* fhandler_socket.cc (fhandler_socket::connect): Init connect_state to
connect_pending only on unconnected socket. Set connect_state to connected on WSAEISCONN error. Set connect_state to connect_failed on any other error except WSAEWOULDBLOCK if connect is still pending. Add lots of comment to explain why all of the above.
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parent
34e2edb76a
commit
2599a694a6
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@ -1,3 +1,11 @@
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2014-10-14 Corinna Vinschen <corinna@vinschen.de>
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* fhandler_socket.cc (fhandler_socket::connect): Init connect_state to
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connect_pending only on unconnected socket. Set connect_state to
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connected on WSAEISCONN error. Set connect_state to connect_failed
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on any other error except WSAEWOULDBLOCK if connect is still pending.
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Add lots of comment to explain why all of the above.
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2014-10-13 Corinna Vinschen <corinna@vinschen.de>
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2014-10-13 Corinna Vinschen <corinna@vinschen.de>
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* net.cc (cygwin_setsockopt): Drop redundant test for AF_LOCAL and
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* net.cc (cygwin_setsockopt): Drop redundant test for AF_LOCAL and
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@ -1166,8 +1166,16 @@ fhandler_socket::connect (const struct sockaddr *name, int namelen)
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to "connected" or "connect_failed" in wait_for_events when the FD_CONNECT
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to "connected" or "connect_failed" in wait_for_events when the FD_CONNECT
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event occurs. Note that the underlying OS sockets are always non-blocking
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event occurs. Note that the underlying OS sockets are always non-blocking
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and a successfully initiated non-blocking Winsock connect always returns
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and a successfully initiated non-blocking Winsock connect always returns
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WSAEWOULDBLOCK. Thus it's safe to rely on event handling. */
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WSAEWOULDBLOCK. Thus it's safe to rely on event handling.
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connect_state (connect_pending);
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Check for either unconnected or connect_failed since in both cases it's
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allowed to retry connecting the socket. It's also ok (albeit ugly) to
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call connect to check if a previous non-blocking connect finished.
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Set connect_state before calling connect, otherwise a race condition with
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an already running select or poll might occur. */
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if (connect_state () == unconnected || connect_state () == connect_failed)
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connect_state (connect_pending);
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int res = ::connect (get_socket (), (struct sockaddr *) &sst, namelen);
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int res = ::connect (get_socket (), (struct sockaddr *) &sst, namelen);
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if (!is_nonblocking ()
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if (!is_nonblocking ()
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@ -1179,14 +1187,23 @@ fhandler_socket::connect (const struct sockaddr *name, int namelen)
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{
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{
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DWORD err = WSAGetLastError ();
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DWORD err = WSAGetLastError ();
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/* Some applications use the ugly technique to check if a non-blocking
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connect succeeded by calling connect again, until it returns EISCONN.
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This circumvents the event handling and connect_state is never set.
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Thus we check for this situation here. */
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if (err == WSAEISCONN)
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connect_state (connected);
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/* Winsock returns WSAEWOULDBLOCK if the non-blocking socket cannot be
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/* Winsock returns WSAEWOULDBLOCK if the non-blocking socket cannot be
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conected immediately. Convert to POSIX/Linux compliant EINPROGRESS. */
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conected immediately. Convert to POSIX/Linux compliant EINPROGRESS. */
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if (is_nonblocking () && err == WSAEWOULDBLOCK)
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else if (is_nonblocking () && err == WSAEWOULDBLOCK)
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WSASetLastError (WSAEINPROGRESS);
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WSASetLastError (WSAEINPROGRESS);
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/* Winsock returns WSAEINVAL if the socket is already a listener.
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/* Winsock returns WSAEINVAL if the socket is already a listener.
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Convert to POSIX/Linux compliant EISCONN. */
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Convert to POSIX/Linux compliant EISCONN. */
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else if (err == WSAEINVAL)
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else if (err == WSAEINVAL && connect_state () == listener)
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WSASetLastError (WSAEISCONN);
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WSASetLastError (WSAEISCONN);
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/* Any other error means the connmect failed. */
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else if (connect_state () == connect_pending)
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connect_state (connect_failed);
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set_winsock_errno ();
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set_winsock_errno ();
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}
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}
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