sys/tree.h: Removed
This file was from a specific older FreeBSD version. There have been multiple changes to this file with FreeBSD 14 including breaking changes to the file. Including this file as part of newlib results in not always having the correct version of sys/tree.h for any specific software. RTEMS will manage its use of this file outside of newlib.
This commit is contained in:
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a7b62e886e
commit
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/* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */
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/* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
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/* $FreeBSD: head/sys/sys/tree.h 347360 2019-05-08 18:47:00Z trasz $ */
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/*-
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* SPDX-License-Identifier: BSD-2-Clause-FreeBSD
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*
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* Copyright 2002 Niels Provos <provos@citi.umich.edu>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _SYS_TREE_H_
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#define _SYS_TREE_H_
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#include <sys/cdefs.h>
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/*
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* This file defines data structures for different types of trees:
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* splay trees and red-black trees.
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*
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* A splay tree is a self-organizing data structure. Every operation
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* on the tree causes a splay to happen. The splay moves the requested
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* node to the root of the tree and partly rebalances it.
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*
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* This has the benefit that request locality causes faster lookups as
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* the requested nodes move to the top of the tree. On the other hand,
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* every lookup causes memory writes.
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*
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* The Balance Theorem bounds the total access time for m operations
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* and n inserts on an initially empty tree as O((m + n)lg n). The
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* amortized cost for a sequence of m accesses to a splay tree is O(lg n);
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*
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* A red-black tree is a binary search tree with the node color as an
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* extra attribute. It fulfills a set of conditions:
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* - every search path from the root to a leaf consists of the
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* same number of black nodes,
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* - each red node (except for the root) has a black parent,
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* - each leaf node is black.
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*
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* Every operation on a red-black tree is bounded as O(lg n).
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* The maximum height of a red-black tree is 2lg (n+1).
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*/
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#define SPLAY_HEAD(name, type) \
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struct name { \
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struct type *sph_root; /* root of the tree */ \
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}
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#define SPLAY_INITIALIZER(root) \
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{ NULL }
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#define SPLAY_INIT(root) do { \
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(root)->sph_root = NULL; \
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} while (/*CONSTCOND*/ 0)
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#define SPLAY_ENTRY(type) \
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struct { \
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struct type *spe_left; /* left element */ \
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struct type *spe_right; /* right element */ \
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}
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#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
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#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
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#define SPLAY_ROOT(head) (head)->sph_root
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#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
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/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
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#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
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SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
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SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
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(head)->sph_root = tmp; \
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} while (/*CONSTCOND*/ 0)
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#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
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SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
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SPLAY_LEFT(tmp, field) = (head)->sph_root; \
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(head)->sph_root = tmp; \
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} while (/*CONSTCOND*/ 0)
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#define SPLAY_LINKLEFT(head, tmp, field) do { \
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SPLAY_LEFT(tmp, field) = (head)->sph_root; \
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tmp = (head)->sph_root; \
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(head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
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} while (/*CONSTCOND*/ 0)
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#define SPLAY_LINKRIGHT(head, tmp, field) do { \
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SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
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tmp = (head)->sph_root; \
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(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
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} while (/*CONSTCOND*/ 0)
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#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
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SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
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SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
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SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
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SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
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} while (/*CONSTCOND*/ 0)
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/* Generates prototypes and inline functions */
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#define SPLAY_PROTOTYPE(name, type, field, cmp) \
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void name##_SPLAY(struct name *, struct type *); \
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void name##_SPLAY_MINMAX(struct name *, int); \
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struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
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struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
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\
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/* Finds the node with the same key as elm */ \
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static __unused __inline struct type * \
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name##_SPLAY_FIND(struct name *head, struct type *elm) \
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{ \
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if (SPLAY_EMPTY(head)) \
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return(NULL); \
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name##_SPLAY(head, elm); \
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if ((cmp)(elm, (head)->sph_root) == 0) \
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return (head->sph_root); \
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return (NULL); \
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} \
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\
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static __unused __inline struct type * \
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name##_SPLAY_NEXT(struct name *head, struct type *elm) \
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{ \
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name##_SPLAY(head, elm); \
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if (SPLAY_RIGHT(elm, field) != NULL) { \
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elm = SPLAY_RIGHT(elm, field); \
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while (SPLAY_LEFT(elm, field) != NULL) { \
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elm = SPLAY_LEFT(elm, field); \
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} \
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} else \
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elm = NULL; \
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return (elm); \
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} \
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\
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static __unused __inline struct type * \
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name##_SPLAY_MIN_MAX(struct name *head, int val) \
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{ \
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name##_SPLAY_MINMAX(head, val); \
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return (SPLAY_ROOT(head)); \
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}
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/* Main splay operation.
