2023-05-06 02:39:16 +08:00
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/*-
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* SPDX-License-Identifier: BSD-2-Clause-FreeBSD
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*
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* Copyright (c) 2005-2011 David Schultz <das@FreeBSD.ORG>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <fenv.h>
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#include <float.h>
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#include <math.h>
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#include "fpmath.h"
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/*
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* A struct dd represents a floating-point number with twice the precision
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* of a long double. We maintain the invariant that "hi" stores the high-order
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* bits of the result.
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*/
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struct dd {
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long double hi;
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long double lo;
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};
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/*
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* Compute a+b exactly, returning the exact result in a struct dd. We assume
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* that both a and b are finite, but make no assumptions about their relative
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* magnitudes.
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*/
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static inline struct dd
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dd_add(long double a, long double b)
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{
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struct dd ret;
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long double s;
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ret.hi = a + b;
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s = ret.hi - a;
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ret.lo = (a - (ret.hi - s)) + (b - s);
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return (ret);
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}
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/*
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* Compute a+b, with a small tweak: The least significant bit of the
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* result is adjusted into a sticky bit summarizing all the bits that
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* were lost to rounding. This adjustment negates the effects of double
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* rounding when the result is added to another number with a higher
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* exponent. For an explanation of round and sticky bits, see any reference
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* on FPU design, e.g.,
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*
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* J. Coonen. An Implementation Guide to a Proposed Standard for
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* Floating-Point Arithmetic. Computer, vol. 13, no. 1, Jan 1980.
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*/
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static inline long double
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add_adjusted(long double a, long double b)
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{
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struct dd sum;
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union IEEEl2bits u;
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sum = dd_add(a, b);
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if (sum.lo != 0) {
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u.e = sum.hi;
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if ((u.bits.manl & 1) == 0)
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sum.hi = nextafterl(sum.hi, INFINITY * sum.lo);
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}
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return (sum.hi);
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}
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/*
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* Compute ldexp(a+b, scale) with a single rounding error. It is assumed
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* that the result will be subnormal, and care is taken to ensure that
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* double rounding does not occur.
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*/
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static inline long double
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add_and_denormalize(long double a, long double b, int scale)
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{
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struct dd sum;
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int bits_lost;
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union IEEEl2bits u;
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sum = dd_add(a, b);
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/*
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* If we are losing at least two bits of accuracy to denormalization,
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* then the first lost bit becomes a round bit, and we adjust the
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* lowest bit of sum.hi to make it a sticky bit summarizing all the
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* bits in sum.lo. With the sticky bit adjusted, the hardware will
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* break any ties in the correct direction.
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*
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* If we are losing only one bit to denormalization, however, we must
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* break the ties manually.
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*/
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if (sum.lo != 0) {
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u.e = sum.hi;
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bits_lost = -u.bits.exp - scale + 1;
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if ((bits_lost != 1) ^ (int)(u.bits.manl & 1))
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sum.hi = nextafterl(sum.hi, INFINITY * sum.lo);
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}
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return (ldexp(sum.hi, scale));
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}
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/*
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* Compute a*b exactly, returning the exact result in a struct dd. We assume
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* that both a and b are normalized, so no underflow or overflow will occur.
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* The current rounding mode must be round-to-nearest.
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*/
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static inline struct dd
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dd_mul(long double a, long double b)
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{
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#if LDBL_MANT_DIG == 64
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static const long double split = 0x1p32L + 1.0;
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#elif LDBL_MANT_DIG == 113
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static const long double split = 0x1p57L + 1.0;
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#endif
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struct dd ret;
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long double ha, hb, la, lb, p, q;
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p = a * split;
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ha = a - p;
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ha += p;
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la = a - ha;
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p = b * split;
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hb = b - p;
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hb += p;
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lb = b - hb;
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p = ha * hb;
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q = ha * lb + la * hb;
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ret.hi = p + q;
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ret.lo = p - ret.hi + q + la * lb;
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return (ret);
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}
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/*
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* Fused multiply-add: Compute x * y + z with a single rounding error.
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*
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* We use scaling to avoid overflow/underflow, along with the
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* canonical precision-doubling technique adapted from:
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*
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* Dekker, T. A Floating-Point Technique for Extending the
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* Available Precision. Numer. Math. 18, 224-242 (1971).
