rtt-f030/bsp/simulator/SConstruct

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import os
import sys
import rtconfig
if os.getenv('RTT_ROOT'):
RTT_ROOT = os.getenv('RTT_ROOT')
else:
RTT_ROOT = os.path.normpath(os.getcwd() + '/../..')
# if you want use the rtgui in the svn (in google code), you should
# comment the following line
if os.getenv('RTT_RTGUI'):
RTT_RTGUI = os.getenv('RTT_RTGUI')
else:
# set the rtgui root directory by hand
# empty string means use the RTGUI in svn
#RTT_RTGUI = os.path.normpath('F:/Project/git/rt-gui')
RTT_RTGUI =''
sys.path = sys.path + [os.path.join(RTT_ROOT, 'tools')]
from building import *
TARGET = 'rtthread-win32.' + rtconfig.TARGET_EXT
env = Environment()
Export('RTT_ROOT')
Export('rtconfig')
libs = Split('''
kernel32
msvcrt
winmm
user32
gdi32
winspool
comdlg32
advapi32
shell32
ole32
oleaut32
uuid
odbc32
odbccp32
''')
definitions = Split('''
WIN32
_DEBUG
_CONSOLE
MSVC
_TIME_T_DEFINED
''')
env.Append(CCFLAGS=rtconfig.CFLAGS)
env.Append(LINKFLAGS=rtconfig.LFLAGS)
env['LIBS']=libs
env['CPPDEFINES']=definitions
# prepare building environment
objs = PrepareBuilding(env, RTT_ROOT, has_libcpu=False, remove_components=['rtgui'])
if GetDepend('RT_USING_RTGUI'):
sdl_lib = ['SDL', 'SDLmain']
sdl_lib_path = [os.path.abspath('SDL/lib/x86')]
sdl_include_path = [os.path.abspath('SDL/include')]
env.Append(LIBS=sdl_lib)
env.Append(LIBPATH=sdl_lib_path)
env.Append(CPPPATH=sdl_include_path)
if RTT_RTGUI:
objs += SConscript(os.path.join(RTT_RTGUI + '/components/rtgui', 'SConscript'),
variant_dir='build/components/rtgui',
duplicate=0)
objs = objs + SConscript(RTT_RTGUI+'/demo/examples/SConscript',
variant_dir='build/examples/gui', duplicate=0)
else:
objs += SConscript(os.path.join(RTT_ROOT + '/components/rtgui', 'SConscript'),
variant_dir='build/components/rtgui',
duplicate=0)
objs = objs + SConscript(RTT_ROOT + '/examples/gui/SConscript',
variant_dir='build/examples/gui', duplicate=0)
# build program
env.Program(TARGET, objs)
# end building
EndBuilding(TARGET)