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* Moves node close to the key of elm to top
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*/
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#define SPLAY_GENERATE(name, type, field, cmp) \
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struct type * \
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name##_SPLAY_INSERT(struct name *head, struct type *elm) \
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{ \
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if (SPLAY_EMPTY(head)) { \
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SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
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} else { \
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int __comp; \
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name##_SPLAY(head, elm); \
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__comp = (cmp)(elm, (head)->sph_root); \
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if(__comp < 0) { \
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SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
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SPLAY_RIGHT(elm, field) = (head)->sph_root; \
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SPLAY_LEFT((head)->sph_root, field) = NULL; \
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} else if (__comp > 0) { \
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SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
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SPLAY_LEFT(elm, field) = (head)->sph_root; \
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SPLAY_RIGHT((head)->sph_root, field) = NULL; \
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} else \
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return ((head)->sph_root); \
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} \
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(head)->sph_root = (elm); \
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return (NULL); \
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} \
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\
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struct type * \
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name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
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{ \
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struct type *__tmp; \
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if (SPLAY_EMPTY(head)) \
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return (NULL); \
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name##_SPLAY(head, elm); \
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if ((cmp)(elm, (head)->sph_root) == 0) { \
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if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
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(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
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} else { \
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__tmp = SPLAY_RIGHT((head)->sph_root, field); \
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(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
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name##_SPLAY(head, elm); \
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SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
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} \
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return (elm); \
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} \
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return (NULL); \
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} \
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\
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void \
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name##_SPLAY(struct name *head, struct type *elm) \
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{ \
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struct type __node, *__left, *__right, *__tmp; \
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int __comp; \
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\
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SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
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__left = __right = &__node; \
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\
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while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \
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if (__comp < 0) { \
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__tmp = SPLAY_LEFT((head)->sph_root, field); \
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if (__tmp == NULL) \
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break; \
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if ((cmp)(elm, __tmp) < 0){ \
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SPLAY_ROTATE_RIGHT(head, __tmp, field); \
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if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
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break; \
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} \
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SPLAY_LINKLEFT(head, __right, field); \
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} else if (__comp > 0) { \
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__tmp = SPLAY_RIGHT((head)->sph_root, field); \
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if (__tmp == NULL) \
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break; \
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if ((cmp)(elm, __tmp) > 0){ \
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SPLAY_ROTATE_LEFT(head, __tmp, field); \
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if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
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break; \
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} \
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SPLAY_LINKRIGHT(head, __left, field); \
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} \
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} \
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SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
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} \
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\
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/* Splay with either the minimum or the maximum element \
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* Used to find minimum or maximum element in tree. \
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*/ \
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void name##_SPLAY_MINMAX(struct name *head, int __comp) \
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{ \
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struct type __node, *__left, *__right, *__tmp; \
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\
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SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
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__left = __right = &__node; \
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\
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while (1) { \
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if (__comp < 0) { \
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__tmp = SPLAY_LEFT((head)->sph_root, field); \
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if (__tmp == NULL) \
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break; \
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if (__comp < 0){ \
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SPLAY_ROTATE_RIGHT(head, __tmp, field); \
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if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
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break; \
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} \
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SPLAY_LINKLEFT(head, __right, field); \
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} else if (__comp > 0) { \
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__tmp = SPLAY_RIGHT((head)->sph_root, field); \
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if (__tmp == NULL) \
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break; \
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if (__comp > 0) { \
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SPLAY_ROTATE_LEFT(head, __tmp, field); \
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if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
