213 lines
6.1 KiB
C
213 lines
6.1 KiB
C
|
/*
|
||
|
* A basic example of Win32 programming in C.
|
||
|
*
|
||
|
* This source code is in the PUBLIC DOMAIN and has NO WARRANTY.
|
||
|
*
|
||
|
* Colin Peters <colin@bird.fu.is.saga-u.ac.jp>
|
||
|
*/
|
||
|
|
||
|
#include <windows.h>
|
||
|
#include <string.h>
|
||
|
|
||
|
/*
|
||
|
* This is the window function for the main window. Whenever a message is
|
||
|
* dispatched using DispatchMessage (or sent with SendMessage) this function
|
||
|
* gets called with the contents of the message.
|
||
|
*/
|
||
|
LRESULT CALLBACK
|
||
|
MainWndProc (HWND hwnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
|
||
|
{
|
||
|
/* The window handle for the "Click Me" button. */
|
||
|
static HWND hwndButton = 0;
|
||
|
static int cx, cy; /* Height and width of our button. */
|
||
|
|
||
|
HDC hdc; /* A device context used for drawing */
|
||
|
PAINTSTRUCT ps; /* Also used during window drawing */
|
||
|
RECT rc; /* A rectangle used during drawing */
|
||
|
|
||
|
/*
|
||
|
* Perform processing based on what kind of message we got.
|
||
|
*/
|
||
|
switch (nMsg)
|
||
|
{
|
||
|
case WM_CREATE:
|
||
|
{
|
||
|
/* The window is being created. Create our button
|
||
|
* window now. */
|
||
|
TEXTMETRIC tm;
|
||
|
|
||
|
/* First we use the system fixed font size to choose
|
||
|
* a nice button size. */
|
||
|
hdc = GetDC (hwnd);
|
||
|
SelectObject (hdc, GetStockObject (SYSTEM_FIXED_FONT));
|
||
|
GetTextMetrics (hdc, &tm);
|
||
|
cx = tm.tmAveCharWidth * 30;
|
||
|
cy = (tm.tmHeight + tm.tmExternalLeading) * 2;
|
||
|
ReleaseDC (hwnd, hdc);
|
||
|
|
||
|
/* Now create the button */
|
||
|
hwndButton = CreateWindow (
|
||
|
"button", /* Builtin button class */
|
||
|
"Click Here",
|
||
|
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
|
||
|
0, 0, cx, cy,
|
||
|
hwnd, /* Parent is this window. */
|
||
|
(HMENU) 1, /* Control ID: 1 */
|
||
|
((LPCREATESTRUCT) lParam)->hInstance,
|
||
|
NULL
|
||
|
);
|
||
|
|
||
|
return 0;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case WM_DESTROY:
|
||
|
/* The window is being destroyed, close the application
|
||
|
* (the child button gets destroyed automatically). */
|
||
|
PostQuitMessage (0);
|
||
|
return 0;
|
||
|
break;
|
||
|
|
||
|
case WM_PAINT:
|
||
|
/* The window needs to be painted (redrawn). */
|
||
|
hdc = BeginPaint (hwnd, &ps);
|
||
|
GetClientRect (hwnd, &rc);
|
||
|
|
||
|
/* Draw "Hello, World" in the middle of the upper
|
||
|
* half of the window. */
|
||
|
rc.bottom = rc.bottom / 2;
|
||
|
DrawText (hdc, "Hello, World", -1, &rc,
|
||
|
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
|
||
|
|
||
|
EndPaint (hwnd, &ps);
|
||
|
return 0;
|
||
|
break;
|
||
|
|
||
|
case WM_SIZE:
|
||
|
/* The window size is changing. If the button exists
|
||
|
* then place it in the center of the bottom half of
|
||
|
* the window. */
|
||
|
if (hwndButton &&
|
||
|
(wParam == SIZEFULLSCREEN ||
|
||
|
wParam == SIZENORMAL)
|
||
|
)
|
||
|
{
|
||
|
rc.left = (LOWORD(lParam) - cx) / 2;
|
||
|
rc.top = HIWORD(lParam) * 3 / 4 - cy / 2;
|
||
|
MoveWindow (
|
||
|
hwndButton,
|
||
|
rc.left, rc.top, cx, cy, TRUE);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case WM_COMMAND:
|
||
|
/* Check the control ID, notification code and
|
||
|
* control handle to see if this is a button click
|
||
|
* message from our child button. */
|
||
|
if (LOWORD(wParam) == 1 &&
|
||
|
HIWORD(wParam) == BN_CLICKED &&
|
||
|
(HWND) lParam == hwndButton)
|
||
|
{
|
||
|
/* Our button was clicked. Close the window. */
|
||
|
DestroyWindow (hwnd);
|
||
|
}
|
||
|
return 0;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* If we don't handle a message completely we hand it to the system
|
||
|
* provided default window function. */
|
||
|
return DefWindowProc (hwnd, nMsg, wParam, lParam);
|
||
|
}
|
||
|
|
||
|
|
||
|
int STDCALL
|
||
|
WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
|
||
|
{
|
||
|
HWND hwndMain; /* Handle for the main window. */
|
||
|
MSG msg; /* A Win32 message structure. */
|
||
|
WNDCLASSEX wndclass; /* A window class structure. */
|
||
|
char* szMainWndClass = "WinTestWin";
|
||
|
/* The name of the main window class */
|
||
|
|
||
|
/*
|
||
|
* First we create a window class for our main window.
