613 lines
29 KiB
C
613 lines
29 KiB
C
/*
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* This file is part of Espruino, a JavaScript interpreter for Microcontrollers
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*
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* Copyright (C) 2013 Gordon Williams <gw@pur3.co.uk>
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* ----------------------------------------------------------------------------
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* Variables
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* ----------------------------------------------------------------------------
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*/
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#ifndef JSVAR_H_
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#define JSVAR_H_
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#include "jsutils.h"
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typedef void (*JsCallback)(JsVarRef var)
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#ifdef SDCC
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__reentrant
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#endif
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;
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/** To avoid confusion - JsVarRefCounter should be big enough
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* to store as many refs as can possibly be created - so it's
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* safe just to set it to the same size as JsVarRef. However
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* it is NOT a reference itself.
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*/
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typedef JsVarRef JsVarRefCounter;
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typedef enum {
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ARRAYBUFFERVIEW_UNDEFINED = 0,
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ARRAYBUFFERVIEW_ARRAYBUFFER = 1 | 64, ///< Basic ArrayBuffer type
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ARRAYBUFFERVIEW_MASK_SIZE = 15,
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ARRAYBUFFERVIEW_SIGNED = 16,
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ARRAYBUFFERVIEW_FLOAT = 32,
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ARRAYBUFFERVIEW_UINT8 = 1,
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ARRAYBUFFERVIEW_INT8 = 1 | ARRAYBUFFERVIEW_SIGNED,
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ARRAYBUFFERVIEW_UINT16 = 2,
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ARRAYBUFFERVIEW_INT16 = 2 | ARRAYBUFFERVIEW_SIGNED,
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ARRAYBUFFERVIEW_UINT32 = 4,
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ARRAYBUFFERVIEW_INT32 = 4 | ARRAYBUFFERVIEW_SIGNED,
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ARRAYBUFFERVIEW_FLOAT32 = 4 | ARRAYBUFFERVIEW_FLOAT,
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ARRAYBUFFERVIEW_FLOAT64 = 8 | ARRAYBUFFERVIEW_FLOAT,
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} PACKED_FLAGS JsVarDataArrayBufferViewType;
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#define JSV_ARRAYBUFFER_GET_SIZE(T) ((T)&ARRAYBUFFERVIEW_MASK_SIZE)
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#define JSV_ARRAYBUFFER_IS_SIGNED(T) (((T)&ARRAYBUFFERVIEW_SIGNED)!=0)
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#define JSV_ARRAYBUFFER_IS_FLOAT(T) (((T)&ARRAYBUFFERVIEW_FLOAT)!=0)
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#define JSV_ARRAYBUFFER_MAX_LENGTH 65535
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typedef struct {
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unsigned short byteOffset;
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unsigned short length;
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JsVarDataArrayBufferViewType type;
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} PACKED_FLAGS JsVarDataArrayBufferView;
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typedef union {
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char str[JSVAR_DATA_STRING_LEN]; ///< The contents of this variable if it is a string
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/* NOTE: For str above, we INTENTIONALLY OVERFLOW str (and hence data) in the case of STRING_EXTS
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* to overwrite 3 references in order to grab another 6 bytes worth of string data */
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// TODO do some magic with union/structs in order to make sure we don't intentionally write off the end of arrays
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JsVarInt integer; ///< The contents of this variable if it is an int
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JsVarFloat floating; ///< The contents of this variable if it is a double
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JsCallback callback; ///< Callback for native functions, or 0
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JsVarDataArrayBufferView arraybuffer; ///< information for array buffer views.
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} PACKED_FLAGS JsVarData;
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typedef struct {
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#ifdef LARGE_MEM
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JsVarRef this; ///< The reference of this variable itself (so we can get back)
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#endif
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JsVarFlags flags; ///< the flags determine the type of the variable - int/double/string/etc.
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JsVarData varData;
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/* NOTE: WE INTENTIONALLY OVERFLOW data in the case of STRING_EXTS
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* to overwrite the following 3 references in order to grab another
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* 6 bytes worth of string data */
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/* For Variable NAMES (e.g. Object/Array keys) these store actual next/previous pointers for a linked list
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* For STRING_EXT - extra characters
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* Not used for other stuff
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*/
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JsVarRef nextSibling;
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JsVarRef prevSibling;
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JsVarRefCounter refs; ///< The number of references held to this - used for automatic garbage collection. NOT USED for STRINGEXT though (it is just extra characters)
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/**
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* For OBJECT/ARRAY/FUNCTION - this is the first child
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* For NAMES and REF - this is a link to the variable it points to
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* For STRING_EXT - extra character data (NOT a link)
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* For ARRAYBUFFER - a link to a string containing the data for the array buffer *
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*/
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JsVarRef firstChild;
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/**
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* For OBJECT/ARRAY/FUNCTION - this is the last child
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* For STRINGS/STRING_EXT/NAME+STRING - this is a link to more string data if it is needed
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* For REF - this is the 'parent' that the firstChild is a member of
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*/
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JsVarRef lastChild;
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} PACKED_FLAGS JsVar;
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/* We have a few different types:
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*
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* OBJECT/ARRAY - uses firstChild/lastChild to link to NAMEs.
