include:
Allow the user to specify functions for allocating memory for splay tree roots and nodes. * splay-tree.h (splay_tree_allocate_fn, splay_tree_deallocate_fn): New types. (splay_tree): New fields: `allocate', `deallocate', and `allocate_data'. (splay_tree_new_with_allocator): New function declaration. libiberty: * splay-tree.c (splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate): New functions. (splay_tree_new): Call splay_tree_new_with_allocator, passing the above functions and a dummy data pointer. (splay_tree_new_with_allocator): New function. (splay_tree_delete_helper, splay_tree_delete, splay_tree_insert, splay_tree_remove): Use the splay tree's allocation and deallocation functions.
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@ -1,3 +1,13 @@
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2002-02-21 Jim Blandy <jimb@redhat.com>
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Allow the user to specify functions for allocating memory for
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splay tree roots and nodes.
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* splay-tree.h (splay_tree_allocate_fn, splay_tree_deallocate_fn):
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New types.
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(splay_tree): New fields: `allocate', `deallocate', and
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`allocate_data'.
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(splay_tree_new_with_allocator): New function declaration.
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2002-02-15 Alan Modra <amodra@bigpond.net.au>
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Support arbitrary length fill patterns.
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@ -61,6 +61,18 @@ typedef void (*splay_tree_delete_value_fn) PARAMS((splay_tree_value));
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/* The type of a function used to iterate over the tree. */
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typedef int (*splay_tree_foreach_fn) PARAMS((splay_tree_node, void*));
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/* The type of a function used to allocate memory for tree root and
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node structures. The first argument is the number of bytes needed;
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the second is a data pointer the splay tree functions pass through
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to the allocator. This function must never return zero. */
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typedef void *(*splay_tree_allocate_fn) PARAMS((int, void *));
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/* The type of a function used to free memory allocated using the
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corresponding splay_tree_allocate_fn. The first argument is the
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memory to be freed; the latter is a data pointer the splay tree
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functions pass through to the freer. */
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typedef void (*splay_tree_deallocate_fn) PARAMS((void *, void *));
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/* The nodes in the splay tree. */
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struct splay_tree_node_s
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{
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@ -89,11 +101,24 @@ typedef struct splay_tree_s
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/* The deallocate-value function. NULL if no cleanup is necessary. */
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splay_tree_delete_value_fn delete_value;
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/* Allocate/free functions, and a data pointer to pass to them. */
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splay_tree_allocate_fn allocate;
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splay_tree_deallocate_fn deallocate;
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void *allocate_data;
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} *splay_tree;
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extern splay_tree splay_tree_new PARAMS((splay_tree_compare_fn,
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splay_tree_delete_key_fn,
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splay_tree_delete_value_fn));
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extern splay_tree splay_tree_new_with_allocator
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PARAMS((splay_tree_compare_fn,
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splay_tree_delete_key_fn,
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splay_tree_delete_value_fn,
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splay_tree_allocate_fn,
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splay_tree_deallocate_fn,
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void *));
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extern void splay_tree_delete PARAMS((splay_tree));
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extern splay_tree_node splay_tree_insert
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PARAMS((splay_tree,
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