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break; \
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} \
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SPLAY_LINKRIGHT(head, __left, field); \
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} \
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} \
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SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
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}
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#define SPLAY_NEGINF -1
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#define SPLAY_INF 1
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#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
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#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
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#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
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#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
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#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
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: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
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#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
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: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
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#define SPLAY_FOREACH(x, name, head) \
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for ((x) = SPLAY_MIN(name, head); \
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(x) != NULL; \
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(x) = SPLAY_NEXT(name, head, x))
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/* Macros that define a red-black tree */
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#define RB_HEAD(name, type) \
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struct name { \
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struct type *rbh_root; /* root of the tree */ \
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}
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#define RB_INITIALIZER(root) \
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{ NULL }
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#define RB_INIT(root) do { \
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(root)->rbh_root = NULL; \
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} while (/*CONSTCOND*/ 0)
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#define RB_BLACK 0
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#define RB_RED 1
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#define RB_ENTRY(type) \
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struct { \
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struct type *rbe_left; /* left element */ \
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struct type *rbe_right; /* right element */ \
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struct type *rbe_parent; /* parent element */ \
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int rbe_color; /* node color */ \
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}
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#define RB_LEFT(elm, field) (elm)->field.rbe_left
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#define RB_RIGHT(elm, field) (elm)->field.rbe_right
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#define RB_PARENT(elm, field) (elm)->field.rbe_parent
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#define RB_COLOR(elm, field) (elm)->field.rbe_color
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#define RB_ISRED(elm, field) ((elm) != NULL && RB_COLOR(elm, field) == RB_RED)
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#define RB_ROOT(head) (head)->rbh_root
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#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
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#define RB_SET_PARENT(dst, src, field) do { \
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RB_PARENT(dst, field) = src; \
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} while (/*CONSTCOND*/ 0)
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#define RB_SET(elm, parent, field) do { \
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RB_SET_PARENT(elm, parent, field); \
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RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
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RB_COLOR(elm, field) = RB_RED; \
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} while (/*CONSTCOND*/ 0)
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#define RB_SET_BLACKRED(black, red, field) do { \
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RB_COLOR(black, field) = RB_BLACK; \
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RB_COLOR(red, field) = RB_RED; \
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} while (/*CONSTCOND*/ 0)
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/*
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* Something to be invoked in a loop at the root of every modified subtree,
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* from the bottom up to the root, to update augmented node data.
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*/
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#ifndef RB_AUGMENT
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#define RB_AUGMENT(x) break
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#endif
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#define RB_SWAP_CHILD(head, out, in, field) do { \
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if (RB_PARENT(out, field) == NULL) \
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RB_ROOT(head) = (in); \
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else if ((out) == RB_LEFT(RB_PARENT(out, field), field)) \
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RB_LEFT(RB_PARENT(out, field), field) = (in); \
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else \
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RB_RIGHT(RB_PARENT(out, field), field) = (in); \
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} while (/*CONSTCOND*/ 0)
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#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
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(tmp) = RB_RIGHT(elm, field); \
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if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \
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RB_SET_PARENT(RB_RIGHT(elm, field), elm, field); \
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} \
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RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \
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RB_SWAP_CHILD(head, elm, tmp, field); \
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RB_LEFT(tmp, field) = (elm); \
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RB_SET_PARENT(elm, tmp, field); \
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RB_AUGMENT(elm); \
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} while (/*CONSTCOND*/ 0)
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#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
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(tmp) = RB_LEFT(elm, field); \
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if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \
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RB_SET_PARENT(RB_LEFT(elm, field), elm, field); \
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} \
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RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \
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RB_SWAP_CHILD(head, elm, tmp, field); \
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RB_RIGHT(tmp, field) = (elm); \
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RB_SET_PARENT(elm, tmp, field); \
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RB_AUGMENT(elm); \
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} while (/*CONSTCOND*/ 0)
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/*
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* The RB_PARENT_ROTATE_LEFT() and RB_PARENT_ROTATE_RIGHT() rotations are
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* specialized versions of RB_ROTATE_LEFT() and RB_ROTATE_RIGHT() which may be
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* used if the parent node exists and the direction of the child element is
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* known.
