2003-05-30 Mattia Barbon <mbarbon@dsi.unive.it>
* lib/oleacc.def: New file. * include/winable.h: New file. * include/oleacc.h: Add extern "C" guard. (NAVDIR_*, ROLE_*, STATE_*): Add missing constants. (AccessibleChildren, AccessibleObjectFromEvent, AccessibleObjectFromPoint, AccessibleObjectFromWindow, CreateStdAccessibleProxy[AW], GetOleaccVersionInfo, GetRoleText[AW], GetStateText[AW], LresultFromObject, ObjectFromLresult, WindowFromAccessibleObject): Add prototypes and UNICODE mappings. * include/winuser.h (NotifyWinEvent): Add prototype. (OBJID_WINDOW, OBJID_SYSMENU, OBJID_TITLEBAR, OBJID_MENU, OBJID_CLIENT, OBJID_VSCROLL, OBJID_HSCROLL, OBJID_SIZEGRIP, OBJID_CARET, OBJID_CURSOR, OBJID_ALERT, OBJID_SOUND): Move from here to... * include/winable.h (OBJID_WINDOW, OBJID_SYSMENU, OBJID_TITLEBAR, OBJID_MENU, OBJID_CLIENT, OBJID_VSCROLL, OBJID_HSCROLL, OBJID_SIZEGRIP, OBJID_CARET, OBJID_CURSOR, OBJID_ALERT, OBJID_SOUND): Here, as per documentation. * lib/test.c: Include winable.h. * lib/user32.def (NotifyWinEvent): Add missing export.
This commit is contained in:
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@ -1,3 +1,26 @@
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2003-05-30 Mattia Barbon <mbarbon@dsi.unive.it>
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* lib/oleacc.def: New file.
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* include/winable.h: New file.
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* include/oleacc.h: Add extern "C" guard.
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(NAVDIR_*, ROLE_*, STATE_*): Add missing constants.
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(AccessibleChildren, AccessibleObjectFromEvent,
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AccessibleObjectFromPoint, AccessibleObjectFromWindow,
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CreateStdAccessibleProxy[AW], GetOleaccVersionInfo, GetRoleText[AW],
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GetStateText[AW], LresultFromObject, ObjectFromLresult,
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WindowFromAccessibleObject): Add prototypes and UNICODE mappings.
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* include/winuser.h (NotifyWinEvent): Add prototype.
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(OBJID_WINDOW, OBJID_SYSMENU, OBJID_TITLEBAR,
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OBJID_MENU, OBJID_CLIENT, OBJID_VSCROLL, OBJID_HSCROLL,
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OBJID_SIZEGRIP, OBJID_CARET, OBJID_CURSOR, OBJID_ALERT,
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OBJID_SOUND): Move from here to...
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* include/winable.h (OBJID_WINDOW, OBJID_SYSMENU, OBJID_TITLEBAR,
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OBJID_MENU, OBJID_CLIENT, OBJID_VSCROLL, OBJID_HSCROLL,
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OBJID_SIZEGRIP, OBJID_CARET, OBJID_CURSOR, OBJID_ALERT,
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OBJID_SOUND): Here, as per documentation.
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* lib/test.c: Include winable.h.
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* lib/user32.def (NotifyWinEvent): Add missing export.
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2003-05-30 Bang Jun-Young <junyoung@netbsd.org>
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* include/winbase.h (HeapCompact): Correct prototype.