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* BUILT-IN OBJECT - as above, but we use varData to store the name as well. This means built in object names must be LESS THAN 8 CHARACTERS
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* FUNCTION - uses firstChild/lastChild to link to NAMEs, and callback is used
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* NAME - use nextSibling/prevSibling linking to other NAMEs, and firstChild to link to a Variable of some kind
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* STRING - use firstChild to link to other STRINGs if String value is too long
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* INT/DOUBLE - firstChild never used
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*/
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static inline unsigned char jsvGetLocks(JsVar *v) { return (unsigned char)((v->flags>>JSV_LOCK_SHIFT) & JSV_LOCK_MAX); }
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// For debugging/testing ONLY - maximum # of vars we are allowed to use
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void jsvSetMaxVarsUsed(unsigned int size);
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// Init/kill vars as a whole
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void jsvInit();
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void jsvKill();
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void jsvSoftInit(); ///< called when loading from flash
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void jsvSoftKill(); ///< called when saving to flash
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JsVar *jsvFindOrCreateRoot(); ///< Find or create the ROOT variable item - used mainly if recovering from a saved state.
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unsigned int jsvGetMemoryUsage(); ///< Get number of memory records (JsVars) used
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unsigned int jsvGetMemoryTotal(); ///< Get total amount of memory records
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bool jsvIsMemoryFull(); ///< Get whether memory is full or not
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void jsvShowAllocated(); ///< Show what is still allocated, for debugging memory problems
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/// Try and allocate more memory - only works if RESIZABLE_JSVARS is defined
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void jsvSetMemoryTotal(unsigned int jsNewVarCount);
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// Note that jsvNew* don't REF a variable for you, but the do LOCK it
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JsVar *jsvNew(); ///< Create a new variable
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JsVar *jsvNewWithFlags(JsVarFlags flags);
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JsVar *jsvNewFromString(const char *str); ///< Create a new string
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JsVar *jsvNewStringOfLength(unsigned int byteLength); ///< Create a new string of the given length - full of 0s
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static inline JsVar *jsvNewFromEmptyString() { return jsvNewWithFlags(JSV_STRING); } ;///< Create a new empty string
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JsVar *jsvNewFromLexer(struct JsLex *lex, JslCharPos charFrom, JslCharPos charTo); // Create a new STRING from part of the lexer
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JsVar *jsvNewFromInteger(JsVarInt value);
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JsVar *jsvNewFromBool(bool value);
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JsVar *jsvNewFromFloat(JsVarFloat value);
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// Turns var into a Variable name that links to the given value... No locking so no need to unlock var
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JsVar *jsvMakeIntoVariableName(JsVar *var, JsVar *valueOrZero);
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JsVar *jsvNewFromPin(int pin);
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/// DO NOT CALL THIS DIRECTLY - this frees an unreffed/locked var
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void jsvFreePtr(JsVar *var);
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/// Get a reference from a var - SAFE for null vars
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JsVarRef jsvGetRef(JsVar *var);
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/// SCARY - only to be used for vital stuff like load/save
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JsVar *_jsvGetAddressOf(JsVarRef ref);
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/// Lock this reference and return a pointer - UNSAFE for null refs
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JsVar *jsvLock(JsVarRef ref);
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/// Lock this pointer and return a pointer - UNSAFE for null pointer
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JsVar *jsvLockAgain(JsVar *var);
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/// Unlock this variable - this is SAFE for null variables
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void jsvUnLock(JsVar *var);
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/// Reference - set this variable as used by something
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JsVar *jsvRef(JsVar *v);
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/// Unreference - set this variable as not used by anything
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void jsvUnRef(JsVar *var);
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/// Helper fn, Reference - set this variable as used by something
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JsVarRef jsvRefRef(JsVarRef ref);
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/// Helper fn, Unreference - set this variable as not used by anything
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JsVarRef jsvUnRefRef(JsVarRef ref);
