50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
#include<rtthread.h>
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#define THREAD_STACK_SIZE 512
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#define THREAD_PRIORITY 25
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#define THREAD_TIMESLICE 5
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static rt_thread_t tid1;
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static rt_thread_t tid1 =RT_NULL;
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static void thread1_entry(void *parameter)
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{
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int count = 0;
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while(1)
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{
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rt_kprintf("thread1 count:(%d) tick:%lu\n", count++,rt_tick_get());
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rt_thread_delay(500);
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}
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}
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static char thread2_stack[THREAD_STACK_SIZE*2];
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static struct rt_thread thread2;
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static void thread2_entry(void *parameter)
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{
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int count = 0;
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while(count<10)
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{
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rt_kprintf("thread2 count:(%d) tick:%lu\n", count++,rt_tick_get());
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rt_thread_delay(1000);
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}
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rt_kprintf("thread2 is exiting\n");
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}
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int tgame(void)
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{
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tid1=rt_thread_create("thread1",
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thread1_entry,
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RT_NULL,
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THREAD_STACK_SIZE,
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THREAD_PRIORITY,
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THREAD_TIMESLICE);
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if(tid1!=RT_NULL)
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rt_thread_startup(tid1);
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rt_thread_init(&thread2,"thread2",thread2_entry,RT_NULL,thread2_stack,THREAD_STACK_SIZE,THREAD_PRIORITY-1,THREAD_TIMESLICE);
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rt_thread_startup(&thread2);
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return 0;
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}
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MSH_CMD_EXPORT(tgame, test thread game); |