rtt-f030/components/external/SQLite-3.8.1/tool/mkvsix.tcl

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#!/usr/bin/tclsh
#
# This script is used to generate a VSIX (Visual Studio Extension) file for
# SQLite usable by Visual Studio.
#
# PREREQUISITES
#
# 1. Tcl 8.4 and later are supported, earlier versions have not been tested.
#
# 2. The "sqlite3.h" file is assumed to exist in the parent directory of the
# directory containing this script. The [optional] second command line
# argument to this script may be used to specify an alternate location.
# This script also assumes that the "sqlite3.h" file corresponds with the
# version of the binaries to be packaged. This assumption is not verified
# by this script.
#
# 3. The temporary directory specified in the TEMP or TMP environment variables
# must refer to an existing directory writable by the current user.
#
# 4. The "zip" and "unzip" command line tools must be located either in a
# directory contained in the PATH environment variable or specified as the
# exact file names to execute in the "ZipTool" and "UnZipTool" environment
# variables, respectively.
#
# 5. The template VSIX file (which is basically a zip file) must be located in
# a "win" directory inside the directory containing this script. It should
# not contain any executable binaries. It should only contain dynamic
# textual content files to be processed using [subst] and/or static content
# files to be copied verbatim.
#
# 6. The executable and other compiled binary files to be packaged into the
# final VSIX file (e.g. DLLs, LIBs, and PDBs) must be located in a single
# directory tree. The top-level directory of the tree must be specified as
# the first command line argument to this script. The second level
# sub-directory names must match those of the build configuration (e.g.
# "Debug" or "Retail"). The third level sub-directory names must match
# those of the platform (e.g. "x86", "x64", and "ARM"). For example, the
# binary files to be packaged would need to be organized as follows when
# packaging the "Debug" and "Retail" build configurations for the "x86" and
# "x64" platforms (in this example, "C:\temp" is the top-level directory as
# specified in the first command line argument):
#
# C:\Temp\Debug\x86\sqlite3.lib
# C:\Temp\Debug\x86\sqlite3.dll
# C:\Temp\Debug\x86\sqlite3.pdb
# C:\Temp\Debug\x64\sqlite3.lib
# C:\Temp\Debug\x64\sqlite3.dll
# C:\Temp\Debug\x64\sqlite3.pdb
# C:\Temp\Retail\x86\sqlite3.lib
# C:\Temp\Retail\x86\sqlite3.dll
# C:\Temp\Retail\x86\sqlite3.pdb
# C:\Temp\Retail\x64\sqlite3.lib
# C:\Temp\Retail\x64\sqlite3.dll
# C:\Temp\Retail\x64\sqlite3.pdb
#
# The above directory tree organization is performed automatically if the
# "tool\build-all-msvc.bat" batch script is used to build the binary files
# to be packaged.
#
# USAGE
#
# The first argument to this script is required and must be the name of the
# top-level directory containing the directories and files organized into a
# tree as described in item 6 of the PREREQUISITES section, above. The second
# argument is optional and if present must contain the name of the directory
# containing the root of the source tree for SQLite. The third argument is
# optional and if present must contain the flavor the VSIX package to build.
# Currently, the only supported package flavors are "WinRT", "WinRT81", and
# "WP80". The fourth argument is optional and if present must be a string
# containing a list of platforms to include in the VSIX package. The format
# of the platform list string is "platform1,platform2,platform3". Typically,
# when on Windows, this script is executed using commands similar to the
# following from a normal Windows command prompt:
#
# CD /D C:\dev\sqlite\core
# tclsh85 tool\mkvsix.tcl C:\Temp
#
# In the example above, "C:\dev\sqlite\core" represents the root of the source
# tree for SQLite and "C:\Temp" represents the top-level directory containing
# the executable and other compiled binary files, organized into a directory
# tree as described in item 6 of the PREREQUISITES section, above.
#
# This script should work on non-Windows platforms as well, provided that all
# the requirements listed in the PREREQUISITES section are met.
#
# NOTES
#
# The temporary directory is used as a staging area for the final VSIX file.
# The template VSIX file is extracted, its contents processed, and then the
# resulting files are packaged into the final VSIX file.
#
package require Tcl 8.4