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static inline bool jsvIsRoot(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ROOT; }
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static inline bool jsvIsPin(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_PIN; }
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static inline bool jsvIsInt(const JsVar *v) { return v && ((v->flags&JSV_VARTYPEMASK)==JSV_INTEGER || (v->flags&JSV_VARTYPEMASK)==JSV_PIN); }
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static inline bool jsvIsFloat(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_FLOAT; }
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static inline bool jsvIsBoolean(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_BOOLEAN; }
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static inline bool jsvIsString(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_STRING_0 && (v->flags&JSV_VARTYPEMASK)<=JSV_STRING_MAX; }
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static inline bool jsvIsStringExt(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_STRING_EXT_0 && (v->flags&JSV_VARTYPEMASK)<=JSV_STRING_EXT_MAX; } ///< The extra bits dumped onto the end of a string to store more data
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static inline bool jsvIsNumeric(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)>=JSV_NUMERICSTART && (v->flags&JSV_VARTYPEMASK)<=JSV_NUMERICEND; }
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static inline bool jsvIsFunction(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_FUNCTION; }
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static inline bool jsvIsFunctionParameter(const JsVar *v) { return v && (v->flags&JSV_FUNCTION_PARAMETER) == JSV_FUNCTION_PARAMETER; }
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static inline bool jsvIsObject(const JsVar *v) { return v && (((v->flags&JSV_VARTYPEMASK)==JSV_OBJECT) || ((v->flags&JSV_VARTYPEMASK)==JSV_ROOT)); }
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static inline bool jsvIsArray(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ARRAY; }
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static inline bool jsvIsArrayBuffer(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_ARRAYBUFFER; }
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static inline bool jsvIsArrayBufferName(const JsVar *v) { return v && (v->flags&(JSV_VARTYPEMASK|JSV_NAME))==JSV_ARRAYBUFFERNAME; }
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static inline bool jsvIsNative(const JsVar *v) { return v && (v->flags&JSV_NATIVE)!=0; }
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static inline bool jsvIsUndefined(const JsVar *v) { return v==0; }
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static inline bool jsvIsNull(const JsVar *v) { return v && (v->flags&JSV_VARTYPEMASK)==JSV_NULL; }
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static inline bool jsvIsBasic(const JsVar *v) { return jsvIsNumeric(v) || jsvIsString(v);} ///< Is this *not* an array/object/etc
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static inline bool jsvIsName(const JsVar *v) { return v && (v->flags & JSV_NAME)!=0; } ///< NAMEs are what's used to name a variable (it is not the data itself)
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static inline bool jsvIsIterable(const JsVar *v) {
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return jsvIsArray(v) || jsvIsObject(v) || jsvIsFunction(v) ||
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jsvIsString(v) || jsvIsArrayBuffer(v);
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}
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/** Does this string contain only Numeric characters? */
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bool jsvIsStringNumeric(const JsVar *var);
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/** Does this string contain only Numeric characters? This is for arrays
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* and makes the assertion that int_to_string(string_to_int(var))==var */
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bool jsvIsStringNumericStrict(const JsVar *var);
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// TODO: maybe isName shouldn't include ArrayBufferName?
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bool jsvHasCharacterData(const JsVar *v); ///< does the v->data union contain character data?
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bool jsvHasStringExt(const JsVar *v);
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/// Does this variable use firstChild/lastChild to point to multiple childrem
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bool jsvHasChildren(const JsVar *v);
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/// Is this variable a type that uses firstChild to point to a single Variable (ie. it doesn't have multiple children)
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bool jsvHasSingleChild(const JsVar *v);
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/// Does this variable have a 'ref' argument? Stringexts use it for extra character data
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static inline bool jsvHasRef(const JsVar *v) { return !jsvIsStringExt(v); }
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/// This is the number of characters a JsVar can contain, NOT string length
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static inline size_t jsvGetMaxCharactersInVar(const JsVar *v) {
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// see jsvCopy - we need to know about this in there too
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if (jsvIsStringExt(v)) return JSVAR_DATA_STRING_MAX_LEN;
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assert(jsvHasCharacterData(v));
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return JSVAR_DATA_STRING_LEN;
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}
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/// This is the number of characters a JsVar can contain, NOT string length