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@ -1,5 +1,12 @@
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#ifndef _OLEACC_H
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#define _OLEACC_H
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#if __GNUC__ >=3
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#pragma GCC system_header
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define DISPID_ACC_PARENT (-5000)
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#define DISPID_ACC_CHILDCOUNT (-5001)
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@ -23,6 +30,108 @@
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#define DISPID_ACC_HITTEST (-5017)
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#define DISPID_ACC_DODEFAULTACTION (-5018)
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#define NAVDIR_DOWN 2
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#define NAVDIR_FIRSTCHILD 7
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#define NAVDIR_LASTCHILD 8
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#define NAVDIR_LEFT 3
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#define NAVDIR_NEXT 5
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#define NAVDIR_PREVIOUS 6
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#define NAVDIR_RIGHT 4
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#define NAVDIR_UP 1
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#define ROLE_SYSTEM_ALERT 8
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#define ROLE_SYSTEM_ANIMATION 54
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#define ROLE_SYSTEM_APPLICATION 14
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#define ROLE_SYSTEM_BORDER 19
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#define ROLE_SYSTEM_BUTTONDROPDOWN 56
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#define ROLE_SYSTEM_BUTTONDROPDOWNGRID 58
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#define ROLE_SYSTEM_BUTTONMENU 57
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#define ROLE_SYSTEM_CARET 7
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#define ROLE_SYSTEM_CELL 29
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#define ROLE_SYSTEM_CHARACTER 32
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#define ROLE_SYSTEM_CHART 17
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#define ROLE_SYSTEM_CHECKBUTTON 44
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#define ROLE_SYSTEM_CLIENT 10
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#define ROLE_SYSTEM_CLOCK 61
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#define ROLE_SYSTEM_COLUMN 27
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#define ROLE_SYSTEM_COLUMNHEADER 25
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#define ROLE_SYSTEM_COMBOBOX 46
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#define ROLE_SYSTEM_CURSOR 6
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#define ROLE_SYSTEM_DIAGRAM 53
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#define ROLE_SYSTEM_DIAL 49
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#define ROLE_SYSTEM_DIALOG 18
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#define ROLE_SYSTEM_DOCUMENT 15
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#define ROLE_SYSTEM_DROPLIST 47
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#define ROLE_SYSTEM_EQUATION 55
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#define ROLE_SYSTEM_GRAPHIC 40
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#define ROLE_SYSTEM_GRIP 4
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#define ROLE_SYSTEM_GROUPING 20
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#define ROLE_SYSTEM_HELPBALLOON 31
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#define ROLE_SYSTEM_HOTKEYFIELD 50
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#define ROLE_SYSTEM_INDICATOR 39
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#define ROLE_SYSTEM_LINK 30
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#define ROLE_SYSTEM_LIST 33
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#define ROLE_SYSTEM_LISTITEM 34
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#define ROLE_SYSTEM_MENUBAR 2
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#define ROLE_SYSTEM_MENUITEM 12
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#define ROLE_SYSTEM_MENUPOPUP 11
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#define ROLE_SYSTEM_OUTLINE 35
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#define ROLE_SYSTEM_OUTLINEITEM 36
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#define ROLE_SYSTEM_PAGETAB 37
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#define ROLE_SYSTEM_PAGETABLIST 60
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#define ROLE_SYSTEM_PANE 16
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#define ROLE_SYSTEM_PROGRESSBAR 48
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#define ROLE_SYSTEM_PROPERTYPAGE 38
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#define ROLE_SYSTEM_PUSHBUTTON 43
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#define ROLE_SYSTEM_RADIOBUTTON 45
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#define ROLE_SYSTEM_ROW 28
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#define ROLE_SYSTEM_ROWHEADER 26
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#define ROLE_SYSTEM_SCROLLBAR 3
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#define ROLE_SYSTEM_SEPARATOR 21
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#define ROLE_SYSTEM_SLIDER 51
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#define ROLE_SYSTEM_SOUND 5
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#define ROLE_SYSTEM_SPINBUTTON 52
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#define ROLE_SYSTEM_STATICTEXT 41
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#define ROLE_SYSTEM_STATUSBAR 23
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#define ROLE_SYSTEM_TABLE 24
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#define ROLE_SYSTEM_TEXT 42