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*/
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#define RB_PARENT_ROTATE_LEFT(parent, left, tmp, field) do { \
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(tmp) = RB_RIGHT(left, field); \
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if ((RB_RIGHT(left, field) = RB_LEFT(tmp, field)) != NULL) { \
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RB_SET_PARENT(RB_RIGHT(left, field), left, field); \
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} \
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RB_SET_PARENT(tmp, parent, field); \
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RB_LEFT(parent, field) = (tmp); \
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RB_LEFT(tmp, field) = (left); \
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RB_SET_PARENT(left, tmp, field); \
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RB_AUGMENT(left); \
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} while (/*CONSTCOND*/ 0)
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#define RB_PARENT_ROTATE_RIGHT(parent, right, tmp, field) do { \
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(tmp) = RB_LEFT(right, field); \
|
||||
if ((RB_LEFT(right, field) = RB_RIGHT(tmp, field)) != NULL) { \
|
||||
RB_SET_PARENT(RB_LEFT(right, field), right, field); \
|
||||
} \
|
||||
RB_SET_PARENT(tmp, parent, field); \
|
||||
RB_RIGHT(parent, field) = (tmp); \
|
||||
RB_RIGHT(tmp, field) = (right); \
|
||||
RB_SET_PARENT(right, tmp, field); \
|
||||
RB_AUGMENT(right); \
|
||||
} while (/*CONSTCOND*/ 0)
|
||||
|
||||
/*
|
||||
* The RB_RED_ROTATE_LEFT() and RB_RED_ROTATE_RIGHT() rotations are specialized
|
||||
* versions of RB_ROTATE_LEFT() and RB_ROTATE_RIGHT() which may be used if we
|
||||
* rotate an element with a red child which has a black sibling. Such a red
|
||||
* node must have at least two child nodes so that the following red-black tree
|
||||
* invariant is fulfilled:
|
||||
*
|
||||
* Every path from a given node to any of its descendant NULL nodes goes
|
||||
* through the same number of black nodes.
|
||||
*
|
||||
* elm (could be the root)
|
||||
* / \
|
||||
* BLACK RED (left or right child)
|
||||
* / \
|
||||
* BLACK BLACK
|
||||
*/
|
||||
|
||||
#define RB_RED_ROTATE_LEFT(head, elm, tmp, field) do { \
|
||||
(tmp) = RB_RIGHT(elm, field); \
|
||||
RB_RIGHT(elm, field) = RB_LEFT(tmp, field); \
|
||||
RB_SET_PARENT(RB_RIGHT(elm, field), elm, field); \
|
||||
RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \
|
||||
RB_SWAP_CHILD(head, elm, tmp, field); \
|
||||
RB_LEFT(tmp, field) = (elm); \
|
||||
RB_SET_PARENT(elm, tmp, field); \
|
||||
RB_AUGMENT(elm); \
|
||||
} while (/*CONSTCOND*/ 0)
|
||||
|
||||
#define RB_RED_ROTATE_RIGHT(head, elm, tmp, field) do { \
|
||||
(tmp) = RB_LEFT(elm, field); \
|
||||
RB_LEFT(elm, field) = RB_RIGHT(tmp, field); \
|
||||
RB_SET_PARENT(RB_LEFT(elm, field), elm, field); \
|
||||
RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \
|
||||
RB_SWAP_CHILD(head, elm, tmp, field); \
|
||||
RB_RIGHT(tmp, field) = (elm); \
|
||||
RB_SET_PARENT(elm, tmp, field); \
|
||||
RB_AUGMENT(elm); \
|
||||
} while (/*CONSTCOND*/ 0)
|
||||
|
||||
/* Generates prototypes and inline functions */
|
||||
#define RB_PROTOTYPE(name, type, field, cmp) \
|
||||
RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
|
||||
#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \
|
||||
RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
|
||||
#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \
|
||||
RB_PROTOTYPE_INSERT_COLOR(name, type, attr); \
|
||||
RB_PROTOTYPE_REMOVE_COLOR(name, type, attr); \
|
||||
RB_PROTOTYPE_INSERT(name, type, attr); \
|
||||
RB_PROTOTYPE_REMOVE(name, type, attr); \
|
||||
RB_PROTOTYPE_FIND(name, type, attr); \
|
||||
RB_PROTOTYPE_NFIND(name, type, attr); \
|
||||
RB_PROTOTYPE_NEXT(name, type, attr); \
|
||||
RB_PROTOTYPE_PREV(name, type, attr); \
|
||||
RB_PROTOTYPE_MINMAX(name, type, attr); \
|
||||
RB_PROTOTYPE_REINSERT(name, type, attr);
|
||||
#define RB_PROTOTYPE_INSERT_COLOR(name, type, attr) \
|
||||
attr void name##_RB_INSERT_COLOR(struct name *, struct type *)
|
||||
#define RB_PROTOTYPE_REMOVE_COLOR(name, type, attr) \
|
||||
attr void name##_RB_REMOVE_COLOR(struct name *, struct type *)
|
||||
#define RB_PROTOTYPE_REMOVE(name, type, attr) \
|
||||
attr struct type *name##_RB_REMOVE(struct name *, struct type *)
|
||||
#define RB_PROTOTYPE_INSERT(name, type, attr) \
|
||||
attr struct type *name##_RB_INSERT(struct name *, struct type *)
|
||||
#define RB_PROTOTYPE_FIND(name, type, attr) \
|
||||
attr struct type *name##_RB_FIND(struct name *, struct type *)
|
||||
#define RB_PROTOTYPE_NFIND(name, type, attr) \
|
||||
attr struct type *name##_RB_NFIND(struct name *, struct type *)
|
||||
#define RB_PROTOTYPE_NEXT(name, type, attr) \
|
||||
attr struct type *name##_RB_NEXT(struct type *)
|
||||
#define RB_PROTOTYPE_PREV(name, type, attr) \
|
||||
attr struct type *name##_RB_PREV(struct type *)
|
||||
#define RB_PROTOTYPE_MINMAX(name, type, attr) \
|
||||
attr struct type *name##_RB_MINMAX(struct name *, int)
|
||||
#define RB_PROTOTYPE_REINSERT(name, type, attr) \
|
||||
attr struct type *name##_RB_REINSERT(struct name *, struct type *)
|
||||
|
||||
/* Main rb operation.
