to alert anyone with a SetEvent and should just be marked as no longer inuse. Hopefully the function knows what it is doing. */ if (!info->func) info->release (false); else { #ifdef DEBUGGING info->func = NULL; // catch erroneous activation info->__oldname = info->__name; #endif info->__name = NULL; SetEvent (info->ev); } if (notify) SetEvent (notify); } switch (WaitForSingleObject (info->thread_sync, INFINITE)) { case WAIT_OBJECT_0: continue; default: api_fatal ("WFSO failed, %E"); break; } } } /* Overflow stub called by cygthread constructor. Calls specified function and then exits the thread. */ DWORD cygthread::simplestub (VOID *arg) { cygthread *info = (cygthread *) arg; _my_tls._ctinfo = info; info->stack_ptr = &arg; HANDLE notify = info->notify_detached; SetThreadName (info->id, info->__name); info->callfunc (true); if (notify) SetEvent (notify); return 0; } /* Start things going. Called from dll_crt0_1. */ void cygthread::init () { main_thread_id = GetCurrentThreadId (); } cygthread * cygthread::freerange () { cygthread *self = (cygthread *) calloc (1, sizeof (*self)); self->is_freerange = true; self->inuse = 1; return self; } void * cygthread::operator new (size_t) { cygthread *info; /* Search the threads array for an empty slot to use */ for (info = threads; info < threads + NTHREADS; info++) if (!InterlockedExchange (&info->inuse, 1)) { /* available */ #ifdef DEBUGGING if (info->__name) api_fatal ("name not NULL? %s, id %y, i %ld", info->__name, info->id, info - threads); #endif goto out; } #ifdef DEBUGGING if (!getenv ("CYGWIN_FREERANGE_NOCHECK")) api_fatal ("overflowed cygwin thread pool"); else thread_printf ("overflowed cygwin thread pool"); #endif info = freerange (); /* exhausted thread pool */ out: return info; } /* This function is called via QueueUserAPC. Apparently creating threads asynchronously is a huge performance win on Win64. */ void CALLBACK cygthread::async_create (ULONG_PTR arg) { cygthread *that = (cygthread *) arg; that->create (); /* We used to set the priority to HIGHEST here, but most cygthreads don't require such a high priority. Keep the priority at NORMAL here and let the thread function decide by itself if it needs a higher or lower priority, based on the task it performs. */ that->zap_h (); } void cygthread::create () { thread_printf ("name %s, id %y, this %p", __name, id, this); HANDLE htobe; if (h) { if (ev) ResetEvent (ev); while (!thread_sync) yield (); SetEvent (thread_sync); thread_printf ("activated name '%s', thread_sync %p for id %y", __name, thread_sync, id); htobe = h; } else { stack_ptr = NULL; htobe = CreateThread (&sec_none_nih, 0, is_freerange ? simplestub : stub, this, 0, &id); if (!htobe) api_fatal ("CreateThread failed for %s - %p<%y>, %E", __name, h, id); thread_printf ("created name '%s', thread %p, id %y", __name, h, id); #ifdef DEBUGGING terminated = false; #endif } if (arglen) { while (!ev) yield (); WaitForSingleObject (ev, INFINITE); ResetEvent (ev); } h = htobe; } /* Return the symbolic name of the current thread for debugging. */ const char * cygthread::name (DWORD tid) { const char *res = NULL; if (!tid) tid = GetCurrentThreadId (); if (tid == main_thread_id) return "main"; for (DWORD i = 0; i < NTHREADS; i++) if (threads[i].id == tid) { res = threads[i].__name ?: "exiting thread"; break; } if (res) /* ok */; else if (!_main_tls) res = "main"; else { __small_sprintf (_my_tls.locals.unknown_thread_name, "unknown (%y)", tid); res = _my_tls.locals.unknown_thread_name; } return res; } cygthread::operator HANDLE () { while (!ev) yield (); return ev; } void cygthread::release (bool nuke_h) { if (nuke_h) h = NULL; #ifdef DEBUGGING __oldname = __name; debug_printf ("released thread '%s'", __oldname); #endif __name = NULL; func = NULL; /* Must be last */ if (!InterlockedExchange (&inuse, 0)) #ifdef DEBUGGING api_fatal ("released a thread that was not inuse"); #else system_printf ("released a thread that was not inuse"); #endif } /* Forcibly terminate a thread. */ bool cygthread::terminate_thread () { bool terminated = true; debug_printf ("thread '%s', id %y, inuse %d, stack_ptr %p", __name, id, inuse, stack_ptr); while (inuse && !stack_ptr) yield (); if (!inuse) goto force_notterminated; if (_my_tls._ctinfo != this) { CONTEXT context; context.ContextFlags = CONTEXT_CONTROL; /* SuspendThread makes sure a thread is "booted" from emulation before it is suspended. As such, the emulator hopefully won't be in a bad state (aka, holding any locks) when the thread is terminated. */ SuspendThread (h); /* We need to call GetThreadContext, even though we don't care about the context, because SuspendThread is asynchronous and GetThreadContext will make sure the thread is *really* suspended before returning */ GetThreadContext (h, &context); } TerminateThread (h, 0); WaitForSingleObject (h, INFINITE); CloseHandle (h); if (!inuse || exiting) goto force_notterminated; if (ev && !