// #include #include #include #include "my_func.h" #include "mysnake.h" #include #include #define LCD_MAX 240 //屏幕大小(长宽像素) #define SNAKE_SIZE 40 //蛇身大小(格子大小) #define SNAKE_MAX (LCD_MAX / SNAKE_SIZE) //每行格子数(最大蛇长+1) rt_atomic_t now_direction = 3; rt_atomic_t snake_pressed = 0; extern rt_atomic_t page_chosen; extern rt_atomic_t page_first; extern rt_atomic_t page_stop; int snake_max = SNAKE_MAX * 3; int snake_len = 3; // bool snake_table[SNAKE_MAX][SNAKE_MAX] = {0}; // struct My_snake // { // int x; // int y; // }snake_list[SNAKE_MAX*SNAKE_MAX] = {0}; // /* rt_event_t 是指向事件结构体的指针类型 */ // typedef struct My_snake* my_snake_t; void snake_entry(void *parameter) { system("irq"); time_t t; /* 初始化随机数发生器 */ srand((unsigned)time(&t)); int snake_list[SNAKE_MAX + 1][2] = {0};//储存蛇头、蛇尾、蛇身坐标 int snake_direction[4][2] = {{0, -1}, {-1, 0}, {0, 1}, {1, 0}}; // 上,左,下,右 int snake_food[2];//果子位置 char snake_dirshow[4][7] = {"upup", "left", "down", "rigt"};//显示操作用词 char tmp[10];//用于字符串转换 int snake_head = 2, snake_tail = 0; // 蛇头,蛇尾 //设置初始位置 snake_list[1][0] = SNAKE_MAX / 2; snake_list[1][1] = SNAKE_MAX / 2; snake_list[0][0] = snake_list[1][0] - 1; snake_list[0][1] = snake_list[1][1]; snake_list[2][0] = snake_list[1][0] + 1; snake_list[2][1] = snake_list[1][1]; // snake_table[snake_list[0][0]][snake_list[0][1]] = 1; // snake_table[snake_list[1][0]][snake_list[1][1]] = 1; // snake_table[snake_list[2][0]][snake_list[2][1]] = 1; // snake_address(snake_list[0][0], snake_list[0][1], SNAKE_SIZE, BLACK); // snake_address(snake_list[1][0], snake_list[1][1], SNAKE_SIZE, BLACK); // snake_address(snake_list[2][0], snake_list[2][1], SNAKE_SIZE, BLACK); snake_food[0] = rand() % SNAKE_MAX; snake_food[1] = rand() % SNAKE_MAX; // snake_address(snake_food[0], snake_food[1], SNAKE_SIZE, GREEN); int new_head_x = 0, new_head_y = 0;//新的蛇头位置 int new_direction = 0,snake_now=0;//随机生成的新方向,重新显示时当前位置的队列编号 while (1) { //当页面符合且不处于暂停状态才运行 if (page_chosen == 1&&!page_stop) { // 刚切换页面过来,重新显示 if (page_first == 1) { rt_kprintf("page:snake\n"); page_first = 0; lcd_fill(0, 0, 240, 240, WHITE); snake_address(snake_food[0], snake_food[1], SNAKE_SIZE, GREEN); snake_now = snake_tail-1; // for (int i = 0; i = snake_len && i < SNAKE_MAX - 1; i++) do{ snake_now=(snake_now+1)%SNAKE_MAX; snake_address(snake_list[snake_now][0], snake_list[snake_now][1], SNAKE_SIZE, BLACK); }while(snake_now!=snake_head); } //如果长期(约3*SNAKE_MAX)没有按键,则随机改变方向 if (!snake_pressed) { // 50%的概率保持当前方向 if (rand() % 100 < 50) { new_direction = rand() % 3; now_direction = (now_direction + 3 + new_direction) % 4; // 防止反向、走回头路 } } else { rt_atomic_add(&snake_pressed, -1); } // 计算新蛇头位置、并显示坐标 new_head_x = (snake_list[snake_head][0] + snake_direction[now_direction][0] + SNAKE_MAX) % (SNAKE_MAX); new_head_y = (snake_list[snake_head][1] + snake_direction[now_direction][1] + SNAKE_MAX) % (SNAKE_MAX); rt_sprintf(tmp, "(%d,%d)", new_head_x, new_head_y); // rt_kprintf("head:%d,%d\n", snake_list[snake_head][0], snake_list[snake_head][1]); lcd_show_string(20, 20, 16, snake_dirshow[now_direction]); lcd_show_string(20 + 16 * 4, 20, 16, tmp); snake_address(new_head_x, new_head_y, SNAKE_SIZE, BLACK); // 蛇头碰到果子 if (new_head_x == snake_food[0] && new_head_y == snake_food[1]) { //新生成、显示果子 snake_food[0] = rand() % SNAKE_MAX; snake_food[1] = rand() % SNAKE_MAX; snake_address(snake_food[0], snake_food[1], SNAKE_SIZE, GREEN); // 长度增加、打印 snake_len++; rt_sprintf(tmp, "%d", snake_len); lcd_show_string(100, 105, 32, tmp); // 防止蛇咬尾出现bug,限制最长为SNAKE_MAX-1,将蛇尾涂白 if (snake_len >= SNAKE_MAX) { snake_address(snake_list[snake_tail][0], snake_list[snake_tail][1], SNAKE_SIZE, WHITE); snake_tail = (snake_tail + 1) % (SNAKE_MAX); } } else { //若果子在蛇尾则不涂白 if (snake_list[snake_tail][0] == snake_food[0] && snake_list[snake_tail][1] == snake_food[1]) { } else { snake_address(snake_list[snake_tail][0], snake_list[snake_tail][1], SNAKE_SIZE, WHITE); } snake_tail = (snake_tail + 1) % (SNAKE_MAX); } //记录新的蛇头 snake_head = (snake_head + 1) % (SNAKE_MAX); snake_list[snake_head][0] = new_head_x; snake_list[snake_head][1] = new_head_y; } rt_thread_mdelay(900); } }