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static inline size_t jsvGetCharactersInVar(const JsVar *v) {
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assert(jsvIsString(v) || jsvIsStringExt(v));
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int f = v->flags&JSV_VARTYPEMASK;
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return (size_t)(f - ((f < JSV_STRING_EXT_0) ? JSV_STRING_0 : JSV_STRING_EXT_0));
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}
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/// This is the number of characters a JsVar can contain, NOT string length
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static inline void jsvSetCharactersInVar(JsVar *v, size_t chars) {
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assert(jsvIsString(v) || jsvIsStringExt(v));
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if (jsvIsString(v)) { assert(chars <= JSVAR_DATA_STRING_LEN); }
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if (jsvIsStringExt(v)) { assert(chars <= JSVAR_DATA_STRING_MAX_LEN); }
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int f = v->flags&JSV_VARTYPEMASK;
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v->flags = (JsVarFlags)((v->flags&(~JSV_VARTYPEMASK)) | (((f < JSV_STRING_EXT_0) ? JSV_STRING_0 : JSV_STRING_EXT_0) + (int)chars));
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}
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/** Check if two Basic Variables are equal (this IGNORES the value that is pointed to,
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* so 'a=5'=='a=7' but 'a=5'!='b=5')
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*/
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bool jsvIsBasicVarEqual(JsVar *a, JsVar *b);
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/** Check if two things are equal. Basic vars are done by value,
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* for anything else the reference/pointer must be equal */
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bool jsvIsEqual(JsVar *a, JsVar *b);
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const char *jsvGetConstString(const JsVar *v); ///< Get a const string representing this variable - if we can. Otherwise return 0
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const char *jsvGetTypeOf(const JsVar *v); ///< Return the 'type' of the JS variable (eg. JS's typeof operator)
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size_t jsvGetString(const JsVar *v, char *str, size_t len); ///< Save this var as a string to the given buffer, and return how long it was (return val doesn't include terminating 0)
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void jsvSetString(JsVar *v, char *str, size_t len); ///< Set the Data in this string. This must JUST overwrite - not extend or shrink
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JsVar *jsvAsString(JsVar *var, bool unlockVar); ///< If var is a string, lock and return it, else create a new string
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size_t jsvGetStringLength(JsVar *v); ///< Get the length of this string, IF it is a string
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int jsvGetLinesInString(JsVar *v); ///< IN A STRING get the number of lines in the string (min=1)
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int jsvGetCharsOnLine(JsVar *v, int line); ///< IN A STRING Get the number of characters on a line - lines start at 1
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void jsvGetLineAndCol(JsVar *v, int charIdx, int* line, int *col); ///< IN A STRING, get the line and column of the given character. Both values must be non-null
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int jsvGetIndexFromLineAndCol(JsVar *v, int line, int col); ///< IN A STRING, get a character index from a line and column
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bool jsvIsStringEqual(JsVar *var, const char *str);
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int jsvCompareString(JsVar *va, JsVar *vb, int starta, int startb, bool equalAtEndOfString); ///< Compare 2 strings, starting from the given character positions
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int jsvCompareInteger(JsVar *va, JsVar *vb); ///< Compare 2 integers, >0 if va>vb, <0 if va<vb. If compared with a non-integer, that gets put later
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void jsvAppendString(JsVar *var, const char *str); ///< Append the given string to this one
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void jsvAppendStringBuf(JsVar *var, const char *str, int length); ///< Append the given string to this one - but does not use null-terminated strings
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void jsvAppendPrintf(JsVar *var, const char *fmt, ...); ///< Append the formatted string to a variable (see vcbprintf)
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static inline void jsvAppendCharacter(JsVar *var, char ch) { jsvAppendStringBuf(var, &ch, 1); }; ///< Append the given character to this string
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#define JSVAPPENDSTRINGVAR_MAXLENGTH (0x7FFFFFFF)
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void jsvAppendStringVar(JsVar *var, const JsVar *str, int stridx, int maxLength); ///< Append str to var. Both must be strings. stridx = start char or str, maxLength = max number of characters (can be JSVAPPENDSTRINGVAR_MAXLENGTH). stridx can be negative to go from end of string
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void jsvAppendStringVarComplete(JsVar *var, const JsVar *str); ///< Append all of str to var. Both must be strings.
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char jsvGetCharInString(JsVar *v, int idx);
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JsVarInt jsvGetInteger(const JsVar *v);
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void jsvSetInteger(JsVar *v, JsVarInt value); ///< Set an integer value (use carefully!)