proc fail { {error ""} {usage false} } {
if {[string length $error] > 0} then {
puts stdout $error
if {!$usage} then {exit 1}
}
puts stdout "usage:\
[file tail [info nameofexecutable]]\
[file tail [info script]] <binaryDirectory> \[sourceDirectory\]\
\[packageFlavor\] \[platformNames\]"
exit 1
}
proc getEnvironmentVariable { name } {
#
# NOTE: Returns the value of the specified environment variable or an empty
# string for environment variables that do not exist in the current
# process environment.
#
return [expr {[info exists ::env($name)] ? $::env($name) : ""}]
}
proc getTemporaryPath {} {
#
# NOTE: Returns the normalized path to the first temporary directory found
# in the typical set of environment variables used for that purpose
# or an empty string to signal a failure to locate such a directory.
#
set names [list]
foreach name [list TEMP TMP] {
lappend names [string toupper $name] [string tolower $name] \
[string totitle $name]
}
foreach name $names {
set value [getEnvironmentVariable $name]
if {[string length $value] > 0} then {
return [file normalize $value]
}
}
return ""
}
proc appendArgs { args } {
#
# NOTE: Returns all passed arguments joined together as a single string with
# no intervening spaces between arguments.
#
eval append result $args
}
proc readFile { fileName } {
#
# NOTE: Reads and returns the entire contents of the specified file, which
# may contain binary data.
#
set file_id [open $fileName RDONLY]
fconfigure $file_id -encoding binary -translation binary
set result [read $file_id]
close $file_id
return $result
}
proc writeFile { fileName data } {
#
# NOTE: Writes the entire contents of the specified file, which may contain
# binary data.
#
set file_id [open $fileName {WRONLY CREAT TRUNC}]
fconfigure $file_id -encoding binary -translation binary
puts -nonewline $file_id $data
close $file_id
return ""
}
proc substFile { fileName } {
#
# NOTE: Performs all Tcl command, variable, and backslash substitutions in
# the specified file and then rewrites the contents of that same file
# with the substituted data.
#
return [writeFile $fileName [uplevel 1 [list subst [readFile $fileName]]]]
}
proc replaceFileNameTokens { fileName name buildName platformName } {
#
# NOTE: Returns the specified file name containing the platform name instead
# of platform placeholder tokens.
#
return [string map [list <build> $buildName <platform> $platformName \
<name> $name] $fileName]
}
#
# NOTE: This is the entry point for this script.
#
set script [file normalize [info script]]
if {[string length $script] == 0} then {
fail "script file currently being evaluated is unknown" true
}
set path [file dirname $script]
set rootName [file rootname [file tail $script]]
###############################################################################
#
# NOTE: Process and verify all the command line arguments.
#
set argc [llength $argv]
if {$argc < 1 || $argc > 4} then {fail}
set binaryDirectory [lindex $argv 0]
if {[string length $binaryDirectory] == 0} then {
fail "invalid binary directory"
}
if {![file exists $binaryDirectory] || \
![file isdirectory $binaryDirectory]} then {
fail "binary directory does not exist"
}
if {$argc >= 2} then {
set sourceDirectory [lindex $argv 1]
} else {
#
# NOTE: Assume that the source directory is the parent directory of the one
# that contains this script file.
#
set sourceDirectory [file dirname $path]
}
if {[string length $sourceDirectory] == 0} then {
fail "invalid source directory"
}
if {![file exists $sourceDirectory] || \
![file isdirectory $sourceDirectory]} then {
fail "source directory does not exist"
}
if {$argc >= 3} then {
set packageFlavor [lindex $argv 2]
