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* include/winuser.h [WINVER >= 0x0500] (AnimateWindow): Add
function. * lib/user32.def (AnimateWindow): Add function. By the way there are ~ 140 symbols missing from this file when comparing to user32.dll on Windows XP.
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@ -1,3 +1,12 @@
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2003-09-25 Dimitri Papadopoulos <papadopo@users.sourceforge.net>
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* include/winuser.h [WINVER >= 0x0500] (AnimateWindow): Add
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function.
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* lib/user32.def (AnimateWindow): Add function. By the way
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there are ~ 140 symbols missing from this file when comparing
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to user32.dll on Windows XP.
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2003-09-25 Dimitri Papadopoulos <papadopo@users.sourceforge.net>
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* include/winuser.h [WINVER >= 0x0500] (AW_SLIDE, AW_ACTIVATE,
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@ -2883,6 +2883,9 @@ typedef struct tagGUITHREADINFO {
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HKL WINAPI ActivateKeyboardLayout(HKL,UINT);
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BOOL WINAPI AdjustWindowRect(LPRECT,DWORD,BOOL);
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BOOL WINAPI AdjustWindowRectEx(LPRECT,DWORD,BOOL,DWORD);
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#if (WINVER >= 0x0500)
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BOOL WINAPI AnimateWindow(HWND,DWORD,DWORD);
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#endif /* (WINVER >= 0x0500) */
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BOOL WINAPI AnyPopup(void);
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BOOL WINAPI AppendMenuA(HMENU,UINT,UINT_PTR,LPCSTR);
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BOOL WINAPI AppendMenuW(HMENU,UINT,UINT_PTR,LPCWSTR);
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@ -4,6 +4,7 @@ ActivateKeyboardLayout@8
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AdjustWindowRect@12
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AdjustWindowRectEx@16
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AllowSetForegroundWindow@4
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AnimateWindow@12
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AnyPopup@0
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AppendMenuA@16
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AppendMenuW@16
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