|
||||
* Moves node close to the key of elm to top
|
||||
*/
|
||||
#define RB_GENERATE(name, type, field, cmp) \
|
||||
RB_GENERATE_INTERNAL(name, type, field, cmp,)
|
||||
#define RB_GENERATE_STATIC(name, type, field, cmp) \
|
||||
RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
|
||||
#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \
|
||||
RB_GENERATE_INSERT_COLOR(name, type, field, attr) \
|
||||
RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \
|
||||
RB_GENERATE_INSERT(name, type, field, cmp, attr) \
|
||||
RB_GENERATE_REMOVE(name, type, field, attr) \
|
||||
RB_GENERATE_FIND(name, type, field, cmp, attr) \
|
||||
RB_GENERATE_NFIND(name, type, field, cmp, attr) \
|
||||
RB_GENERATE_NEXT(name, type, field, attr) \
|
||||
RB_GENERATE_PREV(name, type, field, attr) \
|
||||
RB_GENERATE_MINMAX(name, type, field, attr) \
|
||||
RB_GENERATE_REINSERT(name, type, field, cmp, attr)
|
||||
|
||||
|
||||
#define RB_GENERATE_INSERT_COLOR(name, type, field, attr) \
|
||||
attr void \
|
||||
name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *parent, *gparent, *tmp; \
|
||||
while (RB_ISRED((parent = RB_PARENT(elm, field)), field)) { \
|
||||
gparent = RB_PARENT(parent, field); \
|
||||
if (parent == RB_LEFT(gparent, field)) { \
|
||||
tmp = RB_RIGHT(gparent, field); \
|
||||
if (RB_ISRED(tmp, field)) { \
|
||||
RB_COLOR(tmp, field) = RB_BLACK; \
|
||||
RB_SET_BLACKRED(parent, gparent, field);\
|
||||
elm = gparent; \
|
||||
continue; \
|
||||
} \
|
||||
if (RB_RIGHT(parent, field) == elm) { \
|
||||
RB_PARENT_ROTATE_LEFT(gparent, parent, \
|
||||
tmp, field); \
|
||||
tmp = parent; \
|
||||
parent = elm; \
|
||||
elm = tmp; \
|
||||
} \
|
||||
RB_SET_BLACKRED(parent, gparent, field); \
|
||||
RB_ROTATE_RIGHT(head, gparent, tmp, field); \
|
||||
} else { \
|
||||
tmp = RB_LEFT(gparent, field); \
|
||||
if (RB_ISRED(tmp, field)) { \
|
||||
RB_COLOR(tmp, field) = RB_BLACK; \
|
||||
RB_SET_BLACKRED(parent, gparent, field);\
|
||||
elm = gparent; \
|
||||
continue; \
|
||||
} \
|
||||
if (RB_LEFT(parent, field) == elm) { \
|
||||
RB_PARENT_ROTATE_RIGHT(gparent, parent, \
|
||||
tmp, field); \
|
||||
tmp = parent; \
|
||||
parent = elm; \
|
||||
elm = tmp; \
|
||||
} \
|
||||
RB_SET_BLACKRED(parent, gparent, field); \
|
||||
RB_ROTATE_LEFT(head, gparent, tmp, field); \
|
||||
} \
|
||||
} \
|
||||
RB_COLOR(head->rbh_root, field) = RB_BLACK; \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \
|
||||
attr void \
|
||||
name##_RB_REMOVE_COLOR(struct name *head, struct type *parent) \
|
||||
{ \
|
||||
struct type *elm, *tmp; \
|
||||
elm = NULL; \
|
||||
do { \
|
||||
if (RB_LEFT(parent, field) == elm) { \
|
||||
tmp = RB_RIGHT(parent, field); \
|
||||
if (RB_COLOR(tmp, field) == RB_RED) { \
|
||||
RB_SET_BLACKRED(tmp, parent, field); \
|
||||
RB_RED_ROTATE_LEFT(head, parent, tmp, field); \
|
||||
tmp = RB_RIGHT(parent, field); \
|
||||
} \
|
||||
if (RB_ISRED(RB_RIGHT(tmp, field), field)) \
|
||||
RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK; \
|
||||
else if (RB_ISRED(RB_LEFT(tmp, field), field)) { \
|
||||
struct type *oleft; \
|
||||
RB_PARENT_ROTATE_RIGHT(parent, tmp, \
