875 lines
18 KiB
C
875 lines
18 KiB
C
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/* memcpy for the Visium processor.
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Copyright (c) 2015 Rolls-Royce Controls and Data Services Limited.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Rolls-Royce Controls and Data Services Limited nor
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the names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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THE POSSIBILITY OF SUCH DAMAGE. */
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/* This file must be kept in sync with libgcc/config/visium/memcpy.c */
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#include <stddef.h>
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#include "memcpy.h"
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#define INST_BARRIER __asm__ __volatile__ ("":::"memory");
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#define MOVE_32_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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m1 = in [9]; \
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m2 = in [10]; \
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m3 = in [11]; \
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out [8] = m0; \
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out [9] = m1; \
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out [10] = m2; \
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out [11] = m3; \
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INST_BARRIER \
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m0 = in [12]; \
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m1 = in [13]; \
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m2 = in [14]; \
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m3 = in [15]; \
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out [12] = m0; \
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out [13] = m1; \
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out [14] = m2; \
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out [15] = m3; \
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INST_BARRIER \
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m0 = in [16]; \
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m1 = in [17]; \
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m2 = in [18]; \
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m3 = in [19]; \
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out [16] = m0; \
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out [17] = m1; \
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out [18] = m2; \
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out [19] = m3; \
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INST_BARRIER \
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m0 = in [20]; \
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m1 = in [21]; \
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m2 = in [22]; \
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m3 = in [23]; \
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out [20] = m0; \
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out [21] = m1; \
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out [22] = m2; \
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out [23] = m3; \
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INST_BARRIER \
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m0 = in [24]; \
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m1 = in [25]; \
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m2 = in [26]; \
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m3 = in [27]; \
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out [24] = m0; \
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out [25] = m1; \
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out [26] = m2; \
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out [27] = m3; \
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INST_BARRIER \
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m0 = in [28]; \
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m1 = in [29]; \
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m2 = in [30]; \
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m3 = in [31]; \
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out [28] = m0; \
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out [29] = m1; \
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out [30] = m2; \
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out [31] = m3; \
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INST_BARRIER \
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in += 32; \
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out += 32; \
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} while(0)
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#define MOVE_16_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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m1 = in [9]; \
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m2 = in [10]; \
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m3 = in [11]; \
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out [8] = m0; \
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out [9] = m1; \
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out [10] = m2; \
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out [11] = m3; \
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INST_BARRIER \
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m0 = in [12]; \
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m1 = in [13]; \
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m2 = in [14]; \
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m3 = in [15]; \
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out [12] = m0; \
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out [13] = m1; \
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out [14] = m2; \
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out [15] = m3; \
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INST_BARRIER \
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in += 16; \
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out += 16; \
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} while(0)
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#define MOVE_12_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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m1 = in [9]; \
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m2 = in [10]; \
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m3 = in [11]; \
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out [8] = m0; \
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out [9] = m1; \
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out [10] = m2; \
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out [11] = m3; \
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INST_BARRIER \
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in += 12; \
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out += 12; \
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} while(0)
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#define MOVE_11_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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m1 = in [9]; \
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m2 = in [10]; \
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out [8] = m0; \
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out [9] = m1; \
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out [10] = m2; \
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INST_BARRIER \
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in += 11; \
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out += 11; \
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} while(0)
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#define MOVE_10_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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m0 = in [8]; \
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out [5] = m1; \
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m1 = in [9]; \
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out [6] = m2; \
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out [7] = m3; \
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out [8] = m0; \
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out [9] = m1; \
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INST_BARRIER \
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in += 10; \
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out += 10; \
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} while(0)
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#define MOVE_9_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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out [8] = m0; \
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in += 9; \
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out += 9; \
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} while(0)
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#define MOVE_8_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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in += 8; \
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out += 8; \
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} while(0)
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#define MOVE_7_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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INST_BARRIER \
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in += 7; \
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out += 7; \
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} while(0)
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#define MOVE_6_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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INST_BARRIER \
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m0 = in [4]; \
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out [1] = m1; \
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INST_BARRIER \
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m1 = in [5]; \
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out [2] = m2; \
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out [3] = m3; \
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out [4] = m0; \
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out [5] = m1; \
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INST_BARRIER \
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in += 6; \
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out += 6; \
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} while(0)
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#define MOVE_5_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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INST_BARRIER \
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out [0] = m0; \
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m0 = in [4]; \
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INST_BARRIER \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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out [4] = m0; \
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INST_BARRIER \
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in += 5; \
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out += 5; \
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} while(0)
