Mark inline functions with __unused;

prevents compiler warning when they end up being unused.

Reviewed by:	kib
Obtained from:	OpenBSD
MFC after:	2 weeks
Sponsored by:	Klara Inc.
Differential Revision:	https://reviews.freebsd.org/D20185
This commit is contained in:
trasz 2019-05-08 18:47:00 +00:00 committed by Ken Brown
parent 63cafda523
commit 83807c3bf8
1 changed files with 5 additions and 5 deletions

View File

@ -1,6 +1,6 @@
/* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */ /* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */
/* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */ /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
/* $FreeBSD$ */ /* $FreeBSD: head/sys/sys/tree.h 347360 2019-05-08 18:47:00Z trasz $ */
/*- /*-
* SPDX-License-Identifier: BSD-2-Clause-FreeBSD * SPDX-License-Identifier: BSD-2-Clause-FreeBSD
@ -125,7 +125,7 @@ struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
\ \
/* Finds the node with the same key as elm */ \ /* Finds the node with the same key as elm */ \
static __inline struct type * \ static __unused __inline struct type * \
name##_SPLAY_FIND(struct name *head, struct type *elm) \ name##_SPLAY_FIND(struct name *head, struct type *elm) \
{ \ { \
if (SPLAY_EMPTY(head)) \ if (SPLAY_EMPTY(head)) \
@ -136,7 +136,7 @@ name##_SPLAY_FIND(struct name *head, struct type *elm) \
return (NULL); \ return (NULL); \
} \ } \
\ \
static __inline struct type * \ static __unused __inline struct type * \
name##_SPLAY_NEXT(struct name *head, struct type *elm) \ name##_SPLAY_NEXT(struct name *head, struct type *elm) \
{ \ { \
name##_SPLAY(head, elm); \ name##_SPLAY(head, elm); \
@ -150,7 +150,7 @@ name##_SPLAY_NEXT(struct name *head, struct type *elm) \
return (elm); \ return (elm); \
} \ } \
\ \
static __inline struct type * \ static __unused __inline struct type * \
name##_SPLAY_MIN_MAX(struct name *head, int val) \ name##_SPLAY_MIN_MAX(struct name *head, int val) \
{ \ { \
name##_SPLAY_MINMAX(head, val); \ name##_SPLAY_MINMAX(head, val); \