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#define ROLE_SYSTEM_TITLEBAR 1
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#define ROLE_SYSTEM_TOOLBAR 22
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#define ROLE_SYSTEM_TOOLTIP 13
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#define ROLE_SYSTEM_WHITESPACE 59
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#define ROLE_SYSTEM_WINDOW 9
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#define STATE_SYSTEM_UNAVAILABLE 0x00000001
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#define STATE_SYSTEM_SELECTED 0x00000002
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#define STATE_SYSTEM_FOCUSED 0x00000004
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#define STATE_SYSTEM_PRESSED 0x00000008
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#define STATE_SYSTEM_CHECKED 0x00000010
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#define STATE_SYSTEM_MIXED 0x00000020
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#define STATE_SYSTEM_READONLY 0x00000040
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#define STATE_SYSTEM_HOTTRACKED 0x00000080
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#define STATE_SYSTEM_DEFAULT 0x00000100
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#define STATE_SYSTEM_EXPANDED 0x00000200
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#define STATE_SYSTEM_COLLAPSED 0x00000400
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#define STATE_SYSTEM_BUSY 0x00000800
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#define STATE_SYSTEM_FLOATING 0x00001000
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#define STATE_SYSTEM_MARQUEED 0x00002000
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#define STATE_SYSTEM_ANIMATED 0x00004000
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#define STATE_SYSTEM_INVISIBLE 0x00008000
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#define STATE_SYSTEM_OFFSCREEN 0x00010000
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#define STATE_SYSTEM_SIZEABLE 0x00020000
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#define STATE_SYSTEM_MOVEABLE 0x00040000
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#define STATE_SYSTEM_SELFVOICING 0x00080000
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#define STATE_SYSTEM_FOCUSABLE 0x00100000
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#define STATE_SYSTEM_SELECTABLE 0x00200000
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#define STATE_SYSTEM_LINKED 0x00400000
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#define STATE_SYSTEM_TRAVERSED 0x00800000
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#define STATE_SYSTEM_MULTISELECTABLE 0x01000000
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#define STATE_SYSTEM_EXTSELECTABLE 0x02000000
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#define STATE_SYSTEM_ALERT_LOW 0x04000000
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#define STATE_SYSTEM_ALERT_MEDIUM 0x08000000
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#define STATE_SYSTEM_ALERT_HIGH 0x10000000
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#define STATE_SYSTEM_VALID 0x1fffffff
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typedef enum tagSELFLAG
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{
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SELFLAG_NONE = 0,
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};
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typedef IAccessible* LPACCESSIBLE;
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STDAPI AccessibleChildren(IAccessible*,LONG,LONG,VARIANT*,LONG*);
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STDAPI AccessibleObjectFromEvent(HWND,DWORD,DWORD,IAccessible*,VARIANT*);
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STDAPI AccessibleObjectFromPoint(POINT,IAccessible**,VARIANT*);
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STDAPI AccessibleObjectFromWindow(HWND,DWORD,REFIID,void**);
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STDAPI CreateStdAccessibleObject(HWND,LONG,REFIID,void**);
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STDAPI CreateStdAccessibleProxyA(HWND,LPCSTR,LONG,REFIID,void**);
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STDAPI CreateStdAccessibleProxyW(HWND,LPCWSTR,LONG,REFIID,void**);
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void WINAPI GetOleaccVersionInfo(DWORD*,DWORD*);
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UINT WINAPI GetRoleTextA(DWORD,LPSTR,UINT);
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UINT WINAPI GetRoleTextW(DWORD,LPWSTR,UINT);
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UINT WINAPI GetStateTextA(DWORD,LPSTR,UINT);
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UINT WINAPI GetStateTextW(DWORD,LPWSTR,UINT);
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LRESULT WINAPI LresultFromObject(REFIID,WPARAM,LPUNKNOWN);
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STDAPI ObjectFromLresult(LRESULT,REFIID,WPARAM,void**);
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STDAPI WindowFromAccessibleObject(IAccessible*,HWND*);
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#ifdef UNICODE
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#define CreateStdAccessibleProxy CreateStdAccessibleProxyW
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#define GetRoleText GetRoleTextW
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#define GetStateText GetStateTextW
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#else
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#define CreateStdAccessibleProxy CreateStdAccessibleProxyA
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#define GetRoleText GetRoleTextA
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#define GetStateText GetStateTextA
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* _OLEACC_H */
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#ifndef _WINABLE_H
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#define _WINABLE_H