|
||||
oleft, field); \
|
||||
RB_COLOR(oleft, field) = RB_BLACK; \
|
||||
tmp = oleft; \
|
||||
} else { \
|
||||
RB_COLOR(tmp, field) = RB_RED; \
|
||||
elm = parent; \
|
||||
parent = RB_PARENT(elm, field); \
|
||||
continue; \
|
||||
} \
|
||||
RB_COLOR(tmp, field) = RB_COLOR(parent, field); \
|
||||
RB_COLOR(parent, field) = RB_BLACK; \
|
||||
RB_ROTATE_LEFT(head, parent, tmp, field); \
|
||||
elm = RB_ROOT(head); \
|
||||
break; \
|
||||
} else { \
|
||||
tmp = RB_LEFT(parent, field); \
|
||||
if (RB_COLOR(tmp, field) == RB_RED) { \
|
||||
RB_SET_BLACKRED(tmp, parent, field); \
|
||||
RB_RED_ROTATE_RIGHT(head, parent, tmp, field); \
|
||||
tmp = RB_LEFT(parent, field); \
|
||||
} \
|
||||
if (RB_ISRED(RB_LEFT(tmp, field), field)) \
|
||||
RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK; \
|
||||
else if (RB_ISRED(RB_RIGHT(tmp, field), field)) { \
|
||||
struct type *oright; \
|
||||
RB_PARENT_ROTATE_LEFT(parent, tmp, \
|
||||
oright, field); \
|
||||
RB_COLOR(oright, field) = RB_BLACK; \
|
||||
tmp = oright; \
|
||||
} else { \
|
||||
RB_COLOR(tmp, field) = RB_RED; \
|
||||
elm = parent; \
|
||||
parent = RB_PARENT(elm, field); \
|
||||
continue; \
|
||||
} \
|
||||
RB_COLOR(tmp, field) = RB_COLOR(parent, field); \
|
||||
RB_COLOR(parent, field) = RB_BLACK; \
|
||||
RB_ROTATE_RIGHT(head, parent, tmp, field); \
|
||||
elm = RB_ROOT(head); \
|
||||
break; \
|
||||
} \
|
||||
} while (RB_COLOR(elm, field) == RB_BLACK && parent != NULL); \
|
||||
RB_COLOR(elm, field) = RB_BLACK; \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_REMOVE(name, type, field, attr) \
|
||||
attr struct type * \
|
||||
name##_RB_REMOVE(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *child, *old, *parent, *right; \
|
||||
int color; \
|
||||
\
|
||||
old = elm; \
|
||||
parent = RB_PARENT(elm, field); \
|
||||
right = RB_RIGHT(elm, field); \
|
||||
color = RB_COLOR(elm, field); \
|
||||
if (RB_LEFT(elm, field) == NULL) \
|
||||
elm = child = right; \
|
||||
else if (right == NULL) \
|
||||
elm = child = RB_LEFT(elm, field); \
|
||||
else { \
|
||||
if ((child = RB_LEFT(right, field)) == NULL) { \
|
||||
child = RB_RIGHT(right, field); \
|
||||
RB_RIGHT(old, field) = child; \
|
||||
parent = elm = right; \
|
||||
} else { \
|
||||
do \
|
||||
elm = child; \
|
||||
while ((child = RB_LEFT(elm, field)) != NULL); \
|
||||
child = RB_RIGHT(elm, field); \
|
||||
parent = RB_PARENT(elm, field); \
|
||||
RB_LEFT(parent, field) = child; \
|
||||
RB_SET_PARENT(RB_RIGHT(old, field), elm, field); \
|
||||
} \
|
||||
RB_SET_PARENT(RB_LEFT(old, field), elm, field); \
|
||||
color = RB_COLOR(elm, field); \
|
||||
elm->field = old->field; \
|
||||
} \
|
||||
RB_SWAP_CHILD(head, old, elm, field); \
|
||||
if (child != NULL) { \
|
||||
RB_SET_PARENT(child, parent, field); \
|
||||
RB_COLOR(child, field) = RB_BLACK; \
|
||||
} else if (color != RB_RED && parent != NULL) \
|
||||
name##_RB_REMOVE_COLOR(head, parent); \
|
||||
while (parent != NULL) { \
|
||||
RB_AUGMENT(parent); \
|
||||
parent = RB_PARENT(parent, field); \
|
||||
} \
|
||||
