rtt-f030/bsp/nrf52832/nRF5_SDK_13.0.0_04a0bfd/components/boards/boards.c

166 lines
4.7 KiB
C

/**
* Copyright (c) 2016 - 2017, Nordic Semiconductor ASA
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form, except as embedded into a Nordic
* Semiconductor ASA integrated circuit in a product or a software update for
* such product, must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* 3. Neither the name of Nordic Semiconductor ASA nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* 4. This software, with or without modification, must only be used with a
* Nordic Semiconductor ASA integrated circuit.
*
* 5. Any software provided in binary form under this license must not be reverse
* engineered, decompiled, modified and/or disassembled.
*
* THIS SOFTWARE IS PROVIDED BY NORDIC SEMICONDUCTOR ASA "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL NORDIC SEMICONDUCTOR ASA OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "boards.h"
#include <stdint.h>
#include <stdbool.h>
#if LEDS_NUMBER > 0
static const uint8_t m_board_led_list[LEDS_NUMBER] = LEDS_LIST;
#endif
#if BUTTONS_NUMBER > 0
static const uint8_t m_board_btn_list[BUTTONS_NUMBER] = BUTTONS_LIST;
#endif
#if LEDS_NUMBER > 0
bool bsp_board_led_state_get(uint32_t led_idx)
{
ASSERT(led_idx < LEDS_NUMBER);
bool pin_set = nrf_gpio_pin_out_read(m_board_led_list[led_idx]) ? true : false;
return (pin_set == (LEDS_ACTIVE_STATE ? true : false));
}
void bsp_board_led_on(uint32_t led_idx)
{
ASSERT(led_idx < LEDS_NUMBER);
nrf_gpio_pin_write(m_board_led_list[led_idx], LEDS_ACTIVE_STATE ? 1 : 0);
}
void bsp_board_led_off(uint32_t led_idx)
{
ASSERT(led_idx < LEDS_NUMBER);
nrf_gpio_pin_write(m_board_led_list[led_idx], LEDS_ACTIVE_STATE ? 0 : 1);
}
void bsp_board_leds_off(void)
{
uint32_t i;
for(i = 0; i < LEDS_NUMBER; ++i)
{
bsp_board_led_off(i);
}
}
void bsp_board_leds_on(void)
{
uint32_t i;
for(i = 0; i < LEDS_NUMBER; ++i)
{
bsp_board_led_on(i);
}
}
void bsp_board_led_invert(uint32_t led_idx)
{
ASSERT(led_idx < LEDS_NUMBER);
nrf_gpio_pin_toggle(m_board_led_list[led_idx]);
}
void bsp_board_leds_init(void)
{
uint32_t i;
for(i = 0; i < LEDS_NUMBER; ++i)
{
nrf_gpio_cfg_output(m_board_led_list[i]);
}
bsp_board_leds_off();
}
uint32_t bsp_board_led_idx_to_pin(uint32_t led_idx)
{
ASSERT(led_idx < LEDS_NUMBER);
return m_board_led_list[led_idx];
}
uint32_t bsp_board_pin_to_led_idx(uint32_t pin_number)
{
uint32_t ret = 0xFFFFFFFF;
uint32_t i;
for(i = 0; i < LEDS_NUMBER; ++i)
{
if (m_board_led_list[i] == pin_number)
{
ret = i;
break;
}
}
return ret;
}
#endif //LEDS_NUMBER > 0
#if BUTTONS_NUMBER > 0
bool bsp_board_button_state_get(uint32_t button_idx)
{
ASSERT(button_idx < BUTTONS_NUMBER);
bool pin_set = nrf_gpio_pin_read(m_board_btn_list[button_idx]) ? true : false;
return (pin_set == (BUTTONS_ACTIVE_STATE ? true : false));
}
void bsp_board_buttons_init(void)
{
uint32_t i;
for(i = 0; i < BUTTONS_NUMBER; ++i)
{
nrf_gpio_cfg_input(m_board_btn_list[i], BUTTON_PULL);
}
}
uint32_t bsp_board_pin_to_button_idx(uint32_t pin_number)
{
uint32_t i;
uint32_t ret = 0xFFFFFFFF;
for(i = 0; i < BUTTONS_NUMBER; ++i)
{
if (m_board_btn_list[i] == pin_number)
{
ret = i;
break;
}
}
return ret;
}
uint32_t bsp_board_button_idx_to_pin(uint32_t button_idx)
{
ASSERT(button_idx < BUTTONS_NUMBER);
return m_board_btn_list[button_idx];
}
#endif //BUTTONS_NUMBER > 0