#include using namespace std; struct xy { int x[5], y[5]; } a[2]; int hx(int a, int b) { return a < b ? a : b; } int hd(int a, int b) { return a > b ? a : b; } void cfind() { for (int i = 1; i <= 4; i++) { if (a[0].x[i] >= a[1].x[3] && a[0].x[i] <= a[1].x[4]) { if (a[0].y[i] >= a[1].y[3] && a[0].y[i] <= a[1].y[4]) { cout << "Y" << endl; return; } } } a[1].x[3] = a[1].x[1]; a[1].y[3] = a[1].y[2]; a[1].x[4] = a[1].x[2]; a[1].y[4] = a[1].y[1]; a[0].x[3] = hx(a[0].x[1], a[0].x[2]); a[0].y[3] = hx(a[0].y[2], a[0].y[1]); a[0].x[4] = hd(a[0].x[1], a[0].x[2]); a[0].y[4] = hd(a[0].y[2], a[0].y[1]); for (int i = 1; i <= 4; i++) { if (a[1].x[i] >= a[0].x[3] && a[1].x[i] <= a[0].x[4]) { if (a[1].y[i] >= a[0].y[3] && a[1].y[i] <= a[0].y[4]) { cout << "Y" << endl; return; } } } cout << "N" << endl; return; } int main() { int n; cin >> n; for (int i = 1; i <= n; i++) { for (int j = 1; j <= 2; j++) { int cx, cy; cin >> cx >> cy; a[0].x[j] = cx + 100000; a[0].y[j] = cy + 100000; } a[0].x[3] = a[0].x[1]; a[0].y[3] = a[0].y[2]; a[0].x[4] = a[0].x[2]; a[0].y[4] = a[0].y[1]; for (int j = 1; j <= 2; j++) { int cx, cy; cin >> cx >> cy; a[1].x[j] = cx + 100000; a[1].y[j] = cy + 100000; } a[1].x[3] = hx(a[1].x[1], a[1].x[2]); a[1].y[3] = hx(a[1].y[2], a[1].y[1]); a[1].x[4] = hd(a[1].x[1], a[1].x[2]); a[1].y[4] = hd(a[1].y[2], a[1].y[1]); // for(int j=1;j<=4;j++){ // cout<