(terminated = !IsEventSignalled (ev))) ResetEvent (ev); if (is_freerange) free (this); else { #ifdef DEBUGGING terminated = true; #endif release (true); } goto out; force_notterminated: terminated = false; out: return terminated; } /* Detach the cygthread from the current thread. Note that the theory is that cygthreads are only associated with one thread. So, there should be never be multiple threads doing waits on the same cygthread. */ bool cygthread::detach (HANDLE sigwait) { bool signalled = false; bool thread_was_reset = false; if (!inuse) system_printf ("called detach but inuse %d, thread %y?", inuse, id); else { DWORD res; if (!sigwait) /* If the caller specified a special handle for notification, wait for that. This assumes that the thread in question is auto releasing. */ res = WaitForSingleObject (*this, INFINITE); else { /* Lower our priority and give priority to the read thread */ HANDLE hth = GetCurrentThread (); LONG prio = GetThreadPriority (hth); ::SetThreadPriority (hth, THREAD_PRIORITY_BELOW_NORMAL); HANDLE w4[2]; unsigned n = 2; DWORD howlong = INFINITE; w4[0] = sigwait; wait_signal_arrived here (w4[1]); /* For a description of the below loop see the end of this file */ for (int i = 0; i < 2; i++) switch (res = WaitForMultipleObjects (n, w4, FALSE, howlong)) { case WAIT_OBJECT_0: if (n == 1) howlong = 50; break; case WAIT_OBJECT_0 + 1: n = 1; if (i--) howlong = 50; break; case WAIT_TIMEOUT: break; default: if (!exiting) { system_printf ("WFMO failed waiting for cygthread '%s', %E", __name); for (unsigned j = 0; j < n; j++) switch (WaitForSingleObject (w4[j], 0)) { case WAIT_OBJECT_0: case WAIT_TIMEOUT: break; default: system_printf ("%s handle %p is bad", (j ? "signal_arrived" : "semaphore"), w4[j]); break; } api_fatal ("exiting on fatal error"); } break; } /* WAIT_OBJECT_0 means that the thread successfully read something, so wait for the cygthread to "terminate". */ if (res == WAIT_OBJECT_0) WaitForSingleObject (*this, INFINITE); else { /* Thread didn't terminate on its own, so maybe we have to do it. */ signalled = terminate_thread (); /* Possibly the thread completed *just* before it was terminated. Detect this. If this happened then the read was not terminated on a signal. */ if (WaitForSingleObject (sigwait, 0) == WAIT_OBJECT_0) signalled = false; if (signalled) set_sig_errno (EINTR); thread_was_reset = true; } ::SetThreadPriority (hth, prio); } thread_printf ("%s returns %d, id %y", sigwait ? "WFMO" : "WFSO", res, id); if (thread_was_reset) /* already handled */; else if (is_freerange) { CloseHandle (h); free (this); } else { ResetEvent (*this); /* Mark the thread as available by setting inuse to zero */ InterlockedExchange (&inuse, 0); } } return signalled; } void cygthread::terminate () { exiting = 1; } /* The below is an explanation of synchronization loop in cygthread::detach. The intent is that the loop will always try hard to wait for both synchronization events from the reader thread but will exit with res == WAIT_TIMEOUT if a signal occurred and the reader thread is still blocked. case 0 - no signal i == 0 (howlong == INFINITE) W0 activated howlong not set because n != 1 just loop i == 1 (howlong == INFINITE) W0 activated howlong not set because n != 1 just loop (to exit loop) - no signal i == 2 (howlong == INFINITE) exit loop case 1 - signal before thread initialized i == 0 (howlong == INFINITE) WO + 1 activated n set to 1 howlong untouched because i-- == 0 loop i == 0 (howlong == INFINITE) W0 must be activated howlong set to 50 because n == 1 i == 1 (howlong == 50) W0 activated loop (to exit loop) - no signal WAIT_TIMEOUT activated signal potentially detected loop (to exit loop) i == 2 (howlong == 50) exit loop case 2 - signal after thread initialized i == 0 (howlong == INFINITE) W0 activated howlong not set because n != 1 loop i == 1 (howlong == INFINITE) W0 + 1 activated n set to 1 howlong set to 50 because i-- != 0 loop i == 1 (howlong == 50) W0 activated loop (to exit loop) - no signal WAIT_TIMEOUT activated loop (to exit loop) - signal i == 2 (howlong == 50) exit loop */