2002-05-28 21:13:45 +08:00
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/*
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* A basic example of Win32 programming in C.
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*
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* This source code is in the PUBLIC DOMAIN and has NO WARRANTY.
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*
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* Colin Peters <colin@bird.fu.is.saga-u.ac.jp>
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*/
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#include <windows.h>
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#include <string.h>
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/*
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* This is the window function for the main window. Whenever a message is
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* dispatched using DispatchMessage (or sent with SendMessage) this function
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* gets called with the contents of the message.
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*/
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LRESULT CALLBACK
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MainWndProc (HWND hwnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
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{
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/* The window handle for the "Click Me" button. */
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static HWND hwndButton = 0;
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static int cx, cy; /* Height and width of our button. */
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HDC hdc; /* A device context used for drawing */
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PAINTSTRUCT ps; /* Also used during window drawing */
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RECT rc; /* A rectangle used during drawing */
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/*
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* Perform processing based on what kind of message we got.
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*/
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switch (nMsg)
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{
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case WM_CREATE:
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{
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/* The window is being created. Create our button
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* window now. */
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TEXTMETRIC tm;
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/* First we use the system fixed font size to choose
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* a nice button size. */
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hdc = GetDC (hwnd);
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SelectObject (hdc, GetStockObject (SYSTEM_FIXED_FONT));
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GetTextMetrics (hdc, &tm);
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cx = tm.tmAveCharWidth * 30;
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cy = (tm.tmHeight + tm.tmExternalLeading) * 2;
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ReleaseDC (hwnd, hdc);
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/* Now create the button */
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hwndButton = CreateWindow (
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"button", /* Builtin button class */
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"Click Here",
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WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
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0, 0, cx, cy,
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hwnd, /* Parent is this window. */
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(HMENU) 1, /* Control ID: 1 */
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((LPCREATESTRUCT) lParam)->hInstance,
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NULL
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);
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return 0;
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break;
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}
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case WM_DESTROY:
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/* The window is being destroyed, close the application
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* (the child button gets destroyed automatically). */
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PostQuitMessage (0);
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return 0;
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break;
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case WM_PAINT:
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/* The window needs to be painted (redrawn). */
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hdc = BeginPaint (hwnd, &ps);
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GetClientRect (hwnd, &rc);
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/* Draw "Hello, World" in the middle of the upper
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* half of the window. */
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rc.bottom = rc.bottom / 2;
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DrawText (hdc, "Hello, World", -1, &rc,
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DT_SINGLELINE | DT_CENTER | DT_VCENTER);
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EndPaint (hwnd, &ps);
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return 0;
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break;
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case WM_SIZE:
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/* The window size is changing. If the button exists
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* then place it in the center of the bottom half of
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* the window. */
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if (hwndButton &&
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(wParam == SIZEFULLSCREEN ||
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wParam == SIZENORMAL)
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)
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{
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rc.left = (LOWORD(lParam) - cx) / 2;
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rc.top = HIWORD(lParam) * 3 / 4 - cy / 2;
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MoveWindow (
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hwndButton,
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rc.left, rc.top, cx, cy, TRUE);
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}
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break;
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case WM_COMMAND:
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/* Check the control ID, notification code and
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* control handle to see if this is a button click
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* message from our child button. */
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if (LOWORD(wParam) == 1 &&
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HIWORD(wParam) == BN_CLICKED &&
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(HWND) lParam == hwndButton)
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{
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/* Our button was clicked. Close the window. */
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DestroyWindow (hwnd);
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}
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return 0;
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break;
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}
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/* If we don't handle a message completely we hand it to the system
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* provided default window function. */
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return DefWindowProc (hwnd, nMsg, wParam, lParam);
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}
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int STDCALL
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WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
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{
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HWND hwndMain; /* Handle for the main window. */
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MSG msg; /* A Win32 message structure. */
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WNDCLASSEX wndclass; /* A window class structure. */
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char* szMainWndClass = "WinTestWin";
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/* The name of the main window class */
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/*
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* First we create a window class for our main window.
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*/
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/* Initialize the entire structure to zero. */
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memset (&wndclass, 0, sizeof(WNDCLASSEX));
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/* This class is called WinTestWin */
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wndclass.lpszClassName = szMainWndClass;
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/* cbSize gives the size of the structure for extensibility. */
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wndclass.cbSize = sizeof(WNDCLASSEX);
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/* All windows of this class redraw when resized. */
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wndclass.style = CS_HREDRAW | CS_VREDRAW;
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/* All windows of this class use the MainWndProc window function. */
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wndclass.lpfnWndProc = MainWndProc;
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/* This class is used with the current program instance. */
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wndclass.hInstance = hInst;
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/* Use standard application icon and arrow cursor provided by the OS */
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wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
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wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
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wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
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/* Color the background white */
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wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
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/*
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* Now register the window class for use.
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*/
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RegisterClassEx (&wndclass);
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/*
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* Create our main window using that window class.
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*/
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hwndMain = CreateWindow (
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szMainWndClass, /* Class name */
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"Hello", /* Caption */
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WS_OVERLAPPEDWINDOW, /* Style */
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CW_USEDEFAULT, /* Initial x (use default) */
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CW_USEDEFAULT, /* Initial y (use default) */
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CW_USEDEFAULT, /* Initial x size (use default) */
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CW_USEDEFAULT, /* Initial y size (use default) */
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NULL, /* No parent window */
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NULL, /* No menu */
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hInst, /* This program instance */
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NULL /* Creation parameters */
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);
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/*
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* Display the window which we just created (using the nShow
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* passed by the OS, which allows for start minimized and that
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* sort of thing).
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*/
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ShowWindow (hwndMain, nShow);
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UpdateWindow (hwndMain);
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/*
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* The main message loop. All messages being sent to the windows
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* of the application (or at least the primary thread) are retrieved
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* by the GetMessage call, then translated (mainly for keyboard
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* messages) and dispatched to the appropriate window procedure.
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* This is the simplest kind of message loop. More complex loops
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* are required for idle processing or handling modeless dialog
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* boxes. When one of the windows calls PostQuitMessage GetMessage
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* will return zero and the wParam of the message will be filled
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* with the argument to PostQuitMessage. The loop will end and
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* the application will close.
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*/
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while (GetMessage (&msg, NULL, 0, 0))
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{
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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return msg.wParam;
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}
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