return (old); \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_INSERT(name, type, field, cmp, attr) \
|
||||
/* Inserts a node into the RB tree */ \
|
||||
attr struct type * \
|
||||
name##_RB_INSERT(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *tmp; \
|
||||
struct type *parent = NULL; \
|
||||
int comp = 0; \
|
||||
tmp = RB_ROOT(head); \
|
||||
while (tmp) { \
|
||||
parent = tmp; \
|
||||
comp = (cmp)(elm, parent); \
|
||||
if (comp < 0) \
|
||||
tmp = RB_LEFT(tmp, field); \
|
||||
else if (comp > 0) \
|
||||
tmp = RB_RIGHT(tmp, field); \
|
||||
else \
|
||||
return (tmp); \
|
||||
} \
|
||||
RB_SET(elm, parent, field); \
|
||||
if (parent != NULL) { \
|
||||
if (comp < 0) \
|
||||
RB_LEFT(parent, field) = elm; \
|
||||
else \
|
||||
RB_RIGHT(parent, field) = elm; \
|
||||
} else \
|
||||
RB_ROOT(head) = elm; \
|
||||
name##_RB_INSERT_COLOR(head, elm); \
|
||||
while (elm != NULL) { \
|
||||
RB_AUGMENT(elm); \
|
||||
elm = RB_PARENT(elm, field); \
|
||||
} \
|
||||
return (NULL); \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_FIND(name, type, field, cmp, attr) \
|
||||
/* Finds the node with the same key as elm */ \
|
||||
attr struct type * \
|
||||
name##_RB_FIND(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *tmp = RB_ROOT(head); \
|
||||
int comp; \
|
||||
while (tmp) { \
|
||||
comp = cmp(elm, tmp); \
|
||||
if (comp < 0) \
|
||||
tmp = RB_LEFT(tmp, field); \
|
||||
else if (comp > 0) \
|
||||
tmp = RB_RIGHT(tmp, field); \
|
||||
else \
|
||||
return (tmp); \
|
||||
} \
|
||||
return (NULL); \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_NFIND(name, type, field, cmp, attr) \
|
||||
/* Finds the first node greater than or equal to the search key */ \
|
||||
attr struct type * \
|
||||
name##_RB_NFIND(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *tmp = RB_ROOT(head); \
|
||||
struct type *res = NULL; \
|
||||
int comp; \
|
||||
while (tmp) { \
|
||||
comp = cmp(elm, tmp); \
|
||||
if (comp < 0) { \
|
||||
res = tmp; \
|
||||
tmp = RB_LEFT(tmp, field); \
|
||||
} \
|
||||
else if (comp > 0) \
|
||||
tmp = RB_RIGHT(tmp, field); \
|
||||
else \
|
||||
return (tmp); \
|
||||
} \
|
||||
return (res); \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_NEXT(name, type, field, attr) \
|
||||
/* ARGSUSED */ \
|
||||
attr struct type * \
|
||||
name##_RB_NEXT(struct type *elm) \
|
||||
{ \
|
||||
if (RB_RIGHT(elm, field)) { \
|
||||
elm = RB_RIGHT(elm, field); \
|
||||
while (RB_LEFT(elm, field)) \
|
||||
elm = RB_LEFT(elm, field); \
|
||||
} else { \
|
||||
if (RB_PARENT(elm, field) && \
|
||||
(elm == RB_LEFT(RB_PARENT(elm, field), field))) \
|
||||
elm = RB_PARENT(elm, field); \
|
||||
else { \
|
||||
while (RB_PARENT(elm, field) && \
|
||||
(elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
|
||||
elm = RB_PARENT(elm, field); \
|
||||
elm = RB_PARENT(elm, field); \
|
||||
} \
|
||||
} \
|
||||
return (elm); \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_PREV(name, type, field, attr) \
|
||||
/* ARGSUSED */ \
|
||||
attr struct type * \
|
||||
name##_RB_PREV(struct type *elm) \
|
||||
{ \
|
||||
if (RB_LEFT(elm, field)) { \
|
||||
elm = RB_LEFT(elm, field); \
|
||||