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#if __GNUC__ >=3
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#pragma GCC system_header
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define OBJID_WINDOW 0x00000000
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#define OBJID_SYSMENU 0xFFFFFFFF
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#define OBJID_TITLEBAR 0xFFFFFFFE
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#define OBJID_MENU 0xFFFFFFFD
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#define OBJID_CLIENT 0xFFFFFFFC
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#define OBJID_VSCROLL 0xFFFFFFFB
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#define OBJID_HSCROLL 0xFFFFFFFA
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#define OBJID_SIZEGRIP 0xFFFFFFF9
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#define OBJID_CARET 0xFFFFFFF8
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#define OBJID_CURSOR 0xFFFFFFF7
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#define OBJID_ALERT 0xFFFFFFF6
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#define OBJID_SOUND 0xFFFFFFF5
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#ifdef __cplusplus
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}
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#endif
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#endif /* _WINABLE_H */
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#if(WINVER >= 0x0400)
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#define ENDSESSION_LOGOFF 0x80000000
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#endif /* WINVER >= 0x0400 */
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#define OBJID_WINDOW 0x00000000
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#define OBJID_SYSMENU 0xFFFFFFFF
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#define OBJID_TITLEBAR 0xFFFFFFFE
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#define OBJID_MENU 0xFFFFFFFD
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#define OBJID_CLIENT 0xFFFFFFFC
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#define OBJID_VSCROLL 0xFFFFFFFB
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#define OBJID_HSCROLL 0xFFFFFFFA
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#define OBJID_SIZEGRIP 0xFFFFFFF9
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#define OBJID_CARET 0xFFFFFFF8
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#define OBJID_CURSOR 0xFFFFFFF7
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#define OBJID_ALERT 0xFFFFFFF6
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#define OBJID_SOUND 0xFFFFFFF5
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#if(WINVER >= 0x0500)
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#define ASFW_ANY ((DWORD)-1)
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#define LSFW_LOCK 1
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BOOL WINAPI MoveWindow(HWND,int,int,int,int,BOOL);
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DWORD WINAPI MsgWaitForMultipleObjects(DWORD,CONST HANDLE*,BOOL,DWORD,DWORD);
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DWORD WINAPI MsgWaitForMultipleObjectsEx(DWORD,CONST HANDLE*,DWORD,DWORD,DWORD);
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void WINAPI NotifyWinEvent(DWORD,HWND,LONG,LONG);
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DWORD WINAPI OemKeyScan(WORD);
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BOOL WINAPI OemToCharA(LPCSTR,LPSTR);
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BOOL WINAPI OemToCharBuffA(LPCSTR,LPSTR,DWORD);
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LIBRARY Oleacc.dll
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EXPORTS
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AccessibleChildren@20
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AccessibleObjectFromEvent@20
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AccessibleObjectFromPoint@16
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AccessibleObjectFromWindow@16
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CreateStdAccessibleObject@16
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CreateStdAccessibleProxyA@20
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CreateStdAccessibleProxyW@20
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GetOleaccVersionInfo@8
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GetRoleTextA@12
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GetRoleTextW@12
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GetStateTextA@12
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GetStateTextW@12
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LresultFromObject@12
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ObjectFromLresult@16
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WindowFromAccessibleObject@8
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@ -79,6 +79,7 @@
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#include <ocidl.h>
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#include <ole2ver.h>
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#include <oleacc.h>
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#include <winable.h>
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#include <olectl.h>
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#include <oledlg.h>
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#include <docobj.h>
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MoveWindow@24
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MsgWaitForMultipleObjects@20
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MsgWaitForMultipleObjectsEx@20
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NotifyWinEvent@16
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OemKeyScan@4
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OemToCharA@8
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OemToCharBuffA@12
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