174 lines
4.4 KiB
C
174 lines
4.4 KiB
C
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/* @(#)e_fmod.c 1.3 95/01/18 */
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/*-
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* ====================================================
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* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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*
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* Developed at SunSoft, a Sun Microsystems, Inc. business.
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* Permission to use, copy, modify, and distribute this
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* software is freely granted, provided that this notice
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* is preserved.
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* ====================================================
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <float.h>
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#include <stdint.h>
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#include "fpmath.h"
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#include "math.h"
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#include "math_private.h"
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#define BIAS (LDBL_MAX_EXP - 1)
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#if LDBL_MANL_SIZE > 32
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typedef uint64_t manl_t;
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#else
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typedef uint32_t manl_t;
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#endif
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#if LDBL_MANH_SIZE > 32
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typedef uint64_t manh_t;
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#else
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typedef uint32_t manh_t;
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#endif
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/*
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* These macros add and remove an explicit integer bit in front of the
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* fractional mantissa, if the architecture doesn't have such a bit by
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* default already.
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*/
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#ifdef LDBL_IMPLICIT_NBIT
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#define SET_NBIT(hx) ((hx) | (1ULL << LDBL_MANH_SIZE))
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#define HFRAC_BITS LDBL_MANH_SIZE
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#else
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#define SET_NBIT(hx) (hx)
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#define HFRAC_BITS (LDBL_MANH_SIZE - 1)
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#endif
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#define MANL_SHIFT (LDBL_MANL_SIZE - 1)
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static const long double Zero[] = {0.0L, -0.0L};
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/*
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* Return the IEEE remainder and set *quo to the last n bits of the
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* quotient, rounded to the nearest integer. We choose n=31 because
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* we wind up computing all the integer bits of the quotient anyway as
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* a side-effect of computing the remainder by the shift and subtract
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* method. In practice, this is far more bits than are needed to use
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* remquo in reduction algorithms.
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*
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* Assumptions:
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* - The low part of the mantissa fits in a manl_t exactly.
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* - The high part of the mantissa fits in an int64_t with enough room
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* for an explicit integer bit in front of the fractional bits.
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*/
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long double
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remquol(long double x, long double y, int *quo)
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{
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union IEEEl2bits ux, uy;
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int64_t hx,hz; /* We need a carry bit even if LDBL_MANH_SIZE is 32. */
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manh_t hy;
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manl_t lx,ly,lz;
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int ix,iy,n,q,sx,sxy;
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ux.e = x;
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uy.e = y;
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sx = ux.bits.sign;
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sxy = sx ^ uy.bits.sign;
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ux.bits.sign = 0; /* |x| */
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uy.bits.sign = 0; /* |y| */
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/* purge off exception values */
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if((uy.bits.exp|uy.bits.manh|uy.bits.manl)==0 || /* y=0 */
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(ux.bits.exp == BIAS + LDBL_MAX_EXP) || /* or x not finite */
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(uy.bits.exp == BIAS + LDBL_MAX_EXP &&
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((uy.bits.manh&~LDBL_NBIT)|uy.bits.manl)!=0)) /* or y is NaN */
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return nan_mix_op(x, y, *)/nan_mix_op(x, y, *);
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if(ux.bits.exp<=uy.bits.exp) {
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if((ux.bits.exp<uy.bits.exp) ||
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(ux.bits.manh<=uy.bits.manh &&
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(ux.bits.manh<uy.bits.manh ||
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ux.bits.manl<uy.bits.manl))) {
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q = 0;
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goto fixup; /* |x|<|y| return x or x-y */
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}
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if(ux.bits.manh==uy.bits.manh && ux.bits.manl==uy.bits.manl) {
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*quo = (sxy ? -1 : 1);
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return Zero[sx]; /* |x|=|y| return x*0*/
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}
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}
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/* determine ix = ilogb(x) */
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if(ux.bits.exp == 0) { /* subnormal x */
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ux.e *= 0x1.0p512;
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ix = ux.bits.exp - (BIAS + 512);
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} else {
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ix = ux.bits.exp - BIAS;
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}
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/* determine iy = ilogb(y) */
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if(uy.bits.exp == 0) { /* subnormal y */
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uy.e *= 0x1.0p512;
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iy = uy.bits.exp - (BIAS + 512);
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} else {
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iy = uy.bits.exp - BIAS;
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}
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/* set up {hx,lx}, {hy,ly} and align y to x */
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hx = SET_NBIT(ux.bits.manh);
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hy = SET_NBIT(uy.bits.manh);
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lx = ux.bits.manl;
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ly = uy.bits.manl;
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/* fix point fmod */
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n = ix - iy;
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q = 0;
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while(n--) {
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hz=hx-hy;lz=lx-ly; if(lx<ly) hz -= 1;
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if(hz<0){hx = hx+hx+(lx>>MANL_SHIFT); lx = lx+lx;}
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else {hx = hz+hz+(lz>>MANL_SHIFT); lx = lz+lz; q++;}
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q <<= 1;
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}
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hz=hx-hy;lz=lx-ly; if(lx<ly) hz -= 1;
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if(hz>=0) {hx=hz;lx=lz;q++;}
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/* convert back to floating value and restore the sign */
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if((hx|lx)==0) { /* return sign(x)*0 */
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q &= 0x7fffffff;
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*quo = (sxy ? -q : q);
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return Zero[sx];
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}
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while(hx<(1ULL<<HFRAC_BITS)) { /* normalize x */
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hx = hx+hx+(lx>>MANL_SHIFT); lx = lx+lx;
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iy -= 1;
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}
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ux.bits.manh = hx; /* The integer bit is truncated here if needed. */
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ux.bits.manl = lx;
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if (iy < LDBL_MIN_EXP) {
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ux.bits.exp = iy + (BIAS + 512);
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ux.e *= 0x1p-512;
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} else {
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ux.bits.exp = iy + BIAS;
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}
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fixup:
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x = ux.e; /* |x| */
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y = fabsl(y);
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if (y < LDBL_MIN * 2) {
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if (x+x>y || (x+x==y && (q & 1))) {
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q++;
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x-=y;
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}
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} else if (x>0.5*y || (x==0.5*y && (q & 1))) {
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q++;
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x-=y;
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}
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ux.e = x;
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ux.bits.sign ^= sx;
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x = ux.e;
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q &= 0x7fffffff;
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*quo = (sxy ? -q : q);
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return x;
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}
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