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#define MOVE_4_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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in += 4; \
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out += 4; \
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} while(0)
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#define MOVE_3_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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INST_BARRIER \
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in += 3; \
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out += 3; \
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} while(0)
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#define MOVE_2_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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out [0] = m0; \
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out [1] = m1; \
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INST_BARRIER \
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in += 2; \
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out += 2; \
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} while(0)
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#define MOVE_1_OBJECT(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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out [0] = m0; \
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INST_BARRIER \
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in += 1; \
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out += 1; \
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} while(0)
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static inline void
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__int_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
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{
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int value = n;
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int loop_var;
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const int *in = s2;
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int *out = s1;
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int count;
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int m0,m1,m2,m3;
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/* This code currently give a stall for any value with a 1->2 in the low 5
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bits, i.e. 1,2, 33,34 ? not acceptable! */
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switch (value & 0x1f)
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{
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case 0:
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||
|
break;
|
||
|
case 1:
|
||
|
MOVE_1_OBJECT (in, out);
|
||
|
break;
|
||
|
case 2:
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 3:
|
||
|
MOVE_3_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 4:
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 5:
|
||
|
MOVE_5_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 6:
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 7:
|
||
|
MOVE_7_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 8:
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 9:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 10:
|
||
|
MOVE_10_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 11:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 12:
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 13:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 14:
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 15:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 16:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 17:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 18:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 19:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_3_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 20:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 21:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_5_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 22:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 23:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_7_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 24:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 25:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 26:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_10_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 27:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 28:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 29:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 30:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 31:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* This loop governs the asmptoptic behaviour of this algorithm, for long
|
||
|
word copies. */
|
||
|
count = value >> 5;
|
||
|
for (loop_var = 0; loop_var < count; loop_var++)
|
||
|
MOVE_32_OBJECTS (in, out);
|
||
|
}
|
||
|
|
||
|
static inline void
|
||
|
__shrt_int_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
|
||
|
{
|
||
|
int value = n;
|
||
|
int loop_var;
|
||
|
const short int *in = s2;
|
||
|
int short *out = s1;
|
||
|
int count;
|
||
|
int m0,m1,m2,m3;
|
||
|
|
||
|
/* This code currently give a stall for any value with a 1->2 in the low 5
|
||
|
bits, i.e. 1,2, 33,34 ? not acceptable! */
|
||
|
switch (value & 0x1f)
|
||
|
{
|
||
|
case 0:
|
||
|
break;
|
||
|
case 1:
|
||
|
MOVE_1_OBJECT (in, out);
|
||
|
break;
|
||
|
case 2:
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 3:
|
||
|
MOVE_3_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 4:
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 5:
|
||
|
MOVE_5_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 6:
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 7:
|
||
|
MOVE_7_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 8:
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 9:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 10:
|
||
|
MOVE_10_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 11:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 12:
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 13:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 14:
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 15:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 16:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 17:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 18:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 19:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_3_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 20:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 21:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_5_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 22:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 23:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_7_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 24:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 25:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 26:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_10_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 27:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 28:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 29:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 30:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 31:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* This loop governs the asmptoptic behaviour of this algorithm, for long
|
||
|
word copies. */
|
||
|
count = value >> 5;
|
||
|
for (loop_var = 0; loop_var < count; loop_var++)
|
||
|
MOVE_32_OBJECTS (in, out);
|
||
|
}
|
||
|
|
||
|
|
||
|
static inline void
|
||
|
__byte_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
|
||
|
{
|
||
|
int value = n;
|
||
|
int loop_var;
|
||
|
const char *in = s2;
|
||
|
char *out = s1;
|
||
|
int count;
|
||
|
int m0,m1,m2,m3;
|
||
|
|
||
|
/* This code currently give a stall for any value with a 1->2 in the low 5
|
||
|
bits, i.e. 1,2, 33,34 ? not acceptable! */
|
||
|
switch (value & 0x1f)
|
||
|
{
|
||
|
case 0:
|
||
|
break;
|
||
|
case 1:
|
||
|
MOVE_1_OBJECT (in, out);
|
||
|
break;
|
||
|
case 2:
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 3:
|
||
|
MOVE_3_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 4:
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 5:
|
||
|
MOVE_5_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 6:
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 7:
|
||
|
MOVE_7_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 8:
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 9:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 10:
|
||
|
MOVE_10_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 11:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 12:
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 13:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 14:
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 15:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 16:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 17:
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 18:
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 19:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_3_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 20:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 21:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_5_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 22:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_6_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 23:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_7_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 24:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 25:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 26:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_10_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 27:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 28:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_8_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 29:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_9_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 30:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_12_OBJECTS (in, out);
|
||
|
MOVE_2_OBJECTS (in, out);
|
||
|
break;
|
||
|
case 31:
|
||
|
MOVE_16_OBJECTS (in, out);
|
||
|
MOVE_11_OBJECTS (in, out);
|
||
|
MOVE_4_OBJECTS (in, out);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* This loop governs the asmptoptic behaviour of this algorithm, for long
|
||
|
word copies. */
|
||
|
count = value >> 5;
|
||
|
for (loop_var = 0; loop_var < count; loop_var++)
|
||
|
MOVE_32_OBJECTS (in, out);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Exposed interface. */
|
||
|
|
||
|
void *
|
||
|
memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
|
||
|
{
|
||
|
void *result = s1;
|
||
|
|
||
|
/* None of the following handles copying zero bytes. */
|
||
|
if (n != 0)
|
||
|
{
|
||
|
unsigned test = (unsigned) s2 | (unsigned) s1 | (unsigned) n;
|
||
|
|
||
|
if (test & 1)
|
||
|
__byte_memcpy (s1, s2, n);
|
||
|
else if (test & 2)
|
||
|
__shrt_int_memcpy (s1, s2, n >> 1);
|
||
|
else
|
||
|
#ifdef __VISIUM_ARCH_BMI__
|
||
|
__asm__ __volatile__ ("bmd %0,%1,%2"
|
||
|
: "+t" (s1), "+u" (s2), "+v" (n)
|
||
|
:
|
||
|
: "r4", "r5", "r6", "memory");
|
||
|
#else
|
||
|
__int_memcpy (s1, s2, n >> 2);
|
||
|
#endif /* __VISIUM_ARCH_BMI__ */
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|