} else {
#
# NOTE: Assume the package flavor is WinRT.
#
set packageFlavor WinRT
}
if {[string length $packageFlavor] == 0} then {
fail "invalid package flavor"
}
if {[string equal -nocase $packageFlavor WinRT]} then {
set shortName SQLite.WinRT
set displayName "SQLite for Windows Runtime"
set targetPlatformIdentifier Windows
set targetPlatformVersion v8.0
set minVsVersion 11.0
set extraSdkPath ""
set extraFileListAttributes [appendArgs \
"\r\n " {AppliesTo="WindowsAppContainer"} \
"\r\n " {DependsOn="Microsoft.VCLibs, version=11.0"}]
} elseif {[string equal -nocase $packageFlavor WinRT81]} then {
set shortName SQLite.WinRT81
set displayName "SQLite for Windows Runtime (Windows 8.1)"
set targetPlatformIdentifier Windows
set targetPlatformVersion v8.1
set minVsVersion 12.0
set extraSdkPath ""
set extraFileListAttributes [appendArgs \
"\r\n " {AppliesTo="WindowsAppContainer"} \
"\r\n " {DependsOn="Microsoft.VCLibs, version=12.0"}]
} elseif {[string equal -nocase $packageFlavor WP80]} then {
set shortName SQLite.WP80
set displayName "SQLite for Windows Phone"
set targetPlatformIdentifier "Windows Phone"
set targetPlatformVersion v8.0
set minVsVersion 11.0
set extraSdkPath "\\..\\$targetPlatformIdentifier"
set extraFileListAttributes ""
} elseif {[string equal -nocase $packageFlavor Win32]} then {
set shortName SQLite.Win32
set displayName "SQLite for Windows"
set targetPlatformIdentifier Windows
set targetPlatformVersion v8.0
set minVsVersion 11.0
set extraSdkPath ""
set extraFileListAttributes [appendArgs \
"\r\n " {AppliesTo="VisualC"} \
"\r\n " {DependsOn="Microsoft.VCLibs, version=11.0"}]
} else {
fail "unsupported package flavor, must be one of: WinRT WinRT81 WP80 Win32"
}
if {$argc >= 4} then {
set platformNames [list]
foreach platformName [split [lindex $argv 3] ", "] {
if {[string length $platformName] > 0} then {
lappend platformNames $platformName
}
}
}
###############################################################################
#
# NOTE: Evaluate the user-specific customizations file, if it exists.
#
set userFile [file join $path [appendArgs \
$rootName . $tcl_platform(user) .tcl]]
if {[file exists $userFile] && \
[file isfile $userFile]} then {
source $userFile
}
###############################################################################
set templateFile [file join $path win sqlite.vsix]
if {![file exists $templateFile] || \
![file isfile $templateFile]} then {
fail [appendArgs "template file \"" $templateFile "\" does not exist"]
}
set currentDirectory [pwd]
set outputFile [file join $currentDirectory [appendArgs sqlite- \
$packageFlavor -output.vsix]]
if {[file exists $outputFile]} then {
fail [appendArgs "output file \"" $outputFile "\" already exists"]
}
###############################################################################
#
# NOTE: Make sure that a valid temporary directory exists.
#
set temporaryDirectory [getTemporaryPath]
if {[string length $temporaryDirectory] == 0 || \
![file exists $temporaryDirectory] || \
![file isdirectory $temporaryDirectory]} then {
fail "cannot locate a usable temporary directory"
}
#
# NOTE: Setup the staging directory to have a unique name inside of the
# configured temporary directory.
#
set stagingDirectory [file normalize [file join $temporaryDirectory \
[appendArgs $rootName . [pid]]]]
###############################################################################
#
# NOTE: Configure the external zipping tool. First, see if it has already
# been pre-configured. If not, try to query it from the environment.
# Finally, fallback on the default of simply "zip", which will then
# be assumed to exist somewhere along the PATH.
#
if {![info exists zip]} then {
if {[info exists env(ZipTool)]} then {
set zip $env(ZipTool)