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JsVarFloat jsvGetFloat(const JsVar *v); ///< Get the floating point representation of this var
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bool jsvGetBool(const JsVar *v);
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JsVar *jsvAsNumber(JsVar *var); ///< Convert the given variable to a number
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static inline JsVarInt _jsvGetIntegerAndUnLock(JsVar *v) { JsVarInt i = jsvGetInteger(v); jsvUnLock(v); return i; }
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static inline JsVarFloat _jsvGetFloatAndUnLock(JsVar *v) { JsVarFloat f = jsvGetFloat(v); jsvUnLock(v); return f; }
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static inline bool _jsvGetBoolAndUnLock(JsVar *v) { bool b = jsvGetBool(v); jsvUnLock(v); return b; }
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#ifdef SAVE_ON_FLASH
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JsVarInt jsvGetIntegerAndUnLock(JsVar *v);
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JsVarFloat jsvGetFloatAndUnLock(JsVar *v);
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bool jsvGetBoolAndUnLock(JsVar *v);
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#else
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#define jsvGetIntegerAndUnLock _jsvGetIntegerAndUnLock
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#define jsvGetFloatAndUnLock _jsvGetFloatAndUnLock
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#define jsvGetBoolAndUnLock _jsvGetBoolAndUnLock
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#endif
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/** Get the item at the given location in the array buffer and return the result */
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size_t jsvGetArrayBufferLength(JsVar *arrayBuffer);
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/** Get the item at the given location in the array buffer and return the result */
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JsVar *jsvArrayBufferGet(JsVar *arrayBuffer, JsVarInt index);
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/** Set the item at the given location in the array buffer */
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void jsvArrayBufferSet(JsVar *arrayBuffer, JsVarInt index, JsVar *value);
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/** Given an integer name that points to an arraybuffer or an arraybufferview, evaluate it and return the result */
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JsVar *jsvArrayBufferGetFromName(JsVar *name);
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/** If a is a name skip it and go to what it points to - and so on.
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* ALWAYS locks - so must unlock what it returns. It MAY
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* return 0. */
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JsVar *jsvSkipName(JsVar *a);
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/** If a is a name skip it and go to what it points to.
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* ALWAYS locks - so must unlock what it returns. It MAY
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* return 0. */
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JsVar *jsvSkipOneName(JsVar *a);
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/** If a is a's child is a name skip it and go to what it points to.
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* ALWAYS locks - so must unlock what it returns. */
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JsVar *jsvSkipToLastName(JsVar *a);
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/** Same as jsvSkipName, but ensures that 'a' is unlocked if it was
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* a name, so it can be used INLINE_FUNC */
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static inline JsVar *jsvSkipNameAndUnLock(JsVar *a) {
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JsVar *b = jsvSkipName(a);
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jsvUnLock(a);
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return b;
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}
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/** Same as jsvSkipOneName, but ensures that 'a' is unlocked if it was
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* a name, so it can be used INLINE_FUNC */
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static inline JsVar *jsvSkipOneNameAndUnLock(JsVar *a) {
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JsVar *b = jsvSkipOneName(a);
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jsvUnLock(a);
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return b;
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}
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/// MATHS!
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JsVar *jsvMathsOpSkipNames(JsVar *a, JsVar *b, int op);
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JsVar *jsvMathsOp(JsVar *a, JsVar *b, int op);
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/// Negates an integer/double value
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JsVar *jsvNegateAndUnLock(JsVar *v);
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/// Copy this variable and return the locked copy
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JsVar *jsvCopy(JsVar *src);
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/** Copy only a name, not what it points to. ALTHOUGH the link to what it points to is maintained unless linkChildren=false.
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If keepAsName==false, this will be converted into a normal variable */
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JsVar *jsvCopyNameOnly(JsVar *src, bool linkChildren, bool keepAsName);
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/// Tree related stuff
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void jsvAddName(JsVar *parent, JsVar *nameChild); // Add a child, which is itself a name
|
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JsVar *jsvAddNamedChild(JsVar *parent, JsVar *child, const char *name); // Add a child, and create a name for it. Returns a LOCKED var. DOES NOT CHECK FOR DUPLICATES
|
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JsVar *jsvSetNamedChild(JsVar *parent, JsVar *child, const char *name); // Add a child, and create a name for it. Returns a LOCKED name var. CHECKS FOR DUPLICATES
|
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JsVar *jsvSetValueOfName(JsVar *name, JsVar *src); // Set the value of a child created with jsvAddName,jsvAddNamedChild. Returns the UNLOCKED name argument
|
|
JsVar *jsvFindChildFromString(JsVar *parent, const char *name, bool createIfNotFound); // Non-recursive finding of child with name. Returns a LOCKED var
|
|
JsVar *jsvFindChildFromVar(JsVar *parent, JsVar *childName, bool addIfNotFound); // Non-recursive finding of child with name. Returns a LOCKED var
|
|
static inline JsVar *jsvFindChildFromStringRef(JsVarRef parentref, const char *name, bool addIfNotFound) { // Non-recursive finding of child with name. Returns a LOCKED var
|
|
JsVar *p = jsvLock(parentref);
|
|
JsVar *v = jsvFindChildFromString(p, name, addIfNotFound);
|
|
jsvUnLock(p);
|
|
return v;
|
|
}
|
|
static inline JsVar *jsvFindChildFromVarRef(JsVarRef parentref, JsVar *childName, bool addIfNotFound) { // Non-recursive finding of child with name. Returns a LOCKED var
|
|
JsVar *p = jsvLock(parentref);
|
|
JsVar *v = jsvFindChildFromVar(p, childName, addIfNotFound);
|
|
jsvUnLock(p);
|
|
return v;
|
|
}
|
|
/// Remove a child - note that the child MUST ACTUALLY BE A CHILD!