|
||
|
*/
|
||
|
|
||
|
/* Initialize the entire structure to zero. */
|
||
|
memset (&wndclass, 0, sizeof(WNDCLASSEX));
|
||
|
|
||
|
/* This class is called WinTestWin */
|
||
|
wndclass.lpszClassName = szMainWndClass;
|
||
|
|
||
|
/* cbSize gives the size of the structure for extensibility. */
|
||
|
wndclass.cbSize = sizeof(WNDCLASSEX);
|
||
|
|
||
|
/* All windows of this class redraw when resized. */
|
||
|
wndclass.style = CS_HREDRAW | CS_VREDRAW;
|
||
|
|
||
|
/* All windows of this class use the MainWndProc window function. */
|
||
|
wndclass.lpfnWndProc = MainWndProc;
|
||
|
|
||
|
/* This class is used with the current program instance. */
|
||
|
wndclass.hInstance = hInst;
|
||
|
|
||
|
/* Use standard application icon and arrow cursor provided by the OS */
|
||
|
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
|
||
|
wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
|
||
|
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
|
||
|
|
||
|
/* Color the background white */
|
||
|
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
|
||
|
|
||
|
/*
|
||
|
* Now register the window class for use.
|
||
|
*/
|
||
|
RegisterClassEx (&wndclass);
|
||
|
|
||
|
/*
|
||
|
* Create our main window using that window class.
|
||
|
*/
|
||
|
hwndMain = CreateWindow (
|
||
|
szMainWndClass, /* Class name */
|
||
|
"Hello", /* Caption */
|
||
|
WS_OVERLAPPEDWINDOW, /* Style */
|
||
|
CW_USEDEFAULT, /* Initial x (use default) */
|
||
|
CW_USEDEFAULT, /* Initial y (use default) */
|
||
|
CW_USEDEFAULT, /* Initial x size (use default) */
|
||
|
CW_USEDEFAULT, /* Initial y size (use default) */
|
||
|
NULL, /* No parent window */
|
||
|
NULL, /* No menu */
|
||
|
hInst, /* This program instance */
|
||
|
NULL /* Creation parameters */
|
||
|
);
|
||
|
|
||
|
/*
|
||
|
* Display the window which we just created (using the nShow
|
||
|
* passed by the OS, which allows for start minimized and that
|
||
|
* sort of thing).
|
||
|
*/
|
||
|
ShowWindow (hwndMain, nShow);
|
||
|
UpdateWindow (hwndMain);
|
||
|
|
||
|
/*
|
||
|
* The main message loop. All messages being sent to the windows
|
||
|
* of the application (or at least the primary thread) are retrieved
|
||
|
* by the GetMessage call, then translated (mainly for keyboard
|
||
|
* messages) and dispatched to the appropriate window procedure.
|
||
|
* This is the simplest kind of message loop. More complex loops
|
||
|
* are required for idle processing or handling modeless dialog
|
||
|
* boxes. When one of the windows calls PostQuitMessage GetMessage
|
||
|
* will return zero and the wParam of the message will be filled
|
||
|
* with the argument to PostQuitMessage. The loop will end and
|
||
|
* the application will close.
|
||
|
*/
|
||
|
while (GetMessage (&msg, NULL, 0, 0))
|
||
|
{
|
||
|
TranslateMessage (&msg);
|
||
|
DispatchMessage (&msg);
|
||
|
}
|
||
|
return msg.wParam;
|
||
|
}
|
||
|
|