}
if {![info exists zip] || ![file exists $zip]} then {
set zip zip
}
}
#
# NOTE: Configure the external unzipping tool. First, see if it has already
# been pre-configured. If not, try to query it from the environment.
# Finally, fallback on the default of simply "unzip", which will then
# be assumed to exist somewhere along the PATH.
#
if {![info exists unzip]} then {
if {[info exists env(UnZipTool)]} then {
set unzip $env(UnZipTool)
}
if {![info exists unzip] || ![file exists $unzip]} then {
set unzip unzip
}
}
###############################################################################
#
# NOTE: Attempt to extract the SQLite version from the "sqlite3.h" header file
# in the source directory. This script assumes that the header file has
# already been generated by the build process.
#
set pattern {^#define\s+SQLITE_VERSION\s+"(.*)"$}
set data [readFile [file join $sourceDirectory sqlite3.h]]
if {![regexp -line -- $pattern $data dummy version]} then {
fail [appendArgs "cannot locate SQLITE_VERSION value in \"" \
[file join $sourceDirectory sqlite3.h] \"]
}
###############################################################################
#
# NOTE: Setup all the master file list data. This includes the source file
# names, the destination file names, and the file processing flags. The
# possible file processing flags are:
#
# "buildNeutral" -- This flag indicates the file location and content do
# not depend on the build configuration.
#
# "platformNeutral" -- This flag indicates the file location and content
# do not depend on the build platform.
#
# "subst" -- This flag indicates that the file contains dynamic textual
# content that needs to be processed using [subst] prior to
# packaging the file into the final VSIX package. The primary
# use of this flag is to insert the name of the VSIX package,
# some package flavor-specific value, or the SQLite version
# into a file.
#
# "noDebug" -- This flag indicates that the file should be skipped when
# processing the debug build.
#
# "noRetail" -- This flag indicates that the file should be skipped when
# processing the retail build.
#
# "move" -- This flag indicates that the file should be moved from the
# source to the destination instead of being copied.
#
# This file metadata may be overridden, either in whole or in part, via
# the user-specific customizations file.
#
if {![info exists fileNames(source)]} then {
set fileNames(source) [list "" "" \
[file join $stagingDirectory DesignTime <build> <platform> sqlite3.props] \
[file join $sourceDirectory sqlite3.h] \
[file join $binaryDirectory <build> <platform> sqlite3.lib] \
[file join $binaryDirectory <build> <platform> sqlite3.dll]]
if {![info exists no(symbols)]} then {
lappend fileNames(source) \
[file join $binaryDirectory <build> <platform> sqlite3.pdb]
}
}
if {![info exists fileNames(destination)]} then {
set fileNames(destination) [list \
[file join $stagingDirectory extension.vsixmanifest] \
[file join $stagingDirectory SDKManifest.xml] \
[file join $stagingDirectory DesignTime <build> <platform> <name>.props] \
[file join $stagingDirectory DesignTime <build> <platform> sqlite3.h] \
[file join $stagingDirectory DesignTime <build> <platform> sqlite3.lib] \
[file join $stagingDirectory Redist <build> <platform> sqlite3.dll]]
if {![info exists no(symbols)]} then {
lappend fileNames(destination) \
[file join $stagingDirectory Redist <build> <platform> sqlite3.pdb]
}
}
if {![info exists fileNames(flags)]} then {
set fileNames(flags) [list \
[list buildNeutral platformNeutral subst] \
[list buildNeutral platformNeutral subst] \
[list buildNeutral platformNeutral subst move] \
[list buildNeutral platformNeutral] \
[list] [list] [list noRetail]]
if {![info exists no(symbols)]} then {
lappend fileNames(flags) [list noRetail]
}
}
###############################################################################
#
# NOTE: Setup the list of builds supported by this script. These may be
# overridden via the user-specific customizations file.
#
if {![info exists buildNames]} then {
set buildNames [list Debug Retail]
}
###############################################################################
#
# NOTE: Setup the list of platforms supported by this script. These may be
# overridden via the command line or the user-specific customizations
# file.
#
if {![info exists platformNames]} then {
set platformNames [list x86 x64 ARM]
}
###############################################################################
#
# NOTE: Make sure the staging directory exists, creating it if necessary.
#
file mkdir $stagingDirectory
#
# NOTE: Build the Tcl command used to extract the template VSIX package to
# the staging directory.
#
set extractCommand [list exec -- $unzip $templateFile -d $stagingDirectory]