|
|
void jsvRemoveChild(JsVar *parent, JsVar *child);
|
|
void jsvRemoveAllChildren(JsVar *parent);
|
|
static inline void jsvRemoveNamedChild(JsVar *parent, const char *name) {
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|
JsVar *child = jsvFindChildFromString(parent, name, false);
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|
if (child) {
|
|
jsvRemoveChild(parent, child);
|
|
jsvUnLock(child);
|
|
}
|
|
}
|
|
|
|
/// Get the named child of an object. If createChild!=0 then create the child
|
|
JsVar *jsvObjectGetChild(JsVar *obj, const char *name, JsVarFlags createChild);
|
|
/// Set the named child of an object, and return the child (so you can choose to unlock it if you want)
|
|
JsVar *jsvObjectSetChild(JsVar *obj, const char *name, JsVar *child);
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|
|
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int jsvGetChildren(JsVar *v); ///< number of children of a variable. also see jsvGetArrayLength and jsvGetLength
|
|
JsVarInt jsvGetArrayLength(JsVar *arr); ///< Not the same as GetChildren, as it can be a sparse array
|
|
JsVarInt jsvGetLength(JsVar *src); ///< General purpose length function. Does the 'right' thing
|
|
size_t jsvCountJsVarsUsed(JsVar *v); ///< Count the amount of JsVars used. Mostly useful for debugging
|
|
JsVar *jsvGetArrayItem(JsVar *arr, int index); ///< Get an item at the specified index in the array (and lock it)
|
|
JsVar *jsvGetArrayIndexOf(JsVar *arr, JsVar *value, bool matchExact); ///< Get the index of the value in the array (matchExact==use pointer, not equality check)
|
|
JsVarInt jsvArrayPushWithInitialSize(JsVar *arr, JsVar *value, JsVarInt initialValue); ///< Adds new elements to the end of an array, and returns the new length. initialValue is the item index when no items are currently in the array.
|
|
JsVarInt jsvArrayPush(JsVar *arr, JsVar *value); ///< Adds a new element to the end of an array, and returns the new length
|
|
JsVarInt jsvArrayPushAndUnLock(JsVar *arr, JsVar *value); ///< Adds a new element to the end of an array, unlocks it, and returns the new length
|
|
JsVar *jsvArrayPop(JsVar *arr); ///< Removes the last element of an array, and returns that element (or 0 if empty). includes the NAME
|
|
JsVar *jsvArrayPopFirst(JsVar *arr); ///< Removes the first element of an array, and returns that element (or 0 if empty) includes the NAME
|
|
JsVar *jsvArrayGetLast(JsVar *arr); ///< Get the last element of an array (does not remove, unlike jsvArrayPop), and returns that element (or 0 if empty) includes the NAME
|
|
JsVar *jsvArrayJoin(JsVar *arr, JsVar *filler); ///< Join all elements of an array together into a string
|
|
void jsvArrayInsertBefore(JsVar *arr, JsVar *beforeIndex, JsVar *element); ///< Insert a new element before beforeIndex, DOES NOT UPDATE INDICES
|
|
static inline bool jsvArrayIsEmpty(JsVar *arr) { assert(jsvIsArray(arr)); return !arr->firstChild; } ///< Return true is array is empty
|
|
|
|
/** Write debug info for this Var out to the console */
|
|
void jsvTrace(JsVarRef ref, int indent);
|
|
|
|
/** Run a garbage collection sweep - return true if things have been freed */
|
|
bool jsvGarbageCollect();
|
|
|
|
/** Remove whitespace to the right of a string - on MULTIPLE LINES */
|
|
JsVar *jsvStringTrimRight(JsVar *srcString);
|
|
|
|
/** If v is the key of a function, return true if it is internal and shouldn't be visible to the user */
|
|
bool jsvIsInternalFunctionKey(JsVar *v);
|
|
|
|
/// If v is the key of an object, return true if it is internal and shouldn't be visible to the user
|
|
bool jsvIsInternalObjectKey(JsVar *v);
|
|
// --------------------------------------------------------------------------------------------
|
|
typedef struct JsvStringIterator {
|
|
size_t charIdx; ///< index of character in var
|
|
size_t charsInVar; ///< total characters in var
|
|
size_t index; ///< index in string
|
|
JsVar *var; ///< current StringExt we're looking at
|
|
} JsvStringIterator;
|
|
|
|
// slight hack to enure we can use string iterator with const JsVars
|
|
#define jsvStringIteratorNewConst(it,str,startIdx) jsvStringIteratorNew(it,(JsVar*)str,startIdx)
|
|
|
|
void jsvStringIteratorNew(JsvStringIterator *it, JsVar *str, int startIdx);
|
|
|
|
/// Gets the current character (or 0)
|
|
static inline char jsvStringIteratorGetChar(JsvStringIterator *it) {
|
|
if (!it->var) return 0;
|
|
return it->var->varData.str[it->charIdx];
|
|
}
|
|
|
|
/// Gets the current (>=0) character (or -1)
|
|
static inline int jsvStringIteratorGetCharOrMinusOne(JsvStringIterator *it) {
|
|
if (!it->var) return -1;
|
|
return (int)(unsigned char)it->var->varData.str[it->charIdx];
|
|
}
|
|
|
|
/// Do we have a character, or are we at the end?