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*/
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long double
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fmal(long double x, long double y, long double z)
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{
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long double xs, ys, zs, adj;
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struct dd xy, r;
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int oround;
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int ex, ey, ez;
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int spread;
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/*
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* Handle special cases. The order of operations and the particular
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* return values here are crucial in handling special cases involving
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* infinities, NaNs, overflows, and signed zeroes correctly.
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*/
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if (x == 0.0 || y == 0.0)
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return (x * y + z);
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if (z == 0.0)
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return (x * y);
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if (!isfinite(x) || !isfinite(y))
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return (x * y + z);
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if (!isfinite(z))
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return (z);
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xs = frexpl(x, &ex);
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ys = frexpl(y, &ey);
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zs = frexpl(z, &ez);
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oround = fegetround();
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spread = ex + ey - ez;
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/*
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* If x * y and z are many orders of magnitude apart, the scaling
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* will overflow, so we handle these cases specially. Rounding
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* modes other than FE_TONEAREST are painful.
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*/
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if (spread < -LDBL_MANT_DIG) {
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2023-12-21 04:32:24 +08:00
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#ifdef FE_INEXACT
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2023-05-06 02:39:16 +08:00
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feraiseexcept(FE_INEXACT);
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2023-12-21 04:32:24 +08:00
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#endif
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#ifdef FE_UNDERFLOW
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2023-05-06 02:39:16 +08:00
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if (!isnormal(z))
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feraiseexcept(FE_UNDERFLOW);
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2023-12-21 04:32:24 +08:00
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#endif
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2023-05-06 02:39:16 +08:00
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switch (oround) {
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2023-12-21 04:32:24 +08:00
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default: /* FE_TONEAREST */
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2023-05-06 02:39:16 +08:00
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return (z);
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2023-12-21 04:32:24 +08:00
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#ifdef FE_TOWARDZERO
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2023-05-06 02:39:16 +08:00
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case FE_TOWARDZERO:
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if (x > 0.0 ^ y < 0.0 ^ z < 0.0)
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return (z);
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else
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return (nextafterl(z, 0));
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2023-12-21 04:32:24 +08:00
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#endif
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#ifdef FE_DOWNWARD
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2023-05-06 02:39:16 +08:00
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case FE_DOWNWARD:
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if (x > 0.0 ^ y < 0.0)
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return (z);
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else
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return (nextafterl(z, -INFINITY));
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2023-12-21 04:32:24 +08:00
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#endif
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#ifdef FE_UPWARD
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case FE_UPWARD:
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2023-05-06 02:39:16 +08:00
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if (x > 0.0 ^ y < 0.0)
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return (nextafterl(z, INFINITY));
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else
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return (z);
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2023-12-21 04:32:24 +08:00
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#endif
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2023-05-06 02:39:16 +08:00
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}
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}
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if (spread <= LDBL_MANT_DIG * 2)
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zs = ldexpl(zs, -spread);
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else
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zs = copysignl(LDBL_MIN, zs);
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fesetround(FE_TONEAREST);
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/* work around clang bug 8100 */
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volatile long double vxs = xs;
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/*
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* Basic approach for round-to-nearest:
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*
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* (xy.hi, xy.lo) = x * y (exact)
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* (r.hi, r.lo) = xy.hi + z (exact)
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* adj = xy.lo + r.lo (inexact; low bit is sticky)
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* result = r.hi + adj (correctly rounded)
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*/
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xy = dd_mul(vxs, ys);
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r = dd_add(xy.hi, zs);
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spread = ex + ey;
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if (r.hi == 0.0) {
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/*
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* When the addends cancel to 0, ensure that the result has
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* the correct sign.
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*/
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fesetround(oround);
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volatile long double vzs = zs; /* XXX gcc CSE bug workaround */
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return (xy.hi + vzs + ldexpl(xy.lo, spread));
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}
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if (oround != FE_TONEAREST) {
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/*
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* There is no need to worry about double rounding in directed
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* rounding modes.
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*/
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fesetround(oround);
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/* work around clang bug 8100 */
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volatile long double vrlo = r.lo;
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adj = vrlo + xy.lo;
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return (ldexpl(r.hi + adj, spread));
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}
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adj = add_adjusted(r.lo, xy.lo);
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if (spread + ilogbl(r.hi) > -16383)
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return (ldexpl(r.hi + adj, spread));
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else
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return (add_and_denormalize(r.hi, adj, spread));
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}
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