#
# NOTE: Extract the template VSIX package to the staging directory.
#
eval $extractCommand
###############################################################################
#
# NOTE: Process each file in the master file list. There are actually three
# parallel lists that contain the source file names, the destination file
# names, and the file processing flags. If the "buildNeutral" flag is
# present, the file location and content do not depend on the build
# configuration and "CommonConfiguration" will be used in place of the
# build configuration name. If the "platformNeutral" flag is present,
# the file location and content do not depend on the build platform and
# "neutral" will be used in place of the build platform name. If the
# "subst" flag is present, the file is assumed to be a text file that may
# contain Tcl variable, command, and backslash replacements, to be
# dynamically replaced during processing using the Tcl [subst] command.
# If the "noDebug" flag is present, the file will be skipped when
# processing for the debug build. If the "noRetail" flag is present, the
# file will be skipped when processing for the retail build. If the
# "move" flag is present, the source file will be deleted after it is
# copied to the destination file. If the source file name is an empty
# string, the destination file name will be assumed to already exist in
# the staging directory and will not be copied; however, Tcl variable,
# command, and backslash replacements may still be performed on the
# destination file prior to the final VSIX package being built if the
# "subst" flag is present.
#
foreach sourceFileName $fileNames(source) \
destinationFileName $fileNames(destination) \
fileFlags $fileNames(flags) {
#
# NOTE: Process the file flags into separate boolean variables that may be
# used within the loop.
#
set isBuildNeutral [expr {[lsearch $fileFlags buildNeutral] != -1}]
set isPlatformNeutral [expr {[lsearch $fileFlags platformNeutral] != -1}]
set isMove [expr {[lsearch $fileFlags move] != -1}]
set useSubst [expr {[lsearch $fileFlags subst] != -1}]
#
# NOTE: If the current file is build-neutral, then only one build will
# be processed for it, namely "CommonConfiguration"; otherwise, each
# supported build will be processed for it individually.
#
foreach buildName \
[expr {$isBuildNeutral ? [list CommonConfiguration] : $buildNames}] {
#
# NOTE: Should the current file be skipped for this build?
#
if {[lsearch $fileFlags no${buildName}] != -1} then {
continue
}
#
# NOTE: If the current file is platform-neutral, then only one platform
# will be processed for it, namely "neutral"; otherwise, each
# supported platform will be processed for it individually.
#
foreach platformName \
[expr {$isPlatformNeutral ? [list neutral] : $platformNames}] {
#
# NOTE: Use the actual platform name in the destination file name.
#
set newDestinationFileName [replaceFileNameTokens $destinationFileName \
$shortName $buildName $platformName]
#
# NOTE: Does the source file need to be copied to the destination file?
#
if {[string length $sourceFileName] > 0} then {
#
# NOTE: First, make sure the destination directory exists.
#
file mkdir [file dirname $newDestinationFileName]
#
# NOTE: Then, copy the source file to the destination file verbatim.
#
set newSourceFileName [replaceFileNameTokens $sourceFileName \
$shortName $buildName $platformName]
file copy $newSourceFileName $newDestinationFileName
#
# NOTE: If this is a move instead of a copy, delete the source file
# now.
#
if {$isMove} then {
file delete $newSourceFileName
}
}
#
# NOTE: Does the destination file contain dynamic replacements that must
# be processed now?
#
if {$useSubst} then {
#
# NOTE: Perform any dynamic replacements contained in the destination
# file and then re-write it in-place.
#
substFile $newDestinationFileName
}
}
}
}
###############################################################################
#
# NOTE: Change the current directory to the staging directory so that the
# external archive building tool can pickup the necessary files using
# relative paths.
#
cd $stagingDirectory
#
# NOTE: Build the Tcl command used to archive the final VSIX package in the
# output directory.
#
set archiveCommand [list exec -- $zip -r $outputFile *]
#
# NOTE: Build the final VSIX package archive in the output directory.
#
eval $archiveCommand
#
# NOTE: Change back to the previously saved current directory.
#
cd $currentDirectory
#
# NOTE: Cleanup the temporary staging directory.
#
file delete -force $stagingDirectory
###############################################################################
#
# NOTE: Success, emit the fully qualified path of the generated VSIX file.
#
puts stdout $outputFile