|
|
static inline bool jsvStringIteratorHasChar(JsvStringIterator *it) {
|
|
return it->charIdx < it->charsInVar;
|
|
}
|
|
|
|
/// Sets a character (will not extend the string - just overwrites)
|
|
static inline void jsvStringIteratorSetChar(JsvStringIterator *it, char c) {
|
|
if (jsvStringIteratorHasChar(it))
|
|
it->var->varData.str[it->charIdx] = c;
|
|
}
|
|
|
|
/// Gets the current index in the string
|
|
static inline size_t jsvStringIteratorGetIndex(JsvStringIterator *it) {
|
|
return it->index;
|
|
}
|
|
|
|
/// Move to next character
|
|
void jsvStringIteratorNext(JsvStringIterator *it);
|
|
|
|
/// Move to next character (this one is inlined where speed is needed)
|
|
static inline void jsvStringIteratorNextInline(JsvStringIterator *it) {
|
|
it->charIdx++;
|
|
it->index++;
|
|
if (it->charIdx >= it->charsInVar) {
|
|
it->charIdx -= it->charsInVar;
|
|
if (it->var && it->var->lastChild) {
|
|
JsVar *next = jsvLock(it->var->lastChild);
|
|
jsvUnLock(it->var);
|
|
it->var = next;
|
|
it->charsInVar = jsvGetCharactersInVar(it->var);
|
|
} else {
|
|
jsvUnLock(it->var);
|
|
it->var = 0;
|
|
it->charsInVar = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Go to the end of the string iterator - for use with jsvStringIteratorAppend
|
|
void jsvStringIteratorGotoEnd(JsvStringIterator *it);
|
|
|
|
/// Append a character TO THE END of a string iterator
|
|
void jsvStringIteratorAppend(JsvStringIterator *it, char ch);
|
|
|
|
static inline void jsvStringIteratorFree(JsvStringIterator *it) {
|
|
jsvUnLock(it->var);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
typedef struct JsArrayIterator {
|
|
JsVar *var;
|
|
} JsArrayIterator;
|
|
|
|
static inline void jsvArrayIteratorNew(JsArrayIterator *it, JsVar *arr) {
|
|
assert(jsvIsArray(arr));
|
|
it->var = arr->firstChild ? jsvLock(arr->firstChild) : 0;
|
|
}
|
|
|
|
/// Gets the current array element (or 0)
|
|
static inline JsVar *jsvArrayIteratorGetElement(JsArrayIterator *it) {
|
|
if (!it->var) return 0; // end of array
|
|
return it->var->firstChild ? jsvLock(it->var->firstChild) : 0; // might even be undefined
|
|
}
|
|
|
|
/// Gets the current array element index (or 0)
|
|
static inline JsVar *jsvArrayIteratorGetIndex(JsArrayIterator *it) {
|
|
if (!it->var) return 0;
|
|
return jsvLockAgain(it->var);
|
|
}
|
|
|
|
/// Do we have a character, or are we at the end?