while (RB_RIGHT(elm, field)) \
|
||||
elm = RB_RIGHT(elm, field); \
|
||||
} else { \
|
||||
if (RB_PARENT(elm, field) && \
|
||||
(elm == RB_RIGHT(RB_PARENT(elm, field), field))) \
|
||||
elm = RB_PARENT(elm, field); \
|
||||
else { \
|
||||
while (RB_PARENT(elm, field) && \
|
||||
(elm == RB_LEFT(RB_PARENT(elm, field), field)))\
|
||||
elm = RB_PARENT(elm, field); \
|
||||
elm = RB_PARENT(elm, field); \
|
||||
} \
|
||||
} \
|
||||
return (elm); \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_MINMAX(name, type, field, attr) \
|
||||
attr struct type * \
|
||||
name##_RB_MINMAX(struct name *head, int val) \
|
||||
{ \
|
||||
struct type *tmp = RB_ROOT(head); \
|
||||
struct type *parent = NULL; \
|
||||
while (tmp) { \
|
||||
parent = tmp; \
|
||||
if (val < 0) \
|
||||
tmp = RB_LEFT(tmp, field); \
|
||||
else \
|
||||
tmp = RB_RIGHT(tmp, field); \
|
||||
} \
|
||||
return (parent); \
|
||||
}
|
||||
|
||||
#define RB_GENERATE_REINSERT(name, type, field, cmp, attr) \
|
||||
attr struct type * \
|
||||
name##_RB_REINSERT(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *cmpelm; \
|
||||
if (((cmpelm = RB_PREV(name, head, elm)) != NULL && \
|
||||
cmp(cmpelm, elm) >= 0) || \
|
||||
((cmpelm = RB_NEXT(name, head, elm)) != NULL && \
|
||||
cmp(elm, cmpelm) >= 0)) { \
|
||||
/* XXXLAS: Remove/insert is heavy handed. */ \
|
||||
RB_REMOVE(name, head, elm); \
|
||||
return (RB_INSERT(name, head, elm)); \
|
||||
} \
|
||||
return (NULL); \
|
||||
} \
|
||||
|
||||
#define RB_NEGINF -1
|
||||
#define RB_INF 1
|
||||
|
||||
#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
|
||||
#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
|
||||
#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
|
||||
#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y)
|
||||
#define RB_NEXT(name, x, y) name##_RB_NEXT(y)
|
||||
#define RB_PREV(name, x, y) name##_RB_PREV(y)
|
||||
#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
|
||||
#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
|
||||
#define RB_REINSERT(name, x, y) name##_RB_REINSERT(x, y)
|
||||
|
||||
#define RB_FOREACH(x, name, head) \
|
||||
for ((x) = RB_MIN(name, head); \
|
||||
(x) != NULL; \
|
||||
(x) = name##_RB_NEXT(x))
|
||||
|
||||
#define RB_FOREACH_FROM(x, name, y) \
|
||||
for ((x) = (y); \
|
||||
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
|
||||
(x) = (y))
|
||||
|
||||
#define RB_FOREACH_SAFE(x, name, head, y) \
|
||||
for ((x) = RB_MIN(name, head); \
|
||||
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
|
||||
(x) = (y))
|
||||
|
||||
#define RB_FOREACH_REVERSE(x, name, head) \
|
||||
for ((x) = RB_MAX(name, head); \
|
||||
(x) != NULL; \
|
||||
(x) = name##_RB_PREV(x))
|
||||
|
||||
#define RB_FOREACH_REVERSE_FROM(x, name, y) \
|
||||
for ((x) = (y); \
|
||||
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
|
||||
(x) = (y))
|
||||
|
||||
#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \
|
||||
for ((x) = RB_MAX(name, head); \
|
||||
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
|
||||
(x) = (y))
|
||||
|
||||
#endif /* _SYS_TREE_H_ */
|
Loading…
Reference in New Issue