|
|
static inline bool jsvArrayIteratorHasElement(JsArrayIterator *it) {
|
|
return it->var != 0;
|
|
}
|
|
|
|
/// Move to next character
|
|
static inline void jsvArrayIteratorNext(JsArrayIterator *it) {
|
|
if (it->var) {
|
|
JsVarRef next = it->var->nextSibling;
|
|
jsvUnLock(it->var);
|
|
it->var = next ? jsvLock(next) : 0;
|
|
}
|
|
}
|
|
|
|
static inline void jsvArrayIteratorFree(JsArrayIterator *it) {
|
|
jsvUnLock(it->var);
|
|
}
|
|
// --------------------------------------------------------------------------------------------
|
|
typedef struct JsObjectIterator {
|
|
JsVar *var;
|
|
} JsObjectIterator;
|
|
|
|
static inline void jsvObjectIteratorNew(JsObjectIterator *it, JsVar *obj) {
|
|
assert(jsvIsObject(obj) || jsvIsFunction(obj));
|
|
it->var = obj->firstChild ? jsvLock(obj->firstChild) : 0;
|
|
}
|
|
|
|
/// Gets the current object element key (or 0)
|
|
static inline JsVar *jsvObjectIteratorGetKey(JsObjectIterator *it) {
|
|
if (!it->var) return 0; // end of object
|
|
return jsvLockAgain(it->var);
|
|
}
|
|
|
|
/// Gets the current object element value (or 0)
|
|
static inline JsVar *jsvObjectIteratorGetValue(JsObjectIterator *it) {
|
|
if (!it->var) return 0; // end of object
|
|
return it->var->firstChild ? jsvLock(it->var->firstChild) : 0; // might even be undefined
|
|
}
|
|
|
|
/// Do we have a key, or are we at the end?
|
|
static inline bool jsvObjectIteratorHasElement(JsObjectIterator *it) {
|
|
return it->var != 0;
|
|
}
|
|
|
|
/// Move to next character
|
|
static inline void jsvObjectIteratorNext(JsObjectIterator *it) {
|
|
if (it->var) {
|
|
JsVarRef next = it->var->nextSibling;
|
|
jsvUnLock(it->var);
|
|
it->var = next ? jsvLock(next) : 0;
|
|
}
|
|
}
|
|
|
|
static inline void jsvObjectIteratorFree(JsObjectIterator *it) {
|
|
jsvUnLock(it->var);
|
|
}
|
|
// --------------------------------------------------------------------------------------------
|
|
typedef struct JsvArrayBufferIterator {
|
|
JsvStringIterator it;
|
|
JsVarDataArrayBufferViewType type;
|
|
JsVarInt byteLength;
|
|
JsVarInt byteOffset;
|
|
JsVarInt index;
|
|
bool hasAccessedElement;
|
|
} JsvArrayBufferIterator;
|
|
|
|
void jsvArrayBufferIteratorNew(JsvArrayBufferIterator *it, JsVar *arrayBuffer, JsVarInt index);
|
|
JsVar *jsvArrayBufferIteratorGetValue(JsvArrayBufferIterator *it);
|
|
JsVarInt jsvArrayBufferIteratorGetIntegerValue(JsvArrayBufferIterator *it);
|
|
JsVarFloat jsvArrayBufferIteratorGetFloatValue(JsvArrayBufferIterator *it);
|
|
void jsvArrayBufferIteratorSetValue(JsvArrayBufferIterator *it, JsVar *value);
|
|
void jsvArrayBufferIteratorSetIntegerValue(JsvArrayBufferIterator *it, JsVarInt value);
|
|
JsVar* jsvArrayBufferIteratorGetIndex(JsvArrayBufferIterator *it);
|
|
bool jsvArrayBufferIteratorHasElement(JsvArrayBufferIterator *it);
|
|
void jsvArrayBufferIteratorNext(JsvArrayBufferIterator *it);
|
|
void jsvArrayBufferIteratorFree(JsvArrayBufferIterator *it);
|
|
// --------------------------------------------------------------------------------------------
|
|
union JsvIteratorUnion {
|
|
JsvStringIterator str;
|
|
JsObjectIterator obj;
|
|
JsArrayIterator arr;
|
|
JsvArrayBufferIterator buf;
|
|
};
|
|
|
|
/** General Purpose iterator, for Strings, Arrays, Objects, Typed Arrays */
|
|
typedef struct JsvIterator {
|
|
enum {JSVI_STRING, JSVI_ARRAY, JSVI_OBJECT, JSVI_ARRAYBUFFER } type;
|
|
union JsvIteratorUnion it;
|
|
} JsvIterator;
|
|
|
|
void jsvIteratorNew(JsvIterator *it, JsVar *obj);
|
|
JsVar *jsvIteratorGetKey(JsvIterator *it);
|
|
JsVar *jsvIteratorGetValue(JsvIterator *it);
|
|
JsVarInt jsvIteratorGetIntegerValue(JsvIterator *it);
|
|
bool jsvIteratorHasElement(JsvIterator *it);
|
|
void jsvIteratorNext(JsvIterator *it);
|
|
void jsvIteratorFree(JsvIterator *it);
|
|
|
|
|
|
|
|
#endif /